Hi there, after studying the Uber Net connection system (Same as ION) Ive come up with some fixes that will help people in the retro community
BTW, All these FIXES WORK TOGETHER
1st Fix: (TCPConnection.cs)
Second Fix: (Config File)Code:class TcpConnection { private readonly int RCV_BUFFER_SIZE = 600; //this should be 600, because this is how many connections or threads it can allow private readonly int RCV_MILLI_DELAY = 0; // this must be 0 public readonly uint Id; public readonly DateTime Created; private Socket Socket; private byte[] Buffer; private AsyncCallback DataReceivedCallback; private RouteReceivedDataCallback RouteDataCallback; public delegate void RouteReceivedDataCallback(ref byte[] Data);
3rd Fix: (TCPConnectionManager.cs)Code:## MySQL pooling setup (controls amount of connections) db.pool.minsize=5 db.pool.maxsize=999999 ## Game TCP/IP Configuration game.tcp.bindip=192.168.1.66 game.tcp.port=30000 game.tcp.conlimit=999999
Ive tested this on a hotel and it had 248 people online at the time, so Enjoy!Code:private readonly int MAX_SIMULTANEOUS_CONNECTIONS = 500;
** IF THIS DOES NOT WORK, EXPLAIN THE PROBLEM AND I WILL TRY AND HELP YOU **


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