It can work on any CMS, but you may need to edit the config to make it work with the client etc such as SSO tickets and other stuff.
Printable View
I saw that The Navigator Flatcats were a different language.
Heres a small translation/fix
INSERT INTO `navigator_flatcats` VALUES ('15', 'No Category', '1', '1');
INSERT INTO `navigator_flatcats` VALUES ('1', 'HOTELNAME Staff Rooms', '1', '7');
INSERT INTO `navigator_flatcats` VALUES ('2', 'Competition Category', '0', '1');
INSERT INTO `navigator_flatcats` VALUES ('3', 'ROTW Winners', '0', '1');
INSERT INTO `navigator_flatcats` VALUES ('4', 'Themed & RPG Rooms', '1', '1');
INSERT INTO `navigator_flatcats` VALUES ('5', 'Restaurant, Bar & Night Club Rooms', '1', '1');
INSERT INTO `navigator_flatcats` VALUES ('6', 'Club & Group Rooms', '1', '1');
INSERT INTO `navigator_flatcats` VALUES ('7', 'Chat, Chill & Discussion Rooms', '1', '1');
INSERT INTO `navigator_flatcats` VALUES ('8', 'Maze & Theme Park Rooms', '1', '1');
INSERT INTO `navigator_flatcats` VALUES ('9', 'Trading & Shopping Rooms', '1', '1');
INSERT INTO `navigator_flatcats` VALUES ('10', 'Gaming & Race Rooms', '1', '1');
INSERT INTO `navigator_flatcats` VALUES ('11', 'Hair Salons & Modelling Rooms', '1', '1');
INSERT INTO `navigator_flatcats` VALUES ('12', 'Help Centre, Guide & Service Rooms', '1', '1');
INSERT INTO `navigator_flatcats` VALUES ('13', 'School, Daycare & Adoption Rooms', '1', '1');
INSERT INTO `navigator_flatcats` VALUES ('14', 'All Other Rooms', '1', '1');
Is the database include in the emu? I can't seem to find it so could someone give me it please?
Hi guys,
I'm trying to add some MUS functions from Gold Tree / Butterfly but I'm stumbling quite a bit. The two functions I want to add are signout and reloadbans.<br>Here's where I'm at with reloadbans:
Which prompts the emulator to show it successfully processed the MUS command when sent from HK but nothing client-side happens when a user is banned from HK.Code:case "reloadbans": {
using (IQueryAdapter dbClient = SilverwaveEnvironment.GetDatabaseManager().getQueryreactor())
{
SilverwaveEnvironment.GetGame().GetBanManager().LoadBans(dbClient);
}
return;
}
Trust me, I'm not a coder. Any help is greatly appreciated.
Someone needs to just post an emulator with every fixes ever posted on this whole thread and any previous threads. so it will leave no complications and people asking for help on this thread will just make it get closed, and nobody wants that.
Well I'm thinking about how to fix the floor plan editor, but I would love some help xD
sorry for my bad english, i'm french.
Wheres the db?
I saw that Limited Edition is coded, but has been commented out. Why is this? Is the LTD not safe to use?
LTD is working fine here, just remove the comments if you have the database structure for it :)
I know it's working fine, already got it working for myself, but I'm curious why it got disabled. Maybe because it runs additional queries for every furni in the room/inventory?
I'm not sure. But I think they were commented out because it was released before the tables needed were
Ahh k, thanks.
Another problem I've come across and do not think anyone has fixed yet, is the normal CFH option. Not to report anyone, but the option to ask a question.
The window pops up but the helpmessage is not send to the moderators.
Bugg when I create a group room.
It doesn't show up when i reload the client
Creating - http://prntscr.com/4b89b8
After Reload - http://prntscr.com/4b89lk
PacketError
Code:Error in packet [872] BODY: [0]tets[0]ewfwef[0][0][0]j[0][0][0][0][0][0]![0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0]: System.NullReferenceException: Object reference not set to an instance of an object.
at Silverwave.Messages.GameClientMessageHandler.PurchaseGroup() in c:\Users\PC\Desktop\Silverwave Emulator\Messages\Requests\Groups.cs:line 181
at Silverwave.Messages.StaticMessageHandlers.SharedPacketLib.PurchaseGroup(GameClientMessageHandler handler) in c:\Users\PC\Desktop\Silverwave Emulator\Messages\StaticMessageHandlers\SharedPacketLib.cs:line 917
at Silverwave.Messages.StaticMessageHandlers.StaticClientMessageHandler.HandlePacket(GameClientMessageHandler handler, ClientMessage message) in c:\Users\PC\Desktop\Silverwave Emulator\Messages\StaticMessageHandlers\StaticClientMessageHandler.cs:line 31
at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in c:\Users\PC\Desktop\Silverwave Emulator\Messages\GameClientMessageHander.cs:line 43
at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in c:\Users\PC\Desktop\Silverwave Emulator\HabboHotel\GameClients\GameClient.cs:line 82
Code:Error in packet [3407] BODY: [0][0]K?:
System.NullReferenceException: Object reference not set to an instance of an object.
at Silverwave.Communication.Packets.Outgoing.Catalog.CatalogOfferMessageComposer..ctor(CatalogItem Item) in c:\Users\PC\Desktop\Silverwave Emulator\Collections\Communication\Packets\Outgoing\Catalog\CatalogOfferMessageComposer.cs:line 17
at Silverwave.Communication.Packets.Incoming.Catalog.CatalogOfferEvent.Parse(GameClient Session, ClientMessage Packet) in c:\Users\PC\Desktop\Silverwave Emulator\Collections\Communication\Packets\Incoming\Catalog\CatalogOfferEvent.cs:line 18
at Silverwave.Communication.Packets.PacketManager.TryExecutePacket(GameClient Session, ClientMessage Packet) in c:\Users\PC\Desktop\Silverwave Emulator\Collections\Communication\Packets\PacketManager.cs:line 105
at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in c:\Users\PC\Desktop\Silverwave Emulator\Messages\GameClientMessageHander.cs:line 40
at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in c:\Users\PC\Desktop\Silverwave Emulator\HabboHotel\GameClients\GameClient.cs:line 82
Football Bug
There is also a bug with creating groups. You will be redirected to the room of the group, but the badge in the room itself only shows up after restarting the Emulator.