uberEmulator - Stabilized - The Final Revision

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  1. #91
    No, Just no. Matthew is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    Quote Originally Posted by omnija View Post
    i have this already in my emu and i still get the random duplicate item? im wondering if it would stop if i cleared the user_items?
    Are you using a fresh database and having this issue or using an old one?

  2. #92
    凸(ಠ益ಠ)凸 Omnija is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    Quote Originally Posted by MattUK View Post
    Are you using a fresh database and having this issue or using an old one?
    im using my own db which i've had a few month ago when i used to host, and just updated it and the emu i was using. i cleaned the user_item and gonna see if the error still occurs i was thinking it could of happened due to the all the upgrading and arrangement that i've been doing.

  3. #93
    Valued Member vicancer is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    I have errors here

    Code:
    06/11/2010 0:17:43
    System.Threading.SynchronizationLockException: El método de sincronización del objeto se ha llamado desde un bloque de códigos sin sincronizar.
       en Uber.HabboHotel.Rooms.RoomManager.GetRoom(UInt32 RoomId) en C:\Documents and Settings\Compaq_Propietario\Escritorio\moon timelook\moon timelook\whosthat\HabboHotel\Rooms\RoomManager.cs:línea 312
       en Uber.Messages.GameClientMessageHandler.Shout() en C:\Documents and Settings\Compaq_Propietario\Escritorio\moon timelook\moon timelook\whosthat\Messages\Requests\Rooms.cs:línea 598
       en Uber.Messages.GameClientMessageHandler.HandleRequest(ClientMessage Request) en C:\Documents and Settings\Compaq_Propietario\Escritorio\moon timelook\moon timelook\whosthat\Messages\GameClientMessageHander.cs:línea 62
       en Uber.HabboHotel.GameClients.GameClient.HandleConnectionData(Byte[]& data) en C:\Documents and Settings\Compaq_Propietario\Escritorio\moon timelook\moon timelook\whosthat\HabboHotel\GameClients\GameClient.cs:línea 280
       en Uber.Net.TcpConnection.RouteData(Byte[]& Data) en C:\Documents and Settings\Compaq_Propietario\Escritorio\moon timelook\moon timelook\whosthat\Net\TcpConnection.cs:línea 215
       en Uber.Net.TcpConnection.DataReceived(IAsyncResult iAr) en C:\Documents and Settings\Compaq_Propietario\Escritorio\moon timelook\moon timelook\whosthat\Net\TcpConnection.cs:línea 205
       en System.Net.LazyAsyncResult.Complete(IntPtr userToken)
       en System.Net.ContextAwareResult.CompleteCallback(Object state)
       en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
       en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       en System.Net.ContextAwareResult.Complete(IntPtr userToken)
       en System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
       en System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
       en System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)

  4. #94
    No, Just no. Matthew is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    Quote Originally Posted by omnija View Post
    im using my own db which i've had a few month ago when i used to host, and just updated it and the emu i was using. i cleaned the user_item and gonna see if the error still occurs i was thinking it could of happened due to the all the upgrading and arrangement that i've been doing.
    Please report back if this fixes it. I desperately need this fixed.

  5. #95
    凸(ಠ益ಠ)凸 Omnija is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    Quote Originally Posted by MattUK View Post
    Please report back if this fixes it. I desperately need this fixed.
    i haven't seen the error yet, since i last posted. it would only make sense that it was caused threw item changements in upgrading and such and it would loose count depending on your situation. but ill post again if the error comes up, cuz all it does is clean everyone's hand, so its not something severe. Speaking from a logical point of view.
    Last edited by Omnija; 06-11-10 at 05:03 PM.

  6. #96
    No, Just no. Matthew is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    Quote Originally Posted by omnija View Post
    i haven't seen the error yet, since i last posted. it would only make sense that it was caused threw item changements in upgrading and such and it would loose count depending on your situation. but ill post again if the error comes up, cuz all it does is clean everyone's hand, so its not something severe.
    Btw, what's your user count ? are you getting like 100+ connections ? This happens to me when I get more than like 30 lol.

  7. #97
    凸(ಠ益ಠ)凸 Omnija is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    Quote Originally Posted by MattUK View Post
    Btw, what's your user count ? are you getting like 100+ connections ? This happens to me when I get more than like 30 lol.
    it shouldn't matter the user count, ppl think because of the amount of users it differs, but if you have 2 members the error would be the same. im not hosting globally anymore just hosting for my gf but i have like 10 ppl on it which were old members who checked to see if i would ever come back lol and they found me. but either way if you had more members it would be alot easier to guarantee if it was fixed or not since alot more players would be buying and so the error would show up faster. but still nothing and no sign of the duplicate yet. id assume it would really depend on how long you been updating the db and what has been added and removed.

    edit: but if you feel iffy about it it's good to make a backup of just that part of the database and den empty it or make a full back up and still just empty that user_item part. Anyways hope that helps
    Last edited by Omnija; 06-11-10 at 05:10 PM.

  8. #98
    Account Upgraded | Title Enabled! Tyerial is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    im getting this

    Code:
    11/6/2010 7:54:14 AM
    
    
    ERROR Handler caught : System.Threading.SynchronizationLockException: Object synchronization method was called from an unsynchronized block of code.
       at Uber.HabboHotel.Rooms.RoomManager.GetRoom(UInt32 RoomId) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\HabboHotel\Rooms\RoomManager.cs:line 312
       at Uber.HabboHotel.RoomBots.BotAI.GetRoom() in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\HabboHotel\RoomBots\BotAI.cs:line 28
       at Uber.HabboHotel.RoomBots.PetBot.OnUserEnterRoom(RoomUser User) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\HabboHotel\RoomBots\PetBot.cs:line 52
       at Uber.HabboHotel.Rooms.Room.AddUserToRoom(GameClient Session, Boolean Spectator) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\HabboHotel\Rooms\Room.cs:line 1042
       at Uber.Messages.GameClientMessageHandler.GetRoomData3() in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\Messages\Requests\Rooms.cs:line 201
       at Uber.Messages.GameClientMessageHandler.HandleRequest(ClientMessage Request) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\Messages\GameClientMessageHander.cs:line 62
       at Uber.HabboHotel.GameClients.GameClient.HandleConnectionData(Byte[]& data) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\HabboHotel\GameClients\GameClient.cs:line 280
       at Uber.Net.TcpConnection.RouteData(Byte[]& Data) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\Net\TcpConnection.cs:line 215
       at Uber.Net.TcpConnection.DataReceived(IAsyncResult iAr) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\Net\TcpConnection.cs:line 205
       at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
       at System.Net.ContextAwareResult.CompleteCallback(Object state)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Net.ContextAwareResult.Complete(IntPtr userToken)
       at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
       at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
       at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)


    ---------- Post added at 06:29 PM ---------- Previous post was at 05:51 PM ----------

    now it just crashes for no reason -_-

  9. #99
    Account Upgraded | Title Enabled! somasiks is offline
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    ! uberEmulator - Stabilized - The Final Revision

    uberEmulator

    Hey. Im Jake, aka iJakey....duh. I'm releasing an emulator I did for Rain Hotel. This emulator holds 200 for atleast like 8-9 hours, do too some race conditions it may differ.

    Please don't mind : iSpaz Emulator at top, couldn't help too put it there when I was making it ;p.

    This may be the correct emulator, not sure as I have over 30+ edits in the my documents folder.

    Basically what I did to give it the real stable boost was I just created new instances of an object and locked them.

    Really nothing to fancy. This did help with how fast the emulator put itself into a loop aka dead lock.

    Enjoy ~ Credits:

    READ THE README.TXT!

    Download:
    -http://uppit.com/36b0onkwm15s/uberEmulator.rar
    -Use the database I released in the old uberEmulator-V2-

    Read me Peak: (I know most of you will try not to read it and use the emu)

    PHP Code:
    #################################################
    #
    #
    #    iJakey Studios aka iJakey of RaGEZone
    #
    #
    # uberEmulator - Stabilized - The Final Revision
    #################################################

    Hey guyssince I recently quit the whole Habbo thing,
    I had a few of my edits of uber laying around and I had
    a bunch of people asking me 
    for themSo here I am giving
    them out to you all
    Inside is an edit of my old emulator 
    I released
    by mostly meCredits are as followed:


    uberEmulator StabilizediJakeyMatty13Meth0dThats mostly all.....

    uberEmulator Stabilized The Final RevisioniJakey and I don't remember but I think Matty added some features.

    NOTE: THE STABIBILITY IN THIS EMULATOR WAS BY IJAKEY, THE STABIBILITY IN UBEREMULATOR - STABILIZED WAS iJAKEY + Matty13.

    Goodbye, but before I leave: Be expecting one last FLASH emulator, from scratch by me? ;)

    Sneakpeak: (Done so far:)

    Room Loading
    Navigator Listing
    Room Creating
    Talking
    Socket Handling
    Searching (On Navigator)
    News Habblet (On Client)
    Logging in
    Loading hotel view (From when your in a room)
    Catalog Appearence

    Some other things, but I'
    ll save it for later.... ;)

    -
    See ya
    Last edited by Sean; 04-11-10 at 11:40 AM. Reason: Fixed Download Link :)

  10. #100
    Proficient Member ProducerMark is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    For which version is it?

  11. #101
    Apprentice r3znitro is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    looks good, lemme test it out

  12. #102
    Account Upgraded | Title Enabled! Habbie is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    I got same error, with user_items duplicate..
    I used the fix but still getting it.

  13. #103
    Valued Member vicancer is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    Quote Originally Posted by Tyerial View Post
    im getting this

    Code:
    11/6/2010 7:54:14 AM
    
    
    ERROR Handler caught : System.Threading.SynchronizationLockException: Object synchronization method was called from an unsynchronized block of code.
       at Uber.HabboHotel.Rooms.RoomManager.GetRoom(UInt32 RoomId) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\HabboHotel\Rooms\RoomManager.cs:line 312
       at Uber.HabboHotel.RoomBots.BotAI.GetRoom() in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\HabboHotel\RoomBots\BotAI.cs:line 28
       at Uber.HabboHotel.RoomBots.PetBot.OnUserEnterRoom(RoomUser User) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\HabboHotel\RoomBots\PetBot.cs:line 52
       at Uber.HabboHotel.Rooms.Room.AddUserToRoom(GameClient Session, Boolean Spectator) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\HabboHotel\Rooms\Room.cs:line 1042
       at Uber.Messages.GameClientMessageHandler.GetRoomData3() in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\Messages\Requests\Rooms.cs:line 201
       at Uber.Messages.GameClientMessageHandler.HandleRequest(ClientMessage Request) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\Messages\GameClientMessageHander.cs:line 62
       at Uber.HabboHotel.GameClients.GameClient.HandleConnectionData(Byte[]& data) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\HabboHotel\GameClients\GameClient.cs:line 280
       at Uber.Net.TcpConnection.RouteData(Byte[]& Data) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\Net\TcpConnection.cs:line 215
       at Uber.Net.TcpConnection.DataReceived(IAsyncResult iAr) in C:\Users\Tyerial\Downloads\uberEmulator\whosthat\Net\TcpConnection.cs:line 205
       at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
       at System.Net.ContextAwareResult.CompleteCallback(Object state)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Net.ContextAwareResult.Complete(IntPtr userToken)
       at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
       at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
       at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)


    ---------- Post added at 06:29 PM ---------- Previous post was at 05:51 PM ----------

    now it just crashes for no reason -_-
    same problem ......--------........

  14. #104
    Account Upgraded | Title Enabled! Bedgie is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    I'll try it out and hope i can fix it :D

  15. #105
    Member FlameHotel is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    Hey, upload a database that works S:??



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