Nice Emu, very good!
But i've a problem with the teleporters, it doens't teleport me to another room?
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Nice Emu, very good!
But i've a problem with the teleporters, it doens't teleport me to another room?
wichard you are great
Teleporters fixed :D
---------- Post added at 02:43 PM ---------- Previous post was at 02:41 PM ----------
After releasing R2, i will release the CMS
Whats new on CMS?
- Anti-SQLExploit (Imagician)
Thanks Wichard!
Looking forward for tonight (:
Yeah you deserve all due respect you great server reputation etc.
The emu is a little bugged.
Looks menu is bug. And if i click on a another person it opens my menu.
What swf is it supported?
(But nice emu;)
Fix the name bug and Battle banzai in the next versions if you can..
---------- Post added at 03:09 PM ---------- Previous post was at 03:08 PM ----------
PS:69 likes O_O
Uber > HabboHotel > Rooms > RoomUser.cs replace the void Serialize(ServerMessage Message)
Or just look on page 3 (:PHP Code:public void Serialize(ServerMessage Message)
{
// @\Ihqu@UMeth0d13haiihr-893-45.hd-180-8.ch-875-62.lg-280-62.sh-290-62.ca-1813-.he-1601-[IMRAPD4.0JImMcIrDK
// MSadiePull up a pew and have a brew!hr-500-45.hd-600-1.ch-823-75.lg-716-76.sh-730-62.he-1602-75IRBPA2.0PAK
if (IsSpectator)
{
return;
}
if (!IsBot)
{
//Message.AppendBoolean(true);
Message.AppendUInt(GetClient().GetHabbo().Id);
Message.AppendStringWithBreak(GetClient().GetHabbo().Username);
Message.AppendStringWithBreak(GetClient().GetHabbo().Motto);
Message.AppendStringWithBreak(GetClient().GetHabbo().Look.ToLower());
Message.AppendInt32(VirtualId);
Message.AppendInt32(X);
Message.AppendInt32(Y);
Message.AppendStringWithBreak(Z.ToString().Replace(',', '.'));
Message.AppendInt32(2);
Message.AppendInt32(1);
Message.AppendStringWithBreak(GetClient().GetHabbo().Gender.ToLower());
Message.AppendInt32(-1);
Message.AppendInt32(-1);
Message.AppendInt32(-1);
Message.AppendBreak();
Message.AppendInt32(GetClient().GetHabbo().GetAchievementScore()); // R63 Room User change for achievement score!
}
else
{
//btmFZoef0 008 D98961JRBQA0.0PAJH
Message.AppendUInt(PetData.PetId);
Message.AppendStringWithBreak(BotData.Name);
Message.AppendStringWithBreak(BotData.Motto);
Message.AppendStringWithBreak((IsPet) ? PetData.Look : BotData.Look);
Message.AppendInt32(VirtualId);
Message.AppendInt32(X);
Message.AppendInt32(Y);
Message.AppendStringWithBreak(Z.ToString().Replace(',', '.'));
Message.AppendInt32(4);
Message.AppendInt32((BotData.AiType.ToLower() == "pet") ? 2 : 3);
if (BotData.AiType.ToLower() == "pet")
{
Message.AppendInt32(11);
}
}
}
Banzai im busy with it :D
---------- Post added at 03:27 PM ---------- Previous post was at 03:26 PM ----------
Banzai Snippets:
Code:public void GenerateMatrix()
{
TileMatrix = new SafeDictionary<Point, BanzaiTile>();
Tiles = new RoomItem[1500];
for (int i = 0; i < Room.Items.Count; i++)
{
RoomItem Item = Room.Items[i]; if (Item == null || !Item.GetBaseItem().InteractionType.ToLower().StartsWith("bz_")) { continue; } // lol xD
if (Item.GetBaseItem().InteractionType.ToLower() == "bz_tile") { Tiles[SerializeIndex(Tiles, null)] = Item; }
else if (Item.GetBaseItem().InteractionType.ToLower().StartsWith("bz_gate")) { Gates[SerializeIndex(Gates, null)] = Item; }
}
for (int i = 0; i < Tiles.Length; i++)
{
RoomItem Tile = Tiles[i]; if (Tile == null) { continue; } // item isnt filled unlocked part :D
Point iCoord = new Point(Tile.Coordinate.x, Tile.Coordinate.y);
BanzaiTile newTile = new BanzaiTile((uint)i, iCoord,Tile);
TileMatrix.Add(newTile.Coord, newTile);
}
for (int i = 0; i < Gates.Length; i++)
{
RoomItem Gate = Gates[i]; if (Gate == null) { continue; } // item isnt filled unlocked part :D
BanzaiGate newGate = new BanzaiGate(Gate, GenerateTeam(Gate));
}
}
New Build In Habbo.com Puhekupla
http://cappo.webcindario.com/getswf....1e9d24a6c3846f
Thanks Capostrike
whens the r2 being released?
Oh ill download it (:
UPDATE: I Recoded the RoomManager 100%
:D
Try coding the new dragon pet in the r2 :)