TeamChromide - H4J (Habbo4Java) Emulator (source, database, swf and binaries)

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  1. #31
    Account Upgraded | Title Enabled! AWA is offline
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    Re: TeamChromide - H4J (Habbo4Java) Emulator (source, database, swf and binaries)

    Quote Originally Posted by Makarov View Post
    We wrote the emulator by the book. We got minimal testing, but the server is clean enough and uses a lot of good practices. I hate how uber/snowlight are "all around the place". We wrote the emulator so that you always knew where everything was, making it easier to develop and continue. There's not much left to do except for furniture stuff. If I had time, I would continue it.. but I've moved onto another "mmo". I can provide some support for anyone who is serious about continuing h4j!
    Furni stuff is kinda one of the biggest parts..

  2. #32
    Enthusiast Ard0x is offline
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    Re: TeamChromide - H4J (Habbo4Java) Emulator (source, database, swf and binaries)

    Thank you!

  3. #33
    Ultra Light Beam Makarov is offline
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    Re: TeamChromide - H4J (Habbo4Java) Emulator (source, database, swf and binaries)

    Quote Originally Posted by AWA View Post
    Furni stuff is kinda one of the biggest parts..
    I don't see it that way. There only real logic with furni is placement (stacking) and interactions.

  4. #34
    The one and only! Hejula is offline
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    Re: TeamChromide - H4J (Habbo4Java) Emulator (source, database, swf and binaries)

    Quote Originally Posted by Makarov View Post
    I don't see it that way. There only real logic with furni is placement (stacking) and interactions.
    I think he meant biggest part as in it's the thing that will be used most, practically the only thing that users will use daily. That's how I interpreted it anyway...

  5. #35
    Account Upgraded | Title Enabled! AWA is offline
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    Re: TeamChromide - H4J (Habbo4Java) Emulator (source, database, swf and binaries)

    Quote Originally Posted by Makarov View Post
    I don't see it that way. There only real logic with furni is placement (stacking) and interactions.
    What I mean is that there's a lot of code needed for all furniture functions.

  6. #36
    Ragezone Furni Releaser maartenvn is offline
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    Re: TeamChromide - H4J (Habbo4Java) Emulator (source, database, swf and binaries)

    Nice but are there cms for it ?

  7. #37
    The one and only! Hejula is offline
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    Re: TeamChromide - H4J (Habbo4Java) Emulator (source, database, swf and binaries)

    Quote Originally Posted by maartenvn View Post
    Nice but are there cms for it ?
    Edit one, just check the database structure (of H4J) and amend the CMS where necessary!

  8. #38
    Alpha Member Emily is offline
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    Re: TeamChromide - H4J (Habbo4Java) Emulator (source, database, swf and binaries)

    Quote Originally Posted by Makarov View Post
    I don't see it that way. There only real logic with furni is placement (stacking) and interactions.
    Well yeah there's no logic with freeze and banzai, really..............

  9. #39
    Ultra Light Beam Makarov is offline
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    Re: TeamChromide - H4J (Habbo4Java) Emulator (source, database, swf and binaries)

    Quote Originally Posted by Tha View Post
    Well yeah there's no logic with freeze and banzai, really..............
    Without users, there would be no freeze or banzai... hence the interaction part of the sentence.



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