re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
RomualdGaming
Image, yes, all the world have the images :junglejane:
Jesus. I'm just trying to help!
re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
jasler
Jesus. I'm just trying to help!
I know that's just a troll :adore::egg::trytofly:
re: Plus Emulator Revision RB3.0 [Community Project]
Oh btw the bots don't work 100%
I'm trying to make my bot sit in certain range. but it doesn't work :( he is still freeroam
re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
Glee
Oh btw the bots don't work 100%
I'm trying to make my bot sit in certain range. but it doesn't work :( he is still freeroam
You'll need to change how the bots get cached. I had to change it before too..
What it does is it pulls every bot then gives it freeroam by default as well as some other things. It's an easy fix though.
Message me your skype name and I'll try and sort yours out for you and you can post the fix here.
re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
Glee
Oh btw the bots don't work 100%
I'm trying to make my bot sit in certain range. but it doesn't work :( he is still freeroam
ow here you go :) i fixed it in 40 seconds xDDD " edit: forgot something woops (this fix is working)
in genericbot.cs line 154
Code:
case "specified_range":
{
int x = SilverwaveEnvironment.GetRandomNumber(base.GetBotData().minX, base.GetBotData().maxX);
int y = SilverwaveEnvironment.GetRandomNumber(base.GetBotData().minY, base.GetBotData().maxY);
base.GetRoomUser().MoveTo(x,y);
break;
}
woops its late by me remove the stand fix if you added it!! :$(edit)
ps if you have issues with dices and you dont know how to fix :P
Then change
Code:
internal static int GetRandomNumber(int Min, int Max)
{
return RandomNumber.GenerateNewRandom(Min, Max);
}
to (this methode is slower because it can only handle 1 at a time but it doesnt retun the same result because it is locked)
Code:
internal static int GetRandomNumber(int Min, int Max)
{
return RandomNumber.GenerateLockedRandom(Min, Max);
}
or
you can change it to(i saw this methode on stackoverflow
Code:
internal static int GetRandomNumber(int Min, int Max)
{
System.Security.Cryptography.RNGCryptoServiceProvider provider = new System.Security.Cryptography.RNGCryptoServiceProvider();
byte[] data = new byte[4];
provider.GetBytes(data);
return new Random(BitConverter.ToInt32(data, 0)).Next(Min, Max + 1);
}
Edit again ---------------------------
a new simple fix because i saw some theards about it in the help section
the shout bug with wordfilter and wired etc. (automatic alert also... etc xD)
change in shoutevent.cs line 83
Code:
User.OnChat(Colour, Message, true);
to
Code:
User.Chat(Session, Message, true, 1, Colour);
pssht maybe a like or reputation because i need motivation to post fixes :)
@ the post under me its a packed but dont know the wich one at the moment because HabboNL is offline :P
re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
Spot Ify
ow here you go :) i fixed it in 40 seconds xDDD
in genericbot.cs line 154
Code:
case "specified_range":
{
int x = SilverwaveEnvironment.GetRandomNumber(base.GetBotData().minX, base.GetBotData().maxX);
int y = SilverwaveEnvironment.GetRandomNumber(base.GetBotData().minY, base.GetBotData().maxY);
base.GetRoomUser().MoveTo(list[randomNumber].X, list[randomNumber].Y);
break;
}
ps if you have issues with dices and you dont know how to fix :P
Then change
Code:
internal static int GetRandomNumber(int Min, int Max)
{
return RandomNumber.GenerateNewRandom(Min, Max);
}
to (this methode is slower because it can only handle 1 at a time but it doesnt retun the same result because it is locked)
Code:
internal static int GetRandomNumber(int Min, int Max)
{
return RandomNumber.GenerateLockedRandom(Min, Max);
}
or
you can change it to(i saw this methode on stackoverflow
Code:
internal static int GetRandomNumber(int Min, int Max)
{
System.Security.Cryptography.RNGCryptoServiceProvider provider = new System.Security.Cryptography.RNGCryptoServiceProvider();
byte[] data = new byte[4];
provider.GetBytes(data);
return new Random(BitConverter.ToInt32(data, 0)).Next(Min, Max + 1);
}
pssht maybe a like or reputation because i need motivation to post fixes :)
Thank a lot guy for the fix ;)
Do you know what is the problem :
When you change the look of you're player, he change in the room, but not in the bar ( me, shop,inventory,..)
The look doesn't change ^^
Sorry for my bad english i'm french ^^'
re: Plus Emulator Revision RB3.0 [Community Project]
Bug :
If you spend 100 diamonds and reload client, you got your diamonds back..
re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
Serow
Bug :
If you spend 100 diamonds and reload client, you got your diamonds back..
You must edit the internal string GetQueryString
and add the belcredits update.
re: Plus Emulator Revision RB3.0 [Community Project]
@Spot Ify I can't send you private message man it says your inbox is full.
Skype : Serooww
re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
Rush Retros
And u dont have them in your database ?
Don't have a local testing retro anymore, I got bored of it :P
re: Plus Emulator Revision RB3.0 [Community Project]
what is wrong wiz' u guyz
stop aksing for help, we have a great community on the /f333 section that are kind enough to help you
re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
Spot Ify
ow here you go :) i fixed it in 40 seconds xDDD "
edit: forgot something woops (this fix is working)
in genericbot.cs line 154
Code:
case "specified_range":
{
int x = SilverwaveEnvironment.GetRandomNumber(base.GetBotData().minX, base.GetBotData().maxX);
int y = SilverwaveEnvironment.GetRandomNumber(base.GetBotData().minY, base.GetBotData().maxY);
base.GetRoomUser().MoveTo(x,y);
break;
}
woops its late by me remove the stand fix if you added it!! :$(edit)
ps if you have issues with dices and you dont know how to fix :P
Then change
Code:
internal static int GetRandomNumber(int Min, int Max)
{
return RandomNumber.GenerateNewRandom(Min, Max);
}
to (this methode is slower because it can only handle 1 at a time but it doesnt retun the same result because it is locked)
Code:
internal static int GetRandomNumber(int Min, int Max)
{
return RandomNumber.GenerateLockedRandom(Min, Max);
}
or
you can change it to(i saw this methode on stackoverflow
Code:
internal static int GetRandomNumber(int Min, int Max)
{
System.Security.Cryptography.RNGCryptoServiceProvider provider = new System.Security.Cryptography.RNGCryptoServiceProvider();
byte[] data = new byte[4];
provider.GetBytes(data);
return new Random(BitConverter.ToInt32(data, 0)).Next(Min, Max + 1);
}
Edit again ---------------------------
a new simple fix because i saw some theards about it in the help section
the shout bug with wordfilter and wired etc. (automatic alert also... etc xD)
change in shoutevent.cs line 83
Code:
User.OnChat(Colour, Message, true);
to
Code:
User.Chat(Session, Message, true, 1, Colour);
pssht maybe a like or reputation because i need motivation to post fixes :)
@ the post under me its a packed but dont know the wich one at the moment because HabboNL is offline :P
The code for the bots doesn't work! I've tested and its not working
re: Plus Emulator Revision RB3.0 [Community Project]
Here is the complete room models table with all new models included: https://mega.co.nz/#!wslQlJLI!hG34K4...4F4uFNyoN8TL6U
re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
nlvr
By any chance you also have the models for the room bundles?
re: Plus Emulator Revision RB3.0 [Community Project]
Quote:
Originally Posted by
nlvr
Nah you still missing room model_2.
Quote:
Originally Posted by
The General
By any chance you also have the models for the room bundles?
Wich are that, do you have a link maybe I can do them.