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re: Plus Emulator Revision RB3.0 [Community Project]
Does the magic tile work?
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re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
superman1
Does the magic tile work?
did u think of trying ? before asking
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re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
Rush Retros
did u think of trying ? before asking
I've tryed, but it didn't work. Maybe I did something wrong?
First it didn't move at all so I found a fix for it and now it moves. But when I try to get it higher it disapears and when I set it on 0 it appears back on the ground.
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re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
superman1
I've tryed, but it didn't work. Maybe I did something wrong?
First it didn't move at all so I found a fix for it and now it moves. But when I try to get it higher it disapears and when I set it on 0 it appears back on the ground.
Ohh thats your System Decimals
make sure u have ur system decimals like this: http://prntscr.com/4d0xec
and restart pc after
:)
it should work after making it a (.) instead of a (,)
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Re: Plus Emulator R2.1 [Update] , [Release] & [Fixes]
Quote:
Originally Posted by
Rush Retros
Ohh thats your System Decimals
make sure u have ur system decimals like this:
http://prntscr.com/4d0xec
and restart pc after
:)
it should work after making it a (.) instead of a (,)
Thanks! It works!
If someone wants this edit: https://www.mediafire.com/?vce1xuo0bmgylz2
It is debugged in in bin/x64 because I changed the version to 64 bits.
In this edit is the Magic Tile working.
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When I send a long text like: ''Hello my name is Ray.'' and I send fast after this text another short text like: ''xD'', the short text appears first and after the short text the long text appears..
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re: Plus Emulator Revision RB3.0 [Community Project]
Anybody know how to fix Group Furni DC?
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re: Plus Emulator Revision RB3.0 [Community Project]
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Re: Plus Emulator R2.5 [Update] , [Release] & [Fixes]
Another bug which hasn't been fixed is the User Effects.
When buying it doesn't show up but IS inserted in the DB. Also posted in the help section about this bug
http://forum.ragezone.com/f333/plus-...fects-1022121/
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Re: Plus Emulator R2.1 [Update] , [Release] & [Fixes]
Quote:
Originally Posted by
superman1
Thanks! It works!
If someone wants this edit:
https://www.mediafire.com/?vce1xuo0bmgylz2
It is debugged in in bin/x64 because I changed the version to 64 bits.
In this edit is the Magic Tile working.
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When I send a long text like: ''Hello my name is Ray.'' and I send fast after this text another short text like: ''xD'', the short text appears first and after the short text the long text appears..
What is all fixed? Also where is the stack tile fix located at?
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re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
Wuzix
Anybody know how to fix Group Furni DC?
It should be posted many pages back. You can use the "search thread" option ;p
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Re: Plus Emulator R2.5 [Update] , [Release] & [Fixes]
Group Furni disconnection and Group Room disconnection
Go to Messages/Requests/Groups.cs and search internal void SerializeGroupFurniPage()
Find Response.AppendBoolean(false); and add after that:
Code:
Response.AppendInt32(-1);
Response.AppendBoolean(true);
Go to HabboHotel/Groups/GroupsManager.cs and search internal void SerializeGroupInfo (in the two voids)
Find Response.AppendInt32(Group.Requests.Count); and add after that:
Code:
Response.AppendBoolean(true);
There you go.
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Plus Emulator R2.1 [Update] , [Release] & [Fixes]
Quote:
Originally Posted by
xJokerz
I just get a packet error on my emulator and then i disconnect!!? Im using the swf's and emu off this thread - Using revcms
Try using the Plus R2(.1) database. It should be posted quite a few times in this thread
Also, please use the help section next time ;)
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re: Plus Emulator Revision RB3.0 [Community Project]
STAFF CHAT FOR PHOENIX:
internal void method_0(UserDataFactory class12_0)
{
this.hashtable_0 = new Hashtable();
DataTable dataTable_ = class12_0.DataTable_8;
if (dataTable_ != null)
{
foreach (DataRow dataRow in dataTable_.Rows)
{
if (!this.hashtable_0.Contains((uint)dataRow["Id"]))
{
this.hashtable_0.Add((uint)dataRow["Id"], new MessengerBuddy((uint)dataRow["Id"], dataRow["username"] as string, dataRow["look"] as string, dataRow["motto"] as string, dataRow["last_online"] as string));
}
}
try
{
if (this.method_25().GetHabbo().HasFuse("receive_sa"))
{
this.hashtable_0.Add(0, new MessengerBuddy(0u, "Staff Chat", this.method_25().GetHabbo().Figure, "Staff Chat Room", "0"));
}
}
catch
{
}
}
}
You think we could make it compatible with PlusEMU? xD
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re: Plus Emulator Revision RB3.0 [Community Project]
If it was not useful, I would not have you spoken * fluff * *-*
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re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
VabboWorld
STAFF CHAT FOR PHOENIX:
internal void method_0(UserDataFactory class12_0)
{
this.hashtable_0 = new Hashtable();
DataTable dataTable_ = class12_0.DataTable_8;
if (dataTable_ != null)
{
foreach (DataRow dataRow in dataTable_.Rows)
{
if (!this.hashtable_0.Contains((uint)dataRow["Id"]))
{
this.hashtable_0.Add((uint)dataRow["Id"], new MessengerBuddy((uint)dataRow["Id"], dataRow["username"] as string, dataRow["look"] as string, dataRow["motto"] as string, dataRow["last_online"] as string));
}
}
try
{
if (this.method_25().GetHabbo().HasFuse("receive_sa"))
{
this.hashtable_0.Add(0, new MessengerBuddy(0u, "Staff Chat", this.method_25().GetHabbo().Figure, "Staff Chat Room", "0"));
}
}
catch
{
}
}
}
You think we could make it compatible with PlusEMU? xD
I'll take a look at it!
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re: Plus Emulator Revision RB3.0 [Community Project]
Good job mate! Excellent for people who can't apply fixes.
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re: Plus Emulator Revision RB3.0 [Community Project]
This dcs when making a group
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re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
Stephen Surtees
This dcs when making a group
Post your exception
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Re: Plus Emulator R2.5 [Update] , [Release] & [Fixes]
I've seen some fixes by @Spot Ify in older topics about a riding horse fix, yes you can ride horses, yes the horse has a walking animation, but the problem is that the player riding the horse is being dragged exactly 1 tile behind it, instead of on top of the horse. Also when you move with the horse you can't move 1 tile behind it. Posted a screen in the help section @http://forum.ragezone.com/f333/plus-r2-1-dragged-horse-1022599/#post8185404
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Re: Plus Emulator R2.5 [Update] , [Release] & [Fixes]
Quote:
Originally Posted by
ProducerMark
I've seen some fixes by @
Spot Ify in older topics about a riding horse fix, yes you can ride horses, yes the horse has a walking animation, but the problem is that the player riding the horse is being dragged exactly 1 tile behind it, instead of on top of the horse. Also when you move with the horse you can't move 1 tile behind it. Posted a screen in the help section @
http://forum.ragezone.com/f333/plus-r2-1-dragged-horse-1022599/#post8185404
he posted a fix already that makes it work correct just look at the different threads :D
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re: Plus Emulator Revision RB3.0 [Community Project]
Any fixes for room editor?
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Re: Plus Emulator R2.5 [Update] , [Release] & [Fixes]
Quote:
Originally Posted by
ProducerMark
I've seen some fixes by @
Spot Ify in older topics about a riding horse fix, yes you can ride horses, yes the horse has a walking animation, but the problem is that the player riding the horse is being dragged exactly 1 tile behind it, instead of on top of the horse. Also when you move with the horse you can't move 1 tile behind it. Posted a screen in the help section @
http://forum.ragezone.com/f333/plus-r2-1-dragged-horse-1022599/#post8185404
What i remember that thr tile bug is something in vailedstep2 or vailedstep (the one were it checks of there is a guy on the tile) and then doesnt must it check it for the horse id and for the horse rider id
But im not using that pathfinder anymore soo idk :p
@@the youtube tvs upstears
The code that you peaple use is badly coded so idk why you pewple use it.
Dont get it why theres not just a dictonairy that recached when its null easy peasy lool
@ProducerMark under me
Firstly copy past and fixing errors is not the only thing what you nwes to do.
You need to recode the whole shit brcause of the new option of habbo walktrough users :p
So only when you know c# should i change it to the dreampathfinder lol.
But you can take a fullpath pathfinder from google and make the path and only when theres is something changed in the route must the path recached again ;p but yeahh..
Btw i stopped wirh giving support :p because of some peaple and the red bubble under my name sorry guys :p
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Re: Plus Emulator R2.5 [Update] , [Release] & [Fixes]
Quote:
Originally Posted by
Spot Ify
What i remember that thr tile bug is something in vailedstep2 or vailedstep (the one were it checks of there is a guy on the tile) and then doesnt must it check it for the horse id and for the horse rider id
But im not using that pathfinder anymore soo idk :p
@Spot Ify I added the butterfly pathfinder, fixed the functions and namespaces without any errors, but how do I change from the old pathfinder to the new one? I used the find references option to find where its called (dont know the name as im on my iPhone).
Short: How do I change from MoveTo (or whatever its called) to the SquarePoint thingy?
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re: Plus Emulator Revision RB3.0 [Community Project]
I think I've found the package editor to fix the floor! :)
Here is a screenshot:
http://image.noelshack.com/fichiers/...1-floorfix.png
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re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
VabboWorld
and in english pleasee^^