Plus Emulator Revision RB3.0 [Community Project]

Page 30 of 50 FirstFirst ... 20222324252627282930313233343536373840 ... LastLast
Results 436 to 450 of 740
  1. #436
    Valued Member jasler is offline
    MemberRank
    Dec 2010 Join Date
    The netherlandsLocation
    145Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by RomualdGaming View Post
    Image, yes, all the world have the images
    Jesus. I'm just trying to help!

  2. #437

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by jasler View Post
    Jesus. I'm just trying to help!
    I know that's just a troll

  3. #438
    Alpha Member Glee is offline
    MemberRank
    Jun 2009 Join Date
    Niagara Falls,Location
    2,225Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Oh btw the bots don't work 100%

    I'm trying to make my bot sit in certain range. but it doesn't work :( he is still freeroam

  4. #439
    Member Damien Jolly is offline
    MemberRank
    Apr 2014 Join Date
    89Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by Glee View Post
    Oh btw the bots don't work 100%

    I'm trying to make my bot sit in certain range. but it doesn't work :( he is still freeroam
    You'll need to change how the bots get cached. I had to change it before too..

    What it does is it pulls every bot then gives it freeroam by default as well as some other things. It's an easy fix though.

    Message me your skype name and I'll try and sort yours out for you and you can post the fix here.

  5. #440
    I (L) Willem Spot Ify is offline
    MemberRank
    Jun 2012 Join Date
    The NetherlandsLocation
    294Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by Glee View Post
    Oh btw the bots don't work 100%

    I'm trying to make my bot sit in certain range. but it doesn't work :( he is still freeroam
    ow here you go :) i fixed it in 40 seconds xDDD " edit: forgot something woops (this fix is working)
    in genericbot.cs line 154
    Code:
      case "specified_range":
                                {
                                    int x = SilverwaveEnvironment.GetRandomNumber(base.GetBotData().minX, base.GetBotData().maxX);
                                    int y = SilverwaveEnvironment.GetRandomNumber(base.GetBotData().minY, base.GetBotData().maxY);
                                    base.GetRoomUser().MoveTo(x,y);
                                    break;
                                }
    woops its late by me remove the stand fix if you added it!! :$(edit)


    ps if you have issues with dices and you dont know how to fix :P
    Then change
    Code:
          internal static int GetRandomNumber(int Min, int Max)
            {
                return RandomNumber.GenerateNewRandom(Min, Max);
            }
    to (this methode is slower because it can only handle 1 at a time but it doesnt retun the same result because it is locked)
    Code:
      internal static int GetRandomNumber(int Min, int Max)
            {
                return RandomNumber.GenerateLockedRandom(Min, Max);
            }
    or
    you can change it to(i saw this methode on stackoverflow
    Code:
      internal static int GetRandomNumber(int Min, int Max)
    
            {
                System.Security.Cryptography.RNGCryptoServiceProvider provider = new System.Security.Cryptography.RNGCryptoServiceProvider();
                byte[] data = new byte[4];
                provider.GetBytes(data);
                return new Random(BitConverter.ToInt32(data, 0)).Next(Min, Max + 1);
            }
    Edit again ---------------------------
    a new simple fix because i saw some theards about it in the help section
    the shout bug with wordfilter and wired etc. (automatic alert also... etc xD)
    change in shoutevent.cs line 83
    Code:
     
                User.OnChat(Colour, Message, true);
    to
    Code:
                User.Chat(Session, Message, true, 1, Colour);
    pssht maybe a like or reputation because i need motivation to post fixes :)


    @ the post under me its a packed but dont know the wich one at the moment because HabboNL is offline :P
    Last edited by Spot Ify; 17-07-14 at 08:48 AM.

  6. #441

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by Spot Ify View Post
    ow here you go :) i fixed it in 40 seconds xDDD
    in genericbot.cs line 154
    Code:
      case "specified_range":
                                {
                                    int x = SilverwaveEnvironment.GetRandomNumber(base.GetBotData().minX, base.GetBotData().maxX);
                                    int y = SilverwaveEnvironment.GetRandomNumber(base.GetBotData().minY, base.GetBotData().maxY);
                                    base.GetRoomUser().MoveTo(list[randomNumber].X, list[randomNumber].Y);
                                    break;
                                }
    ps if you have issues with dices and you dont know how to fix :P
    Then change
    Code:
          internal static int GetRandomNumber(int Min, int Max)
            {
                return RandomNumber.GenerateNewRandom(Min, Max);
            }
    to (this methode is slower because it can only handle 1 at a time but it doesnt retun the same result because it is locked)
    Code:
      internal static int GetRandomNumber(int Min, int Max)
            {
                return RandomNumber.GenerateLockedRandom(Min, Max);
            }
    or
    you can change it to(i saw this methode on stackoverflow
    Code:
      internal static int GetRandomNumber(int Min, int Max)
    
            {
                System.Security.Cryptography.RNGCryptoServiceProvider provider = new System.Security.Cryptography.RNGCryptoServiceProvider();
                byte[] data = new byte[4];
                provider.GetBytes(data);
                return new Random(BitConverter.ToInt32(data, 0)).Next(Min, Max + 1);
            }
    pssht maybe a like or reputation because i need motivation to post fixes :)
    Thank a lot guy for the fix ;)
    Do you know what is the problem :
    When you change the look of you're player, he change in the room, but not in the bar ( me, shop,inventory,..)
    The look doesn't change ^^
    Sorry for my bad english i'm french ^^'

  7. #442
    Member Serow is offline
    MemberRank
    Jun 2013 Join Date
    53Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Bug :

    If you spend 100 diamonds and reload client, you got your diamonds back..

  8. #443
    Proficient Member MrPudding is offline
    MemberRank
    Jul 2013 Join Date
    GermanyLocation
    174Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by Serow View Post
    Bug :

    If you spend 100 diamonds and reload client, you got your diamonds back..
    You must edit the internal string GetQueryString
    and add the belcredits update.

  9. #444
    Member Serow is offline
    MemberRank
    Jun 2013 Join Date
    53Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    @Spot Ify I can't send you private message man it says your inbox is full.
    Skype : Serooww

  10. #445
    Member Notex is offline
    MemberRank
    Apr 2012 Join Date
    AustraliaLocation
    53Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by Rush Retros View Post
    And u dont have them in your database ?
    Don't have a local testing retro anymore, I got bored of it :P

  11. #446
    son, i am disappointed Squashing is offline
    MemberRank
    Apr 2011 Join Date
    CaliforniaLocation
    683Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    what is wrong wiz' u guyz

    stop aksing for help, we have a great community on the /f333 section that are kind enough to help you

  12. #447
    Alpha Member Glee is offline
    MemberRank
    Jun 2009 Join Date
    Niagara Falls,Location
    2,225Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by Spot Ify View Post
    ow here you go :) i fixed it in 40 seconds xDDD " edit: forgot something woops (this fix is working)
    in genericbot.cs line 154
    Code:
      case "specified_range":
                                {
                                    int x = SilverwaveEnvironment.GetRandomNumber(base.GetBotData().minX, base.GetBotData().maxX);
                                    int y = SilverwaveEnvironment.GetRandomNumber(base.GetBotData().minY, base.GetBotData().maxY);
                                    base.GetRoomUser().MoveTo(x,y);
                                    break;
                                }
    woops its late by me remove the stand fix if you added it!! :$(edit)


    ps if you have issues with dices and you dont know how to fix :P
    Then change
    Code:
          internal static int GetRandomNumber(int Min, int Max)
            {
                return RandomNumber.GenerateNewRandom(Min, Max);
            }
    to (this methode is slower because it can only handle 1 at a time but it doesnt retun the same result because it is locked)
    Code:
      internal static int GetRandomNumber(int Min, int Max)
            {
                return RandomNumber.GenerateLockedRandom(Min, Max);
            }
    or
    you can change it to(i saw this methode on stackoverflow
    Code:
      internal static int GetRandomNumber(int Min, int Max)
    
            {
                System.Security.Cryptography.RNGCryptoServiceProvider provider = new System.Security.Cryptography.RNGCryptoServiceProvider();
                byte[] data = new byte[4];
                provider.GetBytes(data);
                return new Random(BitConverter.ToInt32(data, 0)).Next(Min, Max + 1);
            }
    Edit again ---------------------------
    a new simple fix because i saw some theards about it in the help section
    the shout bug with wordfilter and wired etc. (automatic alert also... etc xD)
    change in shoutevent.cs line 83
    Code:
     
                User.OnChat(Colour, Message, true);
    to
    Code:
                User.Chat(Session, Message, true, 1, Colour);
    pssht maybe a like or reputation because i need motivation to post fixes :)


    @ the post under me its a packed but dont know the wich one at the moment because HabboNL is offline :P

    The code for the bots doesn't work! I've tested and its not working

  13. #448
    Member nlvr is offline
    MemberRank
    Aug 2009 Join Date
    GermanyLocation
    73Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Here is the complete room models table with all new models included: https://mega.co.nz/#!wslQlJLI!hG34K4...4F4uFNyoN8TL6U

  14. #449
    Check http://arcturus.pw The General is offline
    DeveloperRank
    Aug 2011 Join Date
    7,610Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by nlvr View Post
    Here is the complete room models table with all new models included: https://mega.co.nz/#!wslQlJLI!hG34K4...4F4uFNyoN8TL6U
    By any chance you also have the models for the room bundles?

  15. #450
    son, i am disappointed Squashing is offline
    MemberRank
    Apr 2011 Join Date
    CaliforniaLocation
    683Posts

    re: Plus Emulator Revision RB3.0 [Community Project]

    Quote Originally Posted by nlvr View Post
    Here is the complete room models table with all new models included: https://mega.co.nz/#!wslQlJLI!hG34K4...4F4uFNyoN8TL6U
    Nah you still missing room model_2.

    Quote Originally Posted by The General View Post
    By any chance you also have the models for the room bundles?
    Wich are that, do you have a link maybe I can do them.



Advertisement