SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

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  1. #1
    Apprentice trylix is offline
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    wink SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    Hello, I am trylix and today I bring the updated Ids of the snowstorm and the Fix to the structure of the beginning of the game ...


    Updating Ids:
    Go to Server\Silverwave Emulator\Messages\Headers\Composers.cs , search for: //not updated since Plus-2013
    Substitute //not updated since Plus-2013 to internal static int SnowEnteredArena = 2169; by the code below.


    Composers Ids:
    Code:
            internal static int SSGameWindow = 342;//trylix        
            internal static int Game2AccountGameStatusMessageComposer = 1611;//trylix
            internal static int SnowUserLeft = 1353;//trylix
            internal static int SnowStageRunning = 2735;//trylix
            internal static int SnowUserJoined = 3639;//trylix
            internal static int SnowGameStarted = 798;//trylix
            internal static int SnowEnterArena = 3639;//trylix
            internal static int SnowInArenaQueue = 934;//trylix
            internal static int SnowStageStillLoad = 3848;//trylix
            internal static int SnowStageStarting = 431;//trylix
            internal static int SnowStartNewGame = 1691;//trylix
            internal static int SnowOpenQuickJoin = 2608;//trylix
            internal static int SnowTalk = 2936;//trylix
            internal static int SnowStageLoad = 2331;//trylix
            internal static int SnowGameStatus = 1187;//trylix
            internal static int SnowStartLobbyCounter = 616;//trylix
            internal static int SnowStopLobbyCounter = 3856;//trylix
    
    
            internal static int SnowEnteredArena = 3441;//trylix

    Fix structure:
    Go to Server\Silverwave Emulator\Messages\Requests\Games\SnowStorm.cs , search for: public void JoinSnowGame()
    Replace the entire public void by the public void below:


    Code:
    public void JoinSnowGame()        {
                SnowGame Game = SilverwaveEnvironment.GetGame().GetSnowStorm().FindGame(Session);
    
    
    
    
                Response.Init(Outgoing.SnowOpenQuickJoin);
                Response.AppendInt32(-1);
                Response.AppendString("SnowStorm level " + Game.Map.Id);
                Response.AppendInt32(0);
                Response.AppendInt32(Game.Map.Id);
                Response.AppendInt32(2);
                Response.AppendInt32(10);
                Response.AppendString(Game.GameHost);
                Response.AppendInt32(0);
                Response.AppendInt32(Game.Players.Count);
    
    
    
    
                foreach (SnowPlayer Player in Game.Players.Values)
                {
                    Response.AppendInt32(Player.GetHabbo().Id);
                    Response.AppendString(Player.GetHabbo().Username);
                    Response.AppendString(Player.GetHabbo().Look);
                    Response.AppendString(Player.GetHabbo().Gender.ToLower());
                    Response.AppendInt32(-1);
                    Response.AppendInt32(0);
                    Response.AppendInt32(0);
                    Response.AppendInt32(0);
                }
                SendResponse();
    
    
    
    
                if (Game.Players.Count >= 2 && Game.NextTimeAction != 0)
                {
                    Response.Init(Outgoing.SnowStartLobbyCounter);
                    Response.AppendInt32(Game.NextTimeAction - SilverwaveEnvironment.GetUnixTimestamp());
                    Game.SendToPlayers(Response);
                }
            }

    Credits:
    Me / trylix - Fix and Update IDs

    Erros? https://www.mediafire.com/?r1ytzxx39lualbg
    Last edited by trylix; 03-04-14 at 10:25 PM.


  2. #2
    R.I.P Millercent FatalLulz is offline
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    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    What's left to do with the game center?

  3. #3
    Not so spooky... MrSpooks is offline
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    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    An amazing release thanks for this, a great help

  4. #4
    Ragezone Furni Releaser maartenvn is offline
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    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    Nice thanks.

  5. #5
    Account Upgraded | Title Enabled! Fishing Rod is offline
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    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    How can I add the Snowstorm on Games Tab?

  6. #6
    son, i am disappointed Squashing is offline
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    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    PHP Code:

                ServerMessage serverMessage 
    = new ServerMessage(Outgoing.SerializeGameCenter);
                
    serverMessage.AppendInt32(1);
                
    serverMessage.AppendInt32(3);
                
    serverMessage.AppendString("basejump");
                
    serverMessage.AppendString("68bbd2");
                
    serverMessage.AppendString("");
                
    serverMessage.AppendString("http://temphotel.eu/game/gamecenter/gamecenter_basejump/");
                
    serverMessage.AppendString("");
                
    Session.SendMessage(serverMessage); 
    This is for Fastfood, so for Snowstorm will be something like this:

    PHP Code:
                ServerMessage serverMessage = new ServerMessage(Outgoing.SerializeGameCenter);
                
    serverMessage.AppendInt32(5);
                
    serverMessage.AppendInt32(0);
                
    serverMessage.AppendString("snowwar");
                
    serverMessage.AppendString("93d4f3");
                
    serverMessage.AppendString("");
                
    serverMessage.AppendString("http://temphotel.eu/game/gamecenter/gamecenter_snowwar/");
                
    serverMessage.AppendString("");
                
    Session.SendMessage(serverMessage); 
    @Fishing Rod

  7. #7
    Valued Member anthony93260 is offline
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    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    Quote Originally Posted by Squashing View Post
    PHP Code:

                ServerMessage serverMessage 
    = new ServerMessage(Outgoing.SerializeGameCenter);
                
    serverMessage.AppendInt32(1);
                
    serverMessage.AppendInt32(3);
                
    serverMessage.AppendString("basejump");
                
    serverMessage.AppendString("68bbd2");
                
    serverMessage.AppendString("");
                
    serverMessage.AppendString("http://temphotel.eu/game/gamecenter/gamecenter_basejump/");
                
    serverMessage.AppendString("");
                
    Session.SendMessage(serverMessage); 
    This is for Fastfood, so for Snowstorm will be something like this:

    PHP Code:
                ServerMessage serverMessage = new ServerMessage(Outgoing.SerializeGameCenter);
                
    serverMessage.AppendInt32(5);
                
    serverMessage.AppendInt32(0);
                
    serverMessage.AppendString("snowwar");
                
    serverMessage.AppendString("93d4f3");
                
    serverMessage.AppendString("");
                
    serverMessage.AppendString("http://temphotel.eu/game/gamecenter/gamecenter_snowwar/");
                
    serverMessage.AppendString("");
                
    Session.SendMessage(serverMessage); 
    @Fishing Rod
    Right structure for SerializeGameCenter Packet is:

    Code:
    serverMessage.AppendInt32(5); // Game Count
    
    // -> Start loop
    serverMessage.AppendInt32(0); // Game ID
    serverMessage.AppendString("snowwar"); // Game Name
    serverMessage.AppendString("93d4f3"); // Game Background Color
    serverMessage.AppendString(""); // Game Text Color
    serverMessage.AppendString("http://temphotel.eu/game/gamecenter/gamecenter_snowwar/"); // Game Url
    serverMessage.AppendString(""); // Game Support Link
    // -> End loop

  8. #8
    son, i am disappointed Squashing is offline
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    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    Quote Originally Posted by anthony93260 View Post
    Right structure for SerializeGameCenter Packet is:

    Code:
    serverMessage.AppendInt32(5); // Game Count
    
    // -> Start loop
    serverMessage.AppendInt32(0); // Game ID
    serverMessage.AppendString("snowwar"); // Game Name
    serverMessage.AppendString("93d4f3"); // Game Background Color
    serverMessage.AppendString(""); // Game Text Color
    serverMessage.AppendString("http://temphotel.eu/game/gamecenter/gamecenter_snowwar/"); // Game Url
    serverMessage.AppendString(""); // Game Support Link
    // -> End loop
    got it almost


    ot: wich .cs is the Gamecenter Tab, so I can look on it

  9. #9
    Apprentice trylix is offline
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    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    Quote Originally Posted by Squashing View Post
    PHP Code:

                ServerMessage serverMessage 
    = new ServerMessage(Outgoing.SerializeGameCenter);
                
    serverMessage.AppendInt32(1);
                
    serverMessage.AppendInt32(3);
                
    serverMessage.AppendString("basejump");
                
    serverMessage.AppendString("68bbd2");
                
    serverMessage.AppendString("");
                
    serverMessage.AppendString("http://temphotel.eu/game/gamecenter/gamecenter_basejump/");
                
    serverMessage.AppendString("");
                
    Session.SendMessage(serverMessage); 
    This is for Fastfood, so for Snowstorm will be something like this:

    PHP Code:
                ServerMessage serverMessage = new ServerMessage(Outgoing.SerializeGameCenter);
                
    serverMessage.AppendInt32(5);
                
    serverMessage.AppendInt32(0);
                
    serverMessage.AppendString("snowwar");
                
    serverMessage.AppendString("93d4f3");
                
    serverMessage.AppendString("");
                
    serverMessage.AppendString("http://temphotel.eu/game/gamecenter/gamecenter_snowwar/");
                
    serverMessage.AppendString("");
                
    Session.SendMessage(serverMessage); 
    @Fishing Rod
    ServerMessage serverMessage = new ServerMessage(Outgoing.SerializeGameCenter);
    serverMessage.AppendInt32(5); ?? Actually @Fishing Rod would only be serverMessage.AppendInt32(1);
    serverMessage.AppendInt32(0); -> One Game = 5?

    GameCenter "Fix"

    Code:
    ServerMessage serverMessage = new ServerMessage(Outgoing.SerializeGameCenter);      serverMessage.AppendInt32(2);//Cout = 2 (snowwar and basejump
          serverMessage.AppendInt32(0);//Id
          serverMessage.AppendString("snowwar");
          serverMessage.AppendString("93d4f3");
          serverMessage.AppendString("");
          serverMessage.AppendString("http://127.0.0.1/coffee/games_center/snowwar");//replace to the link of your swfs ...
          serverMessage.AppendString("");
          serverMessage.AppendInt32(3);//Id
          serverMessage.AppendString("basejump");
          serverMessage.AppendString("68bbd2");
          serverMessage.AppendString("");
          serverMessage.AppendString("http://127.0.0.1/coffee/games_center/basejump");//replace to the link of your swfs ...
          serverMessage.AppendString("");
          Session.SendMessage(serverMessage);
    Credits:
    Me
    Sorry for my horrografia....
    Last edited by trylix; 03-04-14 at 12:10 PM.

  10. #10
    R.I.P Millercent FatalLulz is offline
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    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    This line,
    Code:
    this.Session.SendMessage((IServerPacket) serverMessage);
    Doesn't have a defined reference so it gives me an error. Looked into fixing it, but still a noob with C# :) Any ideas?

  11. #11
    Apprentice trylix is offline
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    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    Quote Originally Posted by FatalLulz View Post
    This line,
    Code:
    this.Session.SendMessage((IServerPacket) serverMessage);
    Doesn't have a defined reference so it gives me an error. Looked into fixing it, but still a noob with C# :) Any ideas?
    Session.SendMessage(serverMessage);

  12. #12
    Account Upgraded | Title Enabled! Fishing Rod is offline
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    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    Giving me errors :S

    http://prntscr.com/36o3s7

    Packet Error :

    Code:
    
    Error in packet [2715] BODY: : 
    System.ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue.
    Parameter name: minValue
       at System.Random.Next(Int32 minValue, Int32 maxValue)
       at Silverwave.HabboHotel.SnowStorm.SnowManager.CreateGame(GameClient Session) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\HabboHotel\SnowStorm\SnowManager.cs:line 128
       at Silverwave.HabboHotel.SnowStorm.SnowManager.FindGame(GameClient Session) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\HabboHotel\SnowStorm\SnowManager.cs:line 122
       at Silverwave.Messages.GameClientMessageHandler.JoinSnowGame() in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\Messages\Requests\Games\SnowStorm.cs:line 14
       at Silverwave.Messages.StaticMessageHandlers.SharedPacketLib.JoinSnowGame(GameClientMessageHandler handler) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\Messages\StaticMessageHandlers\SharedPacketLib.cs:line 1142
       at Silverwave.Messages.StaticMessageHandlers.StaticClientMessageHandler.HandlePacket(GameClientMessageHandler handler, ClientMessage message) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\Messages\StaticMessageHandlers\StaticClientMessageHandler.cs:line 30
       at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\Messages\GameClientMessageHander.cs:line 43
       at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\HabboHotel\GameClients\GameClient.cs:line 82

  13. #13
    Member Shadows is offline
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    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    Quote Originally Posted by Fishing Rod View Post
    Giving me errors :S

    http://prntscr.com/36o3s7

    Packet Error :

    Code:
    
    Error in packet [2715] BODY: : 
    System.ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue.
    Parameter name: minValue
       at System.Random.Next(Int32 minValue, Int32 maxValue)
       at Silverwave.HabboHotel.SnowStorm.SnowManager.CreateGame(GameClient Session) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\HabboHotel\SnowStorm\SnowManager.cs:line 128
       at Silverwave.HabboHotel.SnowStorm.SnowManager.FindGame(GameClient Session) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\HabboHotel\SnowStorm\SnowManager.cs:line 122
       at Silverwave.Messages.GameClientMessageHandler.JoinSnowGame() in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\Messages\Requests\Games\SnowStorm.cs:line 14
       at Silverwave.Messages.StaticMessageHandlers.SharedPacketLib.JoinSnowGame(GameClientMessageHandler handler) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\Messages\StaticMessageHandlers\SharedPacketLib.cs:line 1142
       at Silverwave.Messages.StaticMessageHandlers.StaticClientMessageHandler.HandlePacket(GameClientMessageHandler handler, ClientMessage message) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\Messages\StaticMessageHandlers\StaticClientMessageHandler.cs:line 30
       at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\Messages\GameClientMessageHander.cs:line 43
       at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in C:\Users\Totoy\Desktop\Project\Silverwave Emulator\HabboHotel\GameClients\GameClient.cs:line 82
    Its snow_maps is empty?

  14. #14
    Valued Member moere is offline
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    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    Well oh wonder I've done something wrong again xD....

    First I got this error:

    Code:
    Error in packet [2715] BODY: : 
    System.ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue.
    Parameter name: minValue
       at System.Random.Next(Int32 minValue, Int32 maxValue)
       at Silverwave.HabboHotel.SnowStorm.SnowManager.CreateGame(GameClient Session) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\HabboHotel\SnowStorm\SnowManager.cs:line 128
       at Silverwave.HabboHotel.SnowStorm.SnowManager.FindGame(GameClient Session) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\HabboHotel\SnowStorm\SnowManager.cs:line 122
       at Silverwave.Messages.GameClientMessageHandler.JoinSnowGame() in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\Messages\Requests\Games\SnowStorm.cs:line 14
       at Silverwave.Messages.StaticMessageHandlers.SharedPacketLib.JoinSnowGame(GameClientMessageHandler handler) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\Messages\StaticMessageHandlers\SharedPacketLib.cs:line 1142
       at Silverwave.Messages.StaticMessageHandlers.StaticClientMessageHandler.HandlePacket(GameClientMessageHandler handler, ClientMessage message) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\Messages\StaticMessageHandlers\StaticClientMessageHandler.cs:line 30
       at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\Messages\GameClientMessageHander.cs:line 43
       at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\HabboHotel\GameClients\GameClient.cs:line 82
    Then I changed the id in the tables snow_maps and snow_spawns from 1 to 9 which resulted in the same error.

    Then I tried to add another snow map with the corresponding spawn guess what? same result :D

    Next I changed this this "int Map = new Random().Next(1, Maps.Count) - 1;" in the private method CreateGame(GameClient Session) to "int Map = 1;" (I know now it doesn't randomize the rooms available in snow_maps table)
    and this worked but produced the next new error:

    Code:
    Error in packet [2715] BODY: : 
    System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
       at System.Collections.Generic.List`1.get_Item(Int32 index)
       at Silverwave.HabboHotel.SnowStorm.SnowManager.CreateGame(GameClient Session) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\HabboHotel\SnowStorm\SnowManager.cs:line 129
       at Silverwave.HabboHotel.SnowStorm.SnowManager.FindGame(GameClient Session) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\HabboHotel\SnowStorm\SnowManager.cs:line 122
       at Silverwave.Messages.GameClientMessageHandler.JoinSnowGame() in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\Messages\Requests\Games\SnowStorm.cs:line 14
       at Silverwave.Messages.StaticMessageHandlers.SharedPacketLib.JoinSnowGame(GameClientMessageHandler handler) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\Messages\StaticMessageHandlers\SharedPacketLib.cs:line 1142
       at Silverwave.Messages.StaticMessageHandlers.StaticClientMessageHandler.HandlePacket(GameClientMessageHandler handler, ClientMessage message) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\Messages\StaticMessageHandlers\StaticClientMessageHandler.cs:line 30
       at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\Messages\GameClientMessageHander.cs:line 43
       at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in c:\Users\moere\Desktop\Nexot Emu 1.0 - Kopie\Silverwave Emulator\HabboHotel\GameClients\GameClient.cs:line 82
    So this is where I started to think that my way of thinking is totaly wrong.
    Last edited by moere; 03-04-14 at 08:01 PM.

  15. #15
    Member Shadows is offline
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    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    @moere try this sql on attachment.

    I give DC when i play SnowStorm, but i dont have exceptions!
    Attached Files Attached Files

  16. #16
    No need of reading this Rush Retros is offline
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    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    getting this error ( when pressing the play now) http://prntscr.com/36p8rn

  17. #17
    Enthusiast Kyess is offline
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    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    Thanks, it has served me well but if someone does me a favor and let me download the swf snowstorm

  18. #18
    Valued Member moere is offline
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    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    Quote Originally Posted by Kyess View Post
    Thanks, it has served me well but if someone does me a favor and let me download the swf snowstorm
    Why swf? Snowstorm is in Habbo.swf

  19. #19
    Apprentice trylix is offline
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    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    Hi,
    Good as some users had errors, I modified the source of Plus Rev.2 Original entering new classes and structures SnowStorm and removing previous, donwload link: https://www.mediafire.com/?r1ytzxx39lualbg
    Note: The structure of GameCenter should be amended by the structure below:

    Code:
    ServerMessage serverMessage = new ServerMessage(Outgoing.SerializeGameCenter);      serverMessage.AppendInt32(2);//Cout = 2 (snowwar and basejump
          serverMessage.AppendInt32(0);//Id
          serverMessage.AppendString("snowwar");
          serverMessage.AppendString("93d4f3");
          serverMessage.AppendString("");
          serverMessage.AppendString("http://127.0.0.1/coffee/games_center/snowwar");//replace to the link of your swfs ...
          serverMessage.AppendString("");
          serverMessage.AppendInt32(3);//Id
          serverMessage.AppendString("basejump");
          serverMessage.AppendString("68bbd2");
          serverMessage.AppendString("");
          serverMessage.AppendString("http://127.0.0.1/coffee/games_center/basejump");//replace to the link of your swfs ...
          serverMessage.AppendString("");       Session.SendMessage(serverMessage);

    Enter these tables in Database so they do not think errors:

    Code:
    -- phpMyAdmin SQL Dump
    -- version 3.3.9.2
    -- http://www.phpmyadmin.net
    --
    -- Servidor: localhost
    -- Tempo de Geração: Abr 03, 2014 as 05:19 PM
    -- Versão do Servidor: 5.5.10
    -- Versão do PHP: 5.3.6
    
    
    SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO";
    
    
    
    
    /*!40101 SET @old_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
    /*!40101 SET @old_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
    /*!40101 SET @old_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
    /*!40101 SET NAMES utf8 */;
    
    
    --
    -- Banco de Dados: `fixed`
    --
    
    
    -- --------------------------------------------------------
    
    
    --
    -- Estrutura da tabela `storm_items`
    --
    
    
    CREATE TABLE IF NOT EXISTS `storm_items` (
      `Id` int(11) NOT NULL AUTO_INCREMENT,
      `ItemId` int(11) NOT NULL,
      `Name` varchar(50) NOT NULL,
      `X` int(11) NOT NULL,
      `Y` int(11) NOT NULL,
      `Rot` int(11) NOT NULL,
      `SpriteId` int(11) NOT NULL,
      `Extradata` varchar(10) NOT NULL,
      `Snow_Level` int(11) NOT NULL,
      PRIMARY KEY (`Id`)
    ) ENGINE=InnoDB  DEFAULT CHARSET=latin1 AUTO_INCREMENT=39 ;
    
    
    --
    -- Extraindo dados da tabela `storm_items`
    --
    
    
    INSERT INTO `storm_items` (`Id`, `ItemId`, `Name`, `X`, `Y`, `Rot`, `SpriteId`, `Extradata`, `Snow_Level`) VALUES
    (1, 0, 'snst_ballpile', 8, 14, 1, 320, '0', 9),
    (2, 1, 'snst_ballpile', 36, 30, 1, 320, '0', 9),
    (3, 2, 'snst_iceblock', 22, 25, 1, 3359, '', 9),
    (4, 3, 'snst_ballpile', 36, 21, 1, 320, '0', 9),
    (5, 4, 'snst_iceblock', 22, 17, 1, 3359, '', 9),
    (6, 5, 'snst_ballpile', 22, 23, 1, 320, '0', 9),
    (7, 6, 'snst_ballpile', 36, 27, 1, 320, '0', 9),
    (8, 7, 'snst_ballpile', 16, 21, 1, 320, '0', 9),
    (9, 8, 'snst_iceblock', 9, 29, 1, 3359, '', 9),
    (10, 9, 'snst_iceblock', 35, 18, 1, 3359, '', 9),
    (11, 10, 'snst_ballpile', 8, 29, 1, 320, '0', 9),
    (12, 11, 'snst_iceblock', 9, 17, 1, 3359, '', 9),
    (13, 12, 'snst_iceblock', 9, 23, 1, 3359, '', 9),
    (14, 13, 'snst_iceblock', 35, 27, 1, 3359, '', 9),
    (15, 14, 'snst_ballpile', 36, 18, 1, 320, '0', 9),
    (16, 15, 'snst_ballpile', 36, 24, 1, 320, '0', 9),
    (17, 16, 'snst_ballpile', 28, 21, 1, 320, '0', 9),
    (18, 17, 'snst_ballpile', 8, 17, 1, 320, '0', 9),
    (19, 18, 'snst_ballpile', 36, 15, 1, 320, '0', 9),
    (20, 19, 'snst_iceblock', 35, 15, 1, 3359, '', 9),
    (21, 20, 'snst_ballpile', 24, 21, 1, 320, '0', 9),
    (22, 21, 'snst_ballpile', 8, 23, 1, 320, '0', 9),
    (23, 22, 'ads_background', 0, 22, 1, 0, '', 9),
    (24, 23, 'snst_iceblock', 22, 21, 1, 3359, '', 9),
    (25, 24, 'snst_ballpile', 22, 15, 1, 320, '0', 9),
    (26, 25, 'snst_ballpile', 8, 26, 1, 320, '0', 9),
    (27, 26, 'snst_iceblock', 9, 26, 1, 3359, '', 9),
    (28, 27, 'snst_ballpile', 22, 27, 1, 320, '0', 9),
    (29, 28, 'snst_iceblock', 9, 20, 1, 3359, '', 9),
    (30, 29, 'snst_ballpile', 22, 19, 1, 320, '0', 9),
    (31, 30, 'snst_ballpile', 8, 20, 1, 320, '0', 9),
    (32, 31, 'snst_iceblock', 9, 14, 1, 3359, '', 9),
    (33, 32, 'snst_iceblock', 35, 24, 1, 3359, '', 9),
    (34, 33, 'snst_iceblock', 35, 30, 1, 3359, '', 9),
    (35, 34, 'snst_iceblock', 18, 21, 1, 3359, '', 9),
    (36, 35, 'snst_ballpile', 20, 21, 1, 320, '0', 9),
    (37, 36, 'snst_iceblock', 26, 21, 1, 3359, '', 9),
    (38, 37, 'snst_iceblock', 35, 21, 1, 3359, '', 9);
    
    
    -- --------------------------------------------------------
    
    
    --
    -- Estrutura da tabela `storm_levels`
    --
    
    
    CREATE TABLE IF NOT EXISTS `storm_levels` (
      `level` int(11) NOT NULL
    ) ENGINE=InnoDB DEFAULT CHARSET=latin1;
    
    
    --
    -- Extraindo dados da tabela `storm_levels`
    --
    
    
    INSERT INTO `storm_levels` (`level`) VALUES
    (9);
    
    
    -- --------------------------------------------------------
    
    
    --
    -- Estrutura da tabela `storm_models`
    --
    
    
    CREATE TABLE IF NOT EXISTS `storm_models` (
      `id` int(11) NOT NULL,
      `heightmap` text NOT NULL
    ) ENGINE=InnoDB DEFAULT CHARSET=latin1;
    
    
    --
    -- Extraindo dados da tabela `storm_models`
    --
    
    
    INSERT INTO `storm_models` (`id`, `heightmap`) VALUES
    (9, 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxx000000000000000xxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxx00000000000000000xxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxx0000000000000000000xxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxx000000000000000000000xxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxx00000000000000000000000xxxxxxxxxxxxxxxxx\r\nxxxxxxxxx0000000000000000000000000xxxxxxxxxxxxxxxx\r\nxxxxxxxx000000000000000000000000000xxxxxxxxxxxxxxx\r\nxxxxxxx00000000000000000000000000000xxxxxxxxxxxxxx\r\nxxxxxx0000000000000000000000000000000xxxxxxxxxxxxx\r\nxxxxx000000000000000000000000000000000xxxxxxxxxxxx\r\nxxxxx0000000000000000000000000000000000xxxxxxxxxxx\r\nxxxxx00000000000000000000000000000000000xxxxxxxxxx\r\nxxxxx000000000000000000000000000000000000xxxxxxxxx\r\nxxxxx0000000000000000000000000000000000000xxxxxxxx\r\nxxxxx00000000000000000000000000000000000000xxxxxxx\r\nxxxxx000000000000000000000000000000000000000xxxxxx\r\nxxxxx0000000000000000000000000000000000000000xxxxx\r\n0xxxx00000000000000000000000000000000000000000xxxx\r\nxxxxx00000000000000000000000000000000000000000xxxx\r\nxxxxx00000000000000000000000000000000000000000xxxx\r\nxxxxx000000000000000000000000000000000000000000xxx\r\nxxxxx000000000000000000000000000000000000000000xxx\r\nxxxxx000000000000000000000000000000000000000000xxx\r\nxxxxxx00000000000000000000000000000000000000000xxx\r\nxxxxxxx0000000000000000000000000000000000000000xxx\r\nxxxxxxxx0000000000000000000000000000000000000xxxxx\r\nxxxxxxxxx00000000000000000000000000000000000xxxxxx\r\nxxxxxxxxxx000000000000000000000000000000000xxxxxxx\r\nxxxxxxxxxxx00000000000000000000000000000000xxxx0xx\r\nxxxxxxxxxxxx0000000000000000000000000000000xxxxxxx\r\nxxxxxxxxxxxxx00000000000000000000000000000xxxxxxxx\r\nxxxxxxxxxxxxxx0000000000000000000000000000xxxxxxxx\r\nxxxxxxxxxxxxxxx00000000000000000000000000xxxxxxxxx\r\nxxxxxxxxxxxxxxxx0000000000000000000000000xxxxxxxxx\r\nxxxxxxxxxxxxxxxxx00000000000000000000000xxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxx0000000000000000000000xxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxx00000000000000000000xxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxx000000000000000xxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxx0000000000000xxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxx00000000000xxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxx0000000xxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx');

    Found a mistake and the snowstorm did not want to login? Skype: brend-off@hotmail.com

  20. #20
    R.I.P Millercent FatalLulz is offline
    MemberRank
    Nov 2012 Join Date
    AustraliaLocation
    2,248Posts

    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    Quote Originally Posted by trylix View Post
    Hi,
    Good as some users had errors, I modified the source of Plus Rev.2 Original entering new classes and structures SnowStorm and removing previous, donwload link: https://www.mediafire.com/?r1ytzxx39lualbg
    Note: The structure of GameCenter should be amended by the structure below:

    Code:
    ServerMessage serverMessage = new ServerMessage(Outgoing.SerializeGameCenter);      serverMessage.AppendInt32(2);//Cout = 2 (snowwar and basejump
          serverMessage.AppendInt32(0);//Id
          serverMessage.AppendString("snowwar");
          serverMessage.AppendString("93d4f3");
          serverMessage.AppendString("");
          serverMessage.AppendString("http://127.0.0.1/coffee/games_center/snowwar");//replace to the link of your swfs ...
          serverMessage.AppendString("");
          serverMessage.AppendInt32(3);//Id
          serverMessage.AppendString("basejump");
          serverMessage.AppendString("68bbd2");
          serverMessage.AppendString("");
          serverMessage.AppendString("http://127.0.0.1/coffee/games_center/basejump");//replace to the link of your swfs ...
          serverMessage.AppendString("");       Session.SendMessage(serverMessage);

    Enter these tables in Database so they do not think errors:

    Code:
    -- phpMyAdmin SQL Dump
    -- version 3.3.9.2
    -- http://www.phpmyadmin.net
    --
    -- Servidor: localhost
    -- Tempo de Geração: Abr 03, 2014 as 05:19 PM
    -- Versão do Servidor: 5.5.10
    -- Versão do PHP: 5.3.6
    
    
    SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO";
    
    
    
    
    /*!40101 SET @old_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
    /*!40101 SET @old_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
    /*!40101 SET @old_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
    /*!40101 SET NAMES utf8 */;
    
    
    --
    -- Banco de Dados: `fixed`
    --
    
    
    -- --------------------------------------------------------
    
    
    --
    -- Estrutura da tabela `storm_items`
    --
    
    
    CREATE TABLE IF NOT EXISTS `storm_items` (
      `Id` int(11) NOT NULL AUTO_INCREMENT,
      `ItemId` int(11) NOT NULL,
      `Name` varchar(50) NOT NULL,
      `X` int(11) NOT NULL,
      `Y` int(11) NOT NULL,
      `Rot` int(11) NOT NULL,
      `SpriteId` int(11) NOT NULL,
      `Extradata` varchar(10) NOT NULL,
      `Snow_Level` int(11) NOT NULL,
      PRIMARY KEY (`Id`)
    ) ENGINE=InnoDB  DEFAULT CHARSET=latin1 AUTO_INCREMENT=39 ;
    
    
    --
    -- Extraindo dados da tabela `storm_items`
    --
    
    
    INSERT INTO `storm_items` (`Id`, `ItemId`, `Name`, `X`, `Y`, `Rot`, `SpriteId`, `Extradata`, `Snow_Level`) VALUES
    (1, 0, 'snst_ballpile', 8, 14, 1, 320, '0', 9),
    (2, 1, 'snst_ballpile', 36, 30, 1, 320, '0', 9),
    (3, 2, 'snst_iceblock', 22, 25, 1, 3359, '', 9),
    (4, 3, 'snst_ballpile', 36, 21, 1, 320, '0', 9),
    (5, 4, 'snst_iceblock', 22, 17, 1, 3359, '', 9),
    (6, 5, 'snst_ballpile', 22, 23, 1, 320, '0', 9),
    (7, 6, 'snst_ballpile', 36, 27, 1, 320, '0', 9),
    (8, 7, 'snst_ballpile', 16, 21, 1, 320, '0', 9),
    (9, 8, 'snst_iceblock', 9, 29, 1, 3359, '', 9),
    (10, 9, 'snst_iceblock', 35, 18, 1, 3359, '', 9),
    (11, 10, 'snst_ballpile', 8, 29, 1, 320, '0', 9),
    (12, 11, 'snst_iceblock', 9, 17, 1, 3359, '', 9),
    (13, 12, 'snst_iceblock', 9, 23, 1, 3359, '', 9),
    (14, 13, 'snst_iceblock', 35, 27, 1, 3359, '', 9),
    (15, 14, 'snst_ballpile', 36, 18, 1, 320, '0', 9),
    (16, 15, 'snst_ballpile', 36, 24, 1, 320, '0', 9),
    (17, 16, 'snst_ballpile', 28, 21, 1, 320, '0', 9),
    (18, 17, 'snst_ballpile', 8, 17, 1, 320, '0', 9),
    (19, 18, 'snst_ballpile', 36, 15, 1, 320, '0', 9),
    (20, 19, 'snst_iceblock', 35, 15, 1, 3359, '', 9),
    (21, 20, 'snst_ballpile', 24, 21, 1, 320, '0', 9),
    (22, 21, 'snst_ballpile', 8, 23, 1, 320, '0', 9),
    (23, 22, 'ads_background', 0, 22, 1, 0, '', 9),
    (24, 23, 'snst_iceblock', 22, 21, 1, 3359, '', 9),
    (25, 24, 'snst_ballpile', 22, 15, 1, 320, '0', 9),
    (26, 25, 'snst_ballpile', 8, 26, 1, 320, '0', 9),
    (27, 26, 'snst_iceblock', 9, 26, 1, 3359, '', 9),
    (28, 27, 'snst_ballpile', 22, 27, 1, 320, '0', 9),
    (29, 28, 'snst_iceblock', 9, 20, 1, 3359, '', 9),
    (30, 29, 'snst_ballpile', 22, 19, 1, 320, '0', 9),
    (31, 30, 'snst_ballpile', 8, 20, 1, 320, '0', 9),
    (32, 31, 'snst_iceblock', 9, 14, 1, 3359, '', 9),
    (33, 32, 'snst_iceblock', 35, 24, 1, 3359, '', 9),
    (34, 33, 'snst_iceblock', 35, 30, 1, 3359, '', 9),
    (35, 34, 'snst_iceblock', 18, 21, 1, 3359, '', 9),
    (36, 35, 'snst_ballpile', 20, 21, 1, 320, '0', 9),
    (37, 36, 'snst_iceblock', 26, 21, 1, 3359, '', 9),
    (38, 37, 'snst_iceblock', 35, 21, 1, 3359, '', 9);
    
    
    -- --------------------------------------------------------
    
    
    --
    -- Estrutura da tabela `storm_levels`
    --
    
    
    CREATE TABLE IF NOT EXISTS `storm_levels` (
      `level` int(11) NOT NULL
    ) ENGINE=InnoDB DEFAULT CHARSET=latin1;
    
    
    --
    -- Extraindo dados da tabela `storm_levels`
    --
    
    
    INSERT INTO `storm_levels` (`level`) VALUES
    (9);
    
    
    -- --------------------------------------------------------
    
    
    --
    -- Estrutura da tabela `storm_models`
    --
    
    
    CREATE TABLE IF NOT EXISTS `storm_models` (
      `id` int(11) NOT NULL,
      `heightmap` text NOT NULL
    ) ENGINE=InnoDB DEFAULT CHARSET=latin1;
    
    
    --
    -- Extraindo dados da tabela `storm_models`
    --
    
    
    INSERT INTO `storm_models` (`id`, `heightmap`) VALUES
    (9, 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxx000000000000000xxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxx00000000000000000xxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxx0000000000000000000xxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxx000000000000000000000xxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxx00000000000000000000000xxxxxxxxxxxxxxxxx\r\nxxxxxxxxx0000000000000000000000000xxxxxxxxxxxxxxxx\r\nxxxxxxxx000000000000000000000000000xxxxxxxxxxxxxxx\r\nxxxxxxx00000000000000000000000000000xxxxxxxxxxxxxx\r\nxxxxxx0000000000000000000000000000000xxxxxxxxxxxxx\r\nxxxxx000000000000000000000000000000000xxxxxxxxxxxx\r\nxxxxx0000000000000000000000000000000000xxxxxxxxxxx\r\nxxxxx00000000000000000000000000000000000xxxxxxxxxx\r\nxxxxx000000000000000000000000000000000000xxxxxxxxx\r\nxxxxx0000000000000000000000000000000000000xxxxxxxx\r\nxxxxx00000000000000000000000000000000000000xxxxxxx\r\nxxxxx000000000000000000000000000000000000000xxxxxx\r\nxxxxx0000000000000000000000000000000000000000xxxxx\r\n0xxxx00000000000000000000000000000000000000000xxxx\r\nxxxxx00000000000000000000000000000000000000000xxxx\r\nxxxxx00000000000000000000000000000000000000000xxxx\r\nxxxxx000000000000000000000000000000000000000000xxx\r\nxxxxx000000000000000000000000000000000000000000xxx\r\nxxxxx000000000000000000000000000000000000000000xxx\r\nxxxxxx00000000000000000000000000000000000000000xxx\r\nxxxxxxx0000000000000000000000000000000000000000xxx\r\nxxxxxxxx0000000000000000000000000000000000000xxxxx\r\nxxxxxxxxx00000000000000000000000000000000000xxxxxx\r\nxxxxxxxxxx000000000000000000000000000000000xxxxxxx\r\nxxxxxxxxxxx00000000000000000000000000000000xxxx0xx\r\nxxxxxxxxxxxx0000000000000000000000000000000xxxxxxx\r\nxxxxxxxxxxxxx00000000000000000000000000000xxxxxxxx\r\nxxxxxxxxxxxxxx0000000000000000000000000000xxxxxxxx\r\nxxxxxxxxxxxxxxx00000000000000000000000000xxxxxxxxx\r\nxxxxxxxxxxxxxxxx0000000000000000000000000xxxxxxxxx\r\nxxxxxxxxxxxxxxxxx00000000000000000000000xxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxx0000000000000000000000xxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxx00000000000000000000xxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxx000000000000000xxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxx0000000000000xxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxx00000000000xxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxx0000000xxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\r\nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx');

    Found a mistake and the snowstorm did not want to login? Skype: brend-off@hotmail.com
    Can you point out exactly what files you modified for it to work? So I can just copy and paste as I don't want to lose my other edits :)

  21. #21
    son, i am disappointed Squashing is offline
    MemberRank
    Apr 2011 Join Date
    CaliforniaLocation
    683Posts

    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    @trylix

    It is indeed better just to give the edited files so others can add then without losing their 'already' other fixes

    Yours sincerely

  22. #22
    Proficient Member Jeanzinh0 is offline
    MemberRank
    May 2009 Join Date
    BrazilLocation
    175Posts

  23. #23
    son, i am disappointed Squashing is offline
    MemberRank
    Apr 2011 Join Date
    CaliforniaLocation
    683Posts

    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    Error 1 'Silverwave.HabboHotel.SnowStorm.SnowManager' does not contain a definition for 'LeaveGame' and no extension method 'LeaveGame' accepting a first argument of type 'Silverwave.HabboHotel.SnowStorm.SnowManager' could be found (are you missing a using directive or an assembly reference?) C:\Users\Administrator\Desktop\TempEMU\Silverwave\Silverwave Emulator\Messages\Requests\Games\SnowStorm.cs 74 64 Silverwave

    and

    Error 4 'Silverwave.HabboHotel.Users.Habbo.GetClient()' is inaccessible due to its protection level C:\Users\Administrator\Desktop\TempEMU\Silverwave\Silverwave Emulator\SnowWar\Request\Engine\GameEvent.cs 225 23 Silverwave

  24. #24
    Proficient Member MrPudding is offline
    MemberRank
    Jul 2013 Join Date
    GermanyLocation
    174Posts

    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    All Outgoing Headers:
    note they are for RELEASE63-201403281310-234271859

    Code:
            internal static int Game2AccountGameStatusMessageComposer = 3272;//Finn
            internal static int Game2ArenaEnteredMessageComposer = 1002;//Finn
            internal static int Game2EnterArenaFailedMessageComposer = 3543;//Finn
            internal static int Game2EnterArenaMessageComposer = 1624;//Finn
            internal static int Game2FriendsLeaderboardMessageComposer = 2241;//Finn
            internal static int Game2FullGameStatusMessageComposer = 2596;//Finn
            internal static int Game2GameCancelledMessageComposer = 1993;//Finn
            internal static int Game2GameChatFromPlayerMessageComposer = 3771;//Finn
            internal static int Game2GameCreatedMessageComposer = 586;//Finn
            internal static int Game2GameDirectoryStatusMessageComposer = 301;//Finn
            internal static int Game2GameEndingMessageComposer = 3219;//Finn
            internal static int Game2GameLongDataMessageComposer = 31;//Finn
            internal static int Game2GameRejoinMessageComposer = 438;//Finn
            internal static int Game2GameStartedMessageComposer = 586;//Finn
            internal static int Game2GameStatusMessageComposer = 3462;//Finn
            internal static int Game2InArenaQueueMessageComposer = 262;//Finn
            internal static int Game2JoiningGameFailedMessageComposer = 2873;//Finn
            internal static int Game2LuckyLosersMessageComposer = 623;//Finn
            internal static int Game2PlayerExitedGameArenaMessageComposer = 365;//Finn
            internal static int Game2PlayerRematchesMessageComposer = 2877;//Finn
            internal static int Game2StageEndingMessageComposer = 2466;//Finn
            internal static int Game2StageLoadMessageComposer = 3292;//Finn
            internal static int Game2StageRunningMessageComposer = 2097;//Finn
            internal static int Game2StageStartingMessageComposer = 1121;//Finn
            internal static int Game2StageStillLoadingMessageComposer = 898;//Finn
            internal static int Game2StartCounterMessageComposer = 1440;//Finn
            internal static int Game2StartingGameFailedMessageComposer = 1107;//Finn
            internal static int Game2StopCounterMessageComposer = 1811;//Finn
            internal static int Game2TotalLeaderboardMessageComposer = 1298;//Finn
            internal static int Game2UnknownGameMessageComposer = 2993;//Finn
            internal static int Game2UserBlockedMessageComposer = 1860;//Finn
            internal static int Game2UserJoinedGameMessageComposer = 3576;//Finn
            internal static int Game2UserLeftGameMessageComposer = 1818;//Finn
            internal static int Game2WeeklyFriendsLeaderboardMessageComposer = 3458;//Finn
            internal static int Game2WeeklyLeaderboardMessageComposer = 886;//Finn
            internal static int GameAchievementsListMessageComposer = 2031;//Finn
            internal static int GameCenterGamelistMessageComposer = 2617;//Finn
            internal static int GameCenterGameTypeMessageComposer = 1367;//Finn
    Say thanks

  25. #25
    Valued Member Zyntix is offline
    MemberRank
    Jul 2012 Join Date
    146Posts

    Re: SnowStorm [Composer / Outgoing Ids Upgraded] [Fix Structure] [Not 100%]

    Got it fixed and running, thanks.
    My players are very happy to see it.



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