I doubt that. I just copy the cast member directly to PS and edit it just like the hotel view (which works like normal) but not with the corner_element. But well, I will try to figure it out. :)
Update: Just erased both corner_element and corner_elemet_shadow in Director with the eraser so they're white but in the loader, both corner_element and corner_element_shadow are completely transparent now. Not what I really wanted but hey it looks clean at least.![]()
Last edited by Sylas; 31-03-19 at 02:40 AM.
Fuck, back in the day we'd have killed for this.
Last edited by Quackster; 04-04-19 at 05:00 AM.
User counts aren't the best but Shockwave servers have never been better! Content that was once thought impossible has been put out, features never implemented are actively being worked on, old rooms and furni are being restored that were once lost.
Download PaleMoon and check it out
Sent from my Pixel 3 using Tapatalk
Thanks, going to mirror this files.
I've been improving my decompiler in several ways, now global properties are automatically added to the top. The decompiler now can distinguish between dictionary and list initializations, and it now reads 4 byte integers and floats, which the bytecode was unsupported before. And also more code that was omitted due to an error encountered is now dumped inside the script so there's less information lost, but still may encounter errors
For example pool_a Class.ls the array was completely hidden:
Spoiler:
All of the improved decompiled source with the updates I've mentioned are now on GitHub: https://github.com/Quackster/habbo_src/
Here's a few before/after for a few methods that have been fixed with the updates:
checkCS in Photo Component Class.ls/hh_photo.cct:
Spoiler:
NotKeyDown from Jumping Pelle Class.ls/hh_room_pool.cct
Spoiler:
Last edited by Quackster; 08-05-19 at 03:07 AM.
Great release as always Alex. :)
Still improving greatly I see. Good job!
Wow, you are the best! Love Quackquack
This is great! Got hh_interface decrypted and fixed up all the lingo errors and syntax issues, now we can edit the dialogue windows without breaking the purse & help button among other things.
Everything seems to work, here's the link if anyone wants it: (V14 I think)
https://mega.nz/#!EAIUgIYT!kYy53UWJv...dhYeLMQK-ZbOaY
Here's an example (not very pretty, am not an artist lol, just changed the shading a bit and made it gold)
Also, when I try to open the CST files uploaded to this thread, it says they are for a newer version? (I believe adobe director 11.5 or something worked, but couldn't get the client working after publishing the CCT files) Not really an issue though, just decrypted the supplied CCT files.
The .cst files uploaded are just my unprotected ones with the bytecode still in them, they shouldn't be opened with Director because they're too recent to be created back into .cct files that the Habbo client will support.
It's best to just use recover-cct, unprotect them yourself and paste back in the scripts and fix them.
Also remember to use the Lingo from here: https://github.com/Quackster/habbo_src
Yep I did, made it much easier. No more issues with comparing "me" with stuff. But still some undefined things, and also it doesn't seem to like if statements with "or", so was missing a load of them.
for example, it was like:
if something <> somethingelse then
if something <> somethingelse then
if something = somethingelse then
when it should have been like:
if something = somethingelse or something = somethingelse or something = somethingelse then
Finally someone achieved this! Very interesting seeing some of the techniques Sulake used to use to block us debugging crypto / client functions....
Code:
if _player.traceScript then return(0) end if end if
Yup! I knew you had something sort of working but I didn't hear anything more? Anyways, I'm glad I finally did it but the issue is that it's kind of late into Shockwave's lifespan, after all it's declared as end of life now - it doesn't mean it's totally useless though.![]()