Re: [SOURCE] BcStorm - The whole caboodle.
Quote:
Originally Posted by
Giles121
Mine is buggy :P Do you know how to fix it maybe and like to share?
http://i49.tinypic.com/juvbdx.png
Re: [SOURCE] BcStorm - The whole caboodle.
Quote:
Originally Posted by
resize
Are the image paths configured correctly/ do they exist?
Re: [SOURCE] BcStorm - The whole caboodle.
Quote:
Originally Posted by
n0minal
Are the image paths configured correctly/ do they exist?
Seems like i don't have the pic in reception.
Re: [SOURCE] BcStorm - The whole caboodle.
Could someone upload a full /reception image pack?
Re: [SOURCE] BcStorm - The whole caboodle.
I think I have all of them in there.
Reception.rar
Re: [SOURCE] BcStorm - The whole caboodle.
Quote:
Originally Posted by
BoomHotel
Worked great, Thanks!
Re: [SOURCE] BcStorm - The whole caboodle.
Bjork's fix for Trax and Wall items was perfect ;D
Trax load straight from the invo to the Trax machine. Thanks! ;D
Quote:
Originally Posted by
BoomHotel
Just what I needed. Thanks m8!
Re: [SOURCE] BcStorm - The whole caboodle.
Fantastic release. Thanks for this! I don't know what else to say, but thanks - you did a great job.
Re: [SOURCE] BcStorm - The whole caboodle.
Oh, also, considering that it looks like Snowstorm is coded, could it be a header error in the Games page? Click button --> open SnowStorm?
Who remembers this? ;D? I was playing around with the external_variables and found it x
Would be awesome if it could be coded!
http://gyazo.com/f51e98e3dbeb080fba960d52d14df37c.png
Bug:
Furni is in your hand... but in your room. When you click to place the furni you get a warning because it is already in your room. df
http://gyazo.com/e12de114c9950345e17b553605949c4d.png
Re: [SOURCE] BcStorm - The whole caboodle.
Does anyone know how to recompile the emu after adding fixes? Or opening it so i can add fixes then recompile it?
Re: [SOURCE] BcStorm - The whole caboodle.
Quote:
Originally Posted by
Ddos Attack
When you shutdown EMU be sure to type in the emu shutdown or It will get this error a lot.
Re: [SOURCE] BcStorm - The whole caboodle.
Quote:
Originally Posted by
BoomHotel
When you shutdown EMU be sure to type in the emu shutdown or It will get this error a lot.
Thanks, i'm so used to Phoenix lmao,
:o 500+ posts ^_^
EDIT: did shutdown command, it works for floor items, but wall items still appear in my inventory!
EDIT2: Fixed the error, but picked up the furni and placed them again ;p
Re: [SOURCE] BcStorm - The whole caboodle.
Quote:
Originally Posted by
Ddos Attack
internal bool SnowWarCycle_ended;
private Task SnowWarCycle_task;
private WarsData StormWars;
Found some stuff on snow wars..
Re: [SOURCE] BcStorm - The whole caboodle.
When i shutdown the emulator both wall items and floor stay the same
Re: [SOURCE] BcStorm - The whole caboodle.
Quote:
Originally Posted by
Kristopher
internal bool SnowWarCycle_ended;
private Task SnowWarCycle_task;
private WarsData StormWars;
Found some stuff on snow wars..
I keep getting the feeling that Snowstorm IS coded in this - the database has 4 tables with snowstorm stuff, and there are heaps of codes inside the emulator to do with Snowstorm itself - and handling rooms.
I need to find out how to make the actual "Play Now" button work - to get you ready for the game!
Quote:
Originally Posted by
Giles121
When i shutdown the emulator both wall items and floor stay the same
in the emulator, type shutdown