Why would you want to auto update to the newest version of habbo automaticly because the new things in the new version needs code anyways?
Don't still see the real benefits of it only that it can break stuff...
But I don't think this is the place to discuss that sort of things.
Last edited by Spot Ify; 22-12-16 at 11:29 PM.
In a live hotel with real time updates like @Dominic stated? Do you really think it would be feasible if not catastrophic for a "machine" to make such changes to an emulator without any human supervision (deep learning or not)?
Structural changes is often enough, and it's not a dumb data. I highly believe anybody here has ever done this, and the community is too dead for anyone to start trying eitherway. In a live hotel, this would be suicide, unless the person is really talented.
You can use deeplearning, you can use whatever you want, but I don't think it's worth the shot.
If you guys want, please start a debate thread. This thread is regarding a plusEmulator fix, and nothing else.
That's exactly what i feel. Technical like @The General said, is it possible. But really, would anyone here do this? Or have the knowledge to make an Deep Learning Algorithm. If someone here know really to implement this, wouldn't be here, would be at Google or even at Sulake.
The onliest one that i'm 100% certain that maybe use some Data Mining algorithms it's Sulake itself. With their multiple revision emulator. (I really think that Sulake's Habbo Server can handle many revisions...)
Deep Learning to learn how the structures of a Game works, and with it the ability of do certain things it's impossible.
The easiest way to only check structural changes it's with AHPU like @Dominic said. But i can't get it how he did the Union of an Emulator with AHPU, maybe imported as a Library and using it (maybe changed it source).
But like @Spot Ify said, why would ever do this, if this will update nothing and you anyways need to update structures manually? Every revision some structures changes or packet Id also.
It's 98% the rate of structural changes in a SWF and 100% of Packet ID changes. Does the Emulator as itself uses PlainText for storing Packet Ids? Or the emulator will rebuild itself? dafuq.
The point here is that no one will do this, since it's bullshit. And do something elaborated for Habbo Retro? If ever people do Documentations?
No chance.