[SERVICE] Custom Commands Database - Request/Post Here

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  1. #76
    Account Upgraded | Title Enabled! Ryno is offline
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    Re: [SERVICE] Making Holograph Emulator commands [SERVICE]

    Quote Originally Posted by cecer1 View Post
    I am in awe of your skill of writing the worst code I have seen in a long time.


    1. You use the database to check if they are owner (which is already in RAM)
    2. You get the amount of furni in the room as a string (which is also already in RAM)
    3. You then create a new variable just to add one to an existing variable
    4. You then use a while loop instead of a for loop (no slower, just bad practise
    5. You then get the ID for each item as a string WITH A QUERY FOR EACH ONE!
    6. THEN CONVERT IT TO AN INT!!
    7. Then pause the thread for 1/1000 of a second (which might not be enough if it lags more than you).


    You people need to learn the most skills in coding and look at the source before you release anything like that... no wonder everything sucks.
    I don't really care to be perfectly honest. It gets the job done. It works perfectly fine in what it needs to and it not slow unless your computer is laggy. I have 100+ users that have used this command without it lagging them.

  2. #77
    ส็็็็็็็ Bloodraven is offline
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    Re: [SERVICE] Making Holograph Emulator commands [SERVICE]

    Quote Originally Posted by Ryno View Post
    I don't really care to be perfectly honest. It gets the job done. It works perfectly fine in what it needs to and it not slow unless your computer is laggy. I have 100+ users that have used this command without it lagging them.
    Then why not do it the much easier way and it performs better, every little helps. worst code i've ever seen for the pickup anyway.

  3. #78
    Account Upgraded | Title Enabled! Just is offline
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    Re: [SERVICE] Making Holograph Emulator commands [SERVICE]

    so can anybody code :wear itemid-colourid for dissi ?

  4. #79
    Occasional Visitor Cecer is offline
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    Re: [SERVICE] Making Holograph Emulator commands [SERVICE]

    Quote Originally Posted by Ryno View Post
    I don't really care to be perfectly honest. It gets the job done. It works perfectly fine in what it needs to and it not slow unless your computer is laggy. I have 100+ users that have used this command without it lagging them.
    It is exactly this attitude that makes Holograph so bad!

    To go back in time to a way of describing something in the original Holograph Thread...

    If you have a shelf (Holograph) and you place a shoebox(a command) on it then it doesn't really matter if the shoebox is filled with feathers or lead.
    But what happens when you pile 10 of these boxes? 20? 50? 200!?!
    I am not saying you have 200 commands, I am saying that if everyone makes there whole server out of lead filled boxes then the shelf will be put under a lot of stress.


    Put in coding terms:
    One command being slow is fine.
    Two is fine.
    When your whole server is made of bad code like that then it will run really REALLY SLOW!
    And if these keep getting released to the public then servers will get more and more like this.

  5. #80
    Apprentice meganew2 is offline
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    Re: [SERVICE] Making Holograph Emulator commands [SERVICE]

    <:bot (botname here) (bots motto here) (bots message here)>
    <Dissi >
    <Creates a bot with the habbo bot badge that talks and walks like a regular habbo.>

  6. #81
    Account Upgraded | Title Enabled! 321olos is offline
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    Re: [SERVICE] Making Holograph Emulator commands [SERVICE]

    Quote Originally Posted by cecer1 View Post
    It is exactly this attitude that makes Holograph so bad!

    To go back in time to a way of describing something in the original Holograph Thread...

    If you have a shelf (Holograph) and you place a shoebox(a command) on it then it doesn't really matter if the shoebox is filled with feathers or lead.
    But what happens when you pile 10 of these boxes? 20? 50? 200!?!
    I am not saying you have 200 commands, I am saying that if everyone makes there whole server out of lead filled boxes then the shelf will be put under a lot of stress.


    Put in coding terms:
    One command being slow is fine.
    Two is fine.
    When your whole server is made of bad code like that then it will run really REALLY SLOW!
    And if these keep getting released to the public then servers will get more and more like this.
    You counldnt have said it any better cecer1.

  7. #82
    Occasional Visitor Cecer is offline
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    Re: [SERVICE] Making Holograph Emulator commands [SERVICE]

    Quote Originally Posted by 321olos View Post
    You counldnt have said it any better cecer1.
    Thanks
    As I said, shelves and servers are not all that different.

  8. #83
    Alpha Member Zak© is offline
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    Re: [SERVICE] Making Holograph Emulator commands [SERVICE]

    Quote Originally Posted by cecer1 View Post
    Thanks
    As I said, shelves and servers are not all that different.
    Couldn't Say It Better Myself Now Please Back On Topic :P
    321olos Are U Gonna Take Those Requests?

  9. #84
    Account Upgraded | Title Enabled! 321olos is offline
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    Re: [SERVICE] Making Holograph Emulator commands [SERVICE]

    Yeah im gonna start tonight.

  10. #85
    En Français? Bjork is offline
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    Re: [SERVICE] Making Holograph Emulator commands [SERVICE]

    Good Luck Olos ;)

  11. #86
    Account Upgraded | Title Enabled! Just is offline
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    Re: [SERVICE] Making Holograph Emulator commands [SERVICE]

    So is anybody actually doing these commands or is it a discussion thread?

  12. #87
    Account Upgraded | Title Enabled! 321olos is offline
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    Re: [SERVICE] Making Holograph Emulator commands [SERVICE]

    Quote Originally Posted by Just View Post
    So is anybody actually doing these commands or is it a discussion thread?
    I was gonna start but i got caught up with coding my site, i coded the new habbo credits page and the new hc/vip page. Just doing the mysql querys and then its finished.

  13. #88
    Demi-God tweeney is offline
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    Re: [SERVICE] Making Holograph Emulator commands [SERVICE]

    Can you code some uber emu commands?

    If so, can i have
    :hotelalert <message> - rank 6 and above
    :teleport - rank6 and above
    :invisible <user> - rank6 and above
    :whosonline - anyone

  14. #89
    Apprentice Bag is offline
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    Re: [SERVICE] Making Holograph Emulator commands [SERVICE]

    Quote Originally Posted by Sledmore View Post
    Its possible, flex hotel has it, what server do you want it for? i may give it ago.
    r35/v35

    Also, a :pull <User> command
    Last edited by Bag; 31-05-10 at 05:37 PM.

  15. #90
    Account Upgraded | Title Enabled! Sledmore is offline
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    Re: [SERVICE] Making Holograph Emulator commands [SERVICE]

    Quote Originally Posted by Bag View Post
    r35/v35

    Also, a :pull <User> command
    I'm not going to try the roomprotect sorry, i have seen it in this forum somewhere just search around also:

    Code:
    #region :pull <user>
                        case "pull":
                            {
                                if (_Rank > 1)
                                {
                                    virtualUser User = userManager.getUser(args[1]);
                                    if (User.roomUser != roomUser && (roomUser.X + 2 == User.roomUser.X || roomUser.X - 2 == User.roomUser.X || roomUser.Y + 2 == User.roomUser.Y || roomUser.Y - 2 == User.roomUser.Y))
                                    {
                                        switch (roomUser.Z2)
                                        {
                                            case 0:
                                                {
                                                    User.roomUser.goalX = User.roomUser.X;
                                                    User.roomUser.goalY = User.roomUser.Y + 1;
                                                    break;
                                                }
                                            case 2:
                                                {
                                                    User.roomUser.goalX = User.roomUser.X - 1;
                                                    User.roomUser.goalY = User.roomUser.Y;
                                                    break;
                                                }
                                            case 4:
                                                {
                                                    User.roomUser.goalX = User.roomUser.X;
                                                    User.roomUser.goalY = User.roomUser.Y - 1;
                                                    break;
                                                }
                                            case 6:
                                                {
                                                    User.roomUser.goalX = User.roomUser.X + 1;
                                                    User.roomUser.goalY = User.roomUser.Y;
                                                    break;
                                                }
                                        }
                                        Room.sendSaying(roomUser, "*Pulls " + User._Username + "*");
                                    }
                                }
                                break;
                            }
                        #endregion



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