Cheers got it working :D
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Cheers got it working :D
Picnic and Space's dont have images in the catalog
The server updates the server_status once, then it stops updating it....
Hey see my errors:
Anyone know fix this, my database bug every hour.Code:23/5/2011 18:32:27
System.FormatException: Seqüência não foi reconhecida como DateTime válido.
em System.DateTimeParse.Parse(String s, DateTimeFormatInfo dtfi, DateTimeStyles styles)
em System.Convert.ToDateTime(String value, IFormatProvider provider)
em System.String.System.IConvertible.ToDateTime(IFormatProvider provider)
em System.Convert.ToDateTime(Object value)
em Uber.HabboHotel.Users.Subscriptions.SubscriptionManager.LoadSubscriptions() na C:\Users\Wichard\Habbo Developement\Uber\Uber\HabboHotel\Users\Subscriptions\SubscriptionManager.cs:linha 143
em Uber.HabboHotel.Users.Habbo.LoadData() na C:\Users\Wichard\Habbo Developement\Uber\Uber\HabboHotel\Users\Habbo.cs:linha 247
em Uber.HabboHotel.GameClients.GameClient.Login(String AuthTicket) na C:\Users\Wichard\Habbo Developement\Uber\Uber\HabboHotel\GameClients\GameClient.cs:linha 88
em Uber.Messages.GameClientMessageHandler.SSOLogin() na C:\Users\Wichard\Habbo Developement\Uber\Uber\Messages\Requests\Handshake.cs:linha 40
em Uber.Messages.GameClientMessageHandler.HandleRequest(ClientMessage Request) na C:\Users\Wichard\Habbo Developement\Uber\Uber\Messages\GameClientMessageHandler.cs:linha 58
em Uber.HabboHotel.GameClients.GameClient.HandleConnectionData(Byte[]& data) na C:\Users\Wichard\Habbo Developement\Uber\Uber\HabboHotel\GameClients\GameClient.cs:linha 281
em Uber.Net.TcpConnection.RouteData(Byte[]& Data) na C:\Users\Wichard\Habbo Developement\Uber\Uber\Net\TcpConnection.cs:linha 220
em Uber.Net.TcpConnection.DataReceived(IAsyncResult iAr) na C:\Users\Wichard\Habbo Developement\Uber\Uber\Net\TcpConnection.cs:linha 210
em System.Net.LazyAsyncResult.Complete(IntPtr userToken)
em System.Net.ContextAwareResult.CompleteCallback(Object state)
em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
em System.Net.ContextAwareResult.Complete(IntPtr userToken)
em System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
em System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
em System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
23/5/2011 20:01:51
System.NullReferenceException: Referência de objeto não definida para uma instância de um objeto.
em Uber.HabboHotel.Users.Habbo.OnDisconnect() na C:\Users\Wichard\Habbo Developement\Uber\Uber\HabboHotel\Users\Habbo.cs:linha 531
em Uber.HabboHotel.GameClients.GameClient.Stop() na C:\Users\Wichard\Habbo Developement\Uber\Uber\HabboHotel\GameClients\GameClient.cs:linha 239
em Uber.HabboHotel.GameClients.GameClientManager.StopClient(UInt32 ClientId) na C:\Users\Wichard\Habbo Developement\Uber\Uber\HabboHotel\GameClients\GameClientManager.cs:linha 72
em Uber.Net.TcpConnection.ConnectionDead() na C:\Users\Wichard\Habbo Developement\Uber\Uber\Net\TcpConnection.cs:linha 99
em Uber.Net.TcpConnection.DataReceived(IAsyncResult iAr) na C:\Users\Wichard\Habbo Developement\Uber\Uber\Net\TcpConnection.cs:linha 203
em System.Net.LazyAsyncResult.Complete(IntPtr userToken)
em System.Net.ContextAwareResult.CompleteCallback(Object state)
em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
em System.Net.ContextAwareResult.Complete(IntPtr userToken)
em System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
em System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
em System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
Help me D;
Empty the users_subscriptions table.
All emulator's are bugging ;S.
Mine isn't, I'm using wichard's edit as a base for the hotel I manage. I've made some minor improvements, but as-stock it's working quite well.
scott, you can pass me your Emulator edited of MP ?
This emulator has obviously been rushed, As you see theres 10+ pages of Error Codes..
Heres the first rule of the Habbo World...
1) Never release an emulator which is buggy
2) Always make your releases 'noob' friendly
The first one was followed, but this lacked the 2nd one. Thats why theres 23 pages to this topic.
R1 works fine for me..
R1 is indeed pretty nice, if he just starts doing small changes in R1 and keeps on going bit by bit, with slow but neat progress, the next R2 or R3 wouldn't be that bad.
Haven't had a single problem with it, maybe the 10 pages of people posting error codes are comprised of moronic fools who can't handle basic debugging? :P:
I'm developing it privately for the hotel I manage. Maybe once I'm totally satisfied and I've gotten a chance to test it under extreme load I'll release it.
With r2, we can't add the dragon's pet ? (With this code: Here )
A code exists to put the Dragons on r2 ? If yes, which ? Thanks ;)