eh and I thought it was about time you fucked off, Retard.
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eh and I thought it was about time you fucked off, Retard.
Yeah I would like to see some more features and fixes added to thread.
How many habbos it is stable 100 ? 200 ? ... ithink 20
Great edit..
Starts to fuck up @ 80 online tho ;p
It have only the basic functions?
(HC, Rooms, Furni, Pets, etc..)
Ok. Doesn't even destroy correctly...
No way of saving...
"close".
What cms are you use? i can't go in the hotel. Imsorry for bad english!
Use this;
2shared - download UberCMS r51.rar
Then update the web-build and host y'a own swfs.
hi guys,
I got this error :
please can you help me?Quote:
TimedLock+LockTimeoutException: Timeout, Waiting for Lock...
bij TimedLock.Lock(Object o, TimeSpan timeout)
bij Uber.HabboHotel.Rooms.RoomManager.GetRoom(UInt32 RoomId)
bij Uber.Messages.GameClientMessageHandler.PlaceItem()
bij Uber.Messages.GameClientMessageHandler.HandleRequest(ClientMessage Request)
bij Uber.HabboHotel.GameClients.GameClient.HandleConnectionData(Byte[]& data)
bij Uber.Net.TcpConnection.DataReceived(IAsyncResult iAr)
bij System.Net.LazyAsyncResult.Complete(IntPtr userToken)
bij System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
bij System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
bij System.Net.ContextAwareResult.Complete(IntPtr userToken)
bij System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
bij System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
Code timelock out of your emulator.
ok thanks
---------- Post added at 05:48 PM ---------- Previous post was at 05:43 PM ----------
but how i do that?
Lol, but it's stabler than this emulator!
And if you don't release your fcking stable uberemu edit
we have to do any other
I have allright a fcking stable Uberemu (not compitable with PHPretro)
---------- Post added at 08:34 PM ---------- Previous post was at 08:33 PM ----------
:D Haha thats a good joke
and sorry for my bad english....
---------- Post added at 08:37 PM ---------- Previous post was at 08:34 PM ----------
there are releasing new edits of timedlock but
I use this because an other every user timedlocked
start C#
Go to project
Make class calling TimedLock.cs
//The code
using System; // Habber Hotel Copyrights 2011 - 2012 ~HabberHotel.sytes.net
using System.Runtime.InteropServices;
using System.Threading;
[StructLayout(LayoutKind.Sequential)]
public struct TimedLock : IDisposable
{
private readonly object target;
private TimedLock(object o)
{
this.target = o;
}
public void Dispose()
{
Monitor.Exit(this.target);
}
public static TimedLock Lock(object o)
{
return Lock(o, TimeSpan.FromSeconds(10.0));
}
public static TimedLock Lock(object o, TimeSpan timeout)
{
TimedLock @lock = new TimedLock(o);
if (!Monitor.TryEnter(o, timeout))
{
Console.WriteLine("JUST THE GAME --->> TIMEDLOCK.. ");
}
return @lock;
}
}
and remove the //MYADVERTISION