prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

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  1. #26

    me ridez bykes

    Sean is offline

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    Re: prjTrace v0.1 - Holograph [C#, OPENSOURCE, R59]

    This is actually really nice. Good work!

  2. #27
    Banned winterpartys is offline
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    Re: prjTrace v0.1 - Holograph [C#, OPENSOURCE, R59]

    Quote Originally Posted by TheJigsaw View Post
    Nice release dude.. ill try it out on mine and a freinds hotel.
    No problem.

    Quote Originally Posted by computert231 View Post
    Nice release mate!
    No Problem :)

    Quote Originally Posted by ŽÄK View Post
    Nice one Winter Hope you do v2 and that Habbox V4 Is Great ive started coding on it long ago with cobe to make it RP
    Yeah, but I expect it won't be for ages since I am a beginner LOL

    Quote Originally Posted by iJakey View Post
    A few things, MOD Tool and Wall Furni shouldn't take ages...Also Maarten did not do it alone, I believe most of it was programmed by Hebbo.
    Thanks for the support. I am editing the catalouge pages + Adding more since they look ugly. I will be learning more C# as I think Holograph is far better then ION/Deltar, because that just confuses me :/

  3. #28
    yerro Adde is offline
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    Re: prjTrace v0.1 - Holograph [C#, OPENSOURCE, R59]

    Awesome release Alex. Thanks for sharing.

    http://images.free-extras.com/pics/p...earts-1475.png

  4. #29
    Banned PEjump2 is offline
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    Re: prjTrace v0.1 - Holograph [C#, OPENSOURCE, R59]

    Quote Originally Posted by winterpartys View Post
    Thanks for the support. I am editing the catalouge pages + Adding more since they look ugly. I will be learning more C# as I think Holograph is far better then ION/Deltar, because that just confuses me :/
    ION/Deltar is more up-to-date then Holograph :)

  5. #30
    Banned winterpartys is offline
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    Re: prjTrace v0.1 - Holograph [C#, OPENSOURCE, R59]

    Quote Originally Posted by PEjump2 View Post
    ION/Deltar is more up-to-date then Holograph :)
    How the hell is it 'more up to date'?

    It may of been released AFTER holograph but does that really matter?

  6. #31
    Sorcerer Supreme taylan is offline
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    Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

    credits:Kekomundo

  7. #32
    Banned PEjump2 is offline
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    Re: prjTrace v0.1 - Holograph [C#, OPENSOURCE, R59]

    Quote Originally Posted by winterpartys View Post
    How the hell is it 'more up to date'?

    It may of been released AFTER holograph but does that really matter?
    Yes that does matter, cuz Nillus coded a better base for it then Holograph..

    So yeah, ION/Deltar is better then Holograph ;]

  8. #33
    Banned Beny. is offline
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    Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

    Lol, Yeah that is true winter ...

  9. #34
    Grand Master Sledmore is offline
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    Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

    Excellent release :).

  10. #35
    Grand Master Zak© is offline
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    Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

    Hey Alex if you need help coding v2 i can help.

  11. #36
    Banned winterpartys is offline
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    Re: prjTrace v0.1 - Holograph [C#, OPENSOURCE, R59]

    Quote Originally Posted by PEjump2 View Post
    Yes that does matter, cuz Nillus coded a better base for it then Holograph..

    So yeah, ION/Deltar is better then Holograph ;]
    You don't understand! I will be improving holograph in everything, I am just taking a break from prjTrace because of school.

    So stop telling me what to do and gtfo out of my thread PEhump. Btw I may of well say this to the public your INGORED by me ;)
    Last edited by winterpartys; 10-10-10 at 03:36 AM.

  12. #37
    Sorcerer Supreme HFTB is offline
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    Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

    -.- where are credits to someone on kekomundo?

  13. #38
    Banned winterpartys is offline
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    Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

    Quote Originally Posted by HFTB View Post
    -.- where are credits to someone on kekomundo?
    Lol I have no clue, I don't have to give credits since its opensource anyway :P

    BUT its a more improved edit of Holograph anyway, so credits to Nillus + Maarten or w.e who transformed holograph into flash. But I can't think of anyone else :/
    Last edited by winterpartys; 10-10-10 at 04:17 AM.

  14. #39
    Banned PEjump2 is offline
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    Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

    Quote Originally Posted by winterpartys View Post
    Lol I have no clue, I don't have to give credits since its opensource anyway :P

    BUT its a more improved edit of Holograph anyway, so credits to Nillus + Maarten or w.e who transformed holograph into flash. But I can't think of anyone else :/
    - Oni for fixing things.
    - MakeMake for r40 source.
    - jaricaaf for his Kiwi emu.
    - Nillus for the base.
    - Hebbo & Maarten for some code snippets.
    - Winterpartys for renaming the emu and fixing some code snippets.
    Last edited by PEjump2; 10-10-10 at 11:15 AM.

  15. #40
    Banned winterpartys is offline
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    Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

    Quote Originally Posted by PEjump2 View Post
    - Oni for fixing things.
    - Oni for fixing things.
    - MakeMake for r40 source.
    - jaricaaf for his Kiwi emu.

    - Nillus for the base.
    - Hebbo & Maarten for some code snippets.
    - Winterpartys for renaming the emu and fixing some code snippets.
    They don't even relate to emulator in ANY way,


    • Makemakes was a rip of this r40 source released from Otaku which only had the cmd changed and mysql connectors changed (lol)
    • Kiwi soon died out and was closed source
    • Oni just failed, he can't code C# (thats true)
    • Hebbo left the scene

    So the people are not in bold are the ones I give credits to, although I know Genox coded some of it so did Itatchi and some more (from spanish + italian forums)

    Btw makemake and jaricaaf had there's renamed as well :)

    I'll add credits to the CORRECT people

    ---------- Post added at 08:27 PM ---------- Previous post was at 08:24 PM ----------

    Added credits, please check thread.
    Last edited by winterpartys; 10-10-10 at 12:30 PM.

  16. #41
    Banned PEjump2 is offline
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    Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

    Quote Originally Posted by winterpartys View Post
    They don't even relate to emulator in ANY way,


    • Makemakes was a rip of this r40 source released from Otaku which only had the cmd changed and mysql connectors changed (lol)
    • Kiwi soon died out and was closed source
    • Oni just failed, he can't code C# (thats true)
    • Hebbo left the scene

    So the people are not in bold are the ones I give credits to, although I know Genox coded some of it so did Itatchi and some more (from spanish + italian forums)

    Btw makemake and jaricaaf had there's renamed as well :)

    I'll add credits to the CORRECT people

    ---------- Post added at 08:27 PM ---------- Previous post was at 08:24 PM ----------

    Added credits, please check thread.
    Uhm, makemake & oni fixed alot of bugs like wall items and public rooms :)

    And eh, an ontopic question: Does Moodlight work?
    Last edited by PEjump2; 10-10-10 at 12:34 PM.

  17. #42
    I'm back! iJay is offline
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    Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

    This looks nice, good luck with dev mate (Y)

  18. #43
    Elite Member Fag is offline
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    Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

    Very Nice.

  19. #44
    Member efferinie is offline
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    Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

    does anyone have dcr's for this server?

    i can't find it

  20. #45
    Newbie optioned is offline
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    Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

    i think ill develop this myself and intergrate it together with a v26 emu and in hk on phpretro a way to intergrate both v's or just use one singular

  21. #46
    Banned PEjump2 is offline
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    Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

    Wth i just tested this, and even a v1 server is better then this shizzle, It laggs as hell and editing ya look isn't working proparly ( It isn't changing you'r look serverside ), And alot of more things aren't working proparly.

  22. #47
    Elite Member Tyerial is offline
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    Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

    Quote Originally Posted by PEjump2 View Post
    Wth i just tested this, and even a v1 server is better then this shizzle, It laggs as hell and editing ya look isn't working proparly ( It isn't changing you'r look serverside ), And alot of more things aren't working proparly.
    winter put u on ignore so he said in above posts

  23. #48
    Banned winterpartys is offline
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    Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

    Quote Originally Posted by PEjump2 View Post
    Wth i just tested this, and even a v1 server is better then this shizzle, It laggs as hell and editing ya look isn't working proparly ( It isn't changing you'r look serverside ), And alot of more things aren't working proparly.
    You think your sooo good when you say other threads are crap and their servers are shit. Stop your lying it does not lagg. It's like a normal holograph with r59 support instead of r26.

    What your saying just puts down your reputation, do us all a favour and get the fuck out of ragezone while you still can and make us all happy again.

  24. #49
    Banned PEjump2 is offline
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    Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

    Quote Originally Posted by winterpartys View Post
    You think your sooo good when you say other threads are crap and their servers are shit. Stop your lying it does not lagg. It's like a normal holograph with r59 support instead of r26.

    What your saying just puts down your reputation, do us all a favour and get the fuck out of ragezone while you still can and make us all happy again.
    Nah im not leaving, i like this community ;]

    But eh, even Horro r40 is better? Cuz that one has wallitems, room-voting + Moodlight and pets fully coded.

  25. #50
    Member efferinie is offline
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    Re: prjTrace v1 - Holograph [C#, OPENSOURCE, R59]

    does anyone have dcrs for this server?

    i can't connect.



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