re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
Matata
What's the issue?
It just says Info where my Diamonds suppose to be. and then It goes chaching with a little 0 how do I stop the animation
re: Plus Emulator Revision RB3.0 [Community Project]
Hello, wanted to know which download the database used because the topic searched and not found.
Thanks in advance!
re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
Mandari
Hello, wanted to know which download the database used because the topic searched and not found.
Thanks in advance!
I use this one: https://www.dropbox.com/s/q326bpt27ease8j/Database.rar
Works perfectly for me. :)
re: Plus Emulator Revision RB3.0 [Community Project]
Everytime I open this thread there are more and more posts with the same stupid questions.
It isn't very hard to go to the HELP SECTION and ask for help!
I have some catalogue pages for you which are missing:
Go to CatalogPageComposer and search for
Code:
case "frontpage":
base.WriteString("frontpage4");
base.WriteInteger(2);
base.WriteString(Page.LayoutHeadline);
base.WriteString(Page.LayoutTeaser);
base.WriteInteger(2);
base.WriteString(Page.Text1);
base.WriteString(Page.Text2);
base.WriteInteger(0);
base.WriteInteger(-1);
base.WriteBoolean(false);
break;
after that add:
Code:
case "single_bundle":
base.WriteString("single_bundle");
base.WriteInteger(3);
base.WriteString("catalog_header_roombuilder");
base.WriteString("smallpromo_boxingbundle");
base.WriteString("");
base.WriteInteger(4);
base.WriteString("Ready for the next round? This Wrestling Ring bundle comes with loads of furni and includes an AWESOME Badge! ");
base.WriteString("");
base.WriteString("<i><b><font color=\"#ba3733\" size=\"16\">What's Included:</b></i>");
base.WriteString("");
break;
and
Code:
case "info_duckets":
base.WriteString("info_duckets");
base.WriteInteger(1);
base.WriteString("duckets_header");
base.WriteInteger(1);
base.WriteString("<i><font color=\"#5A1E98\" size=\"16\"><b>Was sind Duckets?</b></font></i><br><br>Duckets sind eine kostenlose Währung die du verdienen kannst, wenn du einfach Habbo spielst.<br><br><i><b><font color=\"#5A1E98\" size=\"16\">Was kann man damit tun?</font></b></i><br><br><li>Möbel mieten.</li><li>Räume anmalen.</li><li>Avatareffekte besorgen.</li><li>Weitere lustige Dinge, die noch folgen.</li><br><i><b><font color=\"#5A1E98\" size=\"16\">Wie bekomme ich Duckets?</font></b></i><br><br><li>Besuche Habbo! Du bekommst jeden Tag Duckets. Je aktiver du bist, desto mehr verdienst du.</li><li>You get some for each completed achievement in the Citizenship track.</li><li>Any other surprise we might come up with!</li>");
base.WriteInteger(0);
base.WriteBoolean(false);
break;
and
Code:
case "info_rentables":
base.WriteString("info_rentables");
base.WriteInteger(1);
base.WriteString("rent_header");
base.WriteInteger(6);
base.WriteString("Mietobjekte werden aktiviert, wenn du sie in einem Raum platzierst. Sie laufen nach <font color='#509400'>7 Tagen</font> ab, sofern du die Mietdauer nicht <font color='#509400'> verlängerst</font>.");
base.WriteString("Mietobjekte werden in deinem Inventar unter der Registrierkarte <i> Mietobjekte</i> angezeigt.");
base.WriteString("Wenn du ein Mietobjekt in deinem Raum platzierst, wird die Mietuhr aktiviert.");
base.WriteString("Die Mietdauert kann mit einem Klick auf <i>Verlängern</i> verlängert werden. Dies kostet zusätzliche Duckets");
base.WriteString("Klick dein Mietobjekt im Inventar oder im Raum an, um die verbleibende Mietdauer zu sehen.");
base.WriteString("Wenn ein Mietobjekt bald abläuft, wird es im Inventar mit einer roten Markierung versehen.");
base.WriteInteger(0);
base.WriteInteger(-1);
base.WriteBoolean(false);
break;
When you have done that go to your database and create new catalog_pages with these layouts.
Screens: http://prntscr.com/3ybwk1
http://prntscr.com/3ybwyl
Re: Plus Emulator R2.1 [Update] , [Release] & [Fixes]
Quote:
Originally Posted by
Rush Retros
if u want to disable the packet pop ups in the emu just replace
Code:
WriteLine("Handled Packet:" + Packet.ToString(), ConsoleColor.Green);
with
Code:
//WriteLine("Handled Packet:" + Packet.ToString(), ConsoleColor.Green);
or just do the // before the code u self
I've done this, but still keeps popping up these damn packets, there is another way?
- - - Updated - - -
I found a bug:
When I talk to someone at the console, or someone talks to me, disconnect, and appears even gives no error on the emulator ...
re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
nlvr
Everytime I open this thread there are more and more posts with the same stupid questions.
It isn't very hard to go to the HELP SECTION and ask for help!
I have some catalogue pages for you which are missing:
Go to CatalogPageComposer and search for
Code:
case "frontpage":
base.WriteString("frontpage4");
base.WriteInteger(2);
base.WriteString(Page.LayoutHeadline);
base.WriteString(Page.LayoutTeaser);
base.WriteInteger(2);
base.WriteString(Page.Text1);
base.WriteString(Page.Text2);
base.WriteInteger(0);
base.WriteInteger(-1);
base.WriteBoolean(false);
break;
after that add:
Code:
case "single_bundle":
base.WriteString("single_bundle");
base.WriteInteger(3);
base.WriteString("catalog_header_roombuilder");
base.WriteString("smallpromo_boxingbundle");
base.WriteString("");
base.WriteInteger(4);
base.WriteString("Ready for the next round? This Wrestling Ring bundle comes with loads of furni and includes an AWESOME Badge! ");
base.WriteString("");
base.WriteString("<i><b><font color=\"#ba3733\" size=\"16\">What's Included:</b></i>");
base.WriteString("");
break;
and
Code:
case "info_duckets":
base.WriteString("info_duckets");
base.WriteInteger(1);
base.WriteString("duckets_header");
base.WriteInteger(1);
base.WriteString("<i><font color=\"#5A1E98\" size=\"16\"><b>Was sind Duckets?</b></font></i><br><br>Duckets sind eine kostenlose Währung die du verdienen kannst, wenn du einfach Habbo spielst.<br><br><i><b><font color=\"#5A1E98\" size=\"16\">Was kann man damit tun?</font></b></i><br><br><li>Möbel mieten.</li><li>Räume anmalen.</li><li>Avatareffekte besorgen.</li><li>Weitere lustige Dinge, die noch folgen.</li><br><i><b><font color=\"#5A1E98\" size=\"16\">Wie bekomme ich Duckets?</font></b></i><br><br><li>Besuche Habbo! Du bekommst jeden Tag Duckets. Je aktiver du bist, desto mehr verdienst du.</li><li>You get some for each completed achievement in the Citizenship track.</li><li>Any other surprise we might come up with!</li>");
base.WriteInteger(0);
base.WriteBoolean(false);
break;
and
Code:
case "info_rentables":
base.WriteString("info_rentables");
base.WriteInteger(1);
base.WriteString("rent_header");
base.WriteInteger(6);
base.WriteString("Mietobjekte werden aktiviert, wenn du sie in einem Raum platzierst. Sie laufen nach <font color='#509400'>7 Tagen</font> ab, sofern du die Mietdauer nicht <font color='#509400'> verlängerst</font>.");
base.WriteString("Mietobjekte werden in deinem Inventar unter der Registrierkarte <i> Mietobjekte</i> angezeigt.");
base.WriteString("Wenn du ein Mietobjekt in deinem Raum platzierst, wird die Mietuhr aktiviert.");
base.WriteString("Die Mietdauert kann mit einem Klick auf <i>Verlängern</i> verlängert werden. Dies kostet zusätzliche Duckets");
base.WriteString("Klick dein Mietobjekt im Inventar oder im Raum an, um die verbleibende Mietdauer zu sehen.");
base.WriteString("Wenn ein Mietobjekt bald abläuft, wird es im Inventar mit einer roten Markierung versehen.");
base.WriteInteger(0);
base.WriteInteger(-1);
base.WriteBoolean(false);
break;
When you have done that go to your database and create new catalog_pages with these layouts.
Screens:
http://prntscr.com/3ybwk1
http://prntscr.com/3ybwyl
Thank u :), but the single bundle how can that be used? doesnt it need more coding? to make a pack available
Also a bug avatar effect cant be bought i catalogue (they dont load down to ur user and add time) - same with other rentables
re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
rtiag0
Hi guys, right?
I'm here to ask for your help again.
Well I have a problem and can't solve it. The wireds, when I click on any Wired, there no window to perform settings, can anyone help me?
Edit the interaction_type in the database furniture table -> wf_act or wf_trg etc.
re: Plus Emulator Revision RB3.0 [Community Project]
For those hosting swfs and rs4.php on a shared web host and stuck at 87%, make sure you host on your own server. Not sure why but I myself have problems using the exact same swfs hosted on a web server, seems like php.ini on shared web hosts have faster time out I think.
Re: Plus Emulator R2.1 [Update] , [Release] & [Fixes]
My rebuild of this emulator is going very well, fixed most stuff in this emulator. Very nice :)
http://oi58.tinypic.com/n1ytte.jpg
Like you can see no more queries when you click submit on something, same goes for groups etc. Because I do not have permissions to rebuild this on Plus Emu name or Butterfly name. It had a rename.. Back to Butterfly and then Aurora. Removed most new functions in Plus and build it on a new way.
- - - Updated - - -
Quote:
Originally Posted by
Jiozx
Here's the bugs: Kick out of room, Ban from room, Mod Tools(structures are changed), Room Models(structures are changed) Chatcolors, Cant buy groups (Even when you're HC), Pets in catalogue.
Could any of ya' fix them? Would be very helpful for us all.
All fixed except Mod Tools, you are forgetting "muting" in a room by room owner or user with roomrights.
Live Demo: www.habbnet.nl
Don't see this as Advertising, it's a Netherlands retro so don't really whish english people there :P.
Sorry... Selfish of me to not post the fix..
To fix kick... The packets are switched for the roomban and kicking. No big deal, we can change the packets or you can rename the static definition. I changed packets, lazy ass I am.
Search for :
Code:
internal static int RoomBanUser = 1874;
Replace with:
Code:
internal static int RoomBanUser = 56;
-----
Search for:
Code:
internal static int KickUserOfRoom = 56;
Replace with:
Code:
internal static int KickUserOfRoom = 1874;
Gratz, you just fixed Roombanning and Kicking a user.
Re: Plus Emulator R2.1 [Update] , [Release] & [Fixes]
Quote:
Originally Posted by
EvilCoder
My rebuild of this emulator is going very well, fixed most stuff in this emulator. Very nice :)
http://oi58.tinypic.com/n1ytte.jpg
Like you can see no more queries when you click submit on something, same goes for groups etc. Because I do not have permissions to rebuild this on Plus Emu name or Butterfly name. It had a rename.. Back to Butterfly and then Aurora. Removed most new functions in Plus and build it on a new way.
- - - Updated - - -
All fixed except Mod Tools, you are forgetting "muting" in a room by room owner or user with roomrights.
Live Demo:
www.habbnet.nl
Don't see this as Advertising, it's a Netherlands retro so don't really whish english people there :P.
Do you ever gonna release it?
Re: Plus Emulator R2.1 [Update] , [Release] & [Fixes]
Quote:
Originally Posted by
Twan
Do you ever gonna release it?
yes I am. I want to help making this community grow, i'm not selfish.. Not going to sell this aswell. You want to see the source which i'm about to release? If you got skype PM me, the username is mikeeeyz. I can show you. Releasedate? Still unknown. Don't know if there is much work to be done left.
Re: Plus Emulator R2.1 [Update] , [Release] & [Fixes]
Quote:
Originally Posted by
EvilCoder
yes I am. I want to help making this community grow, i'm not selfish.. Not going to sell this aswell. You want to see the source which i'm about to release? If you got skype PM me, the username is mikeeeyz. I can show you. Releasedate? Still unknown. Don't know if there is much work to be done left.
I have added you.
Re: Plus Emulator R2.1 [Update] , [Release] & [Fixes]
Quote:
Originally Posted by
Twan
I have added you.
Also included new function which allows only 3 pets per room. VIPs can have 10 Pets per room. Very nice =)
http://oi59.tinypic.com/2mi55l5.jpg
Sorry, the message is in Netherlands.
Re: Plus Emulator R2.1 [Update] , [Release] & [Fixes]
Quote:
Originally Posted by
Twan
Im getting disconnected at some catalogue pages like Spaces, somebody has an fix?
Post a new thread in http://forum.ragezone.com/f333/ with the same question. This is a release section, not help.
Please read the following thread : http://forum.ragezone.com/f353/notic...ction-1000881/
Re: Plus Emulator R2.1 [Update] , [Release] & [Fixes]
Quote:
Originally Posted by
EvilCoder
My rebuild of this emulator is going very well, fixed most stuff in this emulator. Very nice :)
http://oi58.tinypic.com/n1ytte.jpg
Like you can see no more queries when you click submit on something, same goes for groups etc. Because I do not have permissions to rebuild this on Plus Emu name or Butterfly name. It had a rename.. Back to Butterfly and then Aurora. Removed most new functions in Plus and build it on a new way.
- - - Updated - - -
All fixed except Mod Tools, you are forgetting "muting" in a room by room owner or user with roomrights.
Live Demo:
www.habbnet.nl
Don't see this as Advertising, it's a Netherlands retro so don't really whish english people there :P.
Sorry... Selfish of me to not post the fix..
To fix kick... The packets are switched for the roomban and kicking. No big deal, we can change the packets or you can rename the static definition. I changed packets, lazy ass I am.
Search for :
Code:
internal static int RoomBanUser = 1874;
Replace with:
Code:
internal static int RoomBanUser = 56;
-----
Search for:
Code:
internal static int KickUserOfRoom = 56;
Replace with:
Code:
internal static int KickUserOfRoom = 1874;
Gratz, you just fixed Roombanning and Kicking a user.
oh sry like ill posted a fix for if u scroll some pages back
http://forum.ragezone.com/f353/plus-...ml#post8111989 scroll a bit down and u see