so can anybody code :wear itemid-colourid for dissi ?
It is exactly this attitude that makes Holograph so bad!
To go back in time to a way of describing something in the original Holograph Thread...
If you have a shelf (Holograph) and you place a shoebox(a command) on it then it doesn't really matter if the shoebox is filled with feathers or lead.
But what happens when you pile 10 of these boxes? 20? 50? 200!?!
I am not saying you have 200 commands, I am saying that if everyone makes there whole server out of lead filled boxes then the shelf will be put under a lot of stress.
Put in coding terms:
One command being slow is fine.
Two is fine.
When your whole server is made of bad code like that then it will run really REALLY SLOW!
And if these keep getting released to the public then servers will get more and more like this.
<:bot (botname here) (bots motto here) (bots message here)>
<Dissi >
<Creates a bot with the habbo bot badge that talks and walks like a regular habbo.>
Yeah im gonna start tonight.
Good Luck Olos ;)
So is anybody actually doing these commands or is it a discussion thread?
Can you code some uber emu commands?
If so, can i have
:hotelalert <message> - rank 6 and above
:teleport - rank6 and above
:invisible <user> - rank6 and above
:whosonline - anyone
Last edited by Bag; 31-05-10 at 05:37 PM.
I'm not going to try the roomprotect sorry, i have seen it in this forum somewhere just search around also:
Code:#region :pull <user> case "pull": { if (_Rank > 1) { virtualUser User = userManager.getUser(args[1]); if (User.roomUser != roomUser && (roomUser.X + 2 == User.roomUser.X || roomUser.X - 2 == User.roomUser.X || roomUser.Y + 2 == User.roomUser.Y || roomUser.Y - 2 == User.roomUser.Y)) { switch (roomUser.Z2) { case 0: { User.roomUser.goalX = User.roomUser.X; User.roomUser.goalY = User.roomUser.Y + 1; break; } case 2: { User.roomUser.goalX = User.roomUser.X - 1; User.roomUser.goalY = User.roomUser.Y; break; } case 4: { User.roomUser.goalX = User.roomUser.X; User.roomUser.goalY = User.roomUser.Y - 1; break; } case 6: { User.roomUser.goalX = User.roomUser.X + 1; User.roomUser.goalY = User.roomUser.Y; break; } } Room.sendSaying(roomUser, "*Pulls " + User._Username + "*"); } } break; } #endregion