[REL] Working Battle Ball Codes And CCTS [REL]

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  1. #1
    Member coolralph12 is offline
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    [REL] Working Battle Ball Codes And CCTS [REL]

    Hey.. i have found some Working BattleBall Codes And i thought Why Not Share Them With The Rest Of Retro Owners.


    This Is my First Release So i hope You Like It

    Download: RapidShare: 1-Click Webhosting

    Pictures:
    RapidShare: 1-Click Webhosting

    If You need any more help just add me on msn at Ralphy_B@hotmail.co.uk


  2. #2
    Account Upgraded | Title Enabled! pamoerk is offline
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    Re: [REL] Working Battle Ball Codes And CCTS [REL]

    Nice :D I'll try it! I will feedback, if i remember

  3. #3
    Member murdocke is offline
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    Re: [REL] Working Battle Ball Codes And CCTS [REL]

    scan some1? and the possibility of a newbie *no offence* getting these to work is?

  4. #4
    Account Upgraded | Title Enabled! XxsnowstormxX is offline
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    Re: [REL] Working Battle Ball Codes And CCTS [REL]

    i think its clean the BB codes were alreddy released only the CCT were missing now he got the CCT soo it wil work

  5. #5
    Alpha Member Hammad is offline
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    Re: [REL] Working Battle Ball Codes And CCTS [REL]

    Quote Originally Posted by XxsnowstormxX View Post
    i think its clean the BB codes were alreddy released only the CCT were missing now he got the CCT soo it wil work
    Some nubthings scare me...big time...
    I think you are referring to the Packetlogs of BattleBall. That's not really a big deal, seeing as all you needed to do was get a program, just play on HabbHotel and it would save the packets =].
    But Sulake have put a different kind of encryption on the packets, so they are harder to decode =[.

    If someone like you can release the "codes" of BattleBall, I'm sure Nillus can't (Note the sarcasm).
    This is no way can be the encryption codes of BattleBall, because if they are (no chance), Nillus would've coded BattleBall donkeys years ago.


    Regards,
    -Hammad-

  6. #6
    Account Upgraded | Title Enabled! XxsnowstormxX is offline
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    Re: [REL] Working Battle Ball Codes And CCTS [REL]

    hmm yea but not only the codes released the BB packetlogs are released by som1 2 bevore the updatet to V18 soo it need to work

  7. #7
    Member coolralph12 is offline
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    Re: [REL] Working Battle Ball Codes And CCTS [REL]

    i hope you all injoy it xD

  8. #8
    Member coolralph12 is offline
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    Re: [REL] Working Battle Ball Codes And CCTS [REL]

    and im trying 2 get the v18 Codes And CCTS So hold on

  9. #9
    Member coolralph12 is offline
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    Re: [REL] Working Battle Ball Codes And CCTS [REL]

    Nearly got them

  10. #10
    i didnt do this. Donkjam is offline
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    Re: [REL] Working Battle Ball Codes And CCTS [REL]

    So anymore development made ^^ i guess not , thanks anyway

  11. #11
    Account Upgraded | Title Enabled! Schfoo is offline
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    Re: [REL] Working Battle Ball Codes And CCTS [REL]

    Tripple poster xD

    I agree with Hammad, these are sounding like packetlogs instead of the actual code itself

  12. #12

    Mad Fanny

    Laz-low is offline

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    Re: [REL] Working Battle Ball Codes And CCTS [REL]

    Congragulations on triple posting and posting a a huge waste of time.

    I doubt these are the real BB Codes because as Hammad said, if these were the real BB Codes, then we'd be playing BattleBall and SnowStorm on our servers right about now.

  13. #13
    Account Upgraded | Title Enabled! AnthoreX is offline
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    Re: [REL] Working Battle Ball Codes And CCTS [REL]

    Lol, if Nillus can't code it, then you certainly can't 'cool'ralph12



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