Re: SwiftEMU (fStorm with features + fixes and new headers)
Quote:
Originally Posted by
jaydenn
yes, empty "room_items,items,user_items"
it doesnt work and i empty it all :(
Im srry it works just empty "room_items,items,user_items" and take the habbod.swf en change it to habbo.swf restart emu clean cache and i works!
Thnx Jayden!
Re: SwiftEMU (fStorm with features + fixes and new headers)
How many users can it hold for how long?
Re: SwiftEMU (fStorm with features + fixes and new headers)
Quote:
Originally Posted by
owot
How many users can it hold for how long?
I tested with 600, lagged alot but not as much as fresh. It lasted a good 2 1/2 hours.
1 Attachment(s)
Re: SwiftEMU (fStorm with features + fixes and new headers)
Working perfectly.
Attachment 127376
Thanks Jayden. :)
Re: SwiftEMU (fStorm with features + fixes and new headers)
Quote:
Originally Posted by
jaydenn
I tested with 600, lagged alot but not as much as fresh. It lasted a good 2 1/2 hours.
Next problem bots:(
Ive created the table user_bots but when i buy a boy it didnt show up on my inventory ..how to fix this.?
Re: SwiftEMU (fStorm with features + fixes and new headers)
Quote:
Originally Posted by
div00w
Next problem bots:(
Ive created the table user_bots but when i buy a boy it didnt show up on my inventory ..how to fix this.?
It should be in the bots tab in inventory. Otherwise run that SQL code on page 2.
Re: SwiftEMU (fStorm with features + fixes and new headers)
Quote:
Originally Posted by
XiFy
On your picture i see the name diamonts how do you did that?:o
I have purse.seasonal.c i looked into my swfs but my notepad cant find it?
1 Attachment(s)
Re: SwiftEMU (fStorm with features + fixes and new headers)
Quote:
Originally Posted by
jaydenn
It should be in the bots tab in inventory. Otherwise run that SQL code on page 2.
ive did that . and it is the same could you paste the right otherwise here again ? Attachment 127377
Re: SwiftEMU (fStorm with features + fixes and new headers)
Quote:
Originally Posted by
jaydenn
I tested with 600, lagged alot but not as much as fresh. It lasted a good 2 1/2 hours.
How long do you think it would last with 200 users, and would that have any lag?
Re: SwiftEMU (fStorm with features + fixes and new headers)
Quote:
Originally Posted by
div00w
On your picture i see the name diamonts how do you did that?:o
Quote:
Originally Posted by
div00w
I have purse.seasonal.c i looked into my swfs but my notepad cant find it?
Put this into your external_texts.txt
purse.seasonal.c=Diamonds
Re: SwiftEMU (fStorm with features + fixes and new headers)
Quote:
Originally Posted by
Prizm
Put this into your external_texts.txt
purse.seasonal.c=Diamonds
It's this.
purse.seasonal.currency=Diamonds
Re: SwiftEMU (fStorm with features + fixes and new headers)
Quote:
Originally Posted by
Livar
fuck off, you can talk with all your developments in the past
Hahaha:tongue: the bots still doesnt work.. haha
Quote:
Originally Posted by
Prizm
Put this into your external_texts.txt
purse.seasonal.c=Diamonds
Thnx man!
Re: SwiftEMU (fStorm with features + fixes and new headers)
When I rest on « Create room.» disconnects his me.
Look the emu'. http://lightpics.fr/images/2013/04/09/a82l7.png
Sorry for my English i am French.
Re: SwiftEMU (fStorm with features + fixes and new headers)
If bots don't load in you inventory, change this packets to this ID's:
Incoming.BotsInventary = 1280;
Outgoing.BotInventory = 1294;
Re: SwiftEMU (fStorm with features + fixes and new headers)