PlusEmulator Exploit Fix

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  1. #31
    git bisect -m ovflowd is offline
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    Re: PlusEmulator Exploit Fix

    Quote Originally Posted by SuklaaVene View Post
    I have done this long time ago :) https://gyazo.com/b7a3b9ed6023ee0ea5bb30872386fc2e

    EDIT: Also supports new ui but I dont have gif for it
    Woah! That's just Awesome!!!!!!

    I mean, AMAZING.

  2. #32
    Valued Member cabeludo007 is offline
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    Re: PlusEmulator Exploit Fix

    Quote Originally Posted by SuklaaVene View Post
    I have done this long time ago :) https://gyazo.com/b7a3b9ed6023ee0ea5bb30872386fc2e

    EDIT: Also supports new ui but I dont have gif for it
    Nice! xD

    I do this too, its easier when updating from a production to another
    See: Screenshot by Lightshot

  3. #33
    V.I.P Member Beny. is offline
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    Re: PlusEmulator Exploit Fix

    Surely when the next person logs in it'll just change back?

    If you have someone logging into your hotel every few minutes there ain't gonna be much damage.

  4. #34
    :joy: Jonteh is offline
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    Re: PlusEmulator Exploit Fix

    Quote Originally Posted by Beny. View Post
    Surely when the next person logs in it'll just change back?

    If you have someone logging into your hotel every few minutes there ain't gonna be much damage.
    It's a good idea in theory to use the release from the connection but it's better to just have a static variable, or don't be a bumder and just simply not display your build.

    Better no damage then 'not much'

  5. #35
    Enthusiast m3th is offline
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    Re: PlusEmulator Exploit Fix

    Quote Originally Posted by Dominic View Post
    Well, I only support PRODUCTION as of right now, however that idea might not be that bad. (and even could work, if done properly!!!)

    What I use it for is that I have a proxy cache (like CloudFlare or whatever) that caches my .swf's, so whenever I update my revision; it's still stuck for some. I found the best way was to initialize different revisions


    Web browsers really are amazing.

  6. #36
    j’aime ma famille dominic is offline
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    Re: PlusEmulator Exploit Fix

    Quote Originally Posted by m3th View Post
    -

    Web browsers really are amazing.
    When it's things like Cloudflare caching; that wouldn't be sufficient, just saying

  7. #37
    Enthusiast m3th is offline
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    Re: PlusEmulator Exploit Fix

    Quote Originally Posted by Dominic View Post
    When it's things like Cloudflare caching; that wouldn't be sufficient, just saying
    Well use cloudflare to enable developer mode or even easier; use their api and integrate it into the cms.
    or; create a no cache header in web.config or htaccess

  8. #38
    j’aime ma famille dominic is offline
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    Re: PlusEmulator Exploit Fix

    Quote Originally Posted by m3th View Post
    Well use cloudflare to enable developer mode or even easier; use their api and integrate it into the cms.
    or; create a no cache header in web.config or htaccess
    Why would I want to do that, when my emulator updates revision automatically?

  9. #39
    Enthusiast m3th is offline
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    Re: PlusEmulator Exploit Fix

    Quote Originally Posted by Dominic View Post
    Why would I want to do that, when my emulator updates revision automatically?
    So the users get the revision "automatically" x'D

  10. #40
    j’aime ma famille dominic is offline
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    Re: PlusEmulator Exploit Fix

    Quote Originally Posted by m3th View Post
    So the users get the revision "automatically" x'D
    Yeah, I've made an application that checks whether Habbo updated or not, if they did, crack it through HabBit, move to my website folder, send a RCON command to my emulator and then update the headers through AHPU.

  11. #41
    :joy: Jonteh is offline
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    Re: PlusEmulator Exploit Fix

    Quote Originally Posted by Dominic View Post
    Yeah, I've made an application that checks whether Habbo updated or not, if they did, crack it through HabBit, move to my website folder, send a RCON command to my emulator and then update the headers through AHPU.
    What about structural differences in packets?

  12. #42
    j’aime ma famille dominic is offline
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    Re: PlusEmulator Exploit Fix

    Quote Originally Posted by Jonteh View Post
    What about structural differences in packets?
    Ah, yes. I did explain this on an earlier comment.
    I run multiple versions, that use the same structures,
    So, it checks if any structures has updated, if not - use revision, if it has it'll alert me and then it won't update until I react to it

  13. #43
    git bisect -m ovflowd is offline
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    Re: PlusEmulator Exploit Fix

    Quote Originally Posted by Dominic View Post
    Ah, yes. I did explain this on an earlier comment.

    So, it checks if any structures has updated, if not - use revision, if it has it'll alert me and then it won't update until I react to it
    And how you does to it checks if structure changes? Does a big while and check structure by structure? This is not possible. You need to manually check the AS3 source to see if structure changed. An emulator cannot understand if a packet error happens because structure changed.

    Stop being a bullshit man. Everyone knows you're a dumb.

    - - - Updated - - -

    Only humans can understand if structure changes. Only if you create a program that picks two Habbo.swf and compare they structure into AS3. This is possible. But inside an emulator, during the emulator running check for new updates and do RCON command to update it and blahblah.

    Obviously you're lying.

  14. #44
    Evil Italian Overlowrd Droppy is offline
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    Re: PlusEmulator Exploit Fix

    I'll just leave my two cents:

    It IS possible for a script to identify the STRUCTURE changes by analyzing implementations on two revisions, it's not possible though to predict what value it must be sent. User data for instance uses one structure object for all swf as far as I can remember, if it changes you would have serious issues with the automatic update.

    - - - Updated - - -

    Btw, this is not the place for such discussion.

  15. #45
    git bisect -m ovflowd is offline
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    Re: PlusEmulator Exploit Fix

    Quote Originally Posted by Droppy View Post
    I'll just leave my two cents:

    It IS possible for a script to identify the STRUCTURE changes by analyzing implementations on two revisions, it's not possible though to predict what value it must be sent. User data for instance uses one structure object for all swf as far as I can remember, if it changes you would have serious issues with the automatic update.

    - - - Updated - - -

    Btw, this is not the place for such discussion.
    Exactly. But those identify pattern would DIRECTLY analyze the ActionScript source code. And not by communication between packets.
    Checking if structures changes directly by sending a packet doesn't work. Your server cannot predict those things, you can.

    But yes, this is not place for this discussion, so i will stop talking about that.



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