[RELEASE] Swift Emulator - Fixes / Edits

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  1. #31
    Member EliteRoyal is offline
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    Re: [RELEASE] Swift Emulator - Fixes / Edits

    I can teach you how to crack rc4 xd,i learn it a long time ago

  2. #32
    Unspoiled Perfection AKllX is offline
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    Re: [RELEASE] Swift Emulator - Fixes / Edits

    That would be great sir. Will message you my skype adress

  3. #33
    Unspoiled Perfection AKllX is offline
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    Re: [RELEASE] Swift Emulator - Fixes / Edits

    I use one from Leenster's BCStorm edition + Swift Emu Bots + My Relationships.

    // Working on guilds right now. It seems that I got them loading currectly, but not being able to edit them right after creating. Also, must create a system to dispose guilds that have been on Idle State ( a.k.a memory cleaning )

  4. #34
    Unspoiled Perfection AKllX is offline
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    Re: [RELEASE] Swift Emulator - Fixes / Edits

    There you go
    Attached Files Attached Files

  5. #35
    Eye Eye Capt'n Spheral is offline
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    Re: [RELEASE] Swift Emulator - Fixes / Edits

    Quote Originally Posted by AKllX View Post
    I use one from Leenster's BCStorm edition + Swift Emu Bots + My Relationships.

    // Working on guilds right now. It seems that I got them loading currectly, but not being able to edit them right after creating. Also, must create a system to dispose guilds that have been on Idle State ( a.k.a memory cleaning )
    Good luck dude, add me on skype, dont want you getting caught by Sulake now do we?

  6. #36
    Member Wbeu is offline
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    Re: [RELEASE] Swift Emulator - Fixes / Edits

    Can someone release the fixed swiftemu?

  7. #37
    git bisect -m ovflowd is offline
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    Re: [RELEASE] Swift Emulator - Fixes / Edits

    Great topic. This will help to fix a holly buged Emulator...

  8. #38
    Unspoiled Perfection AKllX is offline
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    Re: [RELEASE] Swift Emulator - Fixes / Edits

    Thanks for the commentaries, I really enjoy deving Habbo for knowledment. I got some time today so I finished another core update that was bugging me alot. Since It's release the BCStorm group system was broken. It was leaky, not optimal and, as I got to know later, very ambiguous. For example, every time you request some group to load from your memory, the program used to perfomed that task twice. That is not efficient and can be taken as a bug. However I think that I figured out the whole memory consuming and low performance dilemma for this release and made I good and optimal system to dispose and handle groups objetcs. After hours of testing, I can show you this data:

    For each group cached, there is a consume of 13,1 ~ 13,3 K + GroupMemberNumber*0,07K of memory. It means that if you have 5000 groups with average 100 members loaded, you should have a memory consume of ~ 100MBytes. As I don't have acess to any high-populated hotel to test It, I belive that there should be 5000 groups loaded for every 500online users. That seemed a good performance. But It wasn't enough. So I also created a system to dispose unused groups (the ones that are loaded by loading a profile, for example). That system disposes about to 95% of the loaded guilds on every LowPriorityWork.Process cycle ( 30s ). It means that 95% of this 100MBytes used by 5000 loaded groups is free to be used again after 30 seconds.

    With that result, I belive that I was able to fix this problem regarding BCStorm's Edits/Upgrates performance instability regarding groups, making it possible to use for high populated live servers. However, this is just a presupposition based on the data I gathered. It requires testing that aspect.

    As I did too much edits, I didn't rip the code out like I did for Relationships(zzzzz') . But fell free to use It at your own build. That also fix the problem regarding not being able to Edit your group after buying it, where I did need to reload your emulator to take acess to this function.

    Download AKllX's Swift Emulator Revision 2: https://mega.co.nz/#!1ck0haRB!XdAeYy...vdSDoLXBMCubyE


    To be fixed yet:


    Serialize placing bots/pets at the room(client-side speaking they are the same);
    Handle owner rights at public furni for :pickall and room deleting. As It is now, all furni placed in a room by some user that doesn't own the room can be picked up by the room owner;
    Handle some of these weird bugs that randomly(not really) happen. I'm interested in any bugs you may find. Just post it here.

  9. #39
    Unspoiled Perfection AKllX is offline
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    Re: [RELEASE] Swift Emulator - Fixes / Edits

    @kiosud Whoever did the first edit of Swift Emulator didn't update that specific structure. Will take a look at it now
    Last edited by AKllX; 31-05-13 at 07:22 PM.

  10. #40
    this is title Shredinator is offline
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    Re: [RELEASE] Swift Emulator - Fixes / Edits

    Great work :)

  11. #41
    Unspoiled Perfection AKllX is offline
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    Re: [RELEASE] Swift Emulator - Fixes / Edits

    @kiosud. Looks like sulake forces you to do the Habboway think again when you are alerted. I added the Achievement Manager for the HabboGradution but It still opening the graduation box after an alert. It doesn't send any packet to the server, so It must be client side. Also, isn't possible to use the old Alert System as it was removed ( I couldn't find any similar packet structure in the Swfs) . Must deal with this now.. you can either remove SendNotify or just ignore the Graduation pop-up and close it.

    tt.png

  12. #42
    Valued Member kiosud is offline
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    Re: [RELEASE] Swift Emulator - Fixes / Edits

    Quote Originally Posted by AKllX View Post
    @kiosud. Looks like sulake forces you to do the Habboway think again when you are alerted. I added the Achievement Manager for the HabboGradution but It still opening the graduation box after an alert. It doesn't send any packet to the server, so It must be client side. Also, isn't possible to use the old Alert System as it was removed ( I couldn't find any similar packet structure in the Swfs) . Must deal with this now.. you can either remove SendNotify or just ignore the Graduation pop-up and close it.

    tt.png
    I just changed it to session scroller, now I get the scroller box instead of the old default box, this works and it was simple. That you anyways also do you have a fully working SWF's files? since your current swf's (httdoccs_5) don't like me since some images etc don't load.

    Also do you know how to fix "Promoted Rooms" or do you know how to remove the tab from the SWF?

  13. #43
    Unspoiled Perfection AKllX is offline
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    Re: [RELEASE] Swift Emulator - Fixes / Edits

    You mean that one related to Outgoing.SetCommandsView ? If it works, its a good solution.


    This pack of swfs I uploaded here is full and I got everything working on it but the Landing View. If you use the htdocs/swfs/ folder you should get no images error at all, as I download every single one that was missing.

  14. #44
    Apprentice daniiieeeldiaz is offline
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    Re: [RELEASE] Swift Emulator - Fixes / Edits

    You're welcome to my server!!!
    my server it's in spanish, but you can create your release in my server, my server account have the next specifications:


    7 GB Ram Expandable to 56 GB
    200 Gb Memory Disk
    Processor: AMD


    The server has been hosted in Microsoft Official


    My email: danieldiaz@apdsonora.com
    My FB: http://facebook.com/daniiieeeldiaz


    (Atention: My english don't it's developed full excuse me)

    you can create version in english


    and me create the version on spanish with your emulator and cms
    Last edited by daniiieeeldiaz; 31-05-13 at 11:52 PM.

  15. #45
    Proficient Member Redirected is offline
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    Re: [RELEASE] Swift Emulator - Fixes / Edits

    Quote Originally Posted by AKllX View Post
    @kiosud. Looks like sulake forces you to do the Habboway think again when you are alerted. I added the Achievement Manager for the HabboGradution but It still opening the graduation box after an alert. It doesn't send any packet to the server, so It must be client side. Also, isn't possible to use the old Alert System as it was removed ( I couldn't find any similar packet structure in the Swfs) . Must deal with this now.. you can either remove SendNotify or just ignore the Graduation pop-up and close it.

    tt.png
    I believe its a packet id
    Outgoing.SendNotif = 193;

    Edit: Okay, so when I load in a room using this emulator.. I disconnect? Even if I make a new room up.
    Last edited by Redirected; 01-06-13 at 08:00 AM.



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