theres wired in rooms but dont work
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theres wired in rooms but dont work
Still the same error:
Disposed and released client 0 and associated resources.
Disposed and released client 1 and associated resources.
Link dead!!!
yep, i need swf link!!!! please re-upload it, i really need ;/
ugh, still not figured out how to make police!
to give a rank (job) go on your user for police change your jobrank to 4 and groupid to 3
oh thankyou :D
hey there divide everything was working good for a wile then i started getting server crash's and whats strange is if i enter the hotel the main hotel view stays stuck on the screen wile the room is loaded lil hard to explain but here is my error logs
Critical error in HandleData stack: Object reference not set to an instance of an object.
at Reality.Communication.Outgoing.UserObjectComposer.Compose(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\User\UserObjectComposer.cs:line 48
at Reality.Game.Handlers.Handshake.GetUserInfo(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Handlers\Handshake.cs:line 49
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.
at Reality.Communication.Outgoing.RoomUserObjectListComposer.Compose(List`1 Actors) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\Rooms\RoomUserObjectListComposer.cs:line 70
at Reality.Game.Rooms.RoomInstance.AddActorToRoom(RoomActor Actor) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Actors.cs:line 472
at Reality.Game.Rooms.RoomInstance.AddUserToRoom(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Actors.cs:line 353
at Reality.Game.Rooms.RoomHandler.GetRoomObjects(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomHandler.cs:line 560
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.
at Reality.Communication.Outgoing.RoomUserObjectListComposer.Compose(List`1 Actors) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\Rooms\RoomUserObjectListComposer.cs:line 70
at Reality.Game.Rooms.RoomInstance.SendObjects(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Communication.cs:line 116
at Reality.Game.Rooms.RoomHandler.GetRoomObjects(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomHandler.cs:line 558
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.
at Reality.Communication.Outgoing.UserObjectComposer.Compose(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\User\UserObjectComposer.cs:line 48
at Reality.Game.Handlers.Handshake.GetUserInfo(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Handlers\Handshake.cs:line 49
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.
at Reality.Communication.Outgoing.RoomUserObjectListComposer.Compose(List`1 Actors) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\Rooms\RoomUserObjectListComposer.cs:line 70
at Reality.Game.Rooms.RoomInstance.SendObjects(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Communication.cs:line 116
at Reality.Game.Rooms.RoomHandler.GetRoomObjects(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomHandler.cs:line 558
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.
at Reality.Communication.Outgoing.UserObjectComposer.Compose(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\User\UserObjectComposer.cs:line 48
at Reality.Game.Handlers.Handshake.GetUserInfo(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Handlers\Handshake.cs:line 49
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.
at Reality.Communication.Outgoing.RoomUserObjectListComposer.Compose(List`1 Actors) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\Rooms\RoomUserObjectListComposer.cs:line 70
at Reality.Game.Rooms.RoomInstance.SendObjects(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Communication.cs:line 116
at Reality.Game.Rooms.RoomHandler.GetRoomObjects(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomHandler.cs:line 558
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.
at Reality.Communication.Outgoing.UserObjectComposer.Compose(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\User\UserObjectComposer.cs:line 48
at Reality.Game.Handlers.Handshake.GetUserInfo(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Handlers\Handshake.cs:line 49
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.
at Reality.Communication.Outgoing.RoomUserObjectListComposer.Compose(List`1 Actors) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\Rooms\RoomUserObjectListComposer.cs:line 70
at Reality.Game.Rooms.RoomInstance.AddActorToRoom(RoomActor Actor) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Actors.cs:line 472
at Reality.Game.Rooms.RoomInstance.AddUserToRoom(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Actors.cs:line 353
at Reality.Game.Rooms.RoomHandler.GetRoomObjects(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomHandler.cs:line 560
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.
at Reality.Communication.Outgoing.UserObjectComposer.Compose(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\User\UserObjectComposer.cs:line 48
at Reality.Game.Handlers.Handshake.GetUserInfo(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Handlers\Handshake.cs:line 49
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.
at Reality.Communication.Outgoing.RoomUserObjectListComposer.Compose(List`1 Actors) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\Rooms\RoomUserObjectListComposer.cs:line 70
at Reality.Game.Rooms.RoomInstance.AddActorToRoom(RoomActor Actor) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Actors.cs:line 472
at Reality.Game.Rooms.RoomInstance.AddUserToRoom(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Actors.cs:line 353
at Reality.Game.Rooms.RoomHandler.GetRoomObjects(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomHandler.cs:line 560
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.
at Reality.Communication.Outgoing.UserObjectComposer.Compose(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\User\UserObjectComposer.cs:line 48
at Reality.Game.Handlers.Handshake.GetUserInfo(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Handlers\Handshake.cs:line 49
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.
at Reality.Communication.Outgoing.RoomUserObjectListComposer.Compose(List`1 Actors) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\Rooms\RoomUserObjectListComposer.cs:line 70
at Reality.Game.Rooms.RoomInstance.SendObjects(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Communication.cs:line 116
at Reality.Game.Rooms.RoomHandler.GetRoomObjects(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomHandler.cs:line 558
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.
at Reality.Communication.Outgoing.RoomUserObjectListComposer.Compose(List`1 Actors) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\Rooms\RoomUserObjectListComposer.cs:line 70
at Reality.Game.Rooms.RoomInstance.AddActorToRoom(RoomActor Actor) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Actors.cs:line 472
at Reality.Game.Rooms.RoomInstance.AddUserToRoom(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Actors.cs:line 419
at Reality.Game.Rooms.RoomHandler.GetRoomObjects(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomHandler.cs:line 560
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.
at Reality.Communication.Outgoing.RoomUserObjectListComposer.Compose(List`1 Actors) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\Rooms\RoomUserObjectListComposer.cs:line 70
at Reality.Game.Rooms.RoomInstance.SendObjects(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Communication.cs:line 116
at Reality.Game.Rooms.RoomHandler.GetRoomObjects(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomHandler.cs:line 558
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
-------------------------------------------------------------------
and packet log
Unhandled packet: 422 (Ff), no suitable handler found.
Unhandled packet: 501 (Gu), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 3210 (rJ), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 3210 (rJ), no suitable handler found.
Unhandled packet: 501 (Gu), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Where can i find the swfs?
Al links are broken.
This project seems... rushed?
I have the trigger someone entering room and the effect of the message it dont work
Dont believe me teamviewer me
where can i find the swfs???? please help!!