[REL] iLOG // The revolution of packetlogging!

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  1. #1
    Enthusiast RobkeSz is offline
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    [REL] iLOG // The revolution of packetlogging!

    iLOG

    Hello and welcome to this thread!
    A couple of weeks ago, i started coding an habboscripting-app.
    And this came from it..

    Hope you like it!

    What tehf00k is this?
    iLOG is an habbo "scripting" application..
    iLOG can log the packets off all the habbo-hotel (Retro's NOT supported)
    iLOG is coded in C#

    Coding snippets

    How to log users in

    PHP Code:
                habbo.Hotel "co.uk";
                
    String[] errors habbo.Login("Username""Password");
                if (
    errors != null// Checks if there are errors.
                
    {
                    foreach (
    String error in errorsMessageBox.Show(error);
                }
                else
                    
    // Okay, now we will display that the user is logged in
                    
    MessageBox.Show("Succes!"); 
    How to log users out

    PHP Code:
    habbo.Logout(); // Just logs the user out. :) 
    Register accounts whit bunny

    PHP Code:
                Random rand = new Random();
                
    int RandomNumber rand.Next();
                
    int AnotherRandomNumber rand.Next();
                
    habbo.Hotel = (textBox6.Text);
                
    String[] errors habbo.Register((textBox3.Text), GenderCode.M"lol123""hd-205-1.ch-210-62.lg-270-62.sh-295-62.fa-1211-""hiddenuser@hotmail.com"DateTime.Parse("1991-01-01"), false); // Settings
                
    if (errors != null)
                {
                    foreach (
    String error in errorsMessageBox.Show(error);
                }
                else
                {
                    
    MessageBox.Show("Success!"); // Show's that the registring is succes.
                    
    habbo.AddTag("robke"); // Adding the tag 'Robke'
                    
    String myMotto habbo.Motto;
                    
    habbo.Motto "Robke"// Sets mission
                    
    habbo.Logout(); // Logs the user out
                

    Addings tags

    PHP Code:
                if (habbo.IsLoggedIn)
                {
                    
    habbo.AddTag("Hello"); // Adding the tag "Hello"
                
    }
                else
                {
                    return; 
    // If the user isnt logged in, then return.
                

    Setting new motto

    PHP Code:
                if (habbo.IsLoggedIn)
                {
                    
    String myMotto habbo.Motto;
                    
    habbo.Motto = ("New motto"); // Sets motto to 'New motto'
                
    }
                else
                {
                    return; 
    // If the user isnt logged in, then return
                

    Join groups

    PHP Code:
                if (habbo.IsLoggedIn)
                {
                    
    habbo.JoinGroup("1337"); // Joins the group '1337'
                
    }
                else
                {
                    return;
                } 
    Leaving groups
    PHP Code:
                if (habbo.IsLoggedIn)
                {
                    
    habbo.LeaveGroup("1337"); // Leave's group '1337'
                
    }
                else
                {
                    return;
                } 
    Removing tags

    PHP Code:
                if (habbo.IsLoggedIn)
                {
                    
    habbo.RemoveTag("Hello"); // Removes tag "Hello"
                
    }
                else
                {
                    return;
                } 
    How to send something to the server/client

    PHP Code:
                if (habbo.IsLoggedIn)
                {
                    
    habbo.SendClient("@Bfuse_habbo_chooser" + ((Char)2).ToString() + "fuse_furni_chooser" + ((Char)2).ToString()); // This code is an example, this will send furni & chooser.
                
    }
                else
                {
                    return;
                } 
    How to change the port

    PHP Code:
                if (habbo.IsLoggedIn)
                {
                    
    habbo.Port 1337;
                }
                else
                {
                    return;
                } 
    -------------------------------------------------------------------

    iLOG uses the Bunny class, Bunny is a class written by Dinnerbone.
    The class worked for v22 to v26 on the habbo hotel,
    Then the flash client came, and bunny could connect to the normal hotel anymore..

    So i recoded the class, and now it DOES work :).

    Sending packets to the client

    Yes whit the bunny class, it is possible..

    PHP Code:
                if (habbo.IsLoggedIn)
                {
                    
    habbo.SendClient("BKiLOG") + ((Char)2).ToString() + ((Char)1).ToString());
                }
                else
                {
                    return;
                } 
    Would send a alert whit the text iLOG.

    Screens




    Download & Virusscan

    Clicky - Download
    Clicky - Virusscan

    ------------------------------------------------------------------------

    And thats all,
    Packetsending is possible is the next version..
    It is allready possible to send packets to the client/server.
    But because the app = console, its not easy. :)

    ------------------------------------------------------------------------

    Good luck with it!

    - Robke!
    Last edited by RobkeSz; 31-08-09 at 11:13 AM.


  2. #2
    Enthusiast bobguy is offline
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    [REL] iLOG // The revolution of packetlogging!

    Wow, this is awesome! 10/10 Great Job

  3. #3
    Account Upgraded | Title Enabled! mailliw17 is offline
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    [REL] iLOG // The revolution of packetlogging!

    Verygood but this is a RIVER.
    in our language ilog = River lol :P pretty random i know its iLOG but i can see its ilog :P

  4. #4
    Account Upgraded | Title Enabled! yifan_lu is offline
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    [REL] iLOG // The revolution of packetlogging!

    It looks like it's based off of Holograph. Nothing wrong there, but please give credits.

  5. #5
    The one and only! Hejula is offline
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    Re: [REL] iLOG // The revolution of packetlogging!

    Looks good thankyou

  6. #6
    Valued Member Daviex is offline
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    Re: [REL] iLOG // The revolution of packetlogging!

    Good Job 10/10, but The Source? Release that you?

    Thanks ^^

  7. #7
    Enthusiast RobkeSz is offline
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    Re: [REL] iLOG // The revolution of packetlogging!

    Quote Originally Posted by yifan_lu View Post
    It looks like it's based off of Holograph. Nothing wrong there, but please give credits.
    No its not.

    Holograph, Project Duck etc (I have it from project DUCK)
    Thats a v9 emulator, made by Nillus.

    They all have a class, IO.

    IO.WriteLine
    IO.WriteBlank
    IO.WriteINI
    IO.WriteError

    Thats how i have it, if you dont believe me, you can check the source.

    And the beginning, yeh i did retype that from project duck.
    But i did not build it from their source.

  8. #8
    Valued Member Daviex is offline
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    Re: [REL] iLOG // The revolution of packetlogging!

    Not go, i'm insert all, on Login In Hotel Crash...

    Can you resolve?...

  9. #9
    Enthusiast RobkeSz is offline
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    Re: [REL] iLOG // The revolution of packetlogging!

    Quote Originally Posted by Daviex View Post
    Not go, i'm insert all, on Login In Hotel Crash...

    Can you resolve?...
    Please report errors, or whatever like this;

    Problem
    Screen
    Hotel
    Last edited by RobkeSz; 31-08-09 at 04:53 PM.

  10. #10
    i didnt do this. Donkjam is offline
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    Re: [REL] iLOG // The revolution of packetlogging!

    Quote Originally Posted by yifan_lu View Post
    It looks like it's based off of Holograph. Nothing wrong there, but please give credits.
    lol not everything is based off holograph, I could make a console GUI type thing, and it woudlnt be holograph would it ^^?

    Anyway, does this actually work? Nice work if it does

  11. #11
    Enthusiast RobkeSz is offline
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    Re: [REL] iLOG // The revolution of packetlogging!

    Quote Originally Posted by donkjam View Post
    lol not everything is based off holograph, I could make a console GUI type thing, and it woudlnt be holograph would it ^^?

    Anyway, does this actually work? Nice work if it does
    Sure it works, why else would i release it :)?

  12. #12
    Account Upgraded | Title Enabled! Mark1994123 is offline
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    Re: [REL] iLOG // The revolution of packetlogging!

    does it work on habbohotel?

    - Mark

  13. #13
    Account Upgraded | Title Enabled! Ubercheese is offline
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    Re: [REL] iLOG // The revolution of packetlogging!

    Just returns a fake perm ban message when loaded.
    Last edited by Ubercheese; 02-09-09 at 06:36 PM.

  14. #14
    Retired maritnmine is offline
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    Re: [REL] iLOG // The revolution of packetlogging!

    Looks pretty much like Holo as people say before in the thread. Looks also like its based on the same idea as my project Echo ;)

    - Martin

  15. #15
    Account Upgraded | Title Enabled! yifan_lu is offline
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    Re: [REL] iLOG // The revolution of packetlogging!

    Quote Originally Posted by donkjam View Post
    lol not everything is based off holograph, I could make a console GUI type thing, and it woudlnt be holograph would it ^^?

    Anyway, does this actually work? Nice work if it does
    I'm saying it's based off of holograph because only holograph does

    [time] [some color.command] >> Text

    Which was in the Console.cs class.

  16. #16
    Enthusiast RobkeSz is offline
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    Re: [REL] iLOG // The revolution of packetlogging!

    Quote Originally Posted by yifan_lu View Post
    I'm saying it's based off of holograph because only holograph does

    [time] [some color.command] >> Text

    Which was in the Console.cs class.

    In project DUCK it is IO.CS.

    And, i did not rip it from Holograph, Josh did it even before nillus, and the makers of WoW did it even before josh.

  17. #17
    Account Upgraded | Title Enabled! goro56 is offline
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    Re: [REL] iLOG // The revolution of packetlogging!

    10/10!

    Nice work :D



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