Hey, just ripped the wired furni furni.
Images of all of them on Puhekupla.
Furni:
Free File Hosting, Online Storage & File Upload with FileServe
Product data:
http://hotel-us.habbo.com/gamedata/productdata
Furnidata:
http://hotel-us.habbo.com/gamedata/furnidata
Some external texts: (i think)
NO SQL YET!!!Code:wiredfurni.conflictingactions.caption=Warning: Incompatible actions wiredfurni.conflictingactions.text=This trigger doesnt provide a triggerer. You have stacked this trigger with actions (%actions%) that need a triggerer to work. wiredfurni.conflictingtriggers.caption=Warning: Incompatible triggers wiredfurni.conflictingtriggers.text=This action needs a triggerer to work. You have stacked this action with triggers (%triggers%) that do not provide a triggerer. wiredfurni.help.1.img=wiredfurni1 wiredfurni.help.1.text=This is the Wired Furniture Help System that will inform users about everything... wiredfurni.help.1.title=Wired Furniture Help System wiredfurni.help.2.img=wiredfurni2 wiredfurni.help.2.text=Information about WF actions wiredfurni.help.2.title=Actions wiredfurni.help.3.img=wiredfurni3 wiredfurni.help.3.text=Information about WF triggers wiredfurni.help.3.title=Triggers wiredfurni.help.4.img=wiredfurni4 wiredfurni.help.4.text=Information about WF conditions wiredfurni.help.4.title=Conditions wiredfurni.help.link=Wired Furni Help wiredfurni.help.title=Wired Furniture Help wiredfurni.help=Wired Furni help wiredfurni.params.allowafter=Allow after: %seconds% seconds wiredfurni.params.allowbefore=Allow before: %seconds% seconds wiredfurni.params.anyavatar=Any avatar wiredfurni.params.certainavatar=Certain avatar wiredfurni.params.condition.direction=Current direction wiredfurni.params.condition.position=Current position in room wiredfurni.params.condition.state=Current furni state wiredfurni.params.conditions=Conditions that will be matched: wiredfurni.params.enteravatarname=enter avatar name wiredfurni.params.enterawordorphrase=Enter a word or phrase wiredfurni.params.entermessage=enter a message wiredfurni.params.message=What is the message: wiredfurni.params.movefurni.0=no movement wiredfurni.params.movefurni.1=move randomly wiredfurni.params.movefurni=Move furni: wiredfurni.params.picktriggerer=Pick the triggerer: wiredfurni.params.rotatefurni.0=no rotation wiredfurni.params.rotatefurni.1=rotate clockwise wiredfurni.params.rotatefurni.2=rotate counter clockwise wiredfurni.params.rotatefurni.3=to random direction wiredfurni.params.rotatefurni=Rotate furni: wiredfurni.params.seconds=%seconds% seconds wiredfurni.params.setpoints=Set the points: %points% points wiredfurni.params.setscore=Set the score: %points% points wiredfurni.params.settime=Set the time: %seconds% seconds wiredfurni.params.settimesingame=How many times in a game: %times% wiredfurni.params.whatissaid=What is said: wiredfurni.pickfurnis.caption=Pick furnis [%count%/%limit%] wiredfurni.pickfurnis.desc=You must pick one or more furnis for this entry. You can select or deselect a furni in your room by clicking it. wiredfurni.ready=Ready wiredfurni.title=Wired Furni wiredfurni.tooltip.avatarname=Avatar name tool-tip, localize! wiredfurni.tooltip.chatinput=Chat input tool tip, text missing. Localize! wiredfurni.tooltip.chatmessage=Chat message tool-tip, localize!
This will need coding into your emulator!
Definitions from Puhekupla (Will help make the external texts)
Wired furni background:Code:wf_act_give_score WIRED Effect: Give Points This action gives the set amount of points to the team that triggers the effect. You can also choose how many times in a game the amount can be given. wf_act_match_to_sshot WIRED Effect: Match Furni to Position & State This Effect returns the selected Furni to its set conditions. wf_act_move_rotate WIRED Effect: Move And Rotate Furni This effect moves and rotates the selected Furni wf_act_reset_timers WIRED Effect: Timer Reset This Effect resets triggers that use timers. wf_act_show_message WIRED Effect: Show Message This effect shows a secret message only to the triggering users. wf_act_teleport_to WIRED Effect: Teleport To Furni This Effect teleports the triggering user to a Furni. If you select more than one Furni, the user is randomly teleported to one of them. wf_act_toggle_state WIRED Effect: Toggle Furni State This Effect changes the state of the chosen Furni as if the Furni has just been double clicked. wf_arrowplate Arrow Plate Can be used to trigger an Effect. Requires a Trigger to work. wf_cnd_furnis_hv_avtrs WIRED Condition: Furni has users Triggering is allowed if all the selected Furni have users on them. wf_cnd_match_snapshot WIRED Condition: Furni States And Positions Match Triggering is allowed if the states and positions of the selected Furni match. wf_cnd_time_less_than WIRED Condition: Less Than x Secs Elapsed Since Timer Reset Triggering is allowed if less than x seconds have elapsed since timer reset. wf_cnd_time_more_than WIRED Condition: More Than x Secs Elapsed Since Timer Reset Triggering is allowed if more than x seconds have elapsed since timer reset. wf_cnd_trggrer_on_frn WIRED Condition: Triggering User Is On Furni Triggering is allowed if the triggering user is on one of the selected Furni. wf_colortile Color Tile Can be used to trigger an Effect. Requires a Trigger to work. wf_colorwheel Color Wheel Can be used to trigger an Effect. Requires a Trigger to work. wf_deal1 Password Door Set Contains all the Furni you need to make a door that will open by saying a password. wf_deal2 Switch Controlled Door Set Contains all the Furni you need to make a door that is controlled with a switch. wf_deal3 Co-Op Door Set Contains all the Furni you need to make a door that opens when you walk on a pressure plate, and closes when you walk off. wf_deal4 Remote Controlled Door Set Contains all the Furni you need to make a door that is controlled with a pressure plate. wf_deal5 Welcoming Message Set Contains all the Furni you need to set up a welcoming message that appears when someone enters your room. wf_deal6 Password Teleport Set Contains all the Furni you need to make a password controlled teleporter. wf_deal7 Directional Controller Set Contains all the Furni you need to make a movable Globe using directional pressure plates. wf_deal8 Moving Globe Set Contains all the Furni you need to make a movable Globe using a directional pressure plate. wf_deal9 Flashing Fires Set Contains all the Furni you need to make a repeating group of igniting Firegates. wf_firegate Wall Of Flame Acts as a fiery divider wf_floor_switch1 Floor Switch 1 Two states- Switch can be turned on/off. Requires a Trigger to work. wf_floor_switch2 Floor Switch 2 Switch has four different states. Requires a Trigger to work. wf_glassdoor Glass Door When Effect is triggered Glass Door goes up or down. wf_glowball Glowball Glowball rises and lights up. wf_pressureplate Pressure Plate Can be used to trigger an Effect. Requires a Trigger to work. wf_pyramid Hidden Pyramid Hides in the ground and periodically rises, acting as a divider wf_ringplate Ringplate Can be used to trigger an Effect. Requires a Trigger to work. wf_trg_at_given_time WIRED Trigger: At Set Time Effects are triggered at a given time after the timer is reset. wf_trg_enter_room WIRED Trigger: User Enters Room Effects are triggered when a user enters the room. wf_trg_game_ends WIRED Trigger: Game Ends Effects are triggered when a game of Battle Banzai ends in the room. wf_trg_game_starts WIRED Trigger: Game Starts Effects are triggered when a game of Battle Banzai starts in the room wf_trg_periodically WIRED Trigger: Repeat Effect Effects are triggered every x seconds. wf_trg_says_something WIRED Trigger: User Says Keyword Effects are triggered when a user says a certain word or phrase. wf_trg_score_achieved WIRED Trigger: Score Is Achieved Effects are triggered when a team has achieved x points in a game of Battle Banzai. wf_trg_state_changed WIRED Trigger: Furni State Is Changed Effects are triggered when the state of a Furni is changed by double clicking it. wf_trg_walks_off_furni WIRED Trigger: User Walks Off Furni Effects are triggered when an avatar walks off a furni. wf_trg_walks_off_product WIRED Trigger: User Walks Off Furni Effects are triggered when a user steps off a Furni. wf_trg_walks_on_furni WIRED Trigger: User Walks On Furni Effects are triggered when an avatar walks on a furni. wf_trg_walks_on_product WIRED Trigger: User Walks On Furni Actions are triggered when a user steps or sits on a Furni. wf_wire1 Floor Wiring Wires that can be laid down in a room wf_wire2 Wire Junction Wires that can be laid down in a room. wf_wire3 Wire Corner Wires that can be laid down in a room. wf_wire4 Three Way Wires Wires that can be laid down in a room. wf_xtra_random WIRED Add-on: Random effect Only one random Effect in this stack is triggered at a time. wf_xtra_unseen WIRED Add-on: Unseen effect Only one previously unused Effect in this stack is triggered at a time.
http://img1.cdn1.habbo.com/c_images/...per_wired2.png
SQL:
Catalog_pages
Catalog_items - Note; I have never made SQL before, so below this line, sql might be wrong and cause errors..Code:INSERT INTO `DB NAME`.`catalog_pages` (`id`, `parent_id`, `caption`, `icon_color`, `icon_image`, `visible`, `enabled`, `min_rank`, `club_only`, `coming_soon`, `order_num`, `page_layout`, `page_headline`, `page_teaser`, `page_special`, `page_text1`, `page_text2`, `page_text_details`, `page_text_teaser`) VALUES ('301', '-1', 'Wired Furni', '1', '1', '1', '1', '1', '0', '0', '9', 'default_3x3', '', '', '', '', '', '', '');
Code:INSERT INTO `catalog_items` (`id`, `page_id`, `item_ids`, `catalog_name`, `cost_credits`, `cost_pixels`, `amount`) VALUES (13000, 301, '29281', 'bb_lightstrip', 3, 0, 1), (13001, 301, '29281', 'wf_act_move_rotate', 3, 0, 1), (13002, 301, '29281', 'wf_wire2', 3, 0, 1), (13003, 301, '29281', 'wf_cnd_time_more_than', 3, 0, 1), (13004, 301, '29281', 'wf_colortile', 3, 0, 1), (13005, 301, '29281', 'wf_floor_switch2', 3, 0, 1), (13006, 301, '29281', 'wf_trg_state_changed', 3, 0, 1), (13007, 301, '29281', 'wf_xtra_random', 3, 0, 1), (13008, 301, '29281', 'wf_xtra_unseen', 3, 0, 1), (13009, 301, '29281', 'wf_trg_periodically', 3, 0, 1), (13010, 301, '29281', 'wf_pyramid', 3, 0, 1), (13011, 301, '29281', 'wf_trg_score_achieved', 3, 0, 1), (13012, 301, '29281', 'wf_act_teleport_to', 3, 0, 1), (13013, 301, '29281', 'wf_trg_says_something', 3, 0, 1), (13014, 301, '29281', 'wf_colorwheel', 3, 0, 1), (13015, 301, '29281', 'wf_wire4', 3, 0, 1), (13016, 301, '29281', 'wf_trg_walks_off_furni', 3, 0, 1), (13017, 301, '29281', 'wf_trg_at_given_time', 3, 0, 1), (13018, 301, '29281', 'wf_trg_game_ends', 3, 0, 1), (13019, 301, '29281', 'wf_act_show_message', 3, 0, 1), (13020, 301, '29281', 'wf_cnd_time_less_than', 3, 0, 1), (13021, 301, '29281', 'wf_trg_enter_room', 3, 0, 1), (13022, 301, '29281', 'wf_act_toggle_state', 3, 0, 1), (13023, 301, '29281', 'wf_firegate', 3, 0, 1), (13024, 301, '29281', 'wf_ringplate', 3, 0, 1), (13025, 301, '29281', 'wf_pressureplate', 3, 0, 1), (13026, 301, '29281', 'wf_glowball', 3, 0, 1), (13027, 301, '29281', 'wf_act_reset_timers', 3, 0, 1), (13028, 301, '29281', 'wf_cnd_furnis_hv_avtrs', 3, 0, 1), (13029, 301, '29281', 'wf_arrowplate', 3, 0, 1), (13030, 301, '29281', 'wf_cnd_trggrer_on_frn', 3, 0, 1), (13031, 301, '29281', 'wf_cnd_match_snapshot', 3, 0, 1), (13032, 301, '29281', 'wf_wire1', 3, 0, 1), (13033, 301, '29281', 'wf_act_give_score', 3, 0, 1), (13034, 301, '29281', 'wf_wire3', 3, 0, 1), (13035, 301, '29281', 'wf_glassdoor', 3, 0, 1), (13036, 301, '29281', 'wf_act_match_to_sshot', 3, 0, 1), (13037, 301, '29281', 'wf_floor_switch1', 3, 0, 1), (13038, 301, '29281', 'wf_trg_game_starts', 3, 0, 1);
Thanks to icesurvivor for the furniture table:
Catalogue header:Code:-- phpMyAdmin SQL Dump -- version 3.2.4 -- http://www.phpmyadmin.net -- -- Host: localhost -- Generation Time: Oct 26, 2010 at 05:25 PM -- Server version: 5.1.41 -- PHP Version: 5.3.1 SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO"; /*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; /*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; /*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; /*!40101 SET NAMES utf8 */; -- -- Database: `DB_NAME` -- -- -------------------------------------------------------- -- -- Table structure for table `furniture` -- CREATE TABLE IF NOT EXISTS `furniture` ( `id` int(11) unsigned NOT NULL AUTO_INCREMENT, `public_name` text NOT NULL COMMENT 'temp only', `item_name` varchar(100) NOT NULL, `type` enum('s','i','e','h','v') NOT NULL DEFAULT 's', `width` int(11) NOT NULL DEFAULT '1', `length` int(11) NOT NULL DEFAULT '1', `stack_height` double NOT NULL DEFAULT '1', `can_stack` enum('0','1') NOT NULL DEFAULT '1', `can_sit` enum('0','1') NOT NULL DEFAULT '0', `is_walkable` enum('0','1') NOT NULL DEFAULT '0', `sprite_id` int(11) NOT NULL, `allow_recycle` enum('0','1') NOT NULL DEFAULT '1', `allow_trade` enum('0','1') NOT NULL DEFAULT '1', `allow_marketplace_sell` enum('0','1') NOT NULL DEFAULT '1', `allow_gift` enum('0','1') NOT NULL DEFAULT '1', `allow_inventory_stack` enum('0','1') NOT NULL DEFAULT '1', `interaction_type` enum('default','gate','postit','roomeffect','dimmer','trophy','bed','scoreboard','vendingmachine','alert','onewaygate','loveshuffler','habbowheel','dice','bottle','teleport','rentals','pet','football_doorblue','football_doorred','football_ball','football_portery1','football_portery2','water','roller') NOT NULL DEFAULT 'default', `interaction_modes_count` int(11) NOT NULL DEFAULT '1', `vending_ids` varchar(100) NOT NULL DEFAULT '0', `foot_figure` varchar(1000) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=292309 ; -- -- Dumping data for table `furniture` -- INSERT INTO `furniture` (`id`, `public_name`, `item_name`, `type`, `width`, `length`, `stack_height`, `can_stack`, `can_sit`, `is_walkable`, `sprite_id`, `allow_recycle`, `allow_trade`, `allow_marketplace_sell`, `allow_gift`, `allow_inventory_stack`, `interaction_type`, `interaction_modes_count`, `vending_ids`, `foot_figure`) VALUES (29281, 'wf_act_move_rotate', 'wf_act_move_rotate', 's', 1, 1, 0, '1', '0', '0', 3663, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29282, 'wf_wire2', 'wf_wire2', 's', 1, 1, 0, '1', '0', '0', 3664, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29283, 'wf_cnd_time_more_than', 'wf_cnd_time_more_than', 's', 1, 1, 0, '0', '0', '0', 3665, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29284, 'wf_colortile', 'wf_colortile', 's', 1, 1, 0, '1', '0', '0', 3666, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29285, 'wf_floor_switch2', 'wf_floor_switch2', 's', 1, 1, 0, '0', '0', '0', 3667, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29286, 'wf_trg_state_changed', 'wf_trg_state_changed', 's', 1, 1, 0, '0', '0', '0', 3668, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29287, 'wf_xtra_random', 'wf_xtra_random', 's', 1, 1, 0, '0', '0', '0', 3669, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29288, 'wf_xtra_unseen', 'wf_xtra_unseen', 's', 1, 1, 0, '1', '0', '0', 3670, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29289, 'wf_trg_periodically', 'wf_trg_periodically', 's', 1, 1, 0, '0', '0', '0', 3671, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29290, 'wf_pyramid', 'wf_pyramid', 's', 1, 1, 0, '0', '0', '0', 3672, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29291, 'wf_trg_score_achieved', 'wf_trg_score_achieved', 's', 1, 1, 0, '0', '0', '0', 3673, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29292, 'wf_act_teleport_to', 'wf_act_teleport_to', 's', 1, 1, 0, '0', '0', '0', 3674, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29293, 'wf_trg_says_something', 'wf_trg_says_something', 's', 1, 1, 0, '0', '0', '0', 3675, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29294, 'wf_colorwheel', 'wf_colorwheel', 's', 1, 1, 0, '0', '0', '0', 3676, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29295, 'wf_wire4', 'wf_wire4', 's', 1, 1, 0, '0', '0', '0', 3677, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29296, 'wf_trg_walks_off_furni', 'wf_trg_walks_off_furni', 's', 1, 1, 0, '0', '0', '0', 3678, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29297, 'wf_trg_at_given_time', 'wf_trg_at_given_time', 's', 1, 1, 0, '0', '0', '0', 3679, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29298, 'wf_trg_game_ends', 'wf_trg_game_ends', 's', 1, 1, 0, '0', '0', '0', 3680, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29299, 'wf_act_show_message', 'wf_act_show_message', 's', 1, 1, 0, '0', '0', '0', 3681, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29300, 'wf_cnd_time_less_than', 'wf_cnd_time_less_than', 's', 1, 1, 0, '0', '0', '0', 3682, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29301, 'wf_trg_enter_room', 'wf_trg_enter_room', 's', 1, 1, 0, '0', '0', '0', 3683, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29303, 'wf_act_toggle_state', 'wf_act_toggle_state', 's', 1, 1, 0, '0', '0', '0', 3685, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29304, 'wf_firegate', 'wf_firegate', 's', 1, 1, 0, '0', '0', '0', 3686, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29305, 'wf_ringplate', 'wf_ringplate', 's', 1, 1, 0, '0', '0', '0', 3687, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29306, 'wf_pressureplate', 'wf_pressureplate', 's', 1, 1, 0, '0', '0', '0', 3688, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29307, 'wf_glowball', 'wf_glowball', 's', 1, 1, 0, '0', '0', '0', 3689, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29309, 'wf_act_reset_timers', 'wf_act_reset_timers', 's', 1, 1, 0, '0', '0', '0', 3691, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29310, 'wf_cnd_furnis_hv_avtrs', 'wf_cnd_furnis_hv_avtrs', 's', 1, 1, 0, '0', '0', '0', 3692, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29311, 'wf_arrowplate', 'wf_arrowplate', 's', 1, 1, 0, '0', '0', '0', 3693, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29312, 'wf_cnd_trggrer_on_frn', 'wf_cnd_trggrer_on_frn', 's', 1, 1, 0, '0', '0', '0', 3694, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29313, 'wf_cnd_match_snapshot', 'wf_cnd_match_snapshot', 's', 1, 1, 0, '0', '0', '0', 3695, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29314, 'wf_wire1', 'wf_wire1', 's', 1, 1, 0, '0', '0', '0', 3696, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29315, 'wf_act_give_score', 'wf_act_give_score', 's', 1, 1, 0, '0', '0', '0', 3697, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29316, 'wf_wire3', 'wf_wire3', 's', 1, 1, 0, '0', '0', '0', 3698, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29317, 'wf_glassdoor', 'wf_glassdoor', 's', 1, 1, 0, '0', '0', '0', 3699, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29318, 'wf_act_match_to_sshot', 'wf_act_match_to_sshot', 's', 1, 1, 0, '0', '0', '0', 3700, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29319, 'wf_floor_switch1', 'wf_floor_switch1', 's', 1, 1, 0, '0', '0', '0', 3701, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (29320, 'wf_trg_game_starts', 'wf_trg_game_starts', 's', 1, 1, 0, '0', '0', '0', 3702, '1', '1', '1', '1', '1', 'default', 1, '0', ''), (292308, 'ads_hh_safe', 'ads_hh_safe', 's', 1, 1, 0, '0', '0', '0', 3684, '1', '1', '1', '1', '1', 'default', 1, '0', ''); /*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; /*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; /*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
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Thanks again to ice survivor





