[rel] Battleball codes [rel]

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  1. #16
    Go Do 1... Mate !! Extreme, is offline
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    Re: [rel] Battleball codes [rel]

    Useless if u ask me this aint gonna help people need the full bb code xD

    Laters,

  2. #17
    Proficient Member levi-porter is offline
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    Re: [rel] Battleball codes [rel]

    if i do get the full code im still not going to relase it whats tha point people will just say they coded it if you want it it will be in my new server when it comes out be awhile though

  3. #18
    Account Upgraded | Title Enabled! Max. is offline
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    Re: [rel] Battleball codes [rel]

    I disagree this will help alot f server coders out.

  4. #19
    Proficient Member levi-porter is offline
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    Re: [rel] Battleball codes [rel]

    it will for some if they know how to use it but some have coded this to more than this so if they could help and post or pm abit more it would be very usefull

  5. #20
    Vihrea! Wic is offline
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    Re: [rel] Battleball codes [rel]

    For me, it's just n00b shit. We live in a community, only the bastard ones doesn't credit other's work. I was almost tired of seeing USA111's name in every server, that's a good example that we DO respect our partner's work. In my opinion, you're just a... n00b. :)

    I wonder what's needed for these games get coded. I have a lot of coins to test in BattleBall and SnowStorm games in Brazilian hotel, but I have no idea of how to get the packet for this... I could even film the screen so it would be easier to understand.

  6. #21
    Enthusiast Drugbunny is offline
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    Re: [rel] Battleball codes [rel]

    Yeah skip the crap, help this guy out and complete the BB code.
    I know a friend of mine who allready got battleball in C#..
    Lol :P He won't give me it :/

  7. #22
    Account Upgraded | Title Enabled! WeveOrWevo is offline
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    Re: [rel] Battleball codes [rel]

    Quote Originally Posted by levi-porter View Post
    if i do get the full code im still not going to relase it whats tha point people will just say they coded it if you want it it will be in my new server when it comes out be awhile though
    well wtf is the point in this thread then?

  8. #23
    Proficient Member levi-porter is offline
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    Re: [rel] Battleball codes [rel]

    whats the point in just giving the full code out? you aint going to learn anything try finishing it yourself also if anyone could finish it would be great

  9. #24
    Infraction Banned Rip-Curl is offline
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    Re: [rel] Battleball codes [rel]

    People don't need this junk, if they make a server with battle ball they will code it themselves that way they know its right!

  10. #25
    Account Upgraded | Title Enabled! Jake? is offline
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    Re: [rel] Battleball codes [rel]

    Quote Originally Posted by levi-porter View Post
    whats the point in just giving the full code out? you aint going to learn anything try finishing it yourself also if anyone could finish it would be great
    Are you just seeking someone that finished it?

    did you really code this yourself or did you copy and paste it form somewhere?

    Some reason I get the impression you aint got no clue for coding and no clue on what the first posts mean either.
    In nearly every single post's you've done in this topic, its saying thanks AND saying has anyone got it fully, or CAN anyone get it fully.

  11. #26
    Account Upgraded | Title Enabled! wwood28 is offline
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    Re: [rel] Battleball codes [rel]

    I think its a nice release, but we don't really need it. We can add it in ourselves :) but thanks for it anyways.

  12. #27
    Proficient Member levi-porter is offline
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    Re: [rel] Battleball codes [rel]

    jake dont believe me ok then ill explain part of a code in it then

    Send Index, "CgH" & arenaname & "" & VL64encode(Minimum) & VL64encode(Maximum) & Chr(1) <<<

    Its sends a packet via the index and the variable arenaname which is all encoded minimum and maximum encoding

  13. #28
    Fuck You Retro! is offline
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    Re: [rel] Battleball codes [rel]

    Nice, Looks goo.d

  14. #29
    Proficient Member cueball61 is offline
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    Re: [rel] Battleball codes [rel]

    Quote Originally Posted by levi-porter View Post
    jake dont believe me ok then ill explain part of a code in it then

    Send Index, "CgH" & arenaname & "" & VL64encode(Minimum) & VL64encode(Maximum) & Chr(1) <<<

    Its sends a packet via the index and the variable arenaname which is all encoded minimum and maximum encoding
    That's pretty easy to work out, you know.

  15. #30
    The Omega Superfun is offline
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    Re: [rel] Battleball codes [rel]

    You will need much more server packets.



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