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Re: prjTrace v0.1 - Holograph [C#, OPENSOURCE, R59]
This is actually really nice. Good work!
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Re: prjTrace v0.1 - Holograph [C#, OPENSOURCE, R59]
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Originally Posted by
TheJigsaw
Nice release dude.. ill try it out on mine and a freinds hotel.
No problem.
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Originally Posted by
computert231
Nice release mate!
No Problem :)
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Originally Posted by
ŽÄK
Nice one Winter Hope you do v2 and that Habbox V4 Is Great ive started coding on it long ago with cobe to make it RP
Yeah, but I expect it won't be for ages since I am a beginner LOL
Quote:
Originally Posted by
iJakey
A few things, MOD Tool and Wall Furni shouldn't take ages...Also Maarten did not do it alone, I believe most of it was programmed by Hebbo.
Thanks for the support. I am editing the catalouge pages + Adding more since they look ugly. I will be learning more C# as I think Holograph is far better then ION/Deltar, because that just confuses me :/
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Re: prjTrace v0.1 - Holograph [C#, OPENSOURCE, R59]
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Re: prjTrace v0.1 - Holograph [C#, OPENSOURCE, R59]
Quote:
Originally Posted by
winterpartys
Thanks for the support. I am editing the catalouge pages + Adding more since they look ugly. I will be learning more C# as I think Holograph is far better then ION/Deltar, because that just confuses me :/
ION/Deltar is more up-to-date then Holograph :)
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Re: prjTrace v0.1 - Holograph [C#, OPENSOURCE, R59]
Quote:
Originally Posted by
PEjump2
ION/Deltar is more up-to-date then Holograph :)
How the hell is it 'more up to date'?
It may of been released AFTER holograph but does that really matter?
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Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]
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Re: prjTrace v0.1 - Holograph [C#, OPENSOURCE, R59]
Quote:
Originally Posted by
winterpartys
How the hell is it 'more up to date'?
It may of been released AFTER holograph but does that really matter?
Yes that does matter, cuz Nillus coded a better base for it then Holograph..
So yeah, ION/Deltar is better then Holograph ;]
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Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]
Lol, Yeah that is true winter ...
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Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]
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Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]
Hey Alex if you need help coding v2 i can help.
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Re: prjTrace v0.1 - Holograph [C#, OPENSOURCE, R59]
Quote:
Originally Posted by
PEjump2
Yes that does matter, cuz Nillus coded a better base for it then Holograph..
So yeah, ION/Deltar is better then Holograph ;]
You don't understand! I will be improving holograph in everything, I am just taking a break from prjTrace because of school.
So stop telling me what to do and gtfo out of my thread PEhump. Btw I may of well say this to the public your INGORED by me ;)
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Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]
-.- where are credits to someone on kekomundo?
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Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]
Quote:
Originally Posted by
HFTB
-.- where are credits to someone on kekomundo?
Lol I have no clue, I don't have to give credits since its opensource anyway :P
BUT its a more improved edit of Holograph anyway, so credits to Nillus + Maarten or w.e who transformed holograph into flash. But I can't think of anyone else :/
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Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]
Quote:
Originally Posted by
winterpartys
Lol I have no clue, I don't have to give credits since its opensource anyway :P
BUT its a more improved edit of Holograph anyway, so credits to Nillus + Maarten or w.e who transformed holograph into flash. But I can't think of anyone else :/
- Oni for fixing things.
- MakeMake for r40 source.
- jaricaaf for his Kiwi emu.
- Nillus for the base.
- Hebbo & Maarten for some code snippets.
- Winterpartys for renaming the emu and fixing some code snippets.
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Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]
Quote:
Originally Posted by
PEjump2
- Oni for fixing things.
- Oni for fixing things.
- MakeMake for r40 source.
- jaricaaf for his Kiwi emu.
- Nillus for the base.
- Hebbo & Maarten for some code snippets.
- Winterpartys for renaming the emu and fixing some code snippets.
They don't even relate to emulator in ANY way,
- Makemakes was a rip of this r40 source released from Otaku which only had the cmd changed and mysql connectors changed (lol)
- Kiwi soon died out and was closed source
- Oni just failed, he can't code C# (thats true)
- Hebbo left the scene
So the people are not in bold are the ones I give credits to, although I know Genox coded some of it so did Itatchi and some more (from spanish + italian forums)
Btw makemake and jaricaaf had there's renamed as well :)
I'll add credits to the CORRECT people
---------- Post added at 08:27 PM ---------- Previous post was at 08:24 PM ----------
Added credits, please check thread.
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Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]
Quote:
Originally Posted by
winterpartys
They don't even relate to emulator in ANY way,
- Makemakes was a rip of this r40 source released from Otaku which only had the cmd changed and mysql connectors changed (lol)
- Kiwi soon died out and was closed source
- Oni just failed, he can't code C# (thats true)
- Hebbo left the scene
So the people are not in bold are the ones I give credits to, although I know Genox coded some of it so did Itatchi and some more (from spanish + italian forums)
Btw makemake and jaricaaf had there's renamed as well :)
I'll add credits to the CORRECT people
---------- Post added at 08:27 PM ---------- Previous post was at 08:24 PM ----------
Added credits, please check thread.
Uhm, makemake & oni fixed alot of bugs like wall items and public rooms :)
And eh, an ontopic question: Does Moodlight work?
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Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]
This looks nice, good luck with dev mate (Y)
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Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]
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Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]
does anyone have dcr's for this server?
i can't find it
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Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]
i think ill develop this myself and intergrate it together with a v26 emu and in hk on phpretro a way to intergrate both v's or just use one singular
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Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]
Wth i just tested this, and even a v1 server is better then this shizzle, It laggs as hell and editing ya look isn't working proparly ( It isn't changing you'r look serverside ), And alot of more things aren't working proparly.
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Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]
Quote:
Originally Posted by
PEjump2
Wth i just tested this, and even a v1 server is better then this shizzle, It laggs as hell and editing ya look isn't working proparly ( It isn't changing you'r look serverside ), And alot of more things aren't working proparly.
winter put u on ignore so he said in above posts
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Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]
Quote:
Originally Posted by
PEjump2
Wth i just tested this, and even a v1 server is better then this shizzle, It laggs as hell and editing ya look isn't working proparly ( It isn't changing you'r look serverside ), And alot of more things aren't working proparly.
You think your sooo good when you say other threads are crap and their servers are shit. Stop your lying it does not lagg. It's like a normal holograph with r59 support instead of r26.
What your saying just puts down your reputation, do us all a favour and get the fuck out of ragezone while you still can and make us all happy again.
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Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]
Quote:
Originally Posted by
winterpartys
You think your sooo good when you say other threads are crap and their servers are shit. Stop your lying it does not lagg. It's like a normal holograph with r59 support instead of r26.
What your saying just puts down your reputation, do us all a favour and get the fuck out of ragezone while you still can and make us all happy again.
Nah im not leaving, i like this community ;]
But eh, even Horro r40 is better? Cuz that one has wallitems, room-voting + Moodlight and pets fully coded.
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Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]
does anyone have dcrs for this server?
i can't connect.