Bugg when I create a group room.
It doesn't show up when i reload the client
Creating - http://prntscr.com/4b89b8
After Reload - http://prntscr.com/4b89lk
PacketError
Code:
Error in packet [872] BODY: [0]tets[0]ewfwef[0][0][0]j[0][0][0][0][0][0]![0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0]: System.NullReferenceException: Object reference not set to an instance of an object.
at Silverwave.Messages.GameClientMessageHandler.PurchaseGroup() in c:\Users\PC\Desktop\Silverwave Emulator\Messages\Requests\Groups.cs:line 181
at Silverwave.Messages.StaticMessageHandlers.SharedPacketLib.PurchaseGroup(GameClientMessageHandler handler) in c:\Users\PC\Desktop\Silverwave Emulator\Messages\StaticMessageHandlers\SharedPacketLib.cs:line 917
at Silverwave.Messages.StaticMessageHandlers.StaticClientMessageHandler.HandlePacket(GameClientMessageHandler handler, ClientMessage message) in c:\Users\PC\Desktop\Silverwave Emulator\Messages\StaticMessageHandlers\StaticClientMessageHandler.cs:line 31
at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in c:\Users\PC\Desktop\Silverwave Emulator\Messages\GameClientMessageHander.cs:line 43
at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in c:\Users\PC\Desktop\Silverwave Emulator\HabboHotel\GameClients\GameClient.cs:line 82
Code:
Error in packet [3407] BODY: [0][0]K?:
System.NullReferenceException: Object reference not set to an instance of an object.
at Silverwave.Communication.Packets.Outgoing.Catalog.CatalogOfferMessageComposer..ctor(CatalogItem Item) in c:\Users\PC\Desktop\Silverwave Emulator\Collections\Communication\Packets\Outgoing\Catalog\CatalogOfferMessageComposer.cs:line 17
at Silverwave.Communication.Packets.Incoming.Catalog.CatalogOfferEvent.Parse(GameClient Session, ClientMessage Packet) in c:\Users\PC\Desktop\Silverwave Emulator\Collections\Communication\Packets\Incoming\Catalog\CatalogOfferEvent.cs:line 18
at Silverwave.Communication.Packets.PacketManager.TryExecutePacket(GameClient Session, ClientMessage Packet) in c:\Users\PC\Desktop\Silverwave Emulator\Collections\Communication\Packets\PacketManager.cs:line 105
at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in c:\Users\PC\Desktop\Silverwave Emulator\Messages\GameClientMessageHander.cs:line 40
at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in c:\Users\PC\Desktop\Silverwave Emulator\HabboHotel\GameClients\GameClient.cs:line 82