Updated Outgoing.cs: RELEASE63-201303061127-810040751

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  1. #1
    Unspoiled Perfection AKllX is offline
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    config Updated Outgoing.cs: RELEASE63-201303061127-810040751

    SWF Build :RELEASE63-201303061127-810040751

    Thats the last one cracked at DCR-Project - SWFs. If you have a newer version of Habbo_scripts (AS3 Sorcerer 2.0), PM me and I will gladly update my release. Some of the packets were generated by this http://forum.ragezone.com/f353/autoh...pdater-922294/ toll. HOWEVER, all of them have been manually checked before saved.

    Now working on Incoming.cs

    The headers commented with //ak are updated. Most of the core ones are OK.

    EDIT: Begin incoming headers detection

    Outgoing
    Spoiler:
    Code:
     static Outgoing()//  //ak = AKllX updated  . Test hotel : www.hotelweblink.com 
           {
                Outgoing.SendBannerMessageComposer = 1828;//ak
                Outgoing.SecretKeyComposer = 292;//ak
                Outgoing.Ping = 3789;//ak
                Outgoing.AuthenticationOK = 2136;//ak
                Outgoing.HomeRoom = 3845;///ak
                Outgoing.FavouriteRooms = 579; //ak
                Outgoing.FavsUpdate = 3311;//ak
                Outgoing.Fuserights = 463;//ak
                Outgoing.bools1 = 1778;//ak
                Outgoing.EndTalentPractise = 2593;//ak
                Outgoing.SendAllowances = 1694;//ak
                Outgoing.CitizenshipPanel = 2292;//ak
                Outgoing.LoadQuiz = 1447;//ak
                Outgoing.CheckQuiz = 2068;//ak
                Outgoing.ActivityPoints = 3995;//ak
                Outgoing.CreditsBalance = 3464;//ak
                Outgoing.UniqueID = 1450;//ak
                Outgoing.HabboInfomation = 3651;//ak
                Outgoing.ProfileInformation = 3326;//ak
                Outgoing.ProfileRelationships = 1677;//ak
                Outgoing.Allowances = 3732;//ak
                Outgoing.AchievementPoints = 3330;//ak
                Outgoing.SerializePublicRooms = 2650;//ak
                Outgoing.NavigatorPacket = 3945;//ak
                Outgoing.SendRoomForCata = 921;//ak
                Outgoing.OpenShop = 2550;//ak
                Outgoing.OpenShopPage = 2105;//ak
                Outgoing.ShopData1 = 2658;//ak
                Outgoing.ShopData2 = 995;//ak
                Outgoing.Offer = 3090;//ak
                Outgoing.PetRace = 2483;//ak
                Outgoing.CheckPetName = 1982;//ak
                Outgoing.UpdateShop = 3021;//ak
                Outgoing.Recycle = 355;//ak
                Outgoing.RecycleState = 2681;//ak
                Outgoing.AchievementList = 2991;//ak
                Outgoing.AchievementProgress = 1317;//ak
                Outgoing.UnlockAchievement = 267;//ak
                Outgoing.OpenModTools = 2723;////ak
                Outgoing.SendNotif = 1465;//ak
                Outgoing.ModResponse = 505;//ak
                Outgoing.BroadcastMessage = 532;//ak 
                Outgoing.SerializeMontura = 2295; //ak
                Outgoing.GiftError = 4; //ak
                Outgoing.UpdateInventary = 1507;//ak
                Outgoing.SerializePurchaseInformation = 3534;//ak
                Outgoing.SendPurchaseAlert = 1545;//ak
                Outgoing.PublicCategories = 2650;//ak
                Outgoing.EffectsInventary = 767;//ak
                Outgoing.AddEffectToInventary = 2024;//ak
                Outgoing.EnableEffect = 1075;//ak
                Outgoing.StopEffect = 2334;//ak
                Outgoing.OpenHelpTool = 1441;//ak
                Outgoing.CanCreateRoom = 3306;//ak
                Outgoing.OnCreateRoomInfo = 1302;//ak
                Outgoing.RoomDataEdit = 2111;//ak
                Outgoing.UpdateRoomOne = 1793;//ak
                Outgoing.RoomAds = 1936;  // ak not really sure if that one is update .. That packet is something related to Quests
                Outgoing.PrepareRoomForUsers = 2440;//ak
                Outgoing.RoomErrorToEnter = 867;//ak  !not sure . Can be 2639
                Outgoing.OutOfRoom = 1495;//ak
                Outgoing.RoomError = 2074;//ak
                Outgoing.DoorBellNoPerson = 1284;//ak
                Outgoing.Doorbell = 3240;//ak
                Outgoing.ValidDoorBell = 1910;//ak
                Outgoing.InitFriends = 761;//ak
                Outgoing.InitRequests = 2526;//ak
                Outgoing.SendFriendRequest = 699;//ak
                Outgoing.FriendUpdate = 699;//ak
                Outgoing.InstantChat = 1191;//ak
                Outgoing.InstantInvite = 3416;//ak
                Outgoing.InstantChatError = 2526;//ak
                Outgoing.InitialRoomInformation = 3192;//ak
                Outgoing.FollowBuddy = 740;//ak
                Outgoing.FollowBuddyError = 2166;//ak
                Outgoing.SearchFriend = 2705;//ak
                Outgoing.TradeStart = 1551;//ak
                Outgoing.TradeUpdate = 930;//ak
                Outgoing.TradeAcceptUpdate = 2856;//ak
                Outgoing.TradeComplete = 3480;//ak
                Outgoing.TradeCloseClean = 3130;//ak
                Outgoing.TradeClose = 1303;//ak
                Outgoing.RoomDecoration = 1410;//ak
                Outgoing.RoomRightsLevel = 2868;//ak
                Outgoing.QuitRights = 1121; //ak just above HasOwnerRights
                Outgoing.HasOwnerRights = 1880;//ak - that one is relatively hard to find
                Outgoing.RateRoom = 3949; //ak  -- NOT SURE ABOUT THIS ONE !
                Outgoing.ScoreMeter = 1075;//ak
                Outgoing.CanCreateEvent = 1651; //ak
                Outgoing.RoomEvent = 451; //ak
                Outgoing.HeightMap = 3903;//ak
                Outgoing.RelativeMap = 2191;//ak
                Outgoing.OpenGift = 2722; //ak  //at private function useObject(_arg1:int, _arg2:int, _arg3:int, _arg4:String, _arg5:String) |  2 case
                Outgoing.SerializeFloorItems = 404;//ak  //at public function set connection | 3rd above this.onObjectUpdate
                Outgoing.SerializeWallItems = 1435;//ak  //at public function set connection | 4th below this.onObjectUpdate 
                Outgoing.FloodFilter = 3472;//ak
                Outgoing.SetRoomUser = 2804;//ak
                Outgoing.ConfigureWallandFloor = 1434;//ak
                Outgoing.ValidRoom = 1024;//ak
                Outgoing.RoomData = 3071;//ak
                Outgoing.UpdateState = 2320;//ak (a= 2397)
                Outgoing.SerializeClub = 3988;//ak
                Outgoing.ClubComposer = 1;//ak
                Outgoing.PopularTags = 243;//ak
                Outgoing.FlatCats = 3583; //ak
                Outgoing.Talk = 229;//ak
                Outgoing.Shout = 3955;//ak
                Outgoing.Whisp = 2653;//ak
                Outgoing.UpdateIgnoreStatus = 1368;//ak
                Outgoing.GiveRespect = 1735;//ak
                Outgoing.PrepareCampaing = 1282;//ak
                Outgoing.SendCampaingData = 1694;//ak
                Outgoing.UpdateUserInformation = 2404;//ak wasnt updated at swiftemu
                Outgoing.Dance = 3719;//ak
                Outgoing.Action = 2768;//ak
                Outgoing.IdleStatus = 1168;//ak
                Outgoing.Inventory = 1971;//ak
                Outgoing.PetInventory = 3819;//ak
                Outgoing.PlaceBot = 2804;//ak specially hard to find as I had no reference of him
                Outgoing.PetInformation = 3366;// ak
                Outgoing.RespectPet = 188;//ak
                Outgoing.AddExperience = 2010;//ak
                Outgoing.BadgesInventory = 1015;//ak
                Outgoing.UpdateBadges = 3957;//ak
                Outgoing.GetUserBadges = 3957;//ak
                Outgoing.GetUserTags = 243; //ak
                Outgoing.GivePowers = 1215; //ak
                Outgoing.RemovePowers = 1985; //ak
                Outgoing.GetPowerList = 497; //ak
                Outgoing.TypingStatus = 1960;//ak
                Outgoing.RemoveObjectFromInventory = 1474;//ak
                Outgoing.AddFloorItemToRoom = 1936;//ak
                Outgoing.AddWallItemToRoom = 312;//ak
                Outgoing.UpdateItemOnRoom = 650;//ak
                Outgoing.UpdateWallItemOnRoom = 312;//ak
                Outgoing.UpdateFloorItemExtraData = 2648;//ak
                Outgoing.PickUpFloorItem = 3982;//ak
                Outgoing.PickUpWallItem = 571;//ak
                Outgoing.WiredTrigger = 3415;//ak
                Outgoing.WiredEffect = 274;//ak
                Outgoing.WiredCondition = 3643;//ak
                Outgoing.SaveWired = 3094;//ak
                Outgoing.UserLeftRoom = 2035;//ak
                Outgoing.RoomTool = 1928;//ak
                Outgoing.UserTool = 3291;//ak
                Outgoing.RoomChatlog = 576;//ak
                Outgoing.UserChatlog = 2393;////ak
                Outgoing.RoomVisits = 1145;//ak
                Outgoing.IssueChatlog = 1229;////ak
                Outgoing.SerializeIssue = 65;//ak
                Outgoing.UpdateIssue = 2714;//ak
                Outgoing.ApplyEffects = 1085;//ak
                Outgoing.ApplyCarryItem = 188;//ak
                Outgoing.ObjectOnRoller = 398;//ak
                Outgoing.DimmerData = 2408;//ak
                Outgoing.OpenPostIt = 1027; //ak
                Outgoing.UpdateFreezeLives = 861; //ak
                Outgoing.WardrobeData = 724;//ak
                Outgoing.HelpRequest = 1813;//ak
                Outgoing.SerializeCompetitionWinners = 290;//ak
                Outgoing.InitStream = 3497;// STREAM HAS BEEN REMOVED FROM SULAKE
                Outgoing.SetCommandsView = 2945;//ak
                Outgoing.PetTrainPanel = 2603;//ak
                Outgoing.LoadQuests = 1552;//ak
                Outgoing.ActivateQuest = 357;//ak
                Outgoing.QuitAlertQ = 1783;//ak
                Outgoing.CompleteQuests = 1157;//ak
                Outgoing.GetName = 1756;//ak
                Outgoing.CheckName = 1559;//ak
                Outgoing.ChangePublicName = 117;//ak
                Outgoing.UpdateRoom = 681;//ak
                Outgoing.CanSell = 3708;//ak
                Outgoing.AddMarket = 1588;//ak
                Outgoing.MySells = 1109;//ak
                Outgoing.QuitMarket = 85;//ak
                Outgoing.GetOffers = 3500;//ak
                Outgoing.BuyItemMarket = 956;//ak
                Outgoing.AddMarket2 = 3788;//ak
                Outgoing.ListenPreviewSong = 1425;//ak
                Outgoing.SerializeInvSongs = 1646;//ak
                Outgoing.SerializeJukeSongs = 3530;//ak
                Outgoing.PlayStopMusic = 1847;//ak
    
    
                Outgoing.SendGuildParts = 1007;//ak
                Outgoing.SendGuildElements = 1892;//ak
                Outgoing.SendHtmlColors = 2840;//ak 
                Outgoing.SendRoomAndGroup = 1151;//ak
                Outgoing.SendAdvGroupInit = 1137;//ak
                Outgoing.SendGestionGroup = 3657;//ak
                Outgoing.SendMembersAndPetitions = 2597;//ak
                Outgoing.AddNewMember = 228; //ak  ! was 0xFF
                Outgoing.UpdatePetitionsGuild = 2263; //ak
                Outgoing.SendGroup = 268;//ak
                Outgoing.RemoveGuildFavorite = 1459;//ak
    
    
                Outgoing.GetRankInGame = 3279; //ak
                Outgoing.CreateWar = 107; //ak
                Outgoing.AddToNewGame = 3176; //ak
                Outgoing.LeaveGame = 435; //ak
                Outgoing.StartCounter = 1924; //ak  ---- a.k.a.  Game2StartCounterMessageEvent
                Outgoing.SetStep1 = 1864;  //ak     ---- a.k.a.  Game2GameStartedMessageEvent
                Outgoing.Game2EnterArenaMessageEvent = 1864; //ak
                Outgoing.Game2ArenaEnteredMessageEvent = 133; //ak
                Outgoing.Game2StageStillLoadingMessageEvent = 1554; //ak
                Outgoing.Game2StageLoadMessageEvent = 3026; //ak
                Outgoing.Game2StageStartingMessageEvent = 679; //ak
                Outgoing.Game2GameChatFromPlayerMessageEvent = 2032; //ak
                Outgoing.Game2StageRunningMessageEvent = 2598; //ak
                Outgoing.Game2PlayerExitedGameArenaMessageEvent = 3387; //ak
                Outgoing.Game2GameStatusMessageEvent = 1527; //ak
    
    
                Outgoing.BotInventory = 2644; //ak
                //
                Outgoing.SendBannerMessageComposer = 1828; //ak
                Outgoing.SecretKeyComposer = 292; //ak
                Outgoing.AuthenticationOK = 2136; //ak
                Outgoing.ActivityPoints = 55; //ak
                Outgoing.CreditsBalance = 661; //ak
                Outgoing.UniqueID = 1450; //ak
                Outgoing.HabboInfomation = 3651; //ak
                Outgoing.SendPurchaseAlert = 469; //ak
                Outgoing.FlatCats = 3583; //ak
                //
            }


    Incoming.cs
    Spoiler:
    Code:
            static Incoming()//  //b = updated
            {
                Incoming.Mannequinshit = 3099; //ak
                Incoming.CheckReleaseMessageEvent = 4000;//ak
                Incoming.InitCrypto = 910;//ak
                Incoming.SecretKey = 466;//ak
                Incoming.ClientVars = 3684;//ak
                Incoming.UniqueMachineID = 3050;//ak
                Incoming.SSOTicket = 1428;//ak
                Incoming.UserInformation = 1320;//ak
                Incoming.SerializeClub = 272;//ak
                Incoming.RecAgain = 3384;//ak
                Incoming.Pong = 3153;//ak
                Incoming.Ping = 1302;//ak
                Incoming.EndQuiz = 2688; //ak
                Incoming.LoadUser2 = 3044;//ak
                Incoming.OpenHelpTool = 2469;//ak
                Incoming.GetWardrobe = 2228;//ak
                Incoming.SaveWardrobe = 3477;//ak
                Incoming.OpenAchievements = 3973;//ak
                Incoming.LoadCategorys = 2827;//ak  !  or  0x0B0B if you wish. That one seems to be always hexadecimal
                Incoming.GetFriends = 768;//ak     !  or  0x0300
                Incoming.CatalogData1 = 420;//ak
                Incoming.CatalogData2 = 456;//ak
                Incoming.ExtraVipWindow = 3229;//ak
                Incoming.LoadTalents = 160;//ak
                Incoming.OpenCatalog = 186;//ak
                Incoming.OpenCatalogPage = 1827;//ak
                Incoming.CatalogGetRace = 1586;//ak
                Incoming.CheckPetName = 2736;//ak
                Incoming.PurchaseCatalogItem = 3359;//ak
    Last edited by AKllX; 22-04-13 at 11:09 PM. Reason: Updated the first four


  2. #2
    Zephyr Studios PRIZM is offline
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    Re: Updated Outgoing.cs: RELEASE63-201303061127-810040751

    Oh, awesome! Thanks :)

  3. #3
    Enthusiast astroqwerty101 is offline
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    Re: Updated Outgoing.cs: RELEASE63-201303061127-810040751

    can't wait, thanks :D :D

  4. #4
    Boomshakalaka resize is offline
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    Re: Updated Outgoing.cs: RELEASE63-201303061127-810040751

    Nice man :D

  5. #5
    Not so spooky... MrSpooks is offline
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    Re: Updated Outgoing.cs: RELEASE63-201303061127-810040751

    Ahhh sweet cheers dude, hope to see a complete list at some point! :D

  6. #6
    Account Upgraded | Title Enabled! JustTime is offline
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    Re: Updated Outgoing.cs: RELEASE63-201303061127-810040751

    Thanks, might be usefull.

  7. #7
    Ask me about Daoism FullmetalPride is offline
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    Re: Updated Outgoing.cs: RELEASE63-201303061127-810040751

    Awesome!!

  8. #8
    Alpha Member Emily is offline
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    Re: Updated Outgoing.cs: RELEASE63-201303061127-810040751

    You're too late releasing this, I'm already at later SWF, and the auto updater doesn't work 100% correctly (sometimes wrong headers)
    Well good for releasing I guess :)

  9. #9
    Unspoiled Perfection AKllX is offline
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    Re: Updated Outgoing.cs: RELEASE63-201303061127-810040751

    Quote Originally Posted by jimboi05 View Post
    Ahhh sweet cheers dude, hope to see a complete list at some point! :D
    Sorry for my delay. Just edited my post with the full Outgoing list.



    Quote Originally Posted by Tha View Post
    You're too late releasing this, I'm already at later SWF, and the auto updater doesn't work 100% correctly (sometimes wrong headers)
    Well good for releasing I guess :)
    Yes, It does give you wrong headers for events and rooms somethimes, so I do check all of them. But I guess that the tool is 95% accurated, really good indeed. I did want to updated for the lastest release but I don't have an AS3 Sorc. license nor a crack to get the scripts together.

    Now I'm trying to figure out the fastest way to reverse the Incoming ones. Sugestions are accepted !

  10. #10
    Demi-God tweeney is offline
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    Re: Updated Outgoing.cs: RELEASE63-201303061127-810040751

    Guess I need to do mine again then.. keep in the lead.

  11. #11
    Ultra Light Beam Makarov is offline
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    Re: Updated Outgoing.cs: RELEASE63-201303061127-810040751

    Quote Originally Posted by tweeney View Post
    Guess I need to do mine again then.. keep in the lead.
    Thanks for telling us information we didn't care for, but I guess I'll need to follow suit.

  12. #12
    :joy: Jonteh is offline
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    Re: Updated Outgoing.cs: RELEASE63-201303061127-810040751

    Looks like Crowley needs to be updated

  13. #13
    Ultra Light Beam Makarov is offline
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    Re: Updated Outgoing.cs: RELEASE63-201303061127-810040751

    Quote Originally Posted by Jonteh View Post
    Looks like Crowley needs to be updated
    Doubt it, Jordan is more focused on features than updating. Probably be later.

  14. #14
    Hakuna Matata Matata is offline
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    Re: Updated Outgoing.cs: RELEASE63-201303061127-810040751

    This is great, now I'm just waiting for Incoming.cs! :)

  15. #15
    Valued Member smasher1994 is offline
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    Re: Updated Outgoing.cs: RELEASE63-201303061127-810040751

    Habbo RELEASE63-201303061127-810040751 RC4 Patched (habbo_scripts)

    Download: HabboRC4Patched_scripts.txt | xup.in



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