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Quote:
Originally Posted by
Jonteh
My edit of Butterfly r63a is just as good if you know how to set it up properly.. people are just too dumb to try.
No, people just dont trust you.
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
The UPDATE 1 is asking for a decription key when trying to download :( ! but this is amazing at long last! x)
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
Amazing release. Will look forward to working on this! I have a feeling this emulator will soon support r63b due to this.
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
Quote:
Originally Posted by
jimboi05
The UPDATE 1 is asking for a decription key when trying to download :( ! but this is amazing at long last! x)
Download fixed!
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
this.RequestHandlers.Add(15, new Class307()); // ?? -> FriendListUpdateMessageEvent
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
Quote:
Originally Posted by
Jonteh
My edit of Butterfly r63a is just as good if you know how to set it up properly.. people are just too dumb to try.
Yeah, I use your r63a and seems okay.
Quote:
Originally Posted by
Clawed
No, people just dont trust you.
I trust him fully :)
Quote:
Originally Posted by
BeastFC
Nice!
Where can you change the :about text in the source?
This bit, within ChatCommandHandler.cs
Quote:
Session.method_10(string.Concat(new object[]
{
"Phoenix 3.0\n\nThanks/Credits;\nSojobo [Lead Dev]\nMatty [Dev]\nRoy [Uber Emu]\n\n",
Phoenix.PrettyVersion,
"\nLicenced to: ",
Phoenix.string_6,
"\n\nUptime: ",
timeSpan.Days,
" days, ",
timeSpan.Hours,
" hours and ",
timeSpan.Minutes,
" minutes",
text10,
"\nSpecial Edition for Hobba Hotel Brasil!"
}), "http://hobba.com.br");
return true;
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
Quote:
Originally Posted by
Tha
this.RequestHandlers.Add(15, new Class307()); // ?? -> FriendListUpdateMessageEvent
Now that you're posting those things.
I've got this:
Code:
this.RequestHandlers.Add(66, new Class240()); // ??
RoomProperties
this.RequestHandlers.Add(3257, new Class155()); // ??
GroupDetails
this.RequestHandlers.Add(3258, new Class154()); // ??
Also some group shit
this.RequestHandlers.Add(3259, new Class153()); // ??
Some group shit again
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
Do you have to make a licence server to run this?
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
Quote:
Originally Posted by
BeastFC
Do you have to make a licence server to run this?
Nope, just tried it and doesn't appear to need one :P:
My question is, has anyone actually managed to get more public rooms working on their Phoenix? It only seems to show one even though the 'publics' and 'rooms' tables both show more than one public room.
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
Quote:
Originally Posted by
Terrum
Nope, just tried it and doesn't appear to need one :P:
My question is, has anyone actually managed to get more public rooms working on their Phoenix? It only seems to show one even though the 'publics' and 'rooms' tables both show more than one public room.
I have the same problem Terrum, If anyone knows how to fix this, let me know.
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
Quote:
Originally Posted by
Tha
this.RequestHandlers.Add(15, new Class307()); // ?? -> FriendListUpdateMessageEvent
Now that you're posting those things.
I've got this:
Code:
this.RequestHandlers.Add(66, new Class240()); // ??
RoomProperties
this.RequestHandlers.Add(3257, new Class155()); // ??
GroupDetails
this.RequestHandlers.Add(3258, new Class154()); // ??
Also some group shit
this.RequestHandlers.Add(3259, new Class153()); // ??
Some group shit again
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
Quote:
Originally Posted by
Aquel
Now that you're posting those things.
I've got this:
Code:
this.RequestHandlers.Add(66, new Class240()); // ??
RoomProperties
this.RequestHandlers.Add(3257, new Class155()); // ??
GroupDetails
this.RequestHandlers.Add(3258, new Class154()); // ??
Also some group shit
this.RequestHandlers.Add(3259, new Class153()); // ??
Some group shit again
GroupDetails:
public const short HabboGroupDetailsMessageComposer = 311;
Those ids above 3000 doesn't even exist in the SWF I got.
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
dang...good work guys. :) now we'll actually be able to develop it.
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
Quote:
Originally Posted by
XenoGFX
dang...good work guys. :) now we'll actually be able to develop it.
It was always able to be developed on, it's just that most people just check using CTRL + F, What's the difference between a
Code:
this.username = username;
and
Code:
this.string_0 = string_7;
?
Sure it takes a little more time if you don't know what it does, but it's still an editable source. Nothing has been stopping it from being developed on.
Edit:
I am almost done renaming the rest of the classes and files and I already got the "//?" packets found out and renamed. If I get enough time I will be working on renaming the remaining fields and methods etc.
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
Dose any one know if the ranks are fixed in this? as when you was rank 3 or higher you would get all the commands.
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
Quote:
Originally Posted by
jimboi05
Dose any one know if the ranks are fixed in this? as when you was rank 3 or higher you would get all the commands.
Well now we have the source surely that can be fixed.
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
Quote:
Originally Posted by
Jonteh
My edit of Butterfly r63a is just as good if you know how to set it up properly.. people are just too dumb to try.
Having lots of experience with Phoenix, and times messing around with ButterFly.. I have to agree. At one stage if you setup both these emu's side by side.. There wasn't a lot difference. How ever Phoenix was still being developed further so I give credit to Aaron there.
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
I must admit that I'm really surprised about this, in a good way. Good work Neto737 and the other people that have worked on it / now working on the classes.
Wondering if this will be developed even further (and maybe in a while a 4.0 version) without having it renamed.
Thanks :)
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
This is amazing, I can't wait to see what this will bring!
I actually thought that Phoenix was dead.
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
It was such a disappointment that Phoenix half faded away and that it got nowhere anymore.
Luckily someone brings it back again and with good results so good luck to you sir.
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
Amazing stuff we've got here. Would've taken forever! Btw I heard about a rename called PxStorm?!?!? Jks ;)
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
Spent nearly all day working on it, here it is (Origin from Leon's Update):
- Renamed all classes and files to legit names (No Class93's etc)
- Renamed some methods, fields, etc into readable strings.
- Fixed / Recoded invisible command
Download Link: Download 3.11.0.rar from Sendspace.com - send big files the easy way
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
Quote:
Originally Posted by
Matata
This is amazing, I can't wait to see what this will bring!
I actually thought that Phoenix was dead.
It should be my friend, it should be.
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Re: Source Phoenix 3.11.0 [Organized / Fixed Source / Without Backdoors]
Quote:
Originally Posted by
Quackster
It should be my friend, it should be.
Too right you are. When Phoenix was shut down by Aaron it should have stayed shut down. All good things must come to an end.