If You Do Have Swim Patch Look For Message.AppendInt32(effectid);
Add:If You Don't Here's CodeCode:Message.AppendInt32(0);
PHP Code:#region Swiming patch
if (Item.GetBaseItem().InteractionType.ToLower() == "swim2")
{
if (!HasWaterEffect.Contains(User.HabboId))
{
int effectid;
if (Item.GetBaseItem().Name == "swim2")
effectid = 30;
else effectid = 30;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(effectid);
SendMessage(Message);
HasWaterEffect.Add(User.HabboId);
User.UpdateNeeded = true;
}
}
if (Item.GetBaseItem().InteractionType.ToLower() == "swim1")
{
if (!HasWaterEffect.Contains(User.HabboId))
{
int effectid;
if (Item.GetBaseItem().Name == "swim1")
effectid = 28;
else effectid = 28;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(effectid);
SendMessage(Message);
HasWaterEffect.Add(User.HabboId);
User.UpdateNeeded = true;
}
}
if (Item.GetBaseItem().InteractionType.ToLower() == "swim3")
{
if (!HasWaterEffect.Contains(User.HabboId))
{
int effectid;
if (Item.GetBaseItem().Name == "swim3")
effectid = 37;
else effectid = 37;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(effectid);
Message.AppendInt32(0);
SendMessage(Message);
HasWaterEffect.Add(User.HabboId);
User.UpdateNeeded = true;
}
}
#endregion
if (Item.GetBaseItem().InteractionType.ToLower() == "ice_skating_1")
{
using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
{
if (UberEnvironment.GetGame().GetClientManager().GetClientByHabbo(User.HabboId).GetHabbo().Gender.ToLower() == "m")
{
int EffectId = 38;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
SendMessage(Message);
HasWaterEffect.Add(User.HabboId);
User.UpdateNeeded = true;
}
else
{
int EffectId = 39;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
SendMessage(Message);
HasWaterEffect.Add(User.HabboId);
User.UpdateNeeded = true;
}
}
}




