Plus Emulator Revision RB3.0 [Community Project]

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  1. #316
    Alpha Member Glee is offline
    MemberRank
    Jun 2009 Join Date
    Niagara Falls,Location
    2,225Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by Matata View Post
    What's the issue?
    It just says Info where my Diamonds suppose to be. and then It goes chaching with a little 0 how do I stop the animation

  2. #317
    Novice Mandari is offline
    MemberRank
    Aug 2013 Join Date
    4Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Hello, wanted to know which download the database used because the topic searched and not found.
    Thanks in advance!

  3. #318
    Proficient Member asic is offline
    MemberRank
    Feb 2011 Join Date
    ScandinaviaLocation
    153Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by Mandari View Post
    Hello, wanted to know which download the database used because the topic searched and not found.
    Thanks in advance!
    I use this one: https://www.dropbox.com/s/q326bpt27ease8j/Database.rar
    Works perfectly for me. :)

  4. #319
    Member nlvr is offline
    MemberRank
    Aug 2009 Join Date
    GermanyLocation
    73Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Everytime I open this thread there are more and more posts with the same stupid questions.
    It isn't very hard to go to the HELP SECTION and ask for help!

    I have some catalogue pages for you which are missing:

    Go to CatalogPageComposer and search for

    Code:
    case "frontpage":
    base.WriteString("frontpage4");
                        base.WriteInteger(2);
                        base.WriteString(Page.LayoutHeadline);
                        base.WriteString(Page.LayoutTeaser);
                        base.WriteInteger(2);
                        base.WriteString(Page.Text1);
                        base.WriteString(Page.Text2);
                        base.WriteInteger(0);
                        base.WriteInteger(-1);
                        base.WriteBoolean(false);
                        break;
    after that add:

    Code:
    case "single_bundle":
                        base.WriteString("single_bundle");
                        base.WriteInteger(3);
                        base.WriteString("catalog_header_roombuilder");
                        base.WriteString("smallpromo_boxingbundle");
                        base.WriteString("");
                        base.WriteInteger(4);
                        base.WriteString("Ready for the next round? This Wrestling Ring bundle comes with loads of furni and includes an AWESOME Badge! ");
                        base.WriteString("");
                        base.WriteString("<i><b><font color=\"#ba3733\" size=\"16\">What's Included:</b></i>");
                        base.WriteString("");
                        break;
    and

    Code:
                 case "info_duckets":
                        base.WriteString("info_duckets");
                        base.WriteInteger(1);
                        base.WriteString("duckets_header");
                        base.WriteInteger(1);
                        base.WriteString("<i><font color=\"#5A1E98\" size=\"16\"><b>Was sind Duckets?</b></font></i><br><br>Duckets sind eine kostenlose Währung die du verdienen kannst, wenn du einfach Habbo spielst.<br><br><i><b><font color=\"#5A1E98\" size=\"16\">Was kann man damit tun?</font></b></i><br><br><li>Möbel mieten.</li><li>Räume anmalen.</li><li>Avatareffekte besorgen.</li><li>Weitere lustige Dinge, die noch folgen.</li><br><i><b><font color=\"#5A1E98\" size=\"16\">Wie bekomme ich Duckets?</font></b></i><br><br><li>Besuche Habbo! Du bekommst jeden Tag Duckets. Je aktiver du bist, desto mehr verdienst du.</li><li>You get some for each completed achievement in the Citizenship track.</li><li>Any other surprise we might come up with!</li>");
                        base.WriteInteger(0);
                        base.WriteBoolean(false);
                        break;
    and

    Code:
       case "info_rentables":
    
                        base.WriteString("info_rentables");
                        base.WriteInteger(1);
                        base.WriteString("rent_header");
                        base.WriteInteger(6);
                        base.WriteString("Mietobjekte werden aktiviert, wenn du sie in einem Raum platzierst. Sie laufen nach <font color='#509400'>7 Tagen</font> ab, sofern du die Mietdauer nicht <font color='#509400'> verlängerst</font>.");
                        base.WriteString("Mietobjekte werden in deinem Inventar unter der Registrierkarte <i> Mietobjekte</i> angezeigt.");
                        base.WriteString("Wenn du ein Mietobjekt in deinem Raum platzierst, wird die Mietuhr aktiviert.");
                        base.WriteString("Die Mietdauert kann mit einem Klick auf <i>Verlängern</i> verlängert werden. Dies kostet zusätzliche Duckets");
                        base.WriteString("Klick dein Mietobjekt im Inventar oder im Raum an, um die verbleibende Mietdauer zu sehen.");
                        base.WriteString("Wenn ein Mietobjekt bald abläuft, wird es im Inventar mit einer roten Markierung versehen.");
                        base.WriteInteger(0);
                        base.WriteInteger(-1);
                        base.WriteBoolean(false);
                        
                        break;
    When you have done that go to your database and create new catalog_pages with these layouts.

    Screens: http://prntscr.com/3ybwk1
    http://prntscr.com/3ybwyl

  5. #320
    Apprentice rtiag0 is offline
    MemberRank
    Sep 2012 Join Date
    14Posts

    Re: Plus Emulator R2.1 [Update] , [Release] &amp; [Fixes]

    Quote Originally Posted by Rush Retros View Post
    if u want to disable the packet pop ups in the emu just replace
    Code:
    WriteLine("Handled Packet:" + Packet.ToString(), ConsoleColor.Green);
    
    with
    Code:
    //WriteLine("Handled Packet:" + Packet.ToString(), ConsoleColor.Green);
    
    or just do the // before the code u self
    I've done this, but still keeps popping up these damn packets, there is another way?

    - - - Updated - - -

    I found a bug:
    When I talk to someone at the console, or someone talks to me, disconnect, and appears even gives no error on the emulator ...

  6. #321
    No need of reading this Rush Retros is offline
    MemberRank
    Dec 2013 Join Date
    DenmarkLocation
    365Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by nlvr View Post
    Everytime I open this thread there are more and more posts with the same stupid questions.
    It isn't very hard to go to the HELP SECTION and ask for help!

    I have some catalogue pages for you which are missing:

    Go to CatalogPageComposer and search for

    Code:
    case "frontpage":
    base.WriteString("frontpage4");
                        base.WriteInteger(2);
                        base.WriteString(Page.LayoutHeadline);
                        base.WriteString(Page.LayoutTeaser);
                        base.WriteInteger(2);
                        base.WriteString(Page.Text1);
                        base.WriteString(Page.Text2);
                        base.WriteInteger(0);
                        base.WriteInteger(-1);
                        base.WriteBoolean(false);
                        break;
    after that add:

    Code:
    case "single_bundle":
                        base.WriteString("single_bundle");
                        base.WriteInteger(3);
                        base.WriteString("catalog_header_roombuilder");
                        base.WriteString("smallpromo_boxingbundle");
                        base.WriteString("");
                        base.WriteInteger(4);
                        base.WriteString("Ready for the next round? This Wrestling Ring bundle comes with loads of furni and includes an AWESOME Badge! ");
                        base.WriteString("");
                        base.WriteString("<i><b><font color=\"#ba3733\" size=\"16\">What's Included:</b></i>");
                        base.WriteString("");
                        break;
    and

    Code:
                 case "info_duckets":
                        base.WriteString("info_duckets");
                        base.WriteInteger(1);
                        base.WriteString("duckets_header");
                        base.WriteInteger(1);
                        base.WriteString("<i><font color=\"#5A1E98\" size=\"16\"><b>Was sind Duckets?</b></font></i><br><br>Duckets sind eine kostenlose Währung die du verdienen kannst, wenn du einfach Habbo spielst.<br><br><i><b><font color=\"#5A1E98\" size=\"16\">Was kann man damit tun?</font></b></i><br><br><li>Möbel mieten.</li><li>Räume anmalen.</li><li>Avatareffekte besorgen.</li><li>Weitere lustige Dinge, die noch folgen.</li><br><i><b><font color=\"#5A1E98\" size=\"16\">Wie bekomme ich Duckets?</font></b></i><br><br><li>Besuche Habbo! Du bekommst jeden Tag Duckets. Je aktiver du bist, desto mehr verdienst du.</li><li>You get some for each completed achievement in the Citizenship track.</li><li>Any other surprise we might come up with!</li>");
                        base.WriteInteger(0);
                        base.WriteBoolean(false);
                        break;
    and

    Code:
       case "info_rentables":
    
                        base.WriteString("info_rentables");
                        base.WriteInteger(1);
                        base.WriteString("rent_header");
                        base.WriteInteger(6);
                        base.WriteString("Mietobjekte werden aktiviert, wenn du sie in einem Raum platzierst. Sie laufen nach <font color='#509400'>7 Tagen</font> ab, sofern du die Mietdauer nicht <font color='#509400'> verlängerst</font>.");
                        base.WriteString("Mietobjekte werden in deinem Inventar unter der Registrierkarte <i> Mietobjekte</i> angezeigt.");
                        base.WriteString("Wenn du ein Mietobjekt in deinem Raum platzierst, wird die Mietuhr aktiviert.");
                        base.WriteString("Die Mietdauert kann mit einem Klick auf <i>Verlängern</i> verlängert werden. Dies kostet zusätzliche Duckets");
                        base.WriteString("Klick dein Mietobjekt im Inventar oder im Raum an, um die verbleibende Mietdauer zu sehen.");
                        base.WriteString("Wenn ein Mietobjekt bald abläuft, wird es im Inventar mit einer roten Markierung versehen.");
                        base.WriteInteger(0);
                        base.WriteInteger(-1);
                        base.WriteBoolean(false);
                        
                        break;
    When you have done that go to your database and create new catalog_pages with these layouts.

    Screens: http://prntscr.com/3ybwk1
    http://prntscr.com/3ybwyl
    Thank u :), but the single bundle how can that be used? doesnt it need more coding? to make a pack available

    Also a bug avatar effect cant be bought i catalogue (they dont load down to ur user and add time) - same with other rentables
    Last edited by Rush Retros; 02-07-14 at 12:38 PM.

  7. #322
    Valued Member Noman is offline
    MemberRank
    Sep 2011 Join Date
    United KingdomLocation
    137Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by rtiag0 View Post
    Hi guys, right?
    I'm here to ask for your help again.
    Well I have a problem and can't solve it. The wireds, when I click on any Wired, there no window to perform settings, can anyone help me?
    Edit the interaction_type in the database furniture table -> wf_act or wf_trg etc.

  8. #323
    Apprentice sahdsak is offline
    MemberRank
    Jun 2014 Join Date
    9Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    For those hosting swfs and rs4.php on a shared web host and stuck at 87%, make sure you host on your own server. Not sure why but I myself have problems using the exact same swfs hosted on a web server, seems like php.ini on shared web hosts have faster time out I think.

  9. #324
    1 + 3 + 3 = 7 EvilCoder is offline
    MemberRank
    Jul 2009 Join Date
    /home/mvdworpLocation
    334Posts

    Re: Plus Emulator R2.1 [Update] , [Release] &amp; [Fixes]

    My rebuild of this emulator is going very well, fixed most stuff in this emulator. Very nice :)



    Like you can see no more queries when you click submit on something, same goes for groups etc. Because I do not have permissions to rebuild this on Plus Emu name or Butterfly name. It had a rename.. Back to Butterfly and then Aurora. Removed most new functions in Plus and build it on a new way.

    - - - Updated - - -

    Quote Originally Posted by Jiozx View Post
    Here's the bugs: Kick out of room, Ban from room, Mod Tools(structures are changed), Room Models(structures are changed) Chatcolors, Cant buy groups (Even when you're HC), Pets in catalogue.

    Could any of ya' fix them? Would be very helpful for us all.
    All fixed except Mod Tools, you are forgetting "muting" in a room by room owner or user with roomrights.

    Live Demo: www.habbnet.nl

    Don't see this as Advertising, it's a Netherlands retro so don't really whish english people there :P.


    Sorry... Selfish of me to not post the fix..

    To fix kick... The packets are switched for the roomban and kicking. No big deal, we can change the packets or you can rename the static definition. I changed packets, lazy ass I am.

    Search for :
    Code:
    internal static int RoomBanUser = 1874;
    Replace with:
    Code:
    internal static int RoomBanUser = 56;
    -----
    Search for:
    Code:
    internal static int KickUserOfRoom = 56;
    Replace with:
    Code:
    internal static int KickUserOfRoom = 1874;
    Gratz, you just fixed Roombanning and Kicking a user.
    Last edited by EvilCoder; 04-07-14 at 02:05 PM.

  10. #325
    Alpha Member Twan is offline
    MemberRank
    Jun 2010 Join Date
    1,961Posts

    Re: Plus Emulator R2.1 [Update] , [Release] &amp; [Fixes]

    Quote Originally Posted by EvilCoder View Post
    My rebuild of this emulator is going very well, fixed most stuff in this emulator. Very nice :)



    Like you can see no more queries when you click submit on something, same goes for groups etc. Because I do not have permissions to rebuild this on Plus Emu name or Butterfly name. It had a rename.. Back to Butterfly and then Aurora. Removed most new functions in Plus and build it on a new way.

    - - - Updated - - -



    All fixed except Mod Tools, you are forgetting "muting" in a room by room owner or user with roomrights.

    Live Demo: www.habbnet.nl

    Don't see this as Advertising, it's a Netherlands retro so don't really whish english people there :P.
    Do you ever gonna release it?

  11. #326
    1 + 3 + 3 = 7 EvilCoder is offline
    MemberRank
    Jul 2009 Join Date
    /home/mvdworpLocation
    334Posts

    Re: Plus Emulator R2.1 [Update] , [Release] &amp; [Fixes]

    Quote Originally Posted by Twan View Post
    Do you ever gonna release it?
    yes I am. I want to help making this community grow, i'm not selfish.. Not going to sell this aswell. You want to see the source which i'm about to release? If you got skype PM me, the username is mikeeeyz. I can show you. Releasedate? Still unknown. Don't know if there is much work to be done left.

  12. #327
    Alpha Member Twan is offline
    MemberRank
    Jun 2010 Join Date
    1,961Posts

    Re: Plus Emulator R2.1 [Update] , [Release] &amp; [Fixes]

    Quote Originally Posted by EvilCoder View Post
    yes I am. I want to help making this community grow, i'm not selfish.. Not going to sell this aswell. You want to see the source which i'm about to release? If you got skype PM me, the username is mikeeeyz. I can show you. Releasedate? Still unknown. Don't know if there is much work to be done left.
    I have added you.

  13. #328
    1 + 3 + 3 = 7 EvilCoder is offline
    MemberRank
    Jul 2009 Join Date
    /home/mvdworpLocation
    334Posts

    Re: Plus Emulator R2.1 [Update] , [Release] &amp; [Fixes]

    Quote Originally Posted by Twan View Post
    I have added you.
    Also included new function which allows only 3 pets per room. VIPs can have 10 Pets per room. Very nice =)



    Sorry, the message is in Netherlands.

  14. #329
    1 + 3 + 3 = 7 EvilCoder is offline
    MemberRank
    Jul 2009 Join Date
    /home/mvdworpLocation
    334Posts

    Re: Plus Emulator R2.1 [Update] , [Release] &amp; [Fixes]

    Quote Originally Posted by Twan View Post
    Im getting disconnected at some catalogue pages like Spaces, somebody has an fix?
    Post a new thread in http://forum.ragezone.com/f333/ with the same question. This is a release section, not help.

    Please read the following thread : http://forum.ragezone.com/f353/notic...ction-1000881/

  15. #330
    No need of reading this Rush Retros is offline
    MemberRank
    Dec 2013 Join Date
    DenmarkLocation
    365Posts

    Re: Plus Emulator R2.1 [Update] , [Release] &amp; [Fixes]

    Quote Originally Posted by EvilCoder View Post
    My rebuild of this emulator is going very well, fixed most stuff in this emulator. Very nice :)



    Like you can see no more queries when you click submit on something, same goes for groups etc. Because I do not have permissions to rebuild this on Plus Emu name or Butterfly name. It had a rename.. Back to Butterfly and then Aurora. Removed most new functions in Plus and build it on a new way.

    - - - Updated - - -



    All fixed except Mod Tools, you are forgetting "muting" in a room by room owner or user with roomrights.

    Live Demo: www.habbnet.nl

    Don't see this as Advertising, it's a Netherlands retro so don't really whish english people there :P.


    Sorry... Selfish of me to not post the fix..

    To fix kick... The packets are switched for the roomban and kicking. No big deal, we can change the packets or you can rename the static definition. I changed packets, lazy ass I am.

    Search for :
    Code:
    internal static int RoomBanUser = 1874;
    Replace with:
    Code:
    internal static int RoomBanUser = 56;
    -----
    Search for:
    Code:
    internal static int KickUserOfRoom = 56;
    Replace with:
    Code:
    internal static int KickUserOfRoom = 1874;
    Gratz, you just fixed Roombanning and Kicking a user.
    oh sry like ill posted a fix for if u scroll some pages back
    http://forum.ragezone.com/f353/plus-...ml#post8111989 scroll a bit down and u see



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