ProcessEngine Fix (Recoded)

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  1. #1
    Account Upgraded | Title Enabled! wichard is offline
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    ProcessEngine Fix (Recoded)

    Download this:
    UppIT - Free File hosting - RoomProcess.cs

    Add this to: Uber >> HabboHotel >> Rooms.

    Replace whole RoomManager with:

    Code:
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Data;
    using System.Threading;
    
    using Uber.HabboHotel.Items;
    using Uber.HabboHotel.GameClients;
    using Uber.Storage;
    
    namespace Uber.HabboHotel.Rooms
    {
        class RoomManager
        {
            public readonly int MAX_PETS_PER_ROOM = 5;
    
            private Dictionary<uint, Room> Rooms;
            private Dictionary<string, RoomModel> Models;
            private List<TeleUserData> TeleActions;
            private Thread EngineThread;
    
            private List<uint> RoomsToUnload;
    
            public int LoadedRoomsCount
            {
                get
                {
                    return this.Rooms.Count;
                }
            }
    
            public RoomManager()
            {
                this.Rooms = new Dictionary<uint, Room>();
                this.Models = new Dictionary<string, RoomModel>();
                this.TeleActions = new List<TeleUserData>();
    
                this.EngineThread = new Thread(ProcessEngine);
                this.EngineThread.Name = "Room Engine";
                this.EngineThread.Priority = ThreadPriority.AboveNormal;
                this.EngineThread.Start();
    
                this.RoomsToUnload = new List<uint>();
            }
    
            public void AddTeleAction(TeleUserData Act)
            {
    
                this.TeleActions.Add(Act);
    
            }
    
            public List<Room> GetEventRoomsForCategory(int Category)
            {
                List<Room> EventRooms = new List<Room>();
    
    
                Dictionary<uint, Room>.Enumerator eRooms = this.Rooms.GetEnumerator();
    
                while (eRooms.MoveNext())
                {
                    Room Room = eRooms.Current.Value;
    
                    if (Room.Event == null)
                    {
                        continue;
                    }
    
                    if (Category > 0 && Room.Event.Category != Category)
                    {
                        continue;
                    }
    
                    EventRooms.Add(Room);
                }
    
    
                return EventRooms;
            }
    
            public void ProcessEngine()
            {
                Thread.Sleep(5000);
    
               while (true)
               {
                try
                {
                    DateTime ExecutionStart = DateTime.Now;
    
                    try
                    {
    
                        Dictionary<uint, Room>.Enumerator eRooms = this.Rooms.GetEnumerator();
    
                        while (eRooms.MoveNext())
                        {
                            Room Room = eRooms.Current.Value;
    
                            if (!Room.KeepAlive)
                            {
                                continue;
                            }
    
                            RoomProcess.ProcessEngine(100, Room);
                        }
    
                        foreach (uint RoomId in this.RoomsToUnload)
                        {
                            UnloadRoom(RoomId);
                        }
    
                        this.RoomsToUnload.Clear();
    
    
    
                        List<TeleUserData>.Enumerator eTeleActions = this.TeleActions.GetEnumerator();
    
                        while (eTeleActions.MoveNext())
                        {
                            eTeleActions.Current.Execute();
                        }
    
                        this.TeleActions.Clear();
    
                    }
    
                    catch
                    {
                        RoomProcess.Faked = 1;
                    }
    
                    finally
                    {
                        DateTime ExecutionComplete = DateTime.Now;
                        TimeSpan Diff = ExecutionComplete - ExecutionStart;
    
                        double sleepTime = 500 - Diff.TotalMilliseconds;
    
                        if (sleepTime < 0)
                        {
                            sleepTime = 0;
                        }
    
                        if (sleepTime > 500)
                        {
                            sleepTime = 500;
                        }
    
                        Thread.Sleep((int)Math.Floor(sleepTime));
                    }
                }
                catch { RoomProcess.Faked = 1; }
               }
            }
    
            public void LoadModels()
            {
                DataTable Data = null;
                Models.Clear();
    
                using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
                {
                    Data = dbClient.ReadDataTable("SELECT SQL_NO_CACHE id,door_x,door_y,door_z,door_dir,heightmap,public_items,club_only FROM room_models");
                }
    
                if (Data == null)
                {
                    return;
                }
    
                foreach (DataRow Row in Data.Rows)
                {
                    Models.Add((string)Row["id"], new RoomModel((string)Row["id"], (int)Row["door_x"],
                        (int)Row["door_y"], (Double)Row["door_z"], (int)Row["door_dir"], (string)Row["heightmap"],
                        (string)Row["public_items"], UberEnvironment.EnumToBool(Row["club_only"].ToString())));
                }
            }
    
            public RoomModel GetModel(string Model)
            {
                if (Models.ContainsKey(Model))
                {
                    return Models[Model];
                }
    
                return null;
            }
    
            public RoomData GenerateNullableRoomData(uint RoomId)
            {
                if (GenerateRoomData(RoomId) != null)
                {
                    return GenerateRoomData(RoomId);
                }
    
                RoomData Data = new RoomData();
                Data.FillNull(RoomId);
                return Data;
            }
    
            public RoomData GenerateRoomData(uint RoomId)
            {
                RoomData Data = new RoomData();
    
                if (IsRoomLoaded(RoomId))
                {
                    Data.Fill(GetRoom(RoomId));
                }
                else
                {
                    DataRow Row = null;
    
                    using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
                    {
                        Row = dbClient.ReadDataRow("SELECT SQL_NO_CACHE * FROM rooms WHERE id = '" + RoomId + "' LIMIT 1");
                    }
    
                    if (Row == null)
                    {
                        return null;
                    }
    
                    Data.Fill(Row);
                }
    
                return Data;
            }
    
            public Boolean IsRoomLoaded(uint RoomId)
            {
                if (GetRoom(RoomId) != null)
                {
                    return true;
                }
    
                return false;
            }
    
            public void LoadRoom(uint Id)
            {
                if (IsRoomLoaded(Id))
                {
                    return;
                }
    
                RoomData Data = GenerateRoomData(Id);
    
                if (Data == null)
                {
                    return;
                }
    
                Room Room = new Room(Data.Id, Data.Name, Data.Description, Data.Type, Data.Owner, Data.Category, Data.State,
                    Data.UsersMax, Data.ModelName, Data.CCTs, Data.Score, Data.Tags, Data.AllowPets, Data.AllowPetsEating,
                    Data.AllowWalkthrough, Data.HideWalls, Data.Icon, Data.Password, Data.Wallpaper, Data.Floor, Data.Landscape);
    
                try
                {
                    Rooms.Add(Room.RoomId, Room);
                }
                catch (NullReferenceException e)
                { UberEnvironment.GetLogging().WriteLine(e.ToString(), Core.LogLevel.Error); }
    
    
                Room.InitBots();
                Room.InitPets();
    
                UberEnvironment.GetLogging().WriteLine("[RoomMgr] Loaded room: \"" + Room.Name + "\" (ID: " + Id + ")", Uber.Core.LogLevel.Information);
            }
    
            public void RequestRoomUnload(uint Id)
            {
                if (!IsRoomLoaded(Id))
                {
                    return;
                }
    
    
                GetRoom(Id).KeepAlive = false;
                RoomsToUnload.Add(Id);
    
            }
    
            public void UnloadRoom(uint Id)
            {
                Room Room = GetRoom(Id);
    
                if (Room == null)
                {
                    return;
                }
    
    
                Room.Destroy();
                Rooms.Remove(Id);
    
    
                UberEnvironment.GetLogging().WriteLine("[RoomMgr] Unloaded room: \"" + Room.Name + "\" (ID: " + Id + ")", Uber.Core.LogLevel.Information);
            }
    
            public Room GetRoom(uint RoomId)
            {
    
                Dictionary<uint, Room>.Enumerator eRooms = this.Rooms.GetEnumerator();
    
                while (eRooms.MoveNext())
                {
                    Room Room = eRooms.Current.Value;
    
                    if (Room.RoomId == RoomId)
                    {
                        return Room;
                    }
                }
    
    
                return null;
            }
    
            public RoomData CreateRoom(GameClient Session, string Name, string Model)
            {
                Name = UberEnvironment.FilterInjectionChars(Name);
    
                if (!Models.ContainsKey(Model))
                {
                    Session.SendNotif("Sorry, this room model has not been added yet. Try again later.");
                    return null;
                }
    
                if (Models[Model].ClubOnly && !Session.GetHabbo().HasFuse("fuse_use_special_room_layouts"))
                {
                    Session.SendNotif("You must be an Uber Club member to use that room layout.");
                    return null;
                }
    
                if (Name.Length < 3)
                {
                    Session.SendNotif("Room name is too short for room creation!");
                    return null;
                }
    
                using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
                {
                    dbClient.AddParamWithValue("caption", Name);
                    dbClient.AddParamWithValue("model", Model);
                    dbClient.AddParamWithValue("username", Session.GetHabbo().Username);
                    dbClient.ExecuteQuery("INSERT INTO rooms (roomtype,caption,owner,model_name) VALUES ('private',@caption,@username,@model)");
                }
    
                uint RoomId = 0;
    
                using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
                {
                    dbClient.AddParamWithValue("caption", Name);
                    dbClient.AddParamWithValue("username", Session.GetHabbo().Username);
                    RoomId = (uint)dbClient.ReadDataRow("SELECT SQL_NO_CACHE id FROM rooms WHERE owner = @username AND caption = @caption ORDER BY id DESC")[0];
                }
    
                return GenerateRoomData(RoomId);
            }
        }
    
        class TeleUserData
        {
            private RoomUser User;
            private uint RoomId;
            private uint TeleId;
    
            public TeleUserData(RoomUser User, uint RoomId, uint TeleId)
            {
                this.User = User;
                this.RoomId = RoomId;
                this.TeleId = TeleId;
            }
    
            public void Execute()
            {
                if (User == null || User.IsBot)
                {
                    return;
                }
    
                User.GetClient().GetHabbo().IsTeleporting = true;
                User.GetClient().GetHabbo().TeleporterId = TeleId;
                User.GetClient().GetMessageHandler().PrepareRoomForUser(RoomId, "");
            }
        }
    }

    AND Replace WHOLE void: ProcessRoom() in : Room.cs with:
    Code:
            public void ProcessRoom()
            {
                int i = 0;
                try
                {
                    // Loop through all furni and process them if they want to be processed
    
                    List<RoomItem>.Enumerator eItems = this.Items.GetEnumerator();
    
                    while (eItems.MoveNext())
                    {
                        try
                        {
                            RoomItem Item = eItems.Current;
    
                            if (!Item.UpdateNeeded)
                            {
                                continue;
                            }
    
                            Item.ProcessUpdates();
                        }
                        catch 
                        {
                            RoomProcess.Faked = 1;
                            continue;
                        }
                    }
    
    
                    // Loop through all users and bots and process them
    
                    List<uint> ToRemove = new List<uint>();
                    List<RoomUser>.Enumerator eUsers = this.UserList.GetEnumerator();
    
                    while (eUsers.MoveNext())
                    {
                        RoomUser User = eUsers.Current;
    
                        User.IdleTime++;
    
                        if (!User.IsAsleep && User.IdleTime >= 600)
                        {
                            User.IsAsleep = true;
    
                            ServerMessage FallAsleep = new ServerMessage(486);
                            FallAsleep.AppendInt32(User.VirtualId);
                            FallAsleep.AppendBoolean(true);
                            SendMessage(FallAsleep);
                        }
    
                        if (User.NeedsAutokick && !ToRemove.Contains(User.HabboId))
                        {
                            ToRemove.Add(User.HabboId);
                        }
    
                        if (User.CarryItemID > 0)
                        {
                            User.CarryTimer--;
    
                            if (User.CarryTimer <= 0)
                            {
                                User.CarryItem(0);
                            }
                        }
    
                        bool invalidSetStep = false;
    
                        if (User.SetStep)
                        {
                            if (CanWalk(User.SetX, User.SetY, 0, true) || User.AllowOverride || AllowWalkthrough == true) // crap walkthrough fix
                            {
                                UserMatrix[User.X, User.Y] = false;
    
                                User.X = User.SetX;
                                User.Y = User.SetY;
                                User.Z = User.SetZ;
    
                                UserMatrix[User.X, User.Y] = true;
    
                                UpdateUserStatus(User);
                            }
                            else
                            {
                                invalidSetStep = true;
                            }
    
                            User.SetStep = false;
                        }
    
                        if (User.PathRecalcNeeded)
                        {
                            Pathfinder Pathfinder = new Pathfinder(this, User);
    
                            User.GoalX = User.PathRecalcX;
                            User.GoalY = User.PathRecalcY;
    
                            User.Path.Clear();
                            User.Path = Pathfinder.FindPath();
    
                            if (User.Path.Count > 1)
                            {
                                User.PathStep = 1;
                                User.IsWalking = true;
                                User.PathRecalcNeeded = false;
                            }
                            else
                            {
                                User.PathRecalcNeeded = false;
                                User.Path.Clear();
                            }
                        }
    
                        if (User.IsWalking)
                        {
                            if (invalidSetStep || User.PathStep >= User.Path.Count || User.GoalX == User.X && User.Y == User.GoalY)
                            {
                                User.Path.Clear();
                                User.IsWalking = false;
                                User.RemoveStatus("mv");
                                User.PathRecalcNeeded = false;
    
                                if (User.X == Model.DoorX && User.Y == Model.DoorY && !ToRemove.Contains(User.HabboId) && !User.IsBot)
                                {
                                    ToRemove.Add(User.HabboId);
                                }
    
                                UpdateUserStatus(User);
                            }
                            else
                            {
                                int k = (User.Path.Count - User.PathStep) - 1;
                                Coord NextStep = User.Path[k];
                                User.PathStep++;
    
                                int nextX = NextStep.x;
                                int nextY = NextStep.y;
    
                                User.RemoveStatus("mv");
    
                                bool LastStep = false;
    
                                if (nextX == User.GoalX && nextY == User.GoalY)
                                {
                                    LastStep = true;
                                }
    
                                if (CanWalk(nextX, nextY, 0, LastStep) || User.AllowOverride)
                                {
                                    double nextZ = SqAbsoluteHeight(nextX, nextY);
    
                                    User.Statusses.Remove("lay");
                                    User.Statusses.Remove("sit");
                                    User.AddStatus("mv", nextX + "," + nextY + "," + nextZ.ToString().Replace(',', '.'));
    
                                    int newRot = Rotation.Calculate(User.X, User.Y, nextX, nextY);
    
                                    User.RotBody = newRot;
                                    User.RotHead = newRot;
    
                                    User.SetStep = true;
                                    User.SetX = BedMatrix[nextX, nextY].x;
                                    User.SetY = BedMatrix[nextX, nextY].y;
                                    User.SetZ = nextZ;
                                }
                                else
                                {
                                    User.IsWalking = false;
                                }
                            }
    
                            User.UpdateNeeded = true;
                        }
                        else
                        {
                            if (User.Statusses.ContainsKey("mv"))
                            {
                                User.RemoveStatus("mv");
                                User.UpdateNeeded = true;
                            }
                        }
    
                        if (User.IsBot)
                        {
                            User.BotAI.OnTimerTick();
                        }
                        else
                        {
                            i++; // we do not count bots. we do not take kindly to their kind 'round 'ere.
                        }
                    }
    
                    foreach (uint toRemove in ToRemove)
                    {
                        RemoveUserFromRoom(UberEnvironment.GetGame().GetClientManager().GetClientByHabbo(toRemove), true, false);
                    }
    
    
                    // UPDATE idle time
                    if (i >= 1)
                    {
                        this.IdleTime = 0;
                    }
                    else
                    {
                        this.IdleTime++;
                    }
    
                    // If room has been idle for a while
                    if (this.IdleTime >= 60)
                    {
                        UberEnvironment.GetLogging().WriteLine("[RoomMgr] Requesting unload of idle room - ID#: " + Id, Uber.Core.LogLevel.Debug);
                        UberEnvironment.GetGame().GetRoomManager().RequestRoomUnload(Id);
                    }
    
                    ServerMessage UPDATEs = SerializeStatusUPDATEs(false);
    
                    if (UPDATEs != null)
                    {
                        SendMessage(UPDATEs);
                    }
                }
                catch 
                {
                    RoomProcess.Faked = 1;
                }
            }


  2. #2
    Account Upgraded | Title Enabled! Sledmore is offline
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    Re: ProcessEngine Fix (Recoded)

    Wasn't this already released, By Spazz?

    But anyways. Nice release mate, Thanks.

  3. #3
    Enthusiast FreshKickzCobe is offline
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    Re: ProcessEngine Fix (Recoded)

    what was wrong with the original?

  4. #4
    Account Upgraded | Title Enabled! wichard is offline
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    Re: ProcessEngine Fix (Recoded)

    Its just crashing, and Walking is freezing Ugly Question.

  5. #5
    Enthusiast srdanilo2014 is offline
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    Re: ProcessEngine Fix (Recoded)

    It means that this code ends with the instability of the uber emulator?

  6. #6
    Banned PEjump2 is offline
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    Re: ProcessEngine Fix (Recoded)

    The difference between this and Spazz released version is that Spazz's code is an 50% fix, and this is almost the total fix :P

    Nice release ;]

  7. #7
    Enthusiast srdanilo2014 is offline
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    Re: ProcessEngine Fix (Recoded)

    Ok I'll try it features which can bring the concert?

  8. #8
    Account Upgraded | Title Enabled! SpazzEmu is offline
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    Re: ProcessEngine Fix (Recoded)

    @srdanilo2014
    This Code Should work By the look at it (Not Tested it my self (Java FTW!)), It Stops the Walking Bug and Stabilizes the emulator

    @PEjump2
    I think my code was %25 and was Never Tested (Just Edited in Notepad and pasted Hence the "?" at the end of the thread Title)

    @wichard
    Nice to see people are still developing Uber and Fixing some errors I made also Good Look with Releases!

    Thanks
    Spazz
    Last edited by SpazzEmu; 13-10-10 at 10:41 PM.

  9. #9
    Account Upgraded | Title Enabled! GrandCoder is offline
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    Re: ProcessEngine Fix (Recoded)

    dis really working? or no

  10. #10
    Proficient Member Hydros1 is offline
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    Re: ProcessEngine Fix (Recoded)

    Quote Originally Posted by GrandCoder View Post
    dis really working? or no
    Are u blind?
    Rea the other replys before posting a ridiculous question.

    Ontopic, great may encourage me to switch from r26 to flash (If it's getting stable)

  11. #11
    Account Upgraded | Title Enabled! wichard is offline
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    Re: ProcessEngine Fix (Recoded)

    @SpazzEmu
    I tried to use your fix, but it does'nt work.

  12. #12
    Ham. Snixerz is offline
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    Re: ProcessEngine Fix (Recoded)

    Quote Originally Posted by GrandCoder View Post
    Shut ur mouth kid u little newbie to rz u should read comments some say it dosnt and some says it does so im making sure before it fucks my emu iight so relax ur self -.-. And i Asked Wichard Not you .. MYOB

    ONT: if it works great 10/10
    How does that make him a newbie? What exactly have you contributed to the community other than a simple add-on for UberCMS?

    No offense, I'm just sick of seeing people like you thinking they're some 1337 coder or something because they can "code" simple PHP scripts.

    Ontopic: Nice release, I'll try this.
    Last edited by Snixerz; 14-10-10 at 01:48 PM.

  13. #13

    me ridez bykes

    Sean is offline

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    Re: ProcessEngine Fix (Recoded)

    Looking good wichard. Hopefully it will help Uber users, as of myself, I don't use Uber so won't help me. But still nice :P

  14. #14
    ...[ White Rabbit ]... MentaL is offline
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    Re: ProcessEngine Fix (Recoded)

    Quote Originally Posted by GrandCoder View Post
    Shut ur mouth kid u little newbie to rz u should read comments some say it dosnt and some says it does so im making sure before it fucks my emu iight so relax ur self -.-. And i Asked Wichard Not you .. MYOB

    ONT: if it works great 10/10
    this is prob not the best way to communicate on the forum...

  15. #15
    Account Upgraded | Title Enabled! iJakey is offline
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    Re: ProcessEngine Fix (Recoded)

    If your "GrandCoder" it is.v

    ON-TOPIC: Nice release, me and matty were trying to do kind of the same thing, just never got to it.
    Last edited by iJakey; 14-10-10 at 05:01 PM.

  16. #16
    Rip Akaruz pixelpro321 is offline
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    Re: ProcessEngine Fix (Recoded)

    Quote Originally Posted by MentaL View Post
    this is prob not the best way to communicate on the forum...
    Wew mental posted in the HH section :P, well said mentaL think i would agree 10/10 anyhow nice release 9/10 :D
    p.s don't do it again (person mentaL quoted)

  17. #17
    Lurking since '06 1ntel is offline
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    Re: ProcessEngine Fix (Recoded)

    Quote Originally Posted by iJakey View Post
    If your "GrandCoder" it is.v

    ON-TOPIC: Nice release, me and matty were trying to do kind of the same thing, just never got to it.
    Actually i have done it now, but i done it a completely different way without locking but still multi-threaded, and it doesn't get interrupted either.

    It stables the EMU to run forever without stopping.

    EDIT: Looking at your code, this is STILL WRONG way to do it, i will release mine once i finished. i just need tomorrow to finish stuff up as i been busy at work lately.
    Last edited by 1ntel; 14-10-10 at 10:02 PM.

  18. #18
    Account Upgraded | Title Enabled! GrandCoder is offline
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    Re: ProcessEngine Fix (Recoded)

    Quote Originally Posted by GrandCoder View Post
    Shut ur mouth kid u little newbie to rz u should read comments some say it dosnt and some says it does so im making sure before it fucks my emu iight so relax ur self -.-. And i Asked Wichard Not you .. MYOB

    ONT: if it works great 10/10
    WDF I never posted that :S someone knows my pw i gotta change it cause i never even remember commenting on this thread. Soz To who ever this person insulted :S
    Last edited by GrandCoder; 14-10-10 at 10:09 PM.

  19. #19
    Account Upgraded | Title Enabled! Milw0rm is offline
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    Re: ProcessEngine Fix (Recoded)

    LOL, everyone knows YOU posted that.
    It is how you post things

  20. #20
    Ultra Light Beam Makarov is offline
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    Re: ProcessEngine Fix (Recoded)

    Quote Originally Posted by GrandCoder View Post
    WDF I never posted that :S someone knows my pw i gotta change it cause i never even remember commenting on this thread. Soz To who ever this person insulted :S
    Lol BullShit

    Anyways Nice Release :D

  21. #21
    Account Upgraded | Title Enabled! GrandCoder is offline
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    Re: ProcessEngine Fix (Recoded)

    Quote Originally Posted by GrandCoder View Post
    WDF I never posted that :S someone knows my pw i gotta change it cause i never even remember commenting on this thread. Soz To who ever this person insulted :S
    Actually no .... thats how my bro types he told me he wrote it so stop acting like u seen me post it and if i posted it why would i say sorry? any who im goin off topic back on topic Good Release i actually Luv this release,

  22. #22
    Account Upgraded | Title Enabled! Tyerial is offline
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    Re: ProcessEngine Fix (Recoded)

    Quote Originally Posted by wichard View Post
    @SpazzEmu
    I tried to use your fix, but it does'nt work.
    trying to use urs and still dun work Wichard

  23. #23
    Enthusiast baddragon is offline
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    Re: ProcessEngine Fix (Recoded)

    Error


    Fehler 1 Klasse, Delegat, Enumeration, Schnittstelle oder Struktur erwartet. Rooms\RoomProcess.cs 1 9 iEmu

    Fehler 2 Klasse, Delegat, Enumeration, Schnittstelle oder Struktur erwartet. Rooms\RoomProcess.cs 33 43 iEmu

    Fehler 3 Klasse, Delegat, Enumeration, Schnittstelle oder Struktur erwartet. Rooms\RoomProcess.cs 46 56 iEmu

    Fehler 4 Typ- oder Namespacedefinition oder Dateiende erwartet. Rooms\RoomProcess.cs 50 21 iEmu

    what have I done wrong?
    Sorry sorry but I am a noob

  24. #24
    Apprentice Ricos3 is offline
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    Re: ProcessEngine Fix (Recoded)

    You need to add a new Component Named, RoomProcess.cs and Maybe you have Problem when UpdateUser is UPDATEuser

  25. #25
    Don't buff my pylon! Admiral-Speedy is offline
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    Jun 2008 Join Date
    CanadaLocation
    1,292Posts

    Re: ProcessEngine Fix (Recoded)

    This gives me a whole pile of errors, I did exactly what it said and it says things are missing and things aren't defined and stuff.



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