Nice! xD
I do this too, its easier when updating from a production to another
See: Screenshot by Lightshot
Surely when the next person logs in it'll just change back?
If you have someone logging into your hotel every few minutes there ain't gonna be much damage.
And how you does to it checks if structure changes? Does a big while and check structure by structure? This is not possible. You need to manually check the AS3 source to see if structure changed. An emulator cannot understand if a packet error happens because structure changed.
Stop being a bullshit man. Everyone knows you're a dumb.
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Only humans can understand if structure changes. Only if you create a program that picks two Habbo.swf and compare they structure into AS3. This is possible. But inside an emulator, during the emulator running check for new updates and do RCON command to update it and blahblah.
Obviously you're lying.
I'll just leave my two cents:
It IS possible for a script to identify the STRUCTURE changes by analyzing implementations on two revisions, it's not possible though to predict what value it must be sent. User data for instance uses one structure object for all swf as far as I can remember, if it changes you would have serious issues with the automatic update.
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Btw, this is not the place for such discussion.
Exactly. But those identify pattern would DIRECTLY analyze the ActionScript source code. And not by communication between packets.
Checking if structures changes directly by sending a packet doesn't work. Your server cannot predict those things, you can.
But yes, this is not place for this discussion, so i will stop talking about that.