[PRE-SHUFFLE] IDK Java Emulator v2 [SCRATCH]

Page 3 of 5 FirstFirst 12345 LastLast
Results 31 to 45 of 72
  1. #31
    Account Upgraded | Title Enabled! Imagician is offline
    MemberRank
    Sep 2010 Join Date
    244Posts

    Re: [PRE-SHUFFLE] IDK Java Emulator v2 [SCRATCH]

    Quote Originally Posted by KyleeIsProzZ View Post
    @steffchef is this the same Habbo client version as Phoenix/GTE?
    Yes.
    Regards, Imagician.

  2. #32
    Member Juicex3 is offline
    MemberRank
    Apr 2014 Join Date
    81Posts

    Re: [PRE-SHUFFLE] IDK Java Emulator v2 [SCRATCH]

    What MUS-Commands included ?

    Horse fixed ?
    Jukebox fixed ?

  3. #33
    Valued Member wesley66101 is offline
    MemberRank
    Oct 2013 Join Date
    105Posts

    Re: [PRE-SHUFFLE] IDK Java Emulator v2 [SCRATCH]

    Quote Originally Posted by Juicex3 View Post
    What MUS-Commands included ?

    Horse fixed ?
    Jukebox fixed ?
    Jukeboxes are nog working(not coded). Because The name of jukeboxes are Trax, and Trax stays in The not coded list.

  4. #34
    git bisect -m ovflowd is offline
    MemberRank
    Sep 2011 Join Date
    2,191Posts

    Re: [PRE-SHUFFLE] IDK Java Emulator v2 [SCRATCH]

    Quote Originally Posted by wesley66101 View Post
    Jukeboxes are nog working(not coded). Because The name of jukeboxes are Trax, and Trax stays in The not coded list.
    Juice doesn't know what is Pre-Shuffle

    In that ERA, Jukebox didn't exists.

    But the Magic TRAX yes. Trax is really amazing. But isn't coded in IDK, IDK why.

  5. #35
    Alpha Member Emily is offline
    MemberRank
    Oct 2012 Join Date
    The NetherlandsLocation
    2,408Posts

    Re: [PRE-SHUFFLE] IDK Java Emulator v2 [SCRATCH]

    Quote Originally Posted by Yoshi View Post
    Juice doesn't know what is Pre-Shuffle

    In that ERA, Jukebox didn't exists.

    But the Magic TRAX yes. Trax is really amazing. But isn't coded in IDK, IDK why.
    Jukebox was already introduced in some release with the old toobar (the one that was a bar at the left and covering the full height). And that was pre-shuffle. So sir you are wrong.

  6. #36
    git bisect -m ovflowd is offline
    MemberRank
    Sep 2011 Join Date
    2,191Posts

    Re: [PRE-SHUFFLE] IDK Java Emulator v2 [SCRATCH]

    Quote Originally Posted by Glaceon View Post
    Jukebox was already introduced in some release with the old toobar (the one that was a bar at the left and covering the full height). And that was pre-shuffle. So sir you are wrong.
    Year i remember the OLD JUKEBOX, the little jukebox. In the old jukebox you put your TRAX creations to play.
    The new Jukebox you only put the musics from Habbo Shop..

  7. #37
    Alpha Member Emily is offline
    MemberRank
    Oct 2012 Join Date
    The NetherlandsLocation
    2,408Posts

    Re: [PRE-SHUFFLE] IDK Java Emulator v2 [SCRATCH]

    Quote Originally Posted by Yoshi View Post
    Year i remember the OLD JUKEBOX, the little jukebox. In the old jukebox you put your TRAX creations to play.
    The new Jukebox you only put the musics from Habbo Shop..
    No, IDK if you mean this but I mean:

    https://i.ytimg.com/vi/aDgLMYqqukk/maxresdefault.jpg

    Which is basically the same jukebox you're talking about: buying tracks from shop and using them.

  8. #38
    git bisect -m ovflowd is offline
    MemberRank
    Sep 2011 Join Date
    2,191Posts

    Re: [PRE-SHUFFLE] IDK Java Emulator v2 [SCRATCH]

    Quote Originally Posted by Glaceon View Post
    No, IDK if you mean this but I mean:

    https://i.ytimg.com/vi/aDgLMYqqukk/maxresdefault.jpg

    Which is basically the same jukebox you're talking about: buying tracks from shop and using them.
    Yes exactly that. But i mean that the Disks was the Trax Tracks that you create. I think in catalog was a Trax Disk to CD conversion something like that.

    Wow i don't remember that version of Habbo BETA. I mean the friendlist wasnt that design in Habbo Beta no?

  9. #39
    Alpha Member Emily is offline
    MemberRank
    Oct 2012 Join Date
    The NetherlandsLocation
    2,408Posts

    Re: [PRE-SHUFFLE] IDK Java Emulator v2 [SCRATCH]

    Quote Originally Posted by Yoshi View Post
    Yes exactly that. But i mean that the Disks was the Trax Tracks that you create. I think in catalog was a Trax Disk to CD conversion something like that.

    Wow i don't remember that version of Habbo BETA. I mean the friendlist wasnt that design in Habbo Beta no?
    Don't know. But AFAIK, that revision had CD's in the shop, meaning that they are just Habbo's tracks and NOT own made trax. Trax was removed in Flash and in the end got replaced with the jukebox. In fact, snowlight had this exact same jukebox working.

  10. #40
    git bisect -m ovflowd is offline
    MemberRank
    Sep 2011 Join Date
    2,191Posts

    Re: [PRE-SHUFFLE] IDK Java Emulator v2 [SCRATCH]

    Quote Originally Posted by Glaceon View Post
    Don't know. But AFAIK, that revision had CD's in the shop, meaning that they are just Habbo's tracks and NOT own made trax. Trax was removed in Flash and in the end got replaced with the jukebox. In fact, snowlight had this exact same jukebox working.
    Ah Of course. Now i remember. I'm really idiot. Was mistaking the versions. The Trax disk System was removed when Habbo goes Flash aka Habbo Beta+. And Inserted Jukebox, now i remember this Design. I remember that i tried the Nillus ION/Deltar, because original ION was v7... But ION Deltar only enter in Hotel anything anymore. I remember that year, 2008/2009 was my first time at Habbo Beta. (I started with Habbo in 2007, when i used Debbo)...

    Yeah, remembering now. But i don't remember this friend bar.. Is really pretty weird.

    Thanks for help @Glaceon. Now my memories are better. xD

  11. #41
    1 + 3 + 3 = 7 EvilCoder is offline
    MemberRank
    Jul 2009 Join Date
    /home/mvdworpLocation
    334Posts

    Re: [PRE-SHUFFLE] IDK Java Emulator v2 [SCRATCH]

    I have discovered a small bug with pets. When you place a pet the room_id of the pets get saved and when you leave the room, the room_id gets set back to -1 (so the pet is back in your hand). However... When you enter the "stop" command during your session in the room with the pet, in the next relog of the client+server the pet is still there.

    So basically, on EVERY room LEAVE, the pet gets put back to -1 in the database for a room_id.

    Other than that its a very nice emulator. Hopefully somebody can give me a fix for the pet issue and I will certainly use it for production.

    - - - Updated - - -

    Seems I have already fixed the issue :)! It was with the kick void. When you leave the room it instantly trigger the removeBotFromRoom, where is defined to put -1 in room_id. Fixed by creating a new TakeBot void, and adding:

    Code:
    public void takePet() {
            if (this.isBot() && this.isPet()) {
            this.room.removeBotFromRoom(this);
            }
        }
    
        public void kick(final boolean soft) {
            if (this.isBot() && !this.isPet()) {
                    this.room.removeBotFromRoom(this);
                    return;
            }
    And changing the packethandler to use takePet, for picking up pets.
    Last edited by EvilCoder; 03-01-16 at 09:31 PM.

  12. #42
    j’aime ma famille dominic is offline
    MemberRank
    Aug 2012 Join Date
    ~/Location
    611Posts

    Re: [PRE-SHUFFLE] IDK Java Emulator v2 [SCRATCH]

    Quote Originally Posted by EvilCoder View Post
    I have discovered a small bug with pets. When you place a pet the room_id of the pets get saved and when you leave the room, the room_id gets set back to -1 (so the pet is back in your hand). However... When you enter the "stop" command during your session in the room with the pet, in the next relog of the client+server the pet is still there.

    So basically, on EVERY room LEAVE, the pet gets put back to -1 in the database for a room_id.

    Other than that its a very nice emulator. Hopefully somebody can give me a fix for the pet issue and I will certainly use it for production.

    - - - Updated - - -

    Seems I have already fixed the issue :)! It was with the kick void. When you leave the room it instantly trigger the removeBotFromRoom, where is defined to put -1 in room_id. Fixed by creating a new TakeBot void, and adding:

    Code:
    public void takePet() {
            if (this.isBot() && this.isPet()) {
            this.room.removeBotFromRoom(this);
            }
        }
    
        public void kick(final boolean soft) {
            if (this.isBot() && !this.isPet()) {
                    this.room.removeBotFromRoom(this);
                    return;
            }
    And changing the packethandler to use takePet, for picking up pets.
    Well, then prepare your beans for writing staff recommendations @steffchef You realize that when you leave a room, it does not get removed from the popular rooms list?

  13. #43
    Proficient Member steffchef is offline
    MemberRank
    May 2011 Join Date
    Munich, GermanyLocation
    176Posts

    Re: [PRE-SHUFFLE] IDK Java Emulator v2 [SCRATCH]

    Quote Originally Posted by Dominic View Post
    steffchef You realize that when you leave a room, it does not get removed from the popular rooms list?
    Of course, I do.
    Saw it in the sandbox hotel of Habbo being handled like that (max. of 40[?] rooms) and so I thought that it's how it should be done.

    Cheers,
    Steve Winfield

  14. #44
    j’aime ma famille dominic is offline
    MemberRank
    Aug 2012 Join Date
    ~/Location
    611Posts

    Re: [PRE-SHUFFLE] IDK Java Emulator v2 [SCRATCH]

    Quote Originally Posted by steffchef View Post
    Of course, I do.
    Saw it in the sandbox hotel of Habbo being handled like that (max. of 40[?] rooms) and so I thought that it's how it should be done.

    Cheers,
    Steve Winfield
    So rooms are not removed from the list until 40 is struck?

  15. #45
    Proficient Member steffchef is offline
    MemberRank
    May 2011 Join Date
    Munich, GermanyLocation
    176Posts

    Re: [PRE-SHUFFLE] IDK Java Emulator v2 [SCRATCH]

    Quote Originally Posted by Dominic View Post
    So rooms are not removed from the list until 40 is struck?
    Exactly.

    Cheers,
    Steve Winfield



Page 3 of 5 FirstFirst 12345 LastLast

Advertisement