Put it inside foreach loop
Printable View
:faceless and :slap would be cool commands for GTE
could you please do the pet commands for GTE?
like :pet cat :pet dog :pet croco etc etc
And that the commands are only usable as vip (permissions table)
:interactall
A command that lets you interact with all furniture at once would be amazing
Maybe a :fastwalk ? Thanks in advance :)
Can you please make :fastwalk?
And if you can, can you please make magic stack tiles.
Sorry for my bad english, im dutch
Maybe could you fix staff picks for gte. Juniori had made it but in the latest build it didn't work anymore when he fixed the exploit there. And maybe the banzai puck?
What about the slot machine interactor. It lets you pay to play the slots and win money etc.
:brb
:afk
:faceless
:kiss x
commands for gte??
It's made for r63b. My hotel has it, but the pathfinder is really buggy
- - - Updated - - -
IDEA - Maybe make love locks like the latest mercury has
BUG WITH TENTS - If you move the tent or pick it up while you're inside, it acts like you're still inside and no one can see your text until you unload the room
[Requesting Commands]
Emulator: GTE Latest Build.
:buyroom [amount] - Allows you to buy the room if room is for sale.
:sellroom [amount] - Puts your room for sale and gives a notification for users who enter the room of it's price.
:spin - Makes your user spin.
:stack [size] - Allows you to edit the size of the stack size when placing a furni. (E.G - Place a furniture and below it has that stack in size that you chosen)
:ga - Like staff chat, opens a chat up for the members in a group.
:cfh - Life staff chat, opens up a chat towards a staff(s) to use a quick interactive chat for users in help of need and staff to have a command to close the chat for that user once finished helping.
:kiss - Allows you to kiss a friend only and to use the heart enables with them having a small speech to notify others that they're kissing that certain user
[Requesting Features]
Limited buyable furni in catalogue. For instance, there are 100 furniture and if 100 has been bought, no more can be bought.
Allow staff ranks to see whispers and having it with [Whisper to: <username>] at the beginning.
A option to make furniture interactions have different heights for each interaction. (Like for the cabin stone tile - 4 different sizes)
A command to bring up a youtube tab within the client and to be able to paste in a link for all users to watch within that room.
I know this is A LOT but I am just giving ideas to tickle your fancies to help get these achieved.
Thanks.
:faceless command for GTE please
thanks you!
For Faceless commands in Gte
RoleManager.cs
ChatCommandsHandlerQuote:
this.dictionary_4.Add("faceless", 132);
You may need to refresh your room to see the effect,Quote:
#region Faceless case 132:
{
string[] figureParts;
string[] headParts;
figureParts = Session.GetHabbo().Figure.Split('.');
foreach (string Part in figureParts)
{
if (Part.StartsWith("hd"))
{
headParts = Part.Split('-');
if (!headParts[1].Equals("99999"))
headParts[1] = "99999";
else
return true;
string NewHead = "hd-" + headParts[1] + "-" + headParts[2];
Session.GetHabbo().Figure = Session.GetHabbo().Figure.Replace(Part, NewHead);
return true;
Session.SendNotification("Please reload your room to see the effect.");
}
}
using (DatabaseClient dbClient = GoldTree.GetDatabase().GetClient())
{
dbClient.ExecuteQuery("UPDATE users SET look = @Look WHERE username = @username");
dbClient.AddParamWithValue("look", Session.GetHabbo().Figure);
dbClient.AddParamWithValue("username", Session.GetHabbo().Username);
}
Room Room = Session.GetHabbo().CurrentRoom;
if (Room == null)
return true;
RoomUser User = Room.GetRoomUserByHabbo(Session.GetHabbo().Id);
if (User == null)
return true;
Session.SendNotification("Please reload your room to see the effect.");
}
return false;
#endregion
For Pets in Gte
Credits to Stevehabbz
ChatCommandHandler.cs
RoleManager.csPHP Code:case 128: if (Session.GetHabbo().HasFuse("cmd_pet")) { if (Params.Length > 1) { switch (Params[1].ToLower()) { case "cat": { Session.GetHabbo().PetData = "1 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a cat, please reload the room to be a Cat"); return true; } case "dog": { Session.GetHabbo().PetData = "0 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Dog, please reload the room to be a Dog"); return true; } case "crocodile": { Session.GetHabbo().PetData = "2 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Crocodile, please reload the room to be a Crocodile"); return true; } case "terrier": { Session.GetHabbo().PetData = "3 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Terrier, please reload the room to be a Terrier"); return true; } case "icebear": { Session.GetHabbo().PetData = "4 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Ice Bear, please reload the room to be a Icebear"); return true; } case "pig": { Session.GetHabbo().PetData = "5 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Pig, please reload the room to be a Pig"); return true; } case "lion": { Session.GetHabbo().PetData = "6 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Lion, please reload the room to be a Lion"); return true; } case "rhino": { Session.GetHabbo().PetData = "7 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Rhino, please reload the room to be a Rhino"); return true; } case "Spider": { Session.GetHabbo().PetData = "8 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Spider, please reload the room to be a Spider"); return true; } case "turtle": { Session.GetHabbo().PetData = "9 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Turtle, please reload the room to be a Turtle"); return true; } case "chicken": { Session.GetHabbo().PetData = "10 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Chicken, please reload the room to be a Chicken"); return true; } case "frog": { Session.GetHabbo().PetData = "11 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Frog, please reload the room to be a Frog"); return true; } case "dragon": { Session.GetHabbo().PetData = "12 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Dragon, please reload the room to be a Dragon"); return true; } case "monkey": { Session.GetHabbo().PetData = "14 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Monkey, please reload the room to be a Monkey"); return true; } case "horse": { Session.GetHabbo().PetData = "13 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Horse, please reload the room to be a Horse"); return true; } case "easterbunny": { Session.GetHabbo().PetData = "16 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Easter Bunny, please reload the room to be a Easter Bunny"); return true; } case "evilbunny": { Session.GetHabbo().PetData = "17 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Evil Bunny, please reload the room to be a Evil Bunny"); return true; } case "goodpigeon": { Session.GetHabbo().PetData = "18 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Good Pigeon, please reload the room to be a Good Pigeon"); return true; } case "evilpigeon": { Session.GetHabbo().PetData = "19 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Evil Pigeon, please reload the room to be a Evil Pigeon"); return true; } case "gnome": { Session.GetHabbo().PetData = "20 0 #fff"; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Gnome, please reload the room to be a Gnome"); return true; } case "habbo": { Session.GetHabbo().PetData = null; Session.GetHabbo().Whisper("You're now a Habbo, Please reload room to apply this."); return true; } case "name": { DataRow dataRow = null; using (DatabaseClient class3 = GoldTree.GetDatabase().GetClient()) { class3.AddParamWithValue("petid", Session.GetHabbo().Id); class3.AddParamWithValue("name", Params[2]); dataRow = class3.ReadDataRow("SELECT Id, user_id, room_id, name, type, race, color, expirience, energy, nutrition, respect, createstamp, x, y, z FROM user_pets WHERE user_id = [MENTION=791997]pet[/MENTION]id AND name = [MENTION=1333344765]name[/MENTION]"); } object type = dataRow["type"]; object race = dataRow["race"]; object color = dataRow["color"]; int pettype = 1; int petrace = 0; string petcolor = "#fff"; pettype = Convert.ToInt32(type); petrace = Convert.ToInt32(race); petcolor = Convert.ToString(color); Session.GetHabbo().PetData = "" + pettype + " " + petrace + " " + petcolor + ""; // You can edit this with a pet Style you want. Session.GetHabbo().Whisper("You're are now a Pet, please reload the room to be a Pet"); return true; } } } } return false; case 129: if (int.Parse(Params[1]) == 2) { Session.SendNotification("All Pets type:" + " \r\n" + " :pet chicken ~ Chicken " + Environment.NewLine + " :pet frog ~ Frog " + Environment.NewLine + " :pet dragon ~ Dragon " + Environment.NewLine + " :pet monkey ~ Monkey " + Environment.NewLine + " :pet horse ~ Horse " + Environment.NewLine + " :pet easterbunny ~ Easter Bunny " + Environment.NewLine + " :pet evilbunny ~ Evil Bunny " + Environment.NewLine + " :pet goodpigeon ~ Good Pigeon " + Environment.NewLine + " :pet evilpigeon ~ Evil Pigeon " + Environment.NewLine + " :pet gnome ~ Gnome " + Environment.NewLine + " :pet name <name of your pet> ~ Become your own pet " + Environment.NewLine + " (Do you wanna be normal again?)" + Environment.NewLine + " :pet habbo " + Environment.NewLine + "Thats All."); return true; } else Session.SendNotification("All Pets type:" + " \r\n" + " :pet cat ~ Cat " + Environment.NewLine + " :pet dog ~ Dog " + Environment.NewLine + " :pet crocodile ~ Crocodile " + Environment.NewLine + " :pet terrier ~ Terrier " + Environment.NewLine + " :pet icebear ~ Ice Bear " + Environment.NewLine + " :pet pig ~ Pig " + Environment.NewLine + " :pet lion ~ Lion " + Environment.NewLine + " :pet rhino ~ Rhino " + Environment.NewLine + " :pet spider ~ Spider " + Environment.NewLine + " :pet turtle ~ Turtle " + Environment.NewLine + " :pet name <name of your pet> ~ Become your own pet " + Environment.NewLine + " (Do you wanna be normal again?)" + Environment.NewLine + " :pet habbo " + Environment.NewLine + "Thats All."); return true;
REMEMBER TO ADD CMD_PET INSIDE RANK_PERMISSIONSPHP Code:if (GoldTree.StringToBoolean(dataRow["cmd_pet"].ToString())) { list.Add("cmd_pet"); }
this.dictionary_4.Add("pet", 128);
this.dictionary_4.Add("pethelp", 129);
1 more thing i've added cmd :pet name <name of your pet> That will transform you into your own pets
Can you code these wireds for GTE?http://img4.wikia.nocookie.net/__cb2..._collision.png http://img3.wikia.nocookie.net/__cb2...ards_Large.png
The first one is WIRED TRIGGER: User Stuff Collision and the second one, WIRED Effect: Move furni towards nearest user. Thanks!
: kiss and: hug for Phoenix Emulator
Effect at Hug picture: http://www.myimg.de/?img=umarm87337.png
Effect on Kiss picture: http://www.myimg.de/?img=kiss2f04d.png
The effects hold at 4 seconds.
In: kiss takes effect and message: * Kisses User *
In: Hug comes effect and message: * Hugging User*
It would be very nice if you'd codes. Thank you
Could you fix up the tents a bit? When you're inside the tent and move it or pick it up, it acts like you're still inside the tent and to one can see what you say until you unload the room.
:kickwars for GTE
When a staff with rank 6 or greater type it, starts kickwars in the room!
:stopkickwars for GTE
When a staff with rank 6 or greater type it, stops kickwars in the room!
If you do this, would be awesome for me. Thanks!