Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
Really... really nice work!
My crown isn't yellow any more! :(
http://free-host.ath.cx/badge/saved/...gzwexpy4i4.gif
But that doesn't matter because it really works nice!
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
It's a few pixels off, but it's too sexy too complain <3
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
Meth0d are you going to use it? Because it's all that can be offered for the CMS ATM, meh... it's better than Otaku now :P
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
Of course!
Also - recoded the client to v22 with widescreen stuff, and stuff like connection errors.
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
It Was Only A Matter Of Time... http://free-host.ath.cx/badge/saved/...sdsc2u7ou0.gif
L0L
but anyways cool editor :) is it going in the next release?
N0VLAX
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
Meth0d One Question , I'm Spanish Ehm ... Holograph Emulator Didn't worcks
Problem is it Framework ehem... please Posted New Link To Te Frameworks .
Thanks.
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
Yeah about it being off by a few pixels, im gonna try and sort that out tonight, add some padding to the images so they show like habbo badges do, doubt if it'll work out right though but it's worth a shot
@TheAJ - it was better than Otaku in the first place the badge script will give it that little bit more OH YUS ness :P
You might wanna add a bit to the bottom of the script where, once a new badge is created it deletes the old image, that way it'll reduce the amount of unused badges.
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
v22 amazing !!! (v23 o,o)
Keep up it =)
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
Not to offend, and to be honest, Otaku CMS was better than first HoloCMS release, OtakuCMS has Homes, Groups, Advanced forums etc
but HoloCMS had really bad forum, not much features in AdminCP,
But now... OtakuCMS is far behind :P
HoloCMS has more features now, good good forum, adminCP is amazing, groups, homes, and it's SOOO stable
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
I'm actually really excited about the group badges =]
I want it so badly xD
As kind of a solution to the huge amount of bandwidth that the script is gonna make, why not just make the images come from a php script that compiles them and doesn't save them, just loads the image from the $GET['badge_code'] variable without the "encryption" on the end? It'll look alot cleaner aswell.
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
You have to remember OtakuCMS was started LONG before HoloCMS was, giving Otaku the head start, and as Meth0d coded it all himself it took a while for the things to get done, but tbh when HoloCMS came out in the first trunk it was pretty damn neat
You want it so you can criticise it? haha naa I'm joking.
cause to load the image in client, i imagine it has to be an actual image and not a link to an image creator, plus the small images won't use that much bandwidth, it'd be pretty minute compared to what the actual CMS would use with all of the images.
The "encryption" in the badge name can be removed if people choose against it, it's only a line of code that produces the "encryption" name it's just really to stop badges being over-written if they have the same data string.
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
As long as it's in an image format.
PHP Code:
header("Content-Type: image/gif");
that should be at the top of the file that builds the badge.
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
I think the saying is, "if it's not broke, don't fix it."
comes in useful here, the script does what we want it to do so why would we need to change the way it works or what it does?
I've currently got 74 badges in the saved badges folder and the size of them overall is only 296kb on disk so it's really not going to make a massive difference.
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
True, I'm only trying to think of ways to improve upon the code.
A little side note:
If you didn't use colorizing, you would have had to save 1206 images from the editor.
If you didn't use colorizing or positioning, you'd have had to save 10854 images from the editor :P
Neither of those included the bases. So that's alot more just there xD
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
tbh if the script didn't use positioning it would just be a total phail :P
although i think the positioning was the easiest part of the script, the colourizing was the thing that made me pull my hair out, i've never worked with php functions before and i was getting errors all over the place but managed to get used to how they worked and shiz.
total images the script has to offer are 93
91 of them being the base && templates the other 2 being blank images 1 for the base of the image, it set's the size of the overall image and the other is a 1x1 px transparent box so if a layer isnt being used it'll display the transparent image.
the script will only load 4 images max at any given time [per user using the script], so it's really not that bad tbh.
Over all I'm pretty impressed with the script, it work's the way habbo does it [minus a few problems here and there :P]
and it'll work just fine for the group badges ^_^