Or they could actually have brains and just post questions where it's supposed to be.
Printable View
Well I'm thinking about how to fix the floor plan editor, but I would love some help xD
sorry for my bad english, i'm french.
Wheres the db?
I saw that Limited Edition is coded, but has been commented out. Why is this? Is the LTD not safe to use?
LTD is working fine here, just remove the comments if you have the database structure for it :)
I know it's working fine, already got it working for myself, but I'm curious why it got disabled. Maybe because it runs additional queries for every furni in the room/inventory?
I'm not sure. But I think they were commented out because it was released before the tables needed were
Ahh k, thanks.
Another problem I've come across and do not think anyone has fixed yet, is the normal CFH option. Not to report anyone, but the option to ask a question.
The window pops up but the helpmessage is not send to the moderators.
Bugg when I create a group room.
It doesn't show up when i reload the client
Creating - http://prntscr.com/4b89b8
After Reload - http://prntscr.com/4b89lk
PacketError
Code:Error in packet [872] BODY: [0]tets[0]ewfwef[0][0][0]j[0][0][0][0][0][0]![0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0]: System.NullReferenceException: Object reference not set to an instance of an object.
at Silverwave.Messages.GameClientMessageHandler.PurchaseGroup() in c:\Users\PC\Desktop\Silverwave Emulator\Messages\Requests\Groups.cs:line 181
at Silverwave.Messages.StaticMessageHandlers.SharedPacketLib.PurchaseGroup(GameClientMessageHandler handler) in c:\Users\PC\Desktop\Silverwave Emulator\Messages\StaticMessageHandlers\SharedPacketLib.cs:line 917
at Silverwave.Messages.StaticMessageHandlers.StaticClientMessageHandler.HandlePacket(GameClientMessageHandler handler, ClientMessage message) in c:\Users\PC\Desktop\Silverwave Emulator\Messages\StaticMessageHandlers\StaticClientMessageHandler.cs:line 31
at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in c:\Users\PC\Desktop\Silverwave Emulator\Messages\GameClientMessageHander.cs:line 43
at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in c:\Users\PC\Desktop\Silverwave Emulator\HabboHotel\GameClients\GameClient.cs:line 82
Code:Error in packet [3407] BODY: [0][0]K?:
System.NullReferenceException: Object reference not set to an instance of an object.
at Silverwave.Communication.Packets.Outgoing.Catalog.CatalogOfferMessageComposer..ctor(CatalogItem Item) in c:\Users\PC\Desktop\Silverwave Emulator\Collections\Communication\Packets\Outgoing\Catalog\CatalogOfferMessageComposer.cs:line 17
at Silverwave.Communication.Packets.Incoming.Catalog.CatalogOfferEvent.Parse(GameClient Session, ClientMessage Packet) in c:\Users\PC\Desktop\Silverwave Emulator\Collections\Communication\Packets\Incoming\Catalog\CatalogOfferEvent.cs:line 18
at Silverwave.Communication.Packets.PacketManager.TryExecutePacket(GameClient Session, ClientMessage Packet) in c:\Users\PC\Desktop\Silverwave Emulator\Collections\Communication\Packets\PacketManager.cs:line 105
at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in c:\Users\PC\Desktop\Silverwave Emulator\Messages\GameClientMessageHander.cs:line 40
at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in c:\Users\PC\Desktop\Silverwave Emulator\HabboHotel\GameClients\GameClient.cs:line 82
Football Bug
There is also a bug with creating groups. You will be redirected to the room of the group, but the badge in the room itself only shows up after restarting the Emulator.