R63 Packets [FULL]

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  1. #1
    Member FreedomSaint is offline
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    Jul 2010 Join Date
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    R63 Packets [FULL]

    Hey there!
    Here're the R63 packets - as full as full can be!
    Code:
    AC = turn 180
    A3 / As = leave room
    A6 / A= / @z = error
    A^ = wave
    A[ = dance?
    AP = hold drink
    A? = transactions
    A' = give rights?
    G_STAT = drink to mouth?
    @` = delete console message
    AB = details disapper
    DB = the habbo advertisement
    @Y = whisper
    @Z = shout
    @X = talk
    @c = ban
    AA / BL = open hand
    A~ = open catalogue
    @P = own rooms
    @S = return to hotel view?
    Bi = update password and email
    @} = add room to favourites
    @m = wall items?
    AX = turn tv off and on
    AJ = Variable/Status of furni
    @d = console mission
    AO = position
    AW = camera
    @E = User Info. (on load)
    @Q = Freinds List & Info?
    A@ = Users Stance (on load of a room)
    @v = User's Room Info. (model, Owner etc)
    AE = (?) (e.g AEmodel_h 15064.@j.@o)
    @_ = Heightmap Co-ordinates
    @\ = User's Connection Info. (to Room) @^ = Furni Syntax List
    @b = User's Placement on Heightmap
    @a = Message
    @A = Habbo Key
    @B = User's Accessories (Bfuse_login.default etc)
    @L = Freinds List & Info (on load)
    @M = Habbo Console Misson (on load)
    @G = If User is HC or Not (on load)
    @w = Search For a Room
    @{ = Edit room Name
    C] = Public Room List
    @X = Talk
    @Z = Whisper
    /carryd 1/ = Tea
    /carryd 2/ = juice
    /carryd 3/ = Carrot
    /carryd 4/ = Ice-Cream
    /carryd 5/ = Milk
    /carryd 6/ = Blackcurrent
    /carryd 7/ = Water
    /carryd 8/ = Regular
    /carryd 9/ = Decaff
    /carryd 10/ = Latte
    /carryd 11/ = Mocha
    /carryd 12/ = Macchiato
    /carryd 13/ = Espresso
    /carryd 14/ = Filter
    /carryd 15/ = Iced
    /carryd 16/ = Cappuccino /carryd 17/ = Java
    /carryd 18/ = Tap
    /carryd 19/ = Habbo Cola
    /carryd 20/ = Camera
    /carryd 21/ = Hamburger
    /carryd 22/ = Lime Habbo Soda
    /carryd 23/ = Beetroot Habbo Soda
    /carryd (>= 24)/ = BLANK</br>
    
    
    Registering Packets
    ---------------------------------------------------------------------------------
    @k@B ; You're Name Cipher,
    
    @D ; Figure Cipher
    
    @E@AM@F ; Mission Cipher
    
    @G ; Email Cipher
    
    @H ; DOB Cipher
    
    @JA@AA@IA@C ; Password Cipher
    ---------------------------------------------------------------------------------
    Log In Packets
    ---------------------------------------------------------------------------------
    @a ; Incorrect Password Packet Sent If You get you're Password Wrong
    
    @c ; Ban Packet Sent If you Try Logging On To Banned Account
    
    @B ; Send's You're Fuse_ Rights When You Log In. Example:
    @Bfuse_room_queue_defaultfuse_buy_creditsfuse_lo gindefaultfuse_trade
    
    @E ; Sent When You Log In It Holds You're Characters Data
    (example, Name, Figure, Sex, Mission, How Many Game Tickets you
    have, Ect ect,)
    
    ---------------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------------
    Console Packets
    ---------------------------------------------------------------------------------
    The Packets Below Are All to do with the Console, All Self Explanatory, I think.
    
    BFIIi}e~ ; This Packet Is sent to the server when you receive A message, It Also
    send the User's Figure (Who Sent you the Message), The Message Itself, And the Time
    And Date The Message Was Sent.
    
    @MH ; This Packet Is sent to the server When You open you're Console
    
    B@MESSENGER ; This Packet Is Sent to The Server When You Search Some One's Name
    On the Console, Example : B@MESSENGERk[^OOMyraxII hate you all, Yes you, And you
    in the back, Oh and you over there, and him. MyraxIIn A
    Guest Room11-07-2006 13:28:282951025504190092801511504
    So Broke Down
    B@MESSENGER(Hex 1)(Console ID)(Username)(Hex 1)(Console Mission)(Hex 1)(Location/Online/Offline)
    (Hex 1)(Time The User Last Logged On)(His/Her Figure)(Hex 1)(Hex 1)
    
    BS(Console Mission) ; Basically This packet Is sent when You change you're console mission
    Again, Broke Down BS(consoleMission)(Hex 1)(Hex 1)
    
    (Sent a Message Data Is Encypted, And I can't Be arsed Decypting As Yet. Sorry)
    ---------------------------------------------------------------------------------
    ---------------------------------------------------------------------------------
    Navagator Packets
    ---------------------------------------------------------------------------------
    c\ ; Public Room Packet (Navagator) Sent When You Click the Public Room Button On The
    Navagator, It send's The Public Room's Ect ect.
    (These Are Also Sent When You Log In.. But I thought It Would Fit Here)
    Example :
    C\HKHPublic Rooms[HAZh\IRKIWelcome LoungeQJRLKwelcome_lounge[M{Hhh_room_nlobby
    IIS_INSPCC Zen GardenSBSHKchillZV{Hhh_room_chillIIPaHBattle BallSCX_UKSPHCafes
    SHSMKQuHHabbo ClubRAPYKRPHLobbiesRAPYKP\HEntertainmentSGPwKPQ HDance Clubs & Pubs
    PNXUAKS[HRestaurantsSAPTKQQHOutside SpacesQQ[gAKRGHCunning Fox Gamehall
    RAPrKSFIHabbo KitchenKSHKhotel_kitchenXO{Hhh_room_kitchenIISw HHabbo HallwaysQAPrK
    And I don't See A Need To Break that Down.. Its Self Explanotory.. I should Think :s
    
    @w ; Search packet Sent When Searching A Room, (if A room Is Found) Example
    @w1977459 lol - password x 0 25 null
    Broke Down
    @w(Room Id) (Name Of The Room You Searched)
    - (Say's If the room Is Open/Closed/Passworded) (Hide's The Pass, If there Is One)
    (How Many People In the room) (Out Of How Many Could Be In the Room) (Room Desc)
    
    @z ; Sent If you search For a room, And No room Is found.
    
    @P ; Own room Packet Example :
    @P16541376 PIB Room Myrax open x 0 25 null
    
    Im Not Going to break Down, As Its Basically Same As the Above
    
    @} ; Favourite Room Packets, Load's You're Favourite Room's, When You Click Favourites
    Example :
    @}HHJHHHQBhau[OJedi TempleDiealotopenHRLCome here all who want to be a jedi all
    info is lucastarts aproved info (no dark jedi or sith)
    Basically Same As Above.. Don't Ask About room name, Or I Kill You. (Yes I do Like to Role Play)
    
    @H ; Change Look Screen (update Habbo ID)
    Sent When You Open 'Change My Habbo Look' Or What ever It say's
    It Send's the clothes And the colours you're Habbo Can Pick
    
    @MH ; Wrong Birthday Packet (I think)
    I Think This Packet Is Sent When You Try to change you're Pass/Email, But get
    the Birthday Wrong
    
    ---------------------------------------------------------------------------------
    Room Packet's
    ---------------------------------------------------------------------------------
    These Packets Are Sent When Entering A room/Making A room Ect Ect
    
    @_ ; Send'S the Room's HeightMap, When You enter them Room.
    
    AE ; Also When Entering the room, This packet send's The Room's Model Example
    AEmodel_c
    
    @v ; Send's Room's ID, Room Name, Room Owner, On Room Load Example
    @vIJhpfqOMyraxmodel_cPIB RoomHHHQFQF
    So Broke Down
    @v(RoomID)(RoomOwner)(Hex 1)(Room Model)(Hex1)(Room Name)(Hex 1)(Hex 1)(Room FloorMap)(Hex 1)
    
    @\i(UserID) ; Send's A User ID For you're Habbo On room Load Example
    @\i:3
    n:Myrax
    f:2951025504190092801511504
    l:4 7 0.0
    c:Fuck Habbo >_>
    s:m
    So Broke Down
    @\iId)(Hex 1)nHabboName)(Hex 1)f:You're HabboFigure)(Hex 1)lRoom Entry Point)(Hex 1)
    cYou're Mission)(Hex 1)sSex Either F Or M)(hex 1)
    
    @b(UserID) ; Move's You Habbo, With the ID Send from @\i
    
    AS ; Sent When a Wall Item (Posters/Stikies ect) is put down Example
    AS17385977 poster :w=3,3 l=53,44 l 13
    Broken down
    AS(ID) (Say's its a poster) (which Wall part Is On) (its location)
    (If It left or right) (sprite) (Hex 1)
    
    A] ; Sent If a floor Item Is placed on the floor, An Example of this is
    A]36032589doorSAJIIJ0.0hSPWbFALSE
    Broken down
    A](ID)(Sprite)(location & How much space it takes up &rotation)(height)
    (hex 1)(hex 1)(hex 1)(Unsure)(state Of the Object)(hex 1)(hex 1)
    Oh, And After this packet is sent, An updated Heightmap Is sent. So that you can't
    walk in the spot, Where the object has been placed
    ---------------------------------------------------------------------------------
    Speach Packets
    ---------------------------------------------------------------------------------
    When Talking These Packets Are sent to the server, Along with you're Speach
    ID, And you're Message.
    
    @Y(SpeachID)(message) ; Whisper Packet (When Talking)
    
    @X(SpeachID)(message) ; Speak Packet (When Talking)
    
    @Z(SpeachID)(message) ; Shout Packet (When Talking)
    
    ---------------------------------------------------------------------------------
    ---------------------------------------------------------------------------------
    Credit Packets
    ---------------------------------------------------------------------------------
    @F ; Sent When Buying Credit's With A voucher
    Example
    @F35.0
    Broke Down
    @F(How Many Credits)(Hex 1)(Hex 1)
    ---------------------------------------------------------------------------------
    ---------------------------------------------------------------------------------
    Habbo Club
    ---------------------------------------------------------------------------------
    @Gclub_habbo ; Sent When You Buy Habbo Club. Along With you're new Fuse Rights, And Looks
    Example :
    @Bfuse_logindefaultfuse_use_club_outfitsfuse_us e_club_badgefuse_use_special_room_layouts
    fuse_room_queue_clubfuse_room_queue_defaultfuse _buy_creditsfuse_use_club_dance
    fuse_extended_buddylistfuse_priority_accessfuse _furni_chooserfuse_trade
    fuse_habbo_chooserCeIHC1HH@H[100,105,110,115,120,125,130,135,140,145,
    150,155,160,165,170,175,176,177,178,180,185,190,19 5,200,205,206,207,210,215,
    220,225,230,235,240,245,250,255,260,265,266,267,27 0,275,280,281,285,290,295,
    300,305,500,505,510,515,520,525,530,535,540,545,55 0,555,565,570,575,580,585,
    590,595,596,600,605,610,615,620,625,626,627,630,63 5,640,645,650,655,660,665,
    667,669,670,675,680,685,690,695,696,700,705,710,71 5,720,725,730,735,740,800,
    801,802,803,804,805,806,807,808,809,810,811,812,81 3,814,815,816,817,818,819,
    820,821,822,823,824,825,826,827,828,829,830,831,83 2,833,834,835,836,837,838,
    839,840,841,842,843,844,845,846,847,848,849,850,85 1,852,853,854,855,856,857,
    858,859,860,861,862,863,864,865,866,867,868,869,87 0,871,872,873]@Gclub_habboSGJHJ
    ---------------------------------------------------------------------------------
    ---------------------------------------------------------------------------------
    Hand Packets
    ---------------------------------------------------------------------------------
    (A] ; Packet For adding Furniture To you're Hand (example when you buy somthing)
    (A]35122549throneQBQAIIH0.0HC[!JA
    So, Again, Broke down
    (A](furniture ID)(hex 1)(furniture Sprite)(Hex 1)(Location When The Furni Is Dropped)
    (Height Off which the furni Is dropped)(Hex 1)(Hex 1)(Hex 1)(unsure)(Hex 1)(Hex 1)(unsure)(Hex 1)
    
    BLSI ; This packet is sent when you open you're hand, Or click the >> Or << Icon's on you're hand
    It sends to the server the data of the furniture in you're hand.. An Example Is
    BLSI133158730I13315873poster44/SI
    Broken down..
    BLSI(Hex1 1)(Poster ID)(Hex 1)(Unsure)(Hex 1)(Unsure)(Hex 1)(Poster ID)(Hex 1)
    (Say's If its a wall Item Or a floor Item)(Hex 1)(Sprite)(seperator (Ithink))(Hex 1)(Hex 1)
    ---------------------------------------------------------------------------------
    ---------------------------------------------------------------------------------
    Badge Packets
    ---------------------------------------------------------------------------------
    There is only one packet I know for badges, And thats CdH, I'll show you how it works
    When you switch you're badge on the
    CdH Packet is sent, so you can see you're badge. For example If you put you're Bronze
    HC Badge on the packet send would be
    CdHHC1
    Broken down
    CdH(Badge Code)(hex 1)(Hex 1)
    If you wanted to turn it off, The packet sent would be
    CdH
    As there is no badge to show. It turns off, Clever Eh?
    ---------------------------------------------------------------------------------
    ---------------------------------------------------------------------------------
    Trading Packets
    ---------------------------------------------------------------------------------
    Al ; This is the packet sent when you open a trade window, An example of this packet
    in use is
    AlMyrax false
    Enemy, false
    
    Broken Down, This is
    Al(username) (Say's you Haven't accepted) (hex 1)(username Of the Chap you're trading)
    (Say's He Hasn't Accepted) (hex 1)(hex 1)
    Simple Stuff eh?
    
    SI ; When Some one add's somthing to the trade window, Again the Al Packet is sent, And then
    This packet is sent. An Example of this is
    AlMyrax false
    Enemy, false SI173859720I17385972poster32/
    
    Broken Down. (Im not going to break down the Al Packet, As that is done above)
    SI(Hex 1)(Poster ID)(Hex 1)(Unsure)(Hex 1)(Unsure)(Hex 1)(Poster ID)(Hex 1)
    (Say's If its a wall Item Or a floor Item)(Hex 1)(Sprite)(seperator (Ithink))(Hex 1)(Hex 1)
    
    Am ; This packet is sent when one of the p[eople who are trading accepts, An example of this
    is
    AmEnemy,/true
    Broken down
    Am(Username Of Person Who has accepted)(seperator)(say's He has accepted)(Hex 1)
    
    Ao ; Tell's the server to add the trade items to you're Hand Example
    AoBLSI173859720I17385972poster32/
    1
    Its self Explanatory And the BLSI Packet Is explained Higher Up
    
    - from TFH3.com forums user myrax
    
    - from http://xtro.uk.tt
    
    CT - Gives you the Voucher Alert
    AC - Yay! It's being delivered now Alert
    AD - You don't have enough credits Alert
    BC - No Answer alert from a doorbell request
    CU - Some sort of purse error
    CV - Under 11 years old message
    CZ - Unacceptable email message
    A& - Some trade error
    A[ - Waiting doorbell message
    A' - Another trade error
    C_ - Whos in here Notice
    
    Useful codes -
    
    A` - Clothe Window in Lido
    BT - Mod Tool
    @i - Sends user to hotel view (serverside)
    @R - Sends user to hotel view (clientside)
    DS - Update e-mail window
    C~ - Battle-Ball Screen
    BE - Sends you a Habbo console message
    @L - Deletes everyone from your list
    Bg - Updates Look
    AI - Buy Tickets Window
    @o - Rights Anywhere (clientside)
    DBO - Reloads Room
    @CPO - Updates User Status
    BK[text] - Normal Notice
    DK[text] - Query Notice
    AD[text] - Purchase Notice
    BS[text] - Console Mission
    B![text] - Moderator Says Notice
    @amod_warn/[text] - Mod warn
    
    CeI[badge code] - Client Badge
    AGlamp setlamp 666 - Makes the Club Helsinki floor glow
    BLSI-55112730S5511273camera - Client Camera
    A\[Teleporter ID]/[Username]/door[number] - Nukes Teleporter
    @`PR65md_limukaappiQAQAIIJ0.00,0,0H - Client Habbo Cola Machine
    AS11801781 poster :w=3,7 l=-23,99 l 501 - Client Poster
    
    @Bfuse_see_flat_ids - Displays Room ID's
    @Bfuse_habbo_chooser - Habbo Chooser
    @Bfuse_furni_chooser - Habbo Furni Chooser
    @Bfuse_ignore_room_owner - Ignores Room Owner
    @Bfuse_performance_panel - Habbo Performance
    
    AGbus open - Opens Infobus Doors
    AGbus close - Closes Infobus Doors
    AGcurtains1 open - Opens Lido Curtains
    AGcurtains1 close - Closes Lido Curtains
    
    A{ Skips Lido Que
    Bfhttp://www.habbohotel.co.uk/en.client.Park.0AEpark_b 15190 - Skips Infobus Que
    Bfhttp://www.habbohotel.co.uk/en.client.bb_arena.7AEbb_arena_3 15202 - Skips Battle-Ball Que
    
    @eH - Error?
    
    
    
    @b0 7,7,0.0,3,3/flatctrl useradmin/wave/
    
    @b0 7,7,0.0,3,6/flatctrl useradmin/wave/
    
    @b0 2,9,0.0,4,4/sit 1.0/wave/
    
    @b0 11,11,0.0,3,3/sit 1.0
    
    @b0 7,7,0.0,3,3/flatctrl useradmin/
    Actually; not sure if they're R63! Sorry.. D:


  2. #2
    i didnt do this. Donkjam is offline
    MemberRank
    Jul 2007 Join Date
    4,494Posts

    Re: R63 Packets [FULL]

    Released countless times before..most will work til about r30-50
    Posted via Mobile Device

  3. #3
    Member FreedomSaint is offline
    MemberRank
    Jul 2010 Join Date
    PrisonLocation
    83Posts

    Re: R63 Packets [FULL]

    Cheers Donkeh.

  4. #4
    Demi-god on these 'ere wa DominicGunn is offline
    MemberRank
    Jun 2011 Join Date
    347Posts

    Re: R63 Packets [FULL]

    ...I wrote most of that.. Around Habbo V8/V9...... around 2005/2006

  5. #5
    Account Upgraded | Title Enabled! George2000 is offline
    MemberRank
    Jul 2011 Join Date
    The NetherlandsLocation
    1,150Posts

    Re: R63 Packets [FULL]

    These are for shockwave, without doubt.
    Also, quite useless. You can look in other emulators for every structure

    AW = camera

    U sure? R63? No, not even when Sulake make Camera, which isn't going to happen.
    Respect for taking time to upload it, but useless.



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