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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
iB0bbaX
Why cant Nillus Make a Stable V26 With no bugs for us?
Nillus if you saw my post please Think about it!
Because maybe he is fed-up of catering of leeching fools. Also as far as I know, he has quit Habbo retros.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
TomSpit
Because maybe he is fed-up of catering of leeching fools. Also as far as I know, he has quit Habbo retros.
TomSpit, He owns a hotel i'm pretty sure he dose, ah well..
AresCJ Why do you even say hes a coder :/
Remaining Coders: Jordan, Roy, Donkjam, Moogly, V4L, Hebbo, Nillus, AresCJ
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
iB0bbaX
TomSpit, you dont know much then, coz he owns a v5 hotel. so get your facts right
I do know much. I said "I heard" that he has stopped coding, and I know he co-owns a V5 hotel, that doesn't mean he's still coding.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
iB0bbaX
Why cant Nillus Make a Stable V26 With no bugs for us?
Nillus if you saw my post please Think about it!
Read this: http://forum.ragezone.com/f282/end-o...-later-641975/
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Yeah. thats so sad!
Thanks for all his Work on this Progress...
Withought him, we wouldnt have an Great Emulator!
*applause* *applause* For NILLUS!
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Nillus stopped coding period for Habbo. He wants other people to do something too... He's tired of people just coming around asking for releases/fixes and etc... Make them do it themselves and stop being such loners.. I would say one person who's just talking bullshit out the mouth like soap foam, but I don't think it's worth a infraction.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Hm, well I'm new to RaGEZONE and I heard about this server... This actual server is... ok. That's what I've been getting about this server, but hey... I might be wrong, I've tested it. Out of a 10 I'll give it... possibly a 6. Only because there are terrible bugging snippets in it. I mean I can fix them, but just putting it out there to the public, it's a nice server, but has heavy, and I mean heavy bugs in the emulator. Shortly, I'll consider working into the "group" or whatever it is...
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
Obvilion
Hm, well I'm new to RaGEZONE and I heard about this server... This actual server is... ok. That's what I've been getting about this server, but hey... I might be wrong, I've tested it. Out of a 10 I'll give it... possibly a 6. Only because there are terrible bugging snippets in it. I mean I can fix them, but just putting it out there to the public, it's a nice server, but has heavy, and I mean heavy bugs in the emulator. Shortly, I'll consider working into the "group" or whatever it is...
When u want u can fix it!
For all its free of course!
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
I hope you are fixing the Public Rooms i need them :P
Deutsch: Ich hoffe du fixed die Hotelräume ich brauche sie BUDDE
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
What is wrong with my trax?
They are verry buggy.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
awa500 when you finally insert the pets in this emulator, that would be really great.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
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1 Attachment(s)
Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
I need help !
Error :
PHP Code:
Event occurred : 20:45:24:317
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Holo.Managers.rankManager.fuseRights(Byte rankID, Int32 userID) dans C:\Users\Nidalos\Desktop\R10\Source\Managers\rankManager.cs:ligne 91
à Holo.Virtual.Users.virtualUser.processPacket(String currentPacket) dans C:\Users\Nidalos\Desktop\R10\Source\Virtual\Users\virtualUser.cs:ligne 301
à Holo.Source.Socket_servers.ClientSocket.SocketExtension.DataStreamReceived(IAsyncResult pRes) dans C:\Users\Nidalos\Desktop\R10\Source\Socket servers\Game Socketsystem\SocketExtension.cs:ligne 96
I can't connect to the hotel, its give me :
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
I am really unsure about this... Only because it's been two days and there has not been a changelog posted on any updates... I'm just saying I know I am not part of this development but. entitled to opinons are exceptional.. As I said good luck if you "developers" need me I will be here to support.
Posted via Mobile Device
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Hello AdoHotel you can't enter the Room, because Big Rooms gives Errors, you must wait Martinmine & JabboHotel fixed the Big Rooms + HC Rooms, Console & more.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
qurke
Hello AdoHotel you can't enter the Room, because Big Rooms gives Errors, you must wait Martinmine & JabboHotel fixed the Big Rooms + HC Rooms, Console & more.
Hello, I can't connect to the hotel !
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Add me in Msn: Imagician@live.de i'll Help You ;)
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
from your site,
Wir Bekommen bald einen Neuen Server! Do we get soon a new server!
Momentan der Server ist abgestuertzt & es sieht leider nicht gut aus... Currently the server has crashed and it does not look good ...
Wir hoffen bald neu anzufangen, mit Mehr Talern, Moebel am Anfang... We hope soon to begin anew, with more crowns, furniture at the beginning ...
Dies wird das letzte Mal sein, da unser Neuer Server Stabil laufen wird & wir jeden Tag eine Kopie von der neuen Database anlegen koennen. This will be the last time, because our new servers will run stable and we create every day a copy of the new Database can.
Ich hoffe um euer Verstaendnis... I hope for your understanding ...
Mit Freundlichen Gruessen, Best regards,,
HipHopBoy HipHopBoy
seems like the server sucks then?
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
I've been talking to Jabbo. he told me the servers coming on great, he's also told me theres been loads of fixes to the server.. But still no release date.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
It dc's me when i open client, the hotel veiw bar has just opened a little bit, the navi opens and it DCS
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
I can help you, add me in Msn (Imagician@live.de)
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
GrandLodge
from your site,
Wir Bekommen bald einen Neuen Server! Do we get soon a new server!
Momentan der Server ist abgestuertzt & es sieht leider nicht gut aus... Currently the server has crashed and it does not look good ...
Wir hoffen bald neu anzufangen, mit Mehr Talern, Moebel am Anfang... We hope soon to begin anew, with more crowns, furniture at the beginning ...
Dies wird das letzte Mal sein, da unser Neuer Server Stabil laufen wird & wir jeden Tag eine Kopie von der neuen Database anlegen koennen. This will be the last time, because our new servers will run stable and we create every day a copy of the new Database can.
Ich hoffe um euer Verstaendnis... I hope for your understanding ...
Mit Freundlichen Gruessen, Best regards,,
HipHopBoy HipHopBoy
seems like the server sucks then?
Oh noe, with the server i mean my lame Dedicated!
And I was so dumb, that I did a failure, so ive deleted all the users xD
Im getting soon a new Dedi with AMD Phenom II 4x3.4 ghz with 8 GB Ram!
So the development will take longer..
So be Patient guys..
---------- Post added at 01:08 PM ---------- Previous post was at 01:00 PM ----------
Ermm, Ive lost some exceptions by big rooms...
Can somebody give the Exception, when u enter big rooms.
Exception=Failure that the server says or u got with Alert in the Rooms.
Thanks ;)
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
JabboHotel
---------- Post added at 01:08 PM ---------- Previous post was at 01:00 PM ----------
[/COLOR]Ermm, Ive lost some exceptions by big rooms...
Can somebody give the Exception, when u enter big rooms.
Exception=Failure that the server says or u got with Alert in the Rooms.
Thanks ;)
Any progress on the new release?
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
When will this Be released???????????????????????????
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Jabbo, you can just use try and catch.. I'll code the catch portion for you with the exception
PHP Code:
catch (Exception bRoom)
{
Console.Error.WriteLine("Error '" + bRoom + "' at '" + yourSQLvariable + "'");
}
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
I mean I want some exceptions, what the server gives, when u enter big rooms, i can fix it so..
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Its Been about a week and a couple of days since we wanted this fixed.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
adohotel
I need help !
Error :
PHP Code:
Event occurred : 20:45:24:317
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Holo.Managers.rankManager.fuseRights(Byte rankID, Int32 userID) dans C:\Users\Nidalos\Desktop\R10\Source\Managers\rankManager.cs:ligne 91
à Holo.Virtual.Users.virtualUser.processPacket(String currentPacket) dans C:\Users\Nidalos\Desktop\R10\Source\Virtual\Users\virtualUser.cs:ligne 301
à Holo.Source.Socket_servers.ClientSocket.SocketExtension.DataStreamReceived(IAsyncResult pRes) dans C:\Users\Nidalos\Desktop\R10\Source\Socket servers\Game Socketsystem\SocketExtension.cs:ligne 96
I can't connect to the hotel, its give me :
Hello Evry Body, i answer to my question :D
[EN]
For those who arrive not access the hotel (SSO ticket error):
if you use a router when you connect the hotel, HoloCms or Phpretro put in the user table field "Ipadresselast" at places of your local IP address: 127.0.0.1 They put: 1 "!
So, you must change the way your CMS records the ip in the table or during loading of the client while you quickly edit the field "Ipadresselast" with a valid IP address!
[FR]
Pour ceux qui arrivent pas a accédé a l'hôtel ( SSO ticket error ) :
si vous utilisez un routeur, quand vous vous connectez dans l'hôtel, HoloCms ou Phpretro met dans la table user le champ "Ipadresselast" au lieux de votre adresse Ip local : 127.0.0.1 ils met ::1" !
So, vous devez modifier la façon dont votre Cms enregistre l'ip dans la table ou pendant le chargement du client vous modifier tout vite le champ "Ipadresselast" avec une adresse Ip valide !
Sorry for My bad english, its google translator from Frensh to English
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
hello, i will use this server, but it wont connect to my database, and i dont wont to use the database of the server, bicause tan lose i all my users. can somone help me??
srry for my bad english i am dutch
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
This looks good, but, from reading the posts, I get the impression that you did not fix anything, but just simply removed the bits that disconnect upon an error and are planning to actually fix bugs in the next release...?
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
billinghamj
This looks good, but, from reading the posts, I get the impression that you did not fix anything, but just simply removed the bits that disconnect upon an error and are planning to actually fix bugs in the next release...?
No, we fixed the Socket, which makes it more stablier...
Some D/C Problems, too, and im working at the moment, on the Big Rooms.
And Console, some issues.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Well some as far as i can see, its been ages and still looks like this could be a other couple of weeks before it gets fixed.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
JabboHotel
No, we fixed the Socket, which makes it more stablier...
Some D/C Problems, too, and im working at the moment, on the Big Rooms.
And Console, some issues.
Ah, right. Cool. We were having a lot of issues with the console. Will you code features such as diving, swimming, rollers, camera, etc... like the features that have never been done properly...? Or just fix the existing code?
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
billinghamj
Ah, right. Cool. We were having a lot of issues with the console. Will you code features such as diving, swimming, rollers, camera, etc... like the features that have never been done properly...? Or just fix the existing code?
Ive got some pets code & I hope awa will help me, so it will be maybe a Pets Server too...Which is of course more stablier, at the moment the pets server.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Hello Dear Members, I have big problems & my Exceptions.log is filled with:
Code:
Event occurred : 21:09:01:963
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Holo.Virtual.Rooms.virtualRoom.WallItemManager.containsItem(Int32 itemID) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Rooms\virtualRoom.cs:Zeile 2220.
bei Holo.Virtual.Users.virtualUser.processPacket(String currentPacket) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Users\virtualUser.cs:Zeile 3133.
bei Holo.Source.Socket_servers.ClientSocket.SocketExtension.DataStreamReceived(IAsyncResult pRes) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Socket servers\Game Socketsystem\SocketExtension.cs:Zeile 96.
Event occurred : 21:09:05:259
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Holo.Virtual.Rooms.virtualRoom.WallItemManager.containsItem(Int32 itemID) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Rooms\virtualRoom.cs:Zeile 2220.
bei Holo.Virtual.Users.virtualUser.processPacket(String currentPacket) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Users\virtualUser.cs:Zeile 3133.
bei Holo.Source.Socket_servers.ClientSocket.SocketExtension.DataStreamReceived(IAsyncResult pRes) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Socket servers\Game Socketsystem\SocketExtension.cs:Zeile 96.
Event occurred : 21:09:38:822
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Holo.Virtual.Rooms.virtualRoom.WallItemManager.containsItem(Int32 itemID) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Rooms\virtualRoom.cs:Zeile 2220.
bei Holo.Virtual.Users.virtualUser.processPacket(String currentPacket) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Users\virtualUser.cs:Zeile 3133.
bei Holo.Source.Socket_servers.ClientSocket.SocketExtension.DataStreamReceived(IAsyncResult pRes) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Socket servers\Game Socketsystem\SocketExtension.cs:Zeile 96.
Can someone help me and tell me how to fix? Sincerely, qurk.
---------- Post added at 09:15 PM ---------- Previous post was at 09:13 PM ----------
Hello Dear Members, I have big problems & my Exceptions.log is filled with:
Code:
Event occurred : 21:09:01:963
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Holo.Virtual.Rooms.virtualRoom.WallItemManager.containsItem(Int32 itemID) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Rooms\virtualRoom.cs:Zeile 2220.
bei Holo.Virtual.Users.virtualUser.processPacket(String currentPacket) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Users\virtualUser.cs:Zeile 3133.
bei Holo.Source.Socket_servers.ClientSocket.SocketExtension.DataStreamReceived(IAsyncResult pRes) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Socket servers\Game Socketsystem\SocketExtension.cs:Zeile 96.
Event occurred : 21:09:05:259
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Holo.Virtual.Rooms.virtualRoom.WallItemManager.containsItem(Int32 itemID) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Rooms\virtualRoom.cs:Zeile 2220.
bei Holo.Virtual.Users.virtualUser.processPacket(String currentPacket) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Users\virtualUser.cs:Zeile 3133.
bei Holo.Source.Socket_servers.ClientSocket.SocketExtension.DataStreamReceived(IAsyncResult pRes) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Socket servers\Game Socketsystem\SocketExtension.cs:Zeile 96.
Event occurred : 21:09:38:822
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Holo.Virtual.Rooms.virtualRoom.WallItemManager.containsItem(Int32 itemID) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Rooms\virtualRoom.cs:Zeile 2220.
bei Holo.Virtual.Users.virtualUser.processPacket(String currentPacket) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Users\virtualUser.cs:Zeile 3133.
bei Holo.Source.Socket_servers.ClientSocket.SocketExtension.DataStreamReceived(IAsyncResult pRes) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Socket servers\Game Socketsystem\SocketExtension.cs:Zeile 96.
Can someone help me and tell me how to fix? Sincerely, qurke.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Jabbo or Awa, Are you going to fix the console or not? Please start to fix the console because that's the most important thing now!
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
this emulators awesome all it needs is abit of tweeking
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Pith, seriously you'll find aload of errors. And how this pr0ject is going you could be waiting months untill theres a Fixed Version.
~ Giggity Giggity
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
iRetro™
Pith, seriously you'll find aload of errors. And how this pr0ject is going you could be waiting months untill theres a Fixed Version.
~ Giggity Giggity
lol fix it yourself like im doing its not hard:ott1:
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Hello Dear Members, what's wrong with this thread, no more new updates, nothing. When will the next revision comes out at last, Martinmine & JabboHotel?
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
i think they got greedy or lazy
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Any mirror available plz?
Both mirrors of frontpage are down...
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
rambohotel
pleas fix your link
the link works wtf you talking about
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
I seriously think the project is going no where
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
winterpartys
I seriously think the project is going no where
I am inclined to agree.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Both download links fail.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
WhatchaSay?
Both download links fail.
use my link www.uberzone.webs.com/r10.rar
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
[quote]Look at My Site:
www.Jabbo.in -> Fixed Big Rooms & A bit Of Console (50%) -> Gonna Release it soon..[/qoute]
Amazing Jabbo!
Can't wait for it ;D
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
lol, big rooms worked for me too, in v26 and v36 o.O
its the bug in room_modeldata i mean xP
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
After a while, the mus stop working.
Why is that? o_O
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
DL doesn't work?
---------- Post added at 07:38 PM ---------- Previous post was at 07:37 PM ----------
Quote:
Originally Posted by
pith
Thanks
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
ehmm no it is not a bug in modeldata there are no rooms in holodb/rooms ^^
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
They left this project?
Nome more revisions?
._.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Whats wrong with this? any new updates?
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Hello JabboHotel & Martinmine, this emulator is not bad, I have some D/C problems in my Exceptions.err who can fix it.
Code:
Event occurred : 2:33:41 PM:765
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Holo.Virtual.Rooms.virtualRoom..ctor(Int32 roomID, Boolean isPublicroom) in C:\Dokumente und Einstellungen\Imagician\Desktop\r10\Source\Virtual\Rooms\virtualRoom.cs:line 269
at Holo.Virtual.Users.virtualUser.processPacket(String currentPacket) in C:\Dokumente und Einstellungen\Imagician\Desktop\r10\Source\Virtual\Users\virtualUser.cs:line 1481
at Holo.Source.Socket_servers.ClientSocket.SocketExtension.DataStreamReceived(IAsyncResult pRes) in C:\Dokumente und Einstellungen\Imagician\Desktop\r10\Source\Socket servers\Game Socketsystem\SocketExtension.cs:line 96
Code:
Event occurred : 2:02:42 PM:890
System.NullReferenceException: Object reference not set to an instance of an object.
at Holo.Virtual.Users.virtualUser.processPacket(String currentPacket) in C:\Dokumente und Einstellungen\Imagician\Desktop\r10\Source\Virtual\Users\virtualUser.cs:line 1824
at Holo.Source.Socket_servers.ClientSocket.SocketExtension.DataStreamReceived(IAsyncResult pRes) in C:\Dokumente und Einstellungen\Imagician\Desktop\r10\Source\Socket servers\Game Socketsystem\SocketExtension.cs:line 96
Code:
Event occurred : 9:19:58 PM:937
System.NullReferenceException: Object reference not set to an instance of an object.
at Holo.Virtual.Rooms.virtualRoom.FloorItemManager.getItem(Int32 itemID) in C:\Dokumente und Einstellungen\Imagician\Desktop\r10\Source\Virtual\Rooms\virtualRoom.cs:line 2089
at Holo.Virtual.Rooms.virtualRoom.addUser(virtualUser User) in C:\Dokumente und Einstellungen\Imagician\Desktop\r10\Source\Virtual\Rooms\virtualRoom.cs:line 383
at Holo.Virtual.Users.virtualUser.processPacket(String currentPacket) in C:\Dokumente und Einstellungen\Imagician\Desktop\r10\Source\Virtual\Users\virtualUser.cs:line 1552
at Holo.Source.Socket_servers.ClientSocket.SocketExtension.DataStreamReceived(IAsyncResult pRes) in C:\Dokumente und Einstellungen\Imagician\Desktop\r10\Source\Socket servers\Game Socketsystem\SocketExtension.cs:line 96
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
The jabbo.in v26 is back, we can hope again!
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
This server has a bug in console?
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
I have fix the console ;P
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Anyone managed to fix anything in this emulator?
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
irRobbie
Anyone managed to fix anything in this emulator?
Yes, I might release it sometime if I'm bothered to remove some custom content..
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Link dosnt work, reupload... thanks x]
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Re-upload Please Sounds Awesome :D
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
www.uberzone.webs.com/r10.rar
Read other posts starting coding on this :)
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Jezus stop bumbing old threads..
The server is fked up and Jabbohotel doesn't do anything.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Hey I Been fucking with the Code for a while And Managed O fIX few bug Fixed Console Almost done with randoms Dc's Uses Same Connetor As Uber :)
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Quote:
Originally Posted by
Habboretromaker
Hey I Been fucking with the Code for a while And Managed O fIX few bug Fixed Console Almost done with randoms Dc's Uses Same Connetor As Uber :)
Nice job, please contribute or this is utterley spam
Posted via Mobile Device
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Dont worry Just Editing Few Things And I Think I Have Random Dc Fixed Gonna test Dont worry will be released tommrow or today Open Source :)
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
Habboretromaker
Dont worry Just Editing Few Things And I Think I Have Random Dc Fixed Gonna test Dont worry will be released tommrow or today Open Source :)
Nice, Goodluck!
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Thanks II Might Be Done Soon
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 720 Users Online
tHAnkS mite use it for my hotel hope this shit works :P
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Yea sorry it took time coding this shit is hard fixed up sockets know test
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
Habboretromaker
Yea sorry it took time coding this shit is hard fixed up sockets know test
Ok, i hope you will release it to public.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Yea i will i been busy in R/L (wENT TO A PARTY) jUST sTARTED Few things