uberEmulator - Stabilized - The Final Revision

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  1. #121
    Novice sneeuwhotel is offline
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    Oct 2009 Join Date
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    Re: uberEmulator - Stabilized - The Final Revision

    i have this problem i can't fix the follow problem

    Code:
    16-11-2010 22:00:47
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Uber.HabboHotel.Rooms.RoomUser.Serialize(ServerMessage Message) in C:\Users\Gebruiker\Desktop\uberemu holoday\HabboHotel\Rooms\RoomUser.cs:line 444
       at Uber.Messages.GameClientMessageHandler.GetRoomData3() in C:\Users\Gebruiker\Desktop\uberemu holoday\Messages\Requests\Rooms.cs:line 148
       at Uber.Messages.GameClientMessageHandler.HandleRequest(ClientMessage Request) in C:\Users\Gebruiker\Desktop\uberemu holoday\Messages\GameClientMessageHander.cs:line 62
       at Uber.HabboHotel.GameClients.GameClient.HandleConnectionData(Byte[]& data) in C:\Users\Gebruiker\Desktop\uberemu holoday\HabboHotel\GameClients\GameClient.cs:line 278
       at Uber.Net.TcpConnection.RouteData(Byte[]& Data) in C:\Users\Gebruiker\Desktop\uberemu holoday\Net\TcpConnection.cs:line 215
       at Uber.Net.TcpConnection.DataReceived(IAsyncResult iAr) in C:\Users\Gebruiker\Desktop\uberemu holoday\Net\TcpConnection.cs:line 205
       at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
       at System.Net.ContextAwareResult.CompleteCallback(Object state)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Net.ContextAwareResult.Complete(IntPtr userToken)
       at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
       at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
       at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
    can you help me i hope it so
    Last edited by sneeuwhotel; 16-11-10 at 10:43 PM.

  2. #122
    Apprentice lucaslvg11 is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    Plase The Post Fix Time Lock.. ..

  3. #123
    Novice sneeuwhotel is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    hi lucas

    replace
    Code:
                   using (TimedLock.Lock(
    to

    Code:
                                     lock (
    in all .cs files

  4. #124
    Apprentice lucaslvg11 is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    HeY Thanks ... FIx ? to stable??

  5. #125
    What about no. Davidaap is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    Quote Originally Posted by sneeuwhotel View Post
    hi lucas

    replace
    Code:
                   using (TimedLock.Lock(
    to

    Code:
                                     lock (
    in all .cs files
    lol that is not a good fix -,-

  6. #126
    Lurking since '06 1ntel is offline
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    Jul 2006 Join Date
    401Posts

    Re: uberEmulator - Stabilized - The Final Revision

    Quote Originally Posted by davidaap View Post
    lol that is not a good fix -,-
    It does exactly the same thing as Timedlock, just no Timeout is set for the lock :)

    So in theory it will 'work' but it won't fix any lock issues in Uber.

    To fix the lock issues, make it lock onto all private or public readonly objects, never lock what you are going to use in the code. If you don't know what im saying then wait for the release of my Uber Edit.

  7. #127
    Apprentice lucaslvg11 is offline
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    Nov 2010 Join Date
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    Re: uberEmulator - Stabilized - The Final Revision

    Thanks matty13 Thanks davidaap Coders..


    Go Release ! UBER STABLE :D

  8. #128
    What about no. Davidaap is offline
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    Nov 2009 Join Date
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    Re: uberEmulator - Stabilized - The Final Revision

    Quote Originally Posted by matty13 View Post
    It does exactly the same thing as Timedlock, just no Timeout is set for the lock :)

    So in theory it will 'work' but it won't fix any lock issues in Uber.

    To fix the lock issues, make it lock onto all private or public readonly objects, never lock what you are going to use in the code. If you don't know what im saying then wait for the release of my Uber Edit.
    i wait for you're Uber Edit ;)

  9. #129
    Novice sneeuwhotel is offline
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    Oct 2009 Join Date
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    Re: uberEmulator - Stabilized - The Final Revision

    Quote Originally Posted by matty13 View Post
    It does exactly the same thing as Timedlock, just no Timeout is set for the lock :)

    So in theory it will 'work' but it won't fix any lock issues in Uber.

    To fix the lock issues, make it lock onto all private or public readonly objects, never lock what you are going to use in the code. If you don't know what im saying then wait for the release of my Uber Edit.
    When you release the emulator please tell me

  10. #130
    GreenMaX keven007 is offline
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    Jul 2008 Join Date
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    275Posts

    Re: uberEmulator - Stabilized - The Final Revision

    i get this error, somebody can fix?

    LockTimeoutException: Timeout whilst waiting for lock
    at TimedLock.Lock(Object o, TimeSpan timeout) in C:\Documents and Settings\Administrator\Desktop\whosthat\TimedLock.cs:line 26
    at Uber.HabboHotel.Rooms.RoomManager.GetRoom(UInt32 RoomId) in C:\Documents and Settings\Administrator\Desktop\whosthat\HabboHotel\Rooms\RoomManager.cs:line 308
    at Uber.HabboHotel.Users.Habbo.OnDisconnect() in C:\Documents and Settings\Administrator\Desktop\whosthat\HabboHotel\Users\Habbo.cs:line 283
    at Uber.HabboHotel.GameClients.GameClientManager.StopClient(UInt32 ClientId) in C:\Documents and Settings\Administrator\Desktop\whosthat\HabboHotel\GameClients\GameClientManager.cs:line 80
    at Uber.HabboHotel.GameClients.GameClientManager.TestClientConnections() in C:\Documents and Settings\Administrator\Desktop\whosthat\HabboHotel\GameClients\GameClientManager.cs:line 152
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.ThreadHelper.ThreadStart()

  11. #131
    swagggggg Livar is offline
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    Re: uberEmulator - Stabilized - The Final Revision

    It's your timedlock.cs, Try and make it lock on to one object, rather then more (well that's what i think the errors is O.o)

  12. #132
    Enthusiast jkorie is offline
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    Sep 2007 Join Date
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    Re: uberEmulator - Stabilized - The Final Revision

    Can anyone explain howw to make it lock on to one object? ?

  13. #133
    GreenMaX keven007 is offline
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    275Posts

    Re: uberEmulator - Stabilized - The Final Revision

    Nice emulator. Will edit it and maybe release it. I don't think. Maybe when my hotel is offline.

  14. #134
    Valued Member vicancer is offline
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    Mar 2010 Join Date
    133Posts

    Re: uberEmulator - Stabilized - The Final Revision

    someone fix any issues?

    I need to fix this server db clean and corrected some errors

    let the emulator is good to help improve

  15. #135
    sexiess is a sin. Subway is offline
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    Jun 2010 Join Date
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    Re: uberEmulator - Stabilized - The Final Revision

    why dont you just delete thread?



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