I was wondering if any of these runescape releases have working player housing?
I was wondering if any of these runescape releases have working player housing?
First of all, welcome to Ragezone.
Second, Runescape dev here is pretty much dead.
Third, maybe 1 out of 300 servers actually have at least 30% player housing
Fourth, if you need it done, you need to do it by yourself, because nobody will release any tutorials for it because its too valuable
maybe i will write up a tut on player housing for delta based.
I forgot to add... wrong section.
@EudemonEgg
It would be nice, but it wouldn't be that good.
Delta is slow, buggy, and old.
People use Pali508, PaliNIO, and RS2HD frameworks now.
They are way more stable, and not as messy.
If it easy to clean out all of the useless code that bogs down Delta servers, re-add combat, while keeping it conventional, and figure out how to use a 508+ client on Delta, then people would develop on it more.
The main reason I don't use Delta is the fact that there is no structure in the files.
They are all nested in one directory which on its own looks messy.
I might just download an almost blank Delta, clean up its nested directories, and remove useless stuff. Then I will release to the public.
I would still go for the tutorial, just in case Delta comes back.
I will try my best to make Delta run faster.
i had it in evilscape server i released 508.
Kinda bugged though ;/
Now that I think of it... I could EASILY make player housing.
It would require work, patience, and time... but it could be done.
Just make a global object of every not-made-object (the white translucent ones), then make its click event show an interface, then make it do item on interface (showing the correct stuff) and finally, make it so when they click that choice, it removes the old object, adds the new one, and saves the whole "house" as a java execution file.
To complete all of this, it would require some client work, and extra server work.
What you would need is make it "change worlds" so that the one map is only shown in this "world", and when others visit, they switch to the map's "world".
It's kind of complex, but that's how I see this working best.