Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0
Quote:
Originally Posted by
Mextur
Maby use a iteration to process some feedback. It wont hurt. I can help you.
Thanks! i really will appreciate help. Add me on Skype... send me a PM.
Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0
When the linux branche finished please ?
I will use this !
Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0
Quote:
Originally Posted by
Anthologique
When the linux branche finished please ?
I will use this !
I think DNX is not ready for production yet.
Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0
Quote:
Originally Posted by
Anthologique
When the linux branche finished please ?
I will use this !
Will spent i think more one month a minimal due date..
Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0
Commited to Yupi!
Changelog available here
Tips when using Yupi.
Did you know Yupi has a dynamic pet and bot system?
But what this system means?
- Dynamic Bot Types & Commands
That means, you can create your own Bot's types in Database and add they dynamically in the Catalogue. Each bot type can have a different set of commands. The Bot's commands are configured in the table bots_commands and you can configure different answers and actions from the bot. The bot also can handle an Emulator command. Bot types are configured in catalog_bots. - Dynamic Pets Types & Commands
Pets are configured in an awesome way at Yupi Emulator, you can every time add a new Pet Type without touching any code in the Emulator. You only need add the Pet's races and colors in pets_races and add the pet types in catalog_pets. You also can custom the pets commands in the pets_commands table.
See some screenies of it:
http://image.prntscr.com/image/0705d...4bd93f9f13.pnghttp://image.prntscr.com/image/9a294...beb0428cf8.pnghttp://image.prntscr.com/image/08390...de04aa9f67.pnghttp://image.prntscr.com/image/9d23e...1f64a8f45c.png
http://image.prntscr.com/image/592dd...dc272adfa3.png
Also we added latest Yupi binaries in the Repository.
See the latest Release (1.1.1-stable) by clicking HERE
Thanks!
Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0
Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0
Quote:
Originally Posted by
ovflowd
How can you call it stable?
Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0
Quote:
Originally Posted by
Mextur
How can you call it stable?
Since NIO branch was stable, in terms of performance and features. We don't include in this statement packet bugs/errors and some bad codes from Azure/Mercury/Plus/Etc that are on the emulator.
If you see the GitHub, the most of the issues that people report, are invalid, discovering after my explanations that in reality was bugs from mistakes made by the end users.
LINUX branch isn't stable and isn't usable, since is being rewrote mainly from scratch.
Also you can make a performance test with Yupi and Plus/Azure/Mercury, etc. The performance and speed of Yupi are unbelievable. The Socket system is really fast.
The onliest thing that isn't so fast, is as an example Furniture Purchase, because Azure emulator Catalogue Purchases are a mess. The record of fastest purchases belong to @The General with his Acturus Emulator.
Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0
Quote:
Originally Posted by
ovflowd
Since NIO branch was stable, in terms of performance and features. We don't include in this statement packet bugs/errors and some bad codes from Azure/Mercury/Plus/Etc that are on the emulator.
If you see the GitHub, the most of the issues that people report, are invalid, discovering after my explanations that in reality was bugs from mistakes made by the end users.
LINUX branch isn't stable and isn't usable, since is being rewrote mainly from scratch.
Also you can make a performance test with Yupi and Plus/Azure/Mercury, etc. The performance and speed of Yupi are unbelievable. The Socket system is really fast.
The onliest thing that isn't so fast, is as an example Furniture Purchase, because Azure emulator Catalogue Purchases are a mess. The record of fastest purchases belong to @
The General with his Acturus Emulator.
How did you test performance?
Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0
Quote:
Originally Posted by
Mextur
How did you test performance?
By Jetbrains DotMemory and DotCover. Als by IntelliTrace.
Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0
Quote:
Originally Posted by
ovflowd
By Jetbrains DotMemory and DotCover. Als by IntelliTrace.
Not bad, not good. I prefer to test using bots.
Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0
Quote:
Originally Posted by
Mextur
Not bad, not good. I prefer to test using bots.
Feel free to do a comparison using Bots.
Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0
Quote:
Originally Posted by
Mextur
Not bad, not good. I prefer to test using bots.
I ment you tunnelvisioned the performance. There are many conditions when it comes to production. Also do when you don't pool tasks and/or threads you will get in trouble. High IOPs on databases will throttle your app. Keep these things in mind when you test performance.
Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0
You know, those purchases should be able to be made faster afaik. @ovflowd
The code for buying furniture sucks atm. Need to fix that up and then I can increase speed atleast a tenfold.
Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0
Quote:
Originally Posted by
Mextur
I ment you tunnelvisioned the performance. There are many conditions when it comes to production. Also do when you don't pool tasks and/or threads you will get in trouble. High IOPs on databases will throttle your app. Keep these things in mind when you test performance.
Yes i know. But thanks anyway xD.. You said want to help the development yeah? Feel free to talk with the "team" in https://gitter.im/sant0ro/Yupi
Thanks in advance...