Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
Quote:
Originally Posted by
kreechin
You have to remember OtakuCMS was started LONG before HoloCMS was, giving Otaku the head start, and as Meth0d coded it all himself it took a while for the things to get done, but tbh when HoloCMS came out in the first trunk it was pretty damn neat
You want it so you can criticise it? haha naa I'm joking.
cause to load the image in client, i imagine it has to be an actual image and not a link to an image creator, plus the small images won't use that much bandwidth, it'd be pretty minute compared to what the actual CMS would use with all of the images.
The "encryption" in the badge name can be removed if people choose against it, it's only a line of code that produces the "encryption" name it's just really to stop badges being over-written if they have the same data string.
Actually try doing you're homework, you'll find OtakuCMS is not older yet is still ahead of HoloCMS. Seriously we have a web based catalogue and auction system, what does holo have that Otaku doesn't? As for not releasing your script, who cares, your bandwidth is even better mate ;)
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
Quote:
Originally Posted by
kreechin
Okay correction, first public one :P
My bad xD
As far as im aware though, your the second person to make a working one. The private one works, but is a little buggy. I'll see if I can get some screenies of it ^^
-Myrax
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
Quote:
Originally Posted by
OtakuFTW
Actually try doing you're homework, you'll find OtakuCMS is not older yet is still ahead of HoloCMS. Seriously we have a web based catalogue and auction system, what does holo have that Otaku doesn't? As for not releasing your script, who cares, your bandwidth is even better mate ;)
it's the quality of the work not the quantity, you may have more but Holo is coded outstandingly, who the hell needs an auction system when you have a trade system in client?
the things you have like a web shop and an auction system really aint that hard to code, so tbh your really not that far ahead you've just focused on adding little perks which won't come in that useful.
okay the web catalogue has it's upsides like reducing lag in client but seriously it's like a 20 min job to get one up and running, i've got a working one on my copy of holo.
group bagdes ploughs straight over the top of your 'additions'
-----
ty Myrax =)
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
Quote:
Originally Posted by
kreechin
it's the quality of the work not the quantity, you may have more but Holo is coded outstandingly, who the hell needs an auction system when you have a trade system in client?
the things you have like a web shop and an auction system really aint that hard to code, so tbh your really not that far ahead you've just focused on adding little perks which won't come in that useful.
okay the web catalogue has it's upsides like reducing lag in client but seriously it's like a 20 min job to get one up and running, i've got a working one on my copy of holo.
-----
ty Myrax =)
And what makes you think theres something wrong with the way OtakuCMS is coded? Works fine for me and every other user running it with Otaku Hotel, it has issues running with other servers but at least I have added compatability with other servers..
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
haven't you been on some of the CMS's that run OtakuCMS even with the otaku server it's riddled with errors with that skank blue coldfusion box all over the place, when revisions of HoloCMS are released Meth0d makes sure to sort out any problems rather than having errors all over the place, i think thats the difference, he takes more care in what he's doing rather than trying to get ahead with useless scripts
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
Acually,
Let's just stick with their both good? :D
Also, kreechin you have to remember Aaron is coding this in COLDFUSION not php, lots know php, only a limit come out knowing Coldfusion really well,
Well, i really can't say anything about php neither cus im not better than any of you, never will.
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
Is this idea of mine being considered?
Quote:
Originally Posted by
wwood28
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
wwood28:
I like your idea and i hope Meth0d can make that i will be very happy if he could!
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
Where I can download the HoloCMS? Please help me
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
Quote:
Originally Posted by
Spyron
Not released yet.
ok but retros have HoloCMS :s and holograhp emulator. :S How i can download holograhp emulator?
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
It's old HoloCMS also V1 not the new. You can download the old HoloCMS but they don't have habbo homes, groups ect.
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
I cannot wait until release, i really like the rigistration script now i love that it has the bubbles and highlight red when theres a problem ^_^ its really good
Re: [REL/DEV] HoloCMS [The Revolution] + NEW Holograph Emulator .NET
Quote:
Originally Posted by
matt9875
I cannot wait until release, i really like the rigistration script now i love that it has the bubbles and highlight red when theres a problem ^_^ its really good
lol, you look for the smallest things