im using my own db which i've had a few month ago when i used to host, and just updated it and the emu i was using. i cleaned the user_item and gonna see if the error still occurs i was thinking it could of happened due to the all the upgrading and arrangement that i've been doing.
I have errors here
Code:06/11/2010 0:17:43 System.Threading.SynchronizationLockException: El método de sincronización del objeto se ha llamado desde un bloque de códigos sin sincronizar. en Uber.HabboHotel.Rooms.RoomManager.GetRoom(UInt32 RoomId) en C:\Documents and Settings\Compaq_Propietario\Escritorio\moon timelook\moon timelook\whosthat\HabboHotel\Rooms\RoomManager.cs:línea 312 en Uber.Messages.GameClientMessageHandler.Shout() en C:\Documents and Settings\Compaq_Propietario\Escritorio\moon timelook\moon timelook\whosthat\Messages\Requests\Rooms.cs:línea 598 en Uber.Messages.GameClientMessageHandler.HandleRequest(ClientMessage Request) en C:\Documents and Settings\Compaq_Propietario\Escritorio\moon timelook\moon timelook\whosthat\Messages\GameClientMessageHander.cs:línea 62 en Uber.HabboHotel.GameClients.GameClient.HandleConnectionData(Byte[]& data) en C:\Documents and Settings\Compaq_Propietario\Escritorio\moon timelook\moon timelook\whosthat\HabboHotel\GameClients\GameClient.cs:línea 280 en Uber.Net.TcpConnection.RouteData(Byte[]& Data) en C:\Documents and Settings\Compaq_Propietario\Escritorio\moon timelook\moon timelook\whosthat\Net\TcpConnection.cs:línea 215 en Uber.Net.TcpConnection.DataReceived(IAsyncResult iAr) en C:\Documents and Settings\Compaq_Propietario\Escritorio\moon timelook\moon timelook\whosthat\Net\TcpConnection.cs:línea 205 en System.Net.LazyAsyncResult.Complete(IntPtr userToken) en System.Net.ContextAwareResult.CompleteCallback(Object state) en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) en System.Net.ContextAwareResult.Complete(IntPtr userToken) en System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken) en System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) en System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
i haven't seen the error yet, since i last posted. it would only make sense that it was caused threw item changements in upgrading and such and it would loose count depending on your situation. but ill post again if the error comes up, cuz all it does is clean everyone's hand, so its not something severe. Speaking from a logical point of view.
Last edited by Omnija; 06-11-10 at 05:03 PM.
it shouldn't matter the user count, ppl think because of the amount of users it differs, but if you have 2 members the error would be the same. im not hosting globally anymore just hosting for my gf but i have like 10 ppl on it which were old members who checked to see if i would ever come back lol and they found me. but either way if you had more members it would be alot easier to guarantee if it was fixed or not since alot more players would be buying and so the error would show up faster. but still nothing and no sign of the duplicate yet. id assume it would really depend on how long you been updating the db and what has been added and removed.
edit: but if you feel iffy about it it's good to make a backup of just that part of the database and den empty it or make a full back up and still just empty that user_item part. Anyways hope that helps
Last edited by Omnija; 06-11-10 at 05:10 PM.
im getting this
Code:11/6/2010 7:54:14 AM ERROR Handler caught : System.Threading.SynchronizationLockException: Object synchronization method was called from an unsynchronized block of code. at Uber.HabboHotel.Rooms.RoomManager.GetRoom(UInt32 RoomId) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\HabboHotel\Rooms\RoomManager.cs:line 312 at Uber.HabboHotel.RoomBots.BotAI.GetRoom() in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\HabboHotel\RoomBots\BotAI.cs:line 28 at Uber.HabboHotel.RoomBots.PetBot.OnUserEnterRoom(RoomUser User) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\HabboHotel\RoomBots\PetBot.cs:line 52 at Uber.HabboHotel.Rooms.Room.AddUserToRoom(GameClient Session, Boolean Spectator) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\HabboHotel\Rooms\Room.cs:line 1042 at Uber.Messages.GameClientMessageHandler.GetRoomData3() in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\Messages\Requests\Rooms.cs:line 201 at Uber.Messages.GameClientMessageHandler.HandleRequest(ClientMessage Request) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\Messages\GameClientMessageHander.cs:line 62 at Uber.HabboHotel.GameClients.GameClient.HandleConnectionData(Byte[]& data) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\HabboHotel\GameClients\GameClient.cs:line 280 at Uber.Net.TcpConnection.RouteData(Byte[]& Data) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\Net\TcpConnection.cs:line 215 at Uber.Net.TcpConnection.DataReceived(IAsyncResult iAr) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\Net\TcpConnection.cs:line 205 at System.Net.LazyAsyncResult.Complete(IntPtr userToken) at System.Net.ContextAwareResult.CompleteCallback(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.ContextAwareResult.Complete(IntPtr userToken) at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken) at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
---------- Post added at 06:29 PM ---------- Previous post was at 05:51 PM ----------
now it just crashes for no reason -_-
uberEmulator
Hey. Im Jake, aka iJakey....duh. I'm releasing an emulator I did for Rain Hotel. This emulator holds 200 for atleast like 8-9 hours, do too some race conditions it may differ.
Please don't mind : iSpaz Emulator at top, couldn't help too put it there when I was making it ;p.
This may be the correct emulator, not sure as I have over 30+ edits in the my documents folder.
Basically what I did to give it the real stable boost was I just created new instances of an object and locked them.
Really nothing to fancy. This did help with how fast the emulator put itself into a loop aka dead lock.
Enjoy ~ Credits:
READ THE README.TXT!
Download:
-http://uppit.com/36b0onkwm15s/uberEmulator.rar
-Use the database I released in the old uberEmulator-V2-
Read me Peak: (I know most of you will try not to read it and use the emu)
PHP Code:#################################################
#
#
# iJakey Studios aka iJakey of RaGEZone
#
#
# uberEmulator - Stabilized - The Final Revision
#################################################
Hey guys, since I recently quit the whole Habbo thing,
I had a few of my edits of uber laying around and I had
a bunch of people asking me for them. So here I am giving
them out to you all. Inside is an edit of my old emulator
I released, by mostly me. Credits are as followed:
uberEmulator - Stabilized: iJakey, Matty13, Meth0d, Thats mostly all.....
uberEmulator - Stabilized - The Final Revision: iJakey and I don't remember but I think Matty added some features.
NOTE: THE STABIBILITY IN THIS EMULATOR WAS BY IJAKEY, THE STABIBILITY IN UBEREMULATOR - STABILIZED WAS iJAKEY + Matty13.
Goodbye, but before I leave: Be expecting one last FLASH emulator, from scratch by me? ;)
Sneakpeak: (Done so far:)
Room Loading
Navigator Listing
Room Creating
Talking
Socket Handling
Searching (On Navigator)
News Habblet (On Client)
Logging in
Loading hotel view (From when your in a room)
Catalog Appearence
Some other things, but I'll save it for later.... ;)
-See ya!
Last edited by Sean; 04-11-10 at 11:40 AM. Reason: Fixed Download Link :)
For which version is it?
looks good, lemme test it out
I got same error, with user_items duplicate..
I used the fix but still getting it.
I'll try it out and hope i can fix it :D
Hey, upload a database that works S:??