[REL] Bible Emulator - base - very far from finished

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  1. #1
    :joy: Jonteh is offline
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    [REL] Bible Emulator - base - very far from finished

    Hi

    The entire point of Bible emulator was to have an emulator that wasn't Azure in the section.

    However, since @Sledmore released his Plus edit and @The General has his Arcturus Emulator out there, both of which are better than mine and much more developed, I will release my work for developers to look at.

    It's my first attempt at a habbo emulator from scratch and some things aren't moved over to things such as the room manager and shit.

    What is actually coded:

    - Handshake
    - Navigator
    - Room loading
    - Inventory

    https://mega.nz/#!Tx52iQYY!x_Yps7b_h...LPQgXmHQLZPwRQ

    I am now working on a RP emulator from Sledmores plus edit, so I don't have time for this :)

    Thanks


  2. #2
    Alpha Member Emily is offline
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    Re: [REL] Bible Emulator - base - very far from finished

    Looking okay.. I don't get a few things though.

    1. Why are you using for example iMessage as name except of IMessage as interface names (just as class names) always start with an upper-case (or should start at least).
    2. Why do you have a folder called incoming when in fact you don't split your serverpackets? Wouldn't it have been better to make a folder called outgoing and add the serverpackets in seperated files there?
    3. Why do you use this: mMessageDictionary.Count.ToString()? If you use " +, you can remove the .ToString(). Besides, it would've been cleaner if you've used the C# 6.0 way :-)

    Just some examples, haven't checked the whole source.

    But overal it looks okay I guess. Good to see people still contributing here. Good luck with your RP :-)

  3. #3
    :joy: Jonteh is offline
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    Re: [REL] Bible Emulator - base - very far from finished

    Quote Originally Posted by Glaceon View Post
    Looking okay.. I don't get a few things though.

    1. Why are you using for example iMessage as name except of IMessage as interface names (just as class names) always start with an upper-case (or should start at least).
    2. Why do you have a folder called incoming when in fact you don't split your serverpackets? Wouldn't it have been better to make a folder called outgoing and add the serverpackets in seperated files there?
    3. Why do you use this: mMessageDictionary.Count.ToString()? If you use " +, you can remove the .ToString(). Besides, it would've been cleaner if you've used the C# 6.0 way :-)

    Just some examples, haven't checked the whole source.

    But overal it looks okay I guess. Good to see people still contributing here. Good luck with your RP :-)
    1. James wrote the packet handling and iMessage impl. and created InitCrypto as an example, then he got busy irl and we gave up on the project. I just kept going where we left off and never bothered to change what wasn't broke.

    2. James did it, and I never bothered reorganizing.

    3. I don't even know :P

  4. #4
    Enthusiast SebastianaEC is offline
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    Re: [REL] Bible Emulator - base - very far from finished

    Great release Jonty, hopefully some time we can clear things out!

  5. #5
    Account Upgraded | Title Enabled! Fishing Rod is offline
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    Re: [REL] Bible Emulator - base - very far from finished

    Quote Originally Posted by Jonteh View Post
    Hi

    The entire point of Bible emulator was to have an emulator that wasn't Azure in the section.

    However, since @Sledmore released his Plus edit and @The General has his Arcturus Emulator out there, both of which are better than mine and much more developed, I will release my work for developers to look at.

    It's my first attempt at a habbo emulator from scratch and some things aren't moved over to things such as the room manager and shit.

    What is actually coded:

    - Handshake
    - Navigator
    - Room loading
    - Inventory

    https://mega.nz/#!Tx52iQYY!x_Yps7b_h...LPQgXmHQLZPwRQ

    I am now working on a RP emulator from Sledmores plus edit, so I don't have time for this :)

    Thanks
    What SWF working with this?

  6. #6
    :joy: Jonteh is offline
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    Re: [REL] Bible Emulator - base - very far from finished

    Quote Originally Posted by Fishing Rod View Post
    What SWF working with this?
    RELEASE63-201404151232. However it is far from use on a hotel, and this is meant for developers (as stated in the thread)

  7. #7
    Alpha Member Moogly is offline
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    Re: [REL] Bible Emulator - base - very far from finished

    For all the super duper expert programmers who will trash on this, remember Jonty wasn't a C# programmer for quite a huge chunk of the time he's been in the scene, he came from web development. Also, at least this isn't like another developer who wont be named, who obsfucated their code and blamed terrible SQL queries on the obsfucator. In any regard, the source is up for you to work on yourself, he clearly is leaving the project, criticism at this later point in time is kind of pointless.

    Thanks for releasing this, at least it's something more than most give.

  8. #8
    Account Upgraded | Title Enabled! Alozi is offline
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    Re: [REL] Bible Emulator - base - very far from finished

    Could you please include some pictures?

  9. #9
    Account Upgraded | Title Enabled! Fishing Rod is offline
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    Re: [REL] Bible Emulator - base - very far from finished

    Quote Originally Posted by Jonteh View Post
    RELEASE63-201404151232. However it is far from use on a hotel, and this is meant for developers (as stated in the thread)
    Ohh its not yet fully done?

  10. #10
    Alpha Member Danny is offline
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    Re: [REL] Bible Emulator - base - very far from finished

    Im going to take a look at this, but I am excited to see how that PlusRP is going to come out! Good luck!

  11. #11
    :joy: Jonteh is offline
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    Re: [REL] Bible Emulator - base - very far from finished

    Quote Originally Posted by Hoshiko View Post
    So, other developers are supposed to learn how to make mistakes by learning from your inexperience?
    Developers who are new can look at this and see how some packets are structured and it may help them learn how to do things such as serialize the inventory or load things in the navigator.

    I know I had trouble with room loading so it might help someone there too! :)

  12. #12
    Proficient Member SubDababa is offline
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    Re: [REL] Bible Emulator - base - very far from finished

    This is good for people who are still learning, like myself, thanks!
    However I can't find the swfs for RELEASE63-201404151232, mind uploading yours? :D

  13. #13
    :joy: Jonteh is offline
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    Re: [REL] Bible Emulator - base - very far from finished

    Quote Originally Posted by SubDababa View Post
    This is good for people who are still learning, like myself, thanks!
    However I can't find the swfs for RELEASE63-201404151232, mind uploading yours? :D
    I used an Azure SWF pack with this Habbo.swf: https://mega.nz/#!GtgWCa4D!WpofmYpZI...Qjyw0JhO7QkQRU

    Also, it uses a Phoenix db.

  14. #14
    Account Upgraded | Title Enabled! streamhotel is offline
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    Re: [REL] Bible Emulator - base - very far from finished

    Hey Jonteh, thank you for this release! I'm sure I can still learn something of you :)
    Last edited by streamhotel; 11-02-16 at 08:54 PM.

  15. #15
    Member ZoekGamer is offline
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    Re: [REL] Bible Emulator - base - very far from finished

    Picture?? pantas?? please :3



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