Wired Furni Furni

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  1. #1
    Demi-God tweeney is offline
    MemberRank
    Aug 2008 Join Date
    888Posts

    Wired Furni Furni

    Hey, just ripped the wired furni furni.
    Images of all of them on Puhekupla.

    Furni:
    Free File Hosting, Online Storage &amp File Upload with FileServe

    Product data:
    http://hotel-us.habbo.com/gamedata/productdata

    Furnidata:
    http://hotel-us.habbo.com/gamedata/furnidata

    Some external texts: (i think)
    Code:
    wiredfurni.conflictingactions.caption=Warning: Incompatible actions 
    wiredfurni.conflictingactions.text=This trigger doesnt provide a triggerer. You have stacked this trigger with actions (%actions%) that need a triggerer to work. 
    wiredfurni.conflictingtriggers.caption=Warning: Incompatible triggers 
    wiredfurni.conflictingtriggers.text=This action needs a triggerer to work. You have stacked this action with triggers (%triggers%) that do not provide a triggerer. 
    wiredfurni.help.1.img=wiredfurni1 
    wiredfurni.help.1.text=This is the Wired Furniture Help System that will inform users about everything... 
    wiredfurni.help.1.title=Wired Furniture Help System 
    wiredfurni.help.2.img=wiredfurni2 
    wiredfurni.help.2.text=Information about WF actions 
    wiredfurni.help.2.title=Actions 
    wiredfurni.help.3.img=wiredfurni3 
    wiredfurni.help.3.text=Information about WF triggers 
    wiredfurni.help.3.title=Triggers 
    wiredfurni.help.4.img=wiredfurni4 
    wiredfurni.help.4.text=Information about WF conditions 
    wiredfurni.help.4.title=Conditions 
    wiredfurni.help.link=Wired Furni Help 
    wiredfurni.help.title=Wired Furniture Help 
    wiredfurni.help=Wired Furni help 
    wiredfurni.params.allowafter=Allow after: %seconds% seconds 
    wiredfurni.params.allowbefore=Allow before: %seconds% seconds 
    wiredfurni.params.anyavatar=Any avatar 
    wiredfurni.params.certainavatar=Certain avatar 
    wiredfurni.params.condition.direction=Current direction 
    wiredfurni.params.condition.position=Current position in room 
    wiredfurni.params.condition.state=Current furni state 
    wiredfurni.params.conditions=Conditions that will be matched: 
    wiredfurni.params.enteravatarname=enter avatar name 
    wiredfurni.params.enterawordorphrase=Enter a word or phrase 
    wiredfurni.params.entermessage=enter a message 
    wiredfurni.params.message=What is the message: 
    wiredfurni.params.movefurni.0=no movement 
    wiredfurni.params.movefurni.1=move randomly 
    wiredfurni.params.movefurni=Move furni: 
    wiredfurni.params.picktriggerer=Pick the triggerer: 
    wiredfurni.params.rotatefurni.0=no rotation 
    wiredfurni.params.rotatefurni.1=rotate clockwise 
    wiredfurni.params.rotatefurni.2=rotate counter clockwise 
    wiredfurni.params.rotatefurni.3=to random direction 
    wiredfurni.params.rotatefurni=Rotate furni: 
    wiredfurni.params.seconds=%seconds% seconds 
    wiredfurni.params.setpoints=Set the points: %points% points 
    wiredfurni.params.setscore=Set the score: %points% points 
    wiredfurni.params.settime=Set the time: %seconds% seconds 
    wiredfurni.params.settimesingame=How many times in a game: %times% 
    wiredfurni.params.whatissaid=What is said: 
    wiredfurni.pickfurnis.caption=Pick furnis [%count%/%limit%] 
    wiredfurni.pickfurnis.desc=You must pick one or more furnis for this entry. You can select or deselect a furni in your room by clicking it. 
    wiredfurni.ready=Ready 
    wiredfurni.title=Wired Furni 
    wiredfurni.tooltip.avatarname=Avatar name tool-tip, localize! 
    wiredfurni.tooltip.chatinput=Chat input tool tip, text missing. Localize! 
    wiredfurni.tooltip.chatmessage=Chat message tool-tip, localize!
    NO SQL YET!!!
    This will need coding into your emulator!

    Definitions from Puhekupla (Will help make the external texts)

    Code:
    wf_act_give_score
    WIRED Effect: Give Points
    This action gives the set amount of points to the team that triggers the effect. You can also choose how many times in a game the amount can be given.
    
    wf_act_match_to_sshot
    WIRED Effect: Match Furni to Position & State
    This Effect returns the selected Furni to its set conditions.
    
    wf_act_move_rotate
    WIRED Effect: Move And Rotate Furni
    This effect moves and rotates the selected Furni
    
    wf_act_reset_timers
    WIRED Effect: Timer Reset
    This Effect resets triggers that use timers.
    
    wf_act_show_message
    WIRED Effect: Show Message
    This effect shows a secret message only to the triggering users.
    
    wf_act_teleport_to
    WIRED Effect: Teleport To Furni
    This Effect teleports the triggering user to a Furni. If you select more than one Furni, the user is randomly teleported to one of them.
    
    wf_act_toggle_state
    WIRED Effect: Toggle Furni State
    This Effect changes the state of the chosen Furni as if the Furni has just been double clicked.
    
    wf_arrowplate
    Arrow Plate
    Can be used to trigger an Effect. Requires a Trigger to work.
    
    wf_cnd_furnis_hv_avtrs
    WIRED Condition: Furni has users
    Triggering is allowed if all the selected Furni have users on them.
    
    wf_cnd_match_snapshot
    WIRED Condition: Furni States And Positions Match
    Triggering is allowed if the states and positions of the selected Furni match.
    
    wf_cnd_time_less_than
    WIRED Condition: Less Than x Secs Elapsed Since Timer Reset
    Triggering is allowed if less than x seconds have elapsed since timer reset.
    
    wf_cnd_time_more_than
    WIRED Condition: More Than x Secs Elapsed Since Timer Reset
    Triggering is allowed if more than x seconds have elapsed since timer reset.
    
    wf_cnd_trggrer_on_frn
    WIRED Condition: Triggering User Is On Furni
    Triggering is allowed if the triggering user is on one of the selected Furni.
    
    wf_colortile
    Color Tile
    Can be used to trigger an Effect. Requires a Trigger to work.
    
    wf_colorwheel
    Color Wheel
    Can be used to trigger an Effect. Requires a Trigger to work.
    
    wf_deal1
    Password Door Set
    Contains all the Furni you need to make a door that will open by saying a password.
    
    wf_deal2
    Switch Controlled Door Set
    Contains all the Furni you need to make a door that is controlled with a switch.
    
    wf_deal3
    Co-Op Door Set
    Contains all the Furni you need to make a door that opens when you walk on a pressure plate, and closes when you walk off.
    
    wf_deal4
    Remote Controlled Door Set
    Contains all the Furni you need to make a door that is controlled with a pressure plate.
    
    wf_deal5
    Welcoming Message Set
    Contains all the Furni you need to set up a welcoming message that appears when someone enters your room.
    
    wf_deal6
    Password Teleport Set
    Contains all the Furni you need to make a password controlled teleporter.
    
    wf_deal7
    Directional Controller Set
    Contains all the Furni you need to make a movable Globe using directional pressure plates.
    
    wf_deal8
    Moving Globe Set
    Contains all the Furni you need to make a movable Globe using a directional pressure plate.
    
    wf_deal9
    Flashing Fires Set
    Contains all the Furni you need to make a repeating group of igniting Firegates.
    
    wf_firegate
    Wall Of Flame
    Acts as a fiery divider
    
    wf_floor_switch1
    Floor Switch 1
    Two states- Switch can be turned on/off. Requires a Trigger to work.
    
    wf_floor_switch2
    Floor Switch 2
    Switch has four different states. Requires a Trigger to work.
    
    wf_glassdoor
    Glass Door
    When Effect is triggered Glass Door goes up or down.
    
    wf_glowball
    Glowball
    Glowball rises and lights up.
    
    wf_pressureplate
    Pressure Plate
    Can be used to trigger an Effect. Requires a Trigger to work.
    
    wf_pyramid
    Hidden Pyramid
    Hides in the ground and periodically rises, acting as a divider
    
    wf_ringplate
    Ringplate
    Can be used to trigger an Effect. Requires a Trigger to work.
    
    wf_trg_at_given_time
    WIRED Trigger: At Set Time
    Effects are triggered at a given time after the timer is reset.
    
    wf_trg_enter_room
    WIRED Trigger: User Enters Room
    Effects are triggered when a user enters the room.
    
    wf_trg_game_ends
    WIRED Trigger: Game Ends
    Effects are triggered when a game of Battle Banzai ends in the room.
    
    wf_trg_game_starts
    WIRED Trigger: Game Starts
    Effects are triggered when a game of Battle Banzai starts in the room
    
    wf_trg_periodically
    WIRED Trigger: Repeat Effect
    Effects are triggered every x seconds.
    
    wf_trg_says_something
    WIRED Trigger: User Says Keyword
    Effects are triggered when a user says a certain word or phrase.
    
    wf_trg_score_achieved
    WIRED Trigger: Score Is Achieved
    Effects are triggered when a team has achieved x points in a game of Battle Banzai.
    
    wf_trg_state_changed
    WIRED Trigger: Furni State Is Changed
    Effects are triggered when the state of a Furni is changed by double clicking it.
    
    wf_trg_walks_off_furni
    WIRED Trigger: User Walks Off Furni
    Effects are triggered when an avatar walks off a furni.
    
    wf_trg_walks_off_product
    WIRED Trigger: User Walks Off Furni
    Effects are triggered when a user steps off a Furni.
    
    wf_trg_walks_on_furni
    WIRED Trigger: User Walks On Furni
    Effects are triggered when an avatar walks on a furni.
    
    wf_trg_walks_on_product
    WIRED Trigger: User Walks On Furni
    Actions are triggered when a user steps or sits on a Furni.
    
    wf_wire1
    Floor Wiring
    Wires that can be laid down in a room
    
    wf_wire2
    Wire Junction
    Wires that can be laid down in a room.
    
    wf_wire3
    Wire Corner
    Wires that can be laid down in a room.
    
    wf_wire4
    Three Way Wires
    Wires that can be laid down in a room.
    
    wf_xtra_random
    WIRED Add-on: Random effect
    Only one random Effect in this stack is triggered at a time.
    
    wf_xtra_unseen
    WIRED Add-on: Unseen effect
    Only one previously unused Effect in this stack is triggered at a time.
    Wired furni background:
    http://img1.cdn1.habbo.com/c_images/...per_wired2.png


    SQL:
    Catalog_pages
    Code:
    INSERT INTO `DB NAME`.`catalog_pages` (`id`, `parent_id`, `caption`, `icon_color`, `icon_image`, `visible`, `enabled`, `min_rank`, `club_only`, `coming_soon`, `order_num`, `page_layout`, `page_headline`, `page_teaser`, `page_special`, `page_text1`, `page_text2`, `page_text_details`, `page_text_teaser`) VALUES ('301', '-1', 'Wired Furni', '1', '1', '1', '1', '1', '0', '0', '9', 'default_3x3', '', '', '', '', '', '', '');
    Catalog_items - Note; I have never made SQL before, so below this line, sql might be wrong and cause errors..
    Code:
    INSERT INTO `catalog_items` (`id`, `page_id`, `item_ids`, `catalog_name`, `cost_credits`, `cost_pixels`, `amount`) VALUES
    (13000, 301, '29281', 'bb_lightstrip', 3, 0, 1),
    (13001, 301, '29281', 'wf_act_move_rotate', 3, 0, 1),
    (13002, 301, '29281', 'wf_wire2', 3, 0, 1),
    (13003, 301, '29281', 'wf_cnd_time_more_than', 3, 0, 1),
    (13004, 301, '29281', 'wf_colortile', 3, 0, 1),
    (13005, 301, '29281', 'wf_floor_switch2', 3, 0, 1),
    (13006, 301, '29281', 'wf_trg_state_changed', 3, 0, 1),
    (13007, 301, '29281', 'wf_xtra_random', 3, 0, 1),
    (13008, 301, '29281', 'wf_xtra_unseen', 3, 0, 1),
    (13009, 301, '29281', 'wf_trg_periodically', 3, 0, 1),
    (13010, 301, '29281', 'wf_pyramid', 3, 0, 1),
    (13011, 301, '29281', 'wf_trg_score_achieved', 3, 0, 1),
    (13012, 301, '29281', 'wf_act_teleport_to', 3, 0, 1),
    (13013, 301, '29281', 'wf_trg_says_something', 3, 0, 1),
    (13014, 301, '29281', 'wf_colorwheel', 3, 0, 1),
    (13015, 301, '29281', 'wf_wire4', 3, 0, 1),
    (13016, 301, '29281', 'wf_trg_walks_off_furni', 3, 0, 1),
    (13017, 301, '29281', 'wf_trg_at_given_time', 3, 0, 1),
    (13018, 301, '29281', 'wf_trg_game_ends', 3, 0, 1),
    (13019, 301, '29281', 'wf_act_show_message', 3, 0, 1),
    (13020, 301, '29281', 'wf_cnd_time_less_than', 3, 0, 1),
    (13021, 301, '29281', 'wf_trg_enter_room', 3, 0, 1),
    (13022, 301, '29281', 'wf_act_toggle_state', 3, 0, 1),
    (13023, 301, '29281', 'wf_firegate', 3, 0, 1),
    (13024, 301, '29281', 'wf_ringplate', 3, 0, 1),
    (13025, 301, '29281', 'wf_pressureplate', 3, 0, 1),
    (13026, 301, '29281', 'wf_glowball', 3, 0, 1),
    (13027, 301, '29281', 'wf_act_reset_timers', 3, 0, 1),
    (13028, 301, '29281', 'wf_cnd_furnis_hv_avtrs', 3, 0, 1),
    (13029, 301, '29281', 'wf_arrowplate', 3, 0, 1),
    (13030, 301, '29281', 'wf_cnd_trggrer_on_frn', 3, 0, 1),
    (13031, 301, '29281', 'wf_cnd_match_snapshot', 3, 0, 1),
    (13032, 301, '29281', 'wf_wire1', 3, 0, 1),
    (13033, 301, '29281', 'wf_act_give_score', 3, 0, 1),
    (13034, 301, '29281', 'wf_wire3', 3, 0, 1),
    (13035, 301, '29281', 'wf_glassdoor', 3, 0, 1),
    (13036, 301, '29281', 'wf_act_match_to_sshot', 3, 0, 1),
    (13037, 301, '29281', 'wf_floor_switch1', 3, 0, 1),
    (13038, 301, '29281', 'wf_trg_game_starts', 3, 0, 1);

    Thanks to icesurvivor for the furniture table:
    Code:
    -- phpMyAdmin SQL Dump
    -- version 3.2.4
    -- http://www.phpmyadmin.net
    --
    -- Host: localhost
    -- Generation Time: Oct 26, 2010 at 05:25 PM
    -- Server version: 5.1.41
    -- PHP Version: 5.3.1
    
    SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO";
    
    
    /*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
    /*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
    /*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
    /*!40101 SET NAMES utf8 */;
    
    --
    -- Database: `DB_NAME`
    --
    
    -- --------------------------------------------------------
    
    --
    -- Table structure for table `furniture`
    --
    
    CREATE TABLE IF NOT EXISTS `furniture` (
      `id` int(11) unsigned NOT NULL AUTO_INCREMENT,
      `public_name` text NOT NULL COMMENT 'temp only',
      `item_name` varchar(100) NOT NULL,
      `type` enum('s','i','e','h','v') NOT NULL DEFAULT 's',
      `width` int(11) NOT NULL DEFAULT '1',
      `length` int(11) NOT NULL DEFAULT '1',
      `stack_height` double NOT NULL DEFAULT '1',
      `can_stack` enum('0','1') NOT NULL DEFAULT '1',
      `can_sit` enum('0','1') NOT NULL DEFAULT '0',
      `is_walkable` enum('0','1') NOT NULL DEFAULT '0',
      `sprite_id` int(11) NOT NULL,
      `allow_recycle` enum('0','1') NOT NULL DEFAULT '1',
      `allow_trade` enum('0','1') NOT NULL DEFAULT '1',
      `allow_marketplace_sell` enum('0','1') NOT NULL DEFAULT '1',
      `allow_gift` enum('0','1') NOT NULL DEFAULT '1',
      `allow_inventory_stack` enum('0','1') NOT NULL DEFAULT '1',
      `interaction_type` enum('default','gate','postit','roomeffect','dimmer','trophy','bed','scoreboard','vendingmachine','alert','onewaygate','loveshuffler','habbowheel','dice','bottle','teleport','rentals','pet','football_doorblue','football_doorred','football_ball','football_portery1','football_portery2','water','roller') NOT NULL DEFAULT 'default',
      `interaction_modes_count` int(11) NOT NULL DEFAULT '1',
      `vending_ids` varchar(100) NOT NULL DEFAULT '0',
      `foot_figure` varchar(1000) NOT NULL,
      PRIMARY KEY (`id`)
    ) ENGINE=MyISAM  DEFAULT CHARSET=latin1 AUTO_INCREMENT=292309 ;
    
    --
    -- Dumping data for table `furniture`
    --
    
    INSERT INTO `furniture` (`id`, `public_name`, `item_name`, `type`, `width`, `length`, `stack_height`, `can_stack`, `can_sit`, `is_walkable`, `sprite_id`, `allow_recycle`, `allow_trade`, `allow_marketplace_sell`, `allow_gift`, `allow_inventory_stack`, `interaction_type`, `interaction_modes_count`, `vending_ids`, `foot_figure`) VALUES
    (29281, 'wf_act_move_rotate', 'wf_act_move_rotate', 's', 1, 1, 0, '1', '0', '0', 3663, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29282, 'wf_wire2', 'wf_wire2', 's', 1, 1, 0, '1', '0', '0', 3664, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29283, 'wf_cnd_time_more_than', 'wf_cnd_time_more_than', 's', 1, 1, 0, '0', '0', '0', 3665, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29284, 'wf_colortile', 'wf_colortile', 's', 1, 1, 0, '1', '0', '0', 3666, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29285, 'wf_floor_switch2', 'wf_floor_switch2', 's', 1, 1, 0, '0', '0', '0', 3667, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29286, 'wf_trg_state_changed', 'wf_trg_state_changed', 's', 1, 1, 0, '0', '0', '0', 3668, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29287, 'wf_xtra_random', 'wf_xtra_random', 's', 1, 1, 0, '0', '0', '0', 3669, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29288, 'wf_xtra_unseen', 'wf_xtra_unseen', 's', 1, 1, 0, '1', '0', '0', 3670, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29289, 'wf_trg_periodically', 'wf_trg_periodically', 's', 1, 1, 0, '0', '0', '0', 3671, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29290, 'wf_pyramid', 'wf_pyramid', 's', 1, 1, 0, '0', '0', '0', 3672, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29291, 'wf_trg_score_achieved', 'wf_trg_score_achieved', 's', 1, 1, 0, '0', '0', '0', 3673, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29292, 'wf_act_teleport_to', 'wf_act_teleport_to', 's', 1, 1, 0, '0', '0', '0', 3674, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29293, 'wf_trg_says_something', 'wf_trg_says_something', 's', 1, 1, 0, '0', '0', '0', 3675, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29294, 'wf_colorwheel', 'wf_colorwheel', 's', 1, 1, 0, '0', '0', '0', 3676, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29295, 'wf_wire4', 'wf_wire4', 's', 1, 1, 0, '0', '0', '0', 3677, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29296, 'wf_trg_walks_off_furni', 'wf_trg_walks_off_furni', 's', 1, 1, 0, '0', '0', '0', 3678, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29297, 'wf_trg_at_given_time', 'wf_trg_at_given_time', 's', 1, 1, 0, '0', '0', '0', 3679, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29298, 'wf_trg_game_ends', 'wf_trg_game_ends', 's', 1, 1, 0, '0', '0', '0', 3680, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29299, 'wf_act_show_message', 'wf_act_show_message', 's', 1, 1, 0, '0', '0', '0', 3681, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29300, 'wf_cnd_time_less_than', 'wf_cnd_time_less_than', 's', 1, 1, 0, '0', '0', '0', 3682, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29301, 'wf_trg_enter_room', 'wf_trg_enter_room', 's', 1, 1, 0, '0', '0', '0', 3683, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29303, 'wf_act_toggle_state', 'wf_act_toggle_state', 's', 1, 1, 0, '0', '0', '0', 3685, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29304, 'wf_firegate', 'wf_firegate', 's', 1, 1, 0, '0', '0', '0', 3686, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29305, 'wf_ringplate', 'wf_ringplate', 's', 1, 1, 0, '0', '0', '0', 3687, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29306, 'wf_pressureplate', 'wf_pressureplate', 's', 1, 1, 0, '0', '0', '0', 3688, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29307, 'wf_glowball', 'wf_glowball', 's', 1, 1, 0, '0', '0', '0', 3689, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29309, 'wf_act_reset_timers', 'wf_act_reset_timers', 's', 1, 1, 0, '0', '0', '0', 3691, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29310, 'wf_cnd_furnis_hv_avtrs', 'wf_cnd_furnis_hv_avtrs', 's', 1, 1, 0, '0', '0', '0', 3692, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29311, 'wf_arrowplate', 'wf_arrowplate', 's', 1, 1, 0, '0', '0', '0', 3693, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29312, 'wf_cnd_trggrer_on_frn', 'wf_cnd_trggrer_on_frn', 's', 1, 1, 0, '0', '0', '0', 3694, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29313, 'wf_cnd_match_snapshot', 'wf_cnd_match_snapshot', 's', 1, 1, 0, '0', '0', '0', 3695, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29314, 'wf_wire1', 'wf_wire1', 's', 1, 1, 0, '0', '0', '0', 3696, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29315, 'wf_act_give_score', 'wf_act_give_score', 's', 1, 1, 0, '0', '0', '0', 3697, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29316, 'wf_wire3', 'wf_wire3', 's', 1, 1, 0, '0', '0', '0', 3698, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29317, 'wf_glassdoor', 'wf_glassdoor', 's', 1, 1, 0, '0', '0', '0', 3699, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29318, 'wf_act_match_to_sshot', 'wf_act_match_to_sshot', 's', 1, 1, 0, '0', '0', '0', 3700, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29319, 'wf_floor_switch1', 'wf_floor_switch1', 's', 1, 1, 0, '0', '0', '0', 3701, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29320, 'wf_trg_game_starts', 'wf_trg_game_starts', 's', 1, 1, 0, '0', '0', '0', 3702, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (292308, 'ads_hh_safe', 'ads_hh_safe', 's', 1, 1, 0, '0', '0', '0', 3684, '1', '1', '1', '1', '1', 'default', 1, '0', '');
    
    /*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
    /*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
    /*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
    Catalogue header:
    http://images.habbo.com/c_images/cat...header2_en.gif
    http://images.habbo.com/c_images/cat...header3_en.gif
    http://images.habbo.com/c_images/cat...header4_en.gif
    http://images.habbo.com/c_images/cat...header5_en.gif
    http://images.habbo.com/c_images/cat...header6_en.gif
    Thanks again to ice survivor
    Last edited by tweeney; 28-10-10 at 11:38 AM.


  2. #2
    Account Upgraded | Title Enabled! No0b is offline
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    Re: Wired Furni Furni

    ah yes thanks I was looking for this ..thanks..

  3. #3
    Demi-God tweeney is offline
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    Re: Wired Furni Furni

    Definitions from Puhekupla (Will help make the external texts)

    wf_act_give_score
    WIRED Effect: Give Points
    This action gives the set amount of points to the team that triggers the effect. You can also choose how many times in a game the amount can be given.

    wf_act_match_to_sshot
    WIRED Effect: Match Furni to Position & State
    This Effect returns the selected Furni to its set conditions.

    wf_act_move_rotate
    WIRED Effect: Move And Rotate Furni
    This effect moves and rotates the selected Furni

    wf_act_reset_timers
    WIRED Effect: Timer Reset
    This Effect resets triggers that use timers.

    wf_act_show_message
    WIRED Effect: Show Message
    This effect shows a secret message only to the triggering users.

    wf_act_teleport_to
    WIRED Effect: Teleport To Furni
    This Effect teleports the triggering user to a Furni. If you select more than one Furni, the user is randomly teleported to one of them.

    wf_act_toggle_state
    WIRED Effect: Toggle Furni State
    This Effect changes the state of the chosen Furni as if the Furni has just been double clicked.

    wf_arrowplate
    Arrow Plate
    Can be used to trigger an Effect. Requires a Trigger to work.

    wf_cnd_furnis_hv_avtrs
    WIRED Condition: Furni has users
    Triggering is allowed if all the selected Furni have users on them.

    wf_cnd_match_snapshot
    WIRED Condition: Furni States And Positions Match
    Triggering is allowed if the states and positions of the selected Furni match.

    wf_cnd_time_less_than
    WIRED Condition: Less Than x Secs Elapsed Since Timer Reset
    Triggering is allowed if less than x seconds have elapsed since timer reset.

    wf_cnd_time_more_than
    WIRED Condition: More Than x Secs Elapsed Since Timer Reset
    Triggering is allowed if more than x seconds have elapsed since timer reset.

    wf_cnd_trggrer_on_frn
    WIRED Condition: Triggering User Is On Furni
    Triggering is allowed if the triggering user is on one of the selected Furni.

    wf_colortile
    Color Tile
    Can be used to trigger an Effect. Requires a Trigger to work.

    wf_colorwheel
    Color Wheel
    Can be used to trigger an Effect. Requires a Trigger to work.

    wf_deal1
    Password Door Set
    Contains all the Furni you need to make a door that will open by saying a password.

    wf_deal2
    Switch Controlled Door Set
    Contains all the Furni you need to make a door that is controlled with a switch.

    wf_deal3
    Co-Op Door Set
    Contains all the Furni you need to make a door that opens when you walk on a pressure plate, and closes when you walk off.

    wf_deal4
    Remote Controlled Door Set
    Contains all the Furni you need to make a door that is controlled with a pressure plate.

    wf_deal5
    Welcoming Message Set
    Contains all the Furni you need to set up a welcoming message that appears when someone enters your room.

    wf_deal6
    Password Teleport Set
    Contains all the Furni you need to make a password controlled teleporter.

    wf_deal7
    Directional Controller Set
    Contains all the Furni you need to make a movable Globe using directional pressure plates.

    wf_deal8
    Moving Globe Set
    Contains all the Furni you need to make a movable Globe using a directional pressure plate.

    wf_deal9
    Flashing Fires Set
    Contains all the Furni you need to make a repeating group of igniting Firegates.

    wf_firegate
    Wall Of Flame
    Acts as a fiery divider

    wf_floor_switch1
    Floor Switch 1
    Two states- Switch can be turned on/off. Requires a Trigger to work.

    wf_floor_switch2
    Floor Switch 2
    Switch has four different states. Requires a Trigger to work.

    wf_glassdoor
    Glass Door
    When Effect is triggered Glass Door goes up or down.

    wf_glowball
    Glowball
    Glowball rises and lights up.

    wf_pressureplate
    Pressure Plate
    Can be used to trigger an Effect. Requires a Trigger to work.

    wf_pyramid
    Hidden Pyramid
    Hides in the ground and periodically rises, acting as a divider

    wf_ringplate
    Ringplate
    Can be used to trigger an Effect. Requires a Trigger to work.

    wf_trg_at_given_time
    WIRED Trigger: At Set Time
    Effects are triggered at a given time after the timer is reset.

    wf_trg_enter_room
    WIRED Trigger: User Enters Room
    Effects are triggered when a user enters the room.

    wf_trg_game_ends
    WIRED Trigger: Game Ends
    Effects are triggered when a game of Battle Banzai ends in the room.

    wf_trg_game_starts
    WIRED Trigger: Game Starts
    Effects are triggered when a game of Battle Banzai starts in the room

    wf_trg_periodically
    WIRED Trigger: Repeat Effect
    Effects are triggered every x seconds.

    wf_trg_says_something
    WIRED Trigger: User Says Keyword
    Effects are triggered when a user says a certain word or phrase.

    wf_trg_score_achieved
    WIRED Trigger: Score Is Achieved
    Effects are triggered when a team has achieved x points in a game of Battle Banzai.

    wf_trg_state_changed
    WIRED Trigger: Furni State Is Changed
    Effects are triggered when the state of a Furni is changed by double clicking it.

    wf_trg_walks_off_furni
    WIRED Trigger: User Walks Off Furni
    Effects are triggered when an avatar walks off a furni.

    wf_trg_walks_off_product
    WIRED Trigger: User Walks Off Furni
    Effects are triggered when a user steps off a Furni.

    wf_trg_walks_on_furni
    WIRED Trigger: User Walks On Furni
    Effects are triggered when an avatar walks on a furni.

    wf_trg_walks_on_product
    WIRED Trigger: User Walks On Furni
    Actions are triggered when a user steps or sits on a Furni.

    wf_wire1
    Floor Wiring
    Wires that can be laid down in a room

    wf_wire2
    Wire Junction
    Wires that can be laid down in a room.

    wf_wire3
    Wire Corner
    Wires that can be laid down in a room.

    wf_wire4
    Three Way Wires
    Wires that can be laid down in a room.

    wf_xtra_random
    WIRED Add-on: Random effect
    Only one random Effect in this stack is triggered at a time.

    wf_xtra_unseen
    WIRED Add-on: Unseen effect
    Only one previously unused Effect in this stack is triggered at a time.
    --Added to 1st post

  4. #4
    Account Upgraded | Title Enabled! wichard is offline
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    Re: Wired Furni Furni

    OMG no Sql?

  5. #5
    Demi-God tweeney is offline
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    Re: Wired Furni Furni

    Ill make some soon, but i havent got time at the moment..

  6. #6
    Banned PEjump2 is offline
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    Re: Wired Furni Furni

    Too bad that you'll need the new R61+ packets from Habbo.swf :(

  7. #7
    Demi-God tweeney is offline
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    Re: Wired Furni Furni

    Meh, make your 'injected ones'?

  8. #8
    Account Upgraded | Title Enabled! mohje is offline
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    Re: Wired Furni Furni

    Very ok ;D

  9. #9
    Member Erwin is offline
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    Re: Wired Furni Furni

    Thanks!

  10. #10
    Banned rafa95123 is offline
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    Re: Wired Furni Furni

    One could make the furniture for me?

  11. #11
    Demi-God tweeney is offline
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    Re: Wired Furni Furni

    What are you asking?

  12. #12
    Banned rafa95123 is offline
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    Re: Wired Furni Furni

    I wanted someone to pass me the SQL Furniture mobis these ...

    Got it?

  13. #13
    Demi-God tweeney is offline
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    Re: Wired Furni Furni

    yeah, still waiing for someone to do furniture table

  14. #14
    Banned rafa95123 is offline
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    Re: Wired Furni Furni

    I'm very late for school and I have to do SQL, if someone takes my Thank you

    And the SQL is Furniture xD

  15. #15
    Demi-God tweeney is offline
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    Re: Wired Furni Furni

    If anyone can code the Furniture table, it would be much apriciated

    IMAGES OF WIRED FURNI FROM HABBO.COM



    Last edited by tweeney; 26-10-10 at 03:55 PM.

  16. #16
    Member icesurvivor is offline
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    Re: Wired Furni Furni

    Coded mine!

    Last edited by icesurvivor; 26-10-10 at 04:45 PM.

  17. #17
    Demi-God tweeney is offline
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    Re: Wired Furni Furni

    Release the furniture table please, And nice work at getting them on your hotel ;)

  18. #18
    Member icesurvivor is offline
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    Re: Wired Furni Furni

    http://forum.ragezone.com/f353/wired...-table-702403/
    Code:
    --
    -- Database: `baconcity`
    --
    
    -- --------------------------------------------------------
    
    --
    -- Table structure for table `furniture`
    --
    
    CREATE TABLE IF NOT EXISTS `furniture` (
      `id` int(11) unsigned NOT NULL AUTO_INCREMENT,
      `public_name` text NOT NULL COMMENT 'temp only',
      `item_name` varchar(100) NOT NULL,
      `type` enum('s','i','e','h','v') NOT NULL DEFAULT 's',
      `width` int(11) NOT NULL DEFAULT '1',
      `length` int(11) NOT NULL DEFAULT '1',
      `stack_height` double NOT NULL DEFAULT '1',
      `can_stack` enum('0','1') NOT NULL DEFAULT '1',
      `can_sit` enum('0','1') NOT NULL DEFAULT '0',
      `is_walkable` enum('0','1') NOT NULL DEFAULT '0',
      `sprite_id` int(11) NOT NULL,
      `allow_recycle` enum('0','1') NOT NULL DEFAULT '1',
      `allow_trade` enum('0','1') NOT NULL DEFAULT '1',
      `allow_marketplace_sell` enum('0','1') NOT NULL DEFAULT '1',
      `allow_gift` enum('0','1') NOT NULL DEFAULT '1',
      `allow_inventory_stack` enum('0','1') NOT NULL DEFAULT '1',
      `interaction_type` enum('default','gate','postit','roomeffect','dimmer','trophy','bed','scoreboard','vendingmachine','alert','onewaygate','loveshuffler','habbowheel','dice','bottle','teleport','rentals','pet','football_doorblue','football_doorred','football_ball','football_portery1','football_portery2','water','roller') NOT NULL DEFAULT 'default',
      `interaction_modes_count` int(11) NOT NULL DEFAULT '1',
      `vending_ids` varchar(100) NOT NULL DEFAULT '0',
      `foot_figure` varchar(1000) NOT NULL,
      PRIMARY KEY (`id`)
    ) ENGINE=MyISAM  DEFAULT CHARSET=latin1 AUTO_INCREMENT=292309 ;
    
    --
    -- Dumping data for table `furniture`
    --
    
    INSERT INTO `furniture` (`id`, `public_name`, `item_name`, `type`, `width`, `length`, `stack_height`, `can_stack`, `can_sit`, `is_walkable`, `sprite_id`, `allow_recycle`, `allow_trade`, `allow_marketplace_sell`, `allow_gift`, `allow_inventory_stack`, `interaction_type`, `interaction_modes_count`, `vending_ids`, `foot_figure`) VALUES
    (29281, 'wf_act_move_rotate', 'wf_act_move_rotate', 's', 1, 1, 0, '1', '0', '0', 3663, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29282, 'wf_wire2', 'wf_wire2', 's', 1, 1, 0, '1', '0', '0', 3664, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29283, 'wf_cnd_time_more_than', 'wf_cnd_time_more_than', 's', 1, 1, 0, '0', '0', '0', 3665, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29284, 'wf_colortile', 'wf_colortile', 's', 1, 1, 0, '1', '0', '0', 3666, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29285, 'wf_floor_switch2', 'wf_floor_switch2', 's', 1, 1, 0, '0', '0', '0', 3667, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29286, 'wf_trg_state_changed', 'wf_trg_state_changed', 's', 1, 1, 0, '0', '0', '0', 3668, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29287, 'wf_xtra_random', 'wf_xtra_random', 's', 1, 1, 0, '0', '0', '0', 3669, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29288, 'wf_xtra_unseen', 'wf_xtra_unseen', 's', 1, 1, 0, '1', '0', '0', 3670, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29289, 'wf_trg_periodically', 'wf_trg_periodically', 's', 1, 1, 0, '0', '0', '0', 3671, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29290, 'wf_pyramid', 'wf_pyramid', 's', 1, 1, 0, '0', '0', '0', 3672, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29291, 'wf_trg_score_achieved', 'wf_trg_score_achieved', 's', 1, 1, 0, '0', '0', '0', 3673, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29292, 'wf_act_teleport_to', 'wf_act_teleport_to', 's', 1, 1, 0, '0', '0', '0', 3674, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29293, 'wf_trg_says_something', 'wf_trg_says_something', 's', 1, 1, 0, '0', '0', '0', 3675, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29294, 'wf_colorwheel', 'wf_colorwheel', 's', 1, 1, 0, '0', '0', '0', 3676, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29295, 'wf_wire4', 'wf_wire4', 's', 1, 1, 0, '0', '0', '0', 3677, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29296, 'wf_trg_walks_off_furni', 'wf_trg_walks_off_furni', 's', 1, 1, 0, '0', '0', '0', 3678, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29297, 'wf_trg_at_given_time', 'wf_trg_at_given_time', 's', 1, 1, 0, '0', '0', '0', 3679, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29298, 'wf_trg_game_ends', 'wf_trg_game_ends', 's', 1, 1, 0, '0', '0', '0', 3680, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29299, 'wf_act_show_message', 'wf_act_show_message', 's', 1, 1, 0, '0', '0', '0', 3681, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29300, 'wf_cnd_time_less_than', 'wf_cnd_time_less_than', 's', 1, 1, 0, '0', '0', '0', 3682, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29301, 'wf_trg_enter_room', 'wf_trg_enter_room', 's', 1, 1, 0, '0', '0', '0', 3683, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29303, 'wf_act_toggle_state', 'wf_act_toggle_state', 's', 1, 1, 0, '0', '0', '0', 3685, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29304, 'wf_firegate', 'wf_firegate', 's', 1, 1, 0, '0', '0', '0', 3686, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29305, 'wf_ringplate', 'wf_ringplate', 's', 1, 1, 0, '0', '0', '0', 3687, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29306, 'wf_pressureplate', 'wf_pressureplate', 's', 1, 1, 0, '0', '0', '0', 3688, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29307, 'wf_glowball', 'wf_glowball', 's', 1, 1, 0, '0', '0', '0', 3689, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29309, 'wf_act_reset_timers', 'wf_act_reset_timers', 's', 1, 1, 0, '0', '0', '0', 3691, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29310, 'wf_cnd_furnis_hv_avtrs', 'wf_cnd_furnis_hv_avtrs', 's', 1, 1, 0, '0', '0', '0', 3692, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29311, 'wf_arrowplate', 'wf_arrowplate', 's', 1, 1, 0, '0', '0', '0', 3693, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29312, 'wf_cnd_trggrer_on_frn', 'wf_cnd_trggrer_on_frn', 's', 1, 1, 0, '0', '0', '0', 3694, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29313, 'wf_cnd_match_snapshot', 'wf_cnd_match_snapshot', 's', 1, 1, 0, '0', '0', '0', 3695, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29314, 'wf_wire1', 'wf_wire1', 's', 1, 1, 0, '0', '0', '0', 3696, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29315, 'wf_act_give_score', 'wf_act_give_score', 's', 1, 1, 0, '0', '0', '0', 3697, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29316, 'wf_wire3', 'wf_wire3', 's', 1, 1, 0, '0', '0', '0', 3698, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29317, 'wf_glassdoor', 'wf_glassdoor', 's', 1, 1, 0, '0', '0', '0', 3699, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29318, 'wf_act_match_to_sshot', 'wf_act_match_to_sshot', 's', 1, 1, 0, '0', '0', '0', 3700, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29319, 'wf_floor_switch1', 'wf_floor_switch1', 's', 1, 1, 0, '0', '0', '0', 3701, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (29320, 'wf_trg_game_starts', 'wf_trg_game_starts', 's', 1, 1, 0, '0', '0', '0', 3702, '1', '1', '1', '1', '1', 'default', 1, '0', ''),
    (292308, 'ads_hh_safe', 'ads_hh_safe', 's', 1, 1, 0, '0', '0', '0', 3684, '1', '1', '1', '1', '1', 'default', 1, '0', '');
    
    /*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
    /*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
    /*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;

    Read this first: The furni can be walked through, if you know how to fix it, release them. :)
    Last edited by icesurvivor; 26-10-10 at 04:33 PM.

  19. #19
    Demi-God tweeney is offline
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    Aug 2008 Join Date
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    Re: Wired Furni Furni

    Thanks, added to thread post thing

  20. #20
    Member icesurvivor is offline
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    Re: Wired Furni Furni

    They won't work for now, it's just like a normal furni.

  21. #21
    Demi-God tweeney is offline
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    Aug 2008 Join Date
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    Re: Wired Furni Furni

    For it to work...
    You will have to crack the r61 and use th packets in that.
    You will then have to code every function

  22. #22
    Member icesurvivor is offline
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    Re: Wired Furni Furni


  23. #23
    Account Upgraded | Title Enabled! wichard is offline
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    Re: Wired Furni Furni

    I'm started today Wired furni for UberEmu 2% completed ;p

  24. #24
    Garry's Mod is addictive! Law is offline
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    Re: Wired Furni Furni

    probably some pictures of the wired furni too? thnx :p

    Nice release anywayz ;);)

  25. #25
    Alpha Member sasuke is offline
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    Re: Wired Furni Furni

    Habbo.swf?????



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