Plus Emulator Revision RB3.0 [Community Project]

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  1. #301
    Member Notex is offline
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    Apr 2012 Join Date
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    53Posts

    Re: RELEASE63-201405071257-197450526 - PlusR2

    Quote Originally Posted by rtiag0 View Post
    Could someone pass me the current room_models of the Habbo Hotel? I'm in desperate need.
    c_images - Room images - Needed if you want to see preview of room models in the create a room tool.
    https://mega.co.nz/#!nVpjQZbA!z6euuS...nNMiwH-VSxYWEg

    room_models - SQL file
    https://mega.co.nz/#!PMgwlQ7C!a0rJzL...8nC9K8tf298R_I

    Be aware, model_7 is not fully supported by Plus Emu, so it does not display correctly.

    model_7
    Spoiler:

  2. #302
    Alpha Member Twan is offline
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    Jun 2010 Join Date
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    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by Glee View Post
    I know Packet 133 is still not being Unhandled
    Packet 128, 275, 3931, 3642, 776, 1099, 582
    Okay, i will have a look at the wrong packets.

  3. #303
    Account Upgraded | Title Enabled! streamhotel is offline
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    Apr 2012 Join Date
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    511Posts

    Re: New Structure - PlusR2 [Updated]

    Quote Originally Posted by AKllX View Post
    Complete reversed chatlog, might be usefull

    Code:
    List rooms
    int userId = readint
    string userName = readstring
    int roomsNumber = readint
    
    
    rooms = new list(roomsNumber)
    
    
    int roomsCounter =0;
    while(roomsCounter < roomsNumber)
    {
        //Chat Record Data
        //Notice that each ChatRecordData has it's own context and chatlog
        //For every room that the user has been you will have a ChatRecordData
        //Appending a post from a group forum is a possibility (they have website forums)
        
        new hashtable context // must be hashtable;
        new List<Chatlogs> chatlogs
        
        byte chatDataType = readbyte  //0-4
        // type 0 = nothing
        // type 1 = roomChatlog
        // type 2 = IM Session  : Internal mods chat ?
        // type 3 = Forum Thread
        // type 4 = Forum Message  : Website forum or group forum ?
        // Notice that both in-game chat messages and forum messages will look the same client-side speaking
        // There is a in-game tool in which the mod can delete a forum post or thread
        // A mod cannot delete a room chatlog in oposite to forum messages
        
       short contextNumber = readshort
       short contextCounter = 0;
       
       while(contextCounter < contextNumber)
       {
            string contextKey = readstring
            // keys: {roomName,groupId,threadId,messageId,roomId}
            int contextDataType = (int)readbyte
            switch(contextDataType)
            {
                case 0:
                    context[contextKey] = readbool
                    break
                case 1:
                    context[contextKey] = readint
                    break
                case 2:
                    context[contextKey] = readstring
                    break
                deafult:
                    Unknown data type    
            }
            k++;
       }
       
       //finally, you append the chatlog list
       //Each context data is associed to only one chatlog list
        
        int chatlogsNumber = (int)readshort  // 0-65535
        int chatlogsCounter = 0;
        while(chatlogsCounter < chatlogsNumber)
        {
            //notice that you are appending the chat for everyone in the room/thread
            //if the userId is the same as the reported user that you are browing, the chat color should change
            int timestamp = readint
            int userId  = readint  //0 if 'bot/pet'
            string userName = readstring
            string message = readstring
            bool colorBool = readbool //defines a color for something. Must test
            
            k++
        }
        roomsCounter++
    }
    Has someone already fixed this? This might be usefull for automatic alert chatlogs etc. The old method of caching chatlogs is very bad and cause much problems. Also with using this new chatlog the chatlog context of CFH will work.

  4. #304
    Apprentice Pettersen is offline
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    Jun 2014 Join Date
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    8Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by Sir Jamal View Post
    Going to post this week a fixed emulator!
    Release it today? :D ♥

  5. #305
    1 + 3 + 3 = 7 EvilCoder is offline
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    Jul 2009 Join Date
    /home/mvdworpLocation
    334Posts

    Re: Plus Emulator R2.1 [Update] , [Release] &amp;amp; [Fixes]

    Quote Originally Posted by brucelot View Post
    Can anyone release a 32 bit version of this?
    Re-compile as 32bit in Visual Basic 2010 c#.

    - - - Updated - - -

    Quote Originally Posted by Glee View Post
    How do I get the Uptime and Users online, Room loaded in the about command?
    Simple, edit the code and find:

    !! UPTIME !!
    Code:
    case "about":
    Add in there:

    Code:
    TimeSpan Uptime = DateTime.Now - SilverwaveEnvironment.ServerStarted;
    And in the string add:

    Code:
    Uptime: " + Uptime.Minutes + " minutes, " + Uptime.Hours + " hours and " + Uptime.Days + " day(s).
    !! USERS ONLINE - AND ROOMS LOADED !!

    Find:
    Code:
    case "about":
    Add in the string:
    Code:
    " + SilverwaveEnvironment.GetGame().GetClientManager().ClientCount + " members online and " + SilverwaveEnvironment.GetGame().GetRoomManager().LoadedRoomsCount + " rooms loaded
    :) Should be easy. And don't forget to recompile.

    - - - Updated - - -

    Quote Originally Posted by Nathandj View Post
    Which cms can I use it with?
    Everything which basiclly loads the client.. Doesn't matter, you will see if the CMS is supported and recognized with the Database.

    I do not recommend it, but you can use RevCMS.

  6. #306
    Account Upgraded | Title Enabled! Jamal7 is offline
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    Dec 2013 Join Date
    547Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by Pettersen View Post
    Release it today? :D ♥
    If you download the one in the thread and put the latest fixes in it. Believe me it will be an good start.

  7. #307
    Confused. hatlevn is offline
    MemberRank
    Jan 2007 Join Date
    ON, CanadaLocation
    723Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    So far, the one released in the beginning thread has been okay for now, obviously working from a release needs editing, and you can't expect everything to be done. It's only an emulated version... However, I'm still trying some things, like the catalog.

  8. #308
    Alpha Member Twan is offline
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    Jun 2010 Join Date
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    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by Glee View Post
    I know Packet 133 is still not being Unhandled
    Packet 128, 275, 3931, 3642, 776, 1099, 582
    Incoming or outgoing?

  9. #309
    Alpha Member Glee is offline
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    Jun 2009 Join Date
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    2,225Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by Twan View Post
    Incoming or outgoing?
    honestly I don't know but I do know that most of them is coming from Event.cs because I was able to get 2 packets correctly

    internal static int OpenAchievements = 3061;//CS7 //2562
    internal static int RetrieveCitizenshipStatus = 582; //CS7 //3096

  10. #310
    Alpha Member Twan is offline
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    Jun 2010 Join Date
    1,961Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by Glee View Post
    honestly I don't know but I do know that most of them is coming from Event.cs because I was able to get 2 packets correctly

    internal static int OpenAchievements = 3061;//CS7 //2562
    internal static int RetrieveCitizenshipStatus = 582; //CS7 //3096
    Do you have also the old packets of the one that are not working?

  11. #311
    Alpha Member Glee is offline
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    Jun 2009 Join Date
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    2,225Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by Twan View Post
    Do you have also the old packets of the one that are not working?
    their in the code ^^ I put the old ones because the new one

  12. #312
    Apprentice rtiag0 is offline
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    Sep 2012 Join Date
    14Posts

    Re: RELEASE63-201405071257-197450526 - PlusR2

    Quote Originally Posted by Notex View Post
    c_images - Room images - Needed if you want to see preview of room models in the create a room tool.
    https://mega.co.nz/#!nVpjQZbA!z6euuS...nNMiwH-VSxYWEg

    room_models - SQL file
    https://mega.co.nz/#!PMgwlQ7C!a0rJzL...8nC9K8tf298R_I

    Be aware, model_7 is not fully supported by Plus Emu, so it does not display correctly.

    model_7
    Spoiler:
    Our BRO! Thank you very much, you helped me a lot.

  13. #313
    Alpha Member Twan is offline
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    Jun 2010 Join Date
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    re: Plus Emulator Revision RB3.0 [Community Project]

    Anyone has the newest structure (above on the right side they changed something).

  14. #314
    Alpha Member Glee is offline
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    Jun 2009 Join Date
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    2,225Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Does the Diamonds work? Because I can't get them working :(

  15. #315
    Hakuna Matata Matata is offline
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    Sep 2012 Join Date
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    807Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by Glee View Post
    Does the Diamonds work? Because I can't get them working :(
    What's the issue?



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