[Tut] [317] Fixing most of the wepons emotes

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  1. #1
    Account Upgraded | Title Enabled! LittleMaffia is offline
    MemberRank
    Jan 2007 Join Date
    259Posts

    [Tut] [317] Fixing most of the wepons emotes

    Purpose: to fix most of the wepons emotes.

    Difficulty: 1/10

    Assumed Knowledge: how to find,copy and paste.

    Server Base: works for all server i think

    Classes Modified: client.java
    Purpose: to fix most of the wepons emotes.

    Difficulty: 1/10

    Assumed Knowledge: how to find<--(Ctrl+f) ,copy<--(Ctrl+c) and paste<--(Ctrl+v)

    Server Base: works for all server i think

    Classes Modified: client.java


    Procedure
    Step 1
    : open up client.java and search for :

    Code:
    public int GetWepAnim()
    then you should see :

    Code:
    if(playerEquipment[playerWeapon] == 4151) // whip
    {
    return 1658;
    }
    now under the last }
    add these you dont have to paste those that you already have but you can delete those and add mines.

    obby maul fix

    Code:
    if(playerEquipment[playerWeapon] == 6528) // Obby Maul
    {
    return 2661;
    }
    scythe fix

    Code:
    if(playerEquipment[playerWeapon] == 1419) // Scythe
    {
    return 408;
    }
    dragon 2h fix

    Code:
    if(playerEquipment[playerWeapon] == 7158) // dragon 2h
    {
    return 407;
    }
    d mace fix

    Code:
    if(playerEquipment[playerWeapon] == 1434) // Dragon Mace
    {
    return 1060;
    }
    dragon longsword fix

    Code:
    if(playerEquipment[playerWeapon] == 4587) // dragon scimmy
    {
    return 451;
    }
    Hope you like it ;)

    Cyaz.


  2. #2
    Valued Member Thomy-13 is offline
    MemberRank
    May 2007 Join Date
    Emps-ScapeLocation
    138Posts

    Re: [TUT] fixing most of the wepons emotes

    Great, Thanks!!



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