[R34-R63] Packet Structures service

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  1. #1
    Alpha Member Emily is offline
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    [R34-R63] Packet Structures service

    I will try to answer all requests and give you the packet structures you want.
    Submit this:

    PHP Code:
    [B]Packet id (optional)[/B] - If you know the packet header say it here
    [B]SWF Revision[/B] - The SWF revision (RELEASE63......) which you want to know the structure for.
    [
    B]What it does[/B] - For what you want the structure (wiredrollerjukebox
    Notes:
    - I don't do anything for shockwave versions
    - Works for any version from R34 to R63
    - Try to answer as soon as possible


  2. #2
    Account Upgraded | Title Enabled! TheOleg is offline
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    Re: [R34-R63] Packet Structures service

    Good luck. And my advice: don't work with r63b. Hundreds of packets in hundreds of versions.

  3. #3
    Alpha Member Emily is offline
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    Re: [R34-R63] Packet Structures service

    Quote Originally Posted by Rav4eG View Post
    Good luck. And my advice: don't work with r63b. Hundreds of packets in hundreds of versions.
    I work with every version because getting structures is a 5-minute work.

  4. #4
    Account Upgraded | Title Enabled! TheOleg is offline
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    Re: [R34-R63] Packet Structures service

    Quote Originally Posted by Tha View Post
    I work with every version because getting structures is a 5-minute work.
    You still have to download and decompile it. Habbo make new release every couple days.
    And without header id it's MUCH harder

  5. #5
    Ask me about Daoism FullmetalPride is offline
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    Re: [R34-R63] Packet Structures service

    This isn't a packet structure request, but you seem to know about digging around SWFs, could you find where the "Put IP in SWF trick" is done in this Habbo.swf revision? (RELEASE63-201211141113-913728051, I'm going to guess that's the one that BcStorm uses..).

  6. #6
    Check http://arcturus.pw The General is offline
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    Re: [R34-R63] Packet Structures service

    Quote Originally Posted by FullmetalPride View Post
    This isn't a packet structure request, but you seem to know about digging around SWFs, could you find where the "Put IP in SWF trick" is done in this Habbo.swf revision? (RELEASE63-201211141113-913728051, I'm going to guess that's the one that BcStorm uses..).
    I only know for a swf compatible with phoenix. My best guess is ask Leenster.

  7. #7
    Ask me about Daoism FullmetalPride is offline
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    Re: [R34-R63] Packet Structures service

    Quote Originally Posted by tdid View Post
    I only know for a swf compatible with phoenix. My best guess is ask Leenster.
    Aiight. I'm going to find out and release a tut.

  8. #8
    Account Upgraded | Title Enabled! Ma Ma is offline
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    Re: [R34-R63] Packet Structures service

    i need the packet structure of furni matic in the build of bcstorm and if you could post headers of it would be nice 2

  9. #9
    Enthusiast Joshuwar is offline
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    Re: [R34-R63] Packet Structures service

    Incoming.UpdateAllMount for RELEASE63-201211141113-913728051 please. It updates the horses status with a 'Tick' so anyone can mount it :)

  10. #10
    Demi-God tweeney is offline
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    Re: [R34-R63] Packet Structures service

    Quote Originally Posted by Joshuwar View Post
    Incoming.UpdateAllMount for RELEASE63-201211141113-913728051 please. It updates the horses status with a 'Tick' so anyone can mount it :)
    Just show all incoming events in the console and spam the button.

  11. #11
    Enthusiast Joshuwar is offline
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    Re: [R34-R63] Packet Structures service

    Quote Originally Posted by tweeney View Post
    Just show all incoming events in the console and spam the button.
    Said 1148, but is that the right one? :P

  12. #12
    Demi-God tweeney is offline
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    Re: [R34-R63] Packet Structures service

    Quote Originally Posted by Joshuwar View Post
    Said 1148, but is that the right one? :P
    If you do it loads andit comes up loads, the yes. That is what the client sends.

  13. #13
    Enthusiast Joshuwar is offline
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    [R34-R63] Packet Structures service

    Quote Originally Posted by tweeney View Post
    If you do it loads andit comes up loads, the yes. That is what the client sends.
    Got it, cheers. Just got to fix the ticking now, but I'll do it tomorrow.

  14. #14
    Run, but I'll find you. Ddos Attack is offline
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    Re: [R34-R63] Packet Structures service

    RELEASE63-201211141113-913728051
    (if you could also get the packet header, that would be gr8 :) )


    Room Promotions: Tab in the navigator (make it load the latest promotions).
    promotion catalogue page? (make it show, creating the promotion)
    making the promotion show on the sidebar in your room
    editing the promotion, saving the changes.

    Sorry if this is a lot

  15. #15
    Alpha Member Emily is offline
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    Re: [R34-R63] Packet Structures service

    Quote Originally Posted by Ddos Attack View Post
    RELEASE63-201211141113-913728051
    (if you could also get the packet header, that would be gr8 :) )


    Room Promotions: Tab in the navigator (make it load the latest promotions).
    promotion catalogue page? (make it show, creating the promotion)
    making the promotion show on the sidebar in your room
    editing the promotion, saving the changes.

    Sorry if this is a lot
    About the room promotions tab, it loads rooms and send the same structure as own rooms, all rooms and other types of rooms in navigator
    The structure ends with:

    string - name of promotion
    string - description of promotion
    int - time left

    My structure of serialize roomdata (so without tab shit) is:

    PHP Code:
                Msg.AppendUInt32(Id);
                
    Msg.AppendStringWithBreak(Caption);
                
    Msg.AppendBool(true);
                
    Msg.AppendUInt32(OwnerId);
                
    Msg.AppendStringWithBreak((OwnerId != 0) ? Owner "UNKNOWN OWNER");
                
    Msg.AppendInt32((RoomState == Rooms.RoomState.OPEN) ? : (RoomState == Rooms.RoomState.LOCKED) ? 2);
                
    Msg.AppendInt32((HarmonyEnvironment.Rooms.ContainsKey(Id)) ? HarmonyEnvironment.Rooms[Id].Count 0);
                
    Msg.AppendInt32(UsersMax);
                
    Msg.AppendStringWithBreak(Description);
                
    Msg.AppendInt32(0);
                
    Msg.AppendInt32(0);
                
    Msg.AppendInt32(Score);
                
    Msg.AppendInt32(0); // ?
                
    Msg.AppendInt32(Category);
                
    Msg.AppendInt32(GroupId); // group ID

                
    if (GroupId 0)
                {
                    var 
    Group GroupManager.Parse(GroupId);
                    
    Msg.AppendStringWithBreak(Group.Name); // group name if possible
                    
    Msg.AppendStringWithBreak(Group.Badge); // group badge if possible
                
    }
                else
                {
                    
    Msg.AppendStringWithBreak("");
                    
    Msg.AppendStringWithBreak("");
                }

                
    Msg.AppendStringWithBreak(""); // TODO: Find out, nothing to do with groups I guess as it's always [0][0] (char 0 + char 0)
                
    Msg.AppendInt32(Tags.Count());

                foreach (var 
    Tag in Tags)
                    
    Msg.AppendStringWithBreak(Tag);

                
    Msg.AppendInt32(0);
                
    Msg.AppendInt32(0);
                
    Msg.AppendInt32(0);
                
    Msg.AppendBool(true);
                
    Msg.AppendBool(true);

                if (
    PromotedId == 0)
                {
                    
    Msg.AppendStringWithBreak("");
                    
    Msg.AppendStringWithBreak("");
                    
    Msg.AppendInt32(0);
                }
                else
                {
                    
    DataRow Row HarmonyEnvironment.dbManager.getOutput<DataRow>("SELECT * FROM `rooms_promoted` WHERE id = '" PromotedId "'");
                    
    RoomPromote Promote RoomPromote.Parse(Row);

                    
    Msg.AppendStringWithBreak(Promote.Name);
                    
    Msg.AppendStringWithBreak(Promote.Description);
                    
    Msg.AppendInt32(0); // TODO:Time left
                

    (taken from Ferri v1.0)

    The promotion create catalogue page is a catalogue page:
    layout=roomads
    amount of images=2 (don't know if 1 works, I logged with int 2)
    image 1=events_header
    image 2=string.Empty
    amount of texts=2 (useless??)
    text 1=string.Empty
    text 2=string.Empty

    The header and structure for rooms (to show up):
    header 1558
    structure:
    bool
    int AMOUNT
    foreach/while:
    int
    string
    bool

    About promotion I have to look another time, I'm busy studying for test week.

  16. #16
    Valued Member GheddoMonsta is offline
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    Re: [R34-R63] Packet Structures service

    hey i need the incoming packet id for the help request button screen: hmmmm.PNG - Bilder und Fotos kostenlos auf ImageBanana hochladen revesion: Release63-201211141113-913728051

  17. #17
    Alpha Member Emily is offline
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    Re: [R34-R63] Packet Structures service

    Quote Originally Posted by GheddoMonsta View Post
    hey i need the incoming packet id for the help request button screen: hmmmm.PNG - Bilder und Fotos kostenlos auf ImageBanana hochladen revesion: Release63-201211141113-913728051
    Incoming packet you can log with the emulator itself.

  18. #18
    Valued Member GheddoMonsta is offline
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    Re: [R34-R63] Packet Structures service

    how?....

  19. #19
    Alpha Member Emily is offline
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    Re: [R34-R63] Packet Structures service

    Quote Originally Posted by GheddoMonsta View Post
    how?....
    You click on it and on your emulator it show up the packet header.
    Which emulator you using?

  20. #20
    Valued Member GheddoMonsta is offline
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    Re: [R34-R63] Packet Structures service

    i'm using the BC Emulator :D and the packet is wrong.. i need the new packet :D for the send button :D because when i click on the button then don't send the message to a staff o.O xD

  21. #21
    Alpha Member Emily is offline
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    Re: [R34-R63] Packet Structures service

    Quote Originally Posted by GheddoMonsta View Post
    i'm using the BC Emulator :D and the packet is wrong.. i need the new packet :D for the send button :D because when i click on the button then don't send the message to a staff o.O xD
    I mean on the emulator console, doesn't it say something with incoming packet

  22. #22
    Valued Member GheddoMonsta is offline
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    Re: [R34-R63] Packet Structures service

    the emulator don't give me the right packet <.<

  23. #23
    Enthusiast Joshuwar is offline
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    Re: [R34-R63] Packet Structures service

    Incoming structure & id for BuyGroup for RELEASE63-201211141113-913728051 please

  24. #24
    Proficient Member CrEcEp is offline
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    Re: [R34-R63] Packet Structures service

    Packet Structure for Limited Rares sold out - Catalog Page
    Revision: RELEASE63-201211141113-913728051

  25. #25
    Valued Member GheddoMonsta is offline
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    Re: [R34-R63] Packet Structures service

    hey i need the packet id for the help request button screen: packetneed.PNG - Bilder und Fotos kostenlos auf ImageBanana hochladen <.< can you give me this please? :D



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