[TUT - 508] [Server] How to get stats working

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  1. #1
    8-bit Bitch Slapper Alpha Ducky is offline
    MemberRank
    Mar 2007 Join Date
    In My HouseLocation
    2,436Posts

    [TUT - 508] [Server] How to get stats working

    Hi
    This is a very simple and easy tutorial for getting your stats to work.
    Just copy and paste is needed :P
    There might be a different way to code these so plz feel free to tell me if there is.

    in actionbuttons.java
    Code:
                /*
                 * Stats tab.
                 */
            case 320:
        boolean lvlup = false;
        int skillMenu = -1;
        switch(buttonId) {
            case 125: //Attack
          if(!p.leveledUp[0]){
           p.skillMenu = 1;
                                 p.frames.setConfig(p, 965, 1);
                      } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 10);
          }
    		break;
            case 126: //Strength
          if(!p.leveledUp[2]){
           p.skillMenu = 2;
                                 p.frames.setConfig(p, 965, 2);
                      } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 20);
          }
    		break;
            case 127: //Defence
          if(!p.leveledUp[1]){
           p.skillMenu = 5;
                                 p.frames.setConfig(p, 965, 5);
                      } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 40);
          }
    		break;
            case 128: //Ranged
          if(!p.leveledUp[4]){
           p.skillMenu = 3;
                                 p.frames.setConfig(p, 965, 3);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 30);
          }
    		break;
            case 129: //Prayer
          if(!p.leveledUp[5]){
           p.skillMenu = 7;
                                 p.frames.setConfig(p, 965, 7);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 60);
          }
    		break;
            case 130: //Magic
          if(!p.leveledUp[6]){
           p.skillMenu = 4;
                                 p.frames.setConfig(p, 965, 4);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 33);
          }
    		break;
            case 131: //Runecrafting
          if(!p.leveledUp[20]){
           p.skillMenu = 12;
                                 p.frames.setConfig(p, 965, 12);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 100);
          }
    		break;
            case 132: //Construction
          if(!p.leveledUp[21]){
           p.skillMenu = 22;
                                 p.frames.setConfig(p, 965, 22);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 698);
          }
    		break;
            case 133: //Hitpoints
          if(!p.leveledUp[3]){
           p.skillMenu = 6;
                                 p.frames.setConfig(p, 965, 6);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 50);
          }
    		break;
            case 134: //Agility
          if(!p.leveledUp[16]){
           p.skillMenu = 8;
                                 p.frames.setConfig(p, 965, 8);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 65);
          }
    		break;
            case 135: //Herblore
          if(!p.leveledUp[15]){
           p.skillMenu = 9;
                                 p.frames.setConfig(p, 965, 9);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 75);
          }
    		break;
            case 136: //Thieving
          if(!p.leveledUp[17]){
           p.skillMenu = 10;
                                 p.frames.setConfig(p, 965, 10);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 80);
          }
    		break;
            case 137: //Crafting
          if(!p.leveledUp[12]){
           p.skillMenu = 11;
                                 p.frames.setConfig(p, 965, 11);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 90);
          }
    		break;
            case 138: //Fletching
          if(!p.leveledUp[9]){
           p.skillMenu = 19;
                                 p.frames.setConfig(p, 965, 19);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 665);
          }
    		break;
            case 139: //Slayer
          if(!p.leveledUp[18]){
           p.skillMenu = 20;
                                 p.frames.setConfig(p, 965, 20);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 673);
          }
    		break;
            case 140: //Hunter
          if(!p.leveledUp[22]){
           p.skillMenu = 23;
                                 p.frames.setConfig(p, 965, 23);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 689);
          }
    		break;
            case 141: //Mining
          if(!p.leveledUp[14]){
           p.skillMenu = 13;
                                 p.frames.setConfig(p, 965, 13);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 110);
          }
    		break;
            case 142: //Smithing
          if(!p.leveledUp[13]){
           p.skillMenu = 14;
                                 p.frames.setConfig(p, 965, 14);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 115);
          }
    		break;
            case 143: //Fishing
          if(!p.leveledUp[10]){
           p.skillMenu = 15;
                                 p.frames.setConfig(p, 965, 15);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 120);
          }
    		break;
            case 144: //Cooking
          if(!p.leveledUp[7]){
           p.skillMenu = 16;
                                 p.frames.setConfig(p, 965, 16);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 641);
          }
    		break;
            case 145: //Firemaking
          if(!p.leveledUp[11]){
           p.skillMenu = 17;
                                 p.frames.setConfig(p, 965, 17);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 649);
          }
    		break;
            case 146: //Woodcutting
          if(!p.leveledUp[8]){
           p.skillMenu = 18;
                                 p.frames.setConfig(p, 965, 18);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 660);
          }
    		break;
            case 147: //Farming
          if(!p.leveledUp[19]){
           p.skillMenu = 21;
                                 p.frames.setConfig(p, 965, 21);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 681);
          }
    		break;
            case 148: //Summoning
          if(!p.leveledUp[23]){
           p.skillMenu = 24;
                                 p.frames.setConfig(p, 965, 24);
                } else {
           lvlup = true;
                                 p.frames.setConfig(p, 1230, 705);
          }
    		break;
        }
        if(!lvlup){
         p.frames.showInterface(p, 499);
        } else {
         p.frames.showInterface(p, 741);
        }
        lvlup = false;
        for(int i = 0; i < 24; i++)
         p.leveledUp[i] = false;
        break;
        
       case 499: // Skill Information.
        switch(buttonId) {
         	      case 10:
                                            p.frames.setConfig(p, 965, p.skillMenu);
          break;
                  case 11:
                                            p.frames.setConfig(p, 965, 1024 + p.skillMenu);
          break;
                  case 12:
                                            p.frames.setConfig(p, 965, 2048 + p.skillMenu);
          break;
                  case 13:
                                            p.frames.setConfig(p, 965, 3072 + p.skillMenu);
          break;
                  case 14:
                                            p.frames.setConfig(p, 965, 4096 + p.skillMenu);
          break;
                  case 15:
                                            p.frames.setConfig(p, 965, 5120 + p.skillMenu);
          break;
                  case 16:
                                            p.frames.setConfig(p, 965, 6144 + p.skillMenu);
          break;
                  case 17:
                                            p.frames.setConfig(p, 965, 7168 + p.skillMenu);
          break;
                  case 18:
                                            p.frames.setConfig(p, 965, 8192 + p.skillMenu);
          break;
                  case 19:
                                            p.frames.setConfig(p, 965, 9216 + p.skillMenu);
          break;
                  case 20:
                                            p.frames.setConfig(p, 965, 10240 + p.skillMenu);
          break;
                  case 21:
                                            p.frames.setConfig(p, 965, 11264 + p.skillMenu);
          break;
                  case 22:
                                            p.frames.setConfig(p, 965, 12288 + p.skillMenu);
          break;
                  case 23:
                                            p.frames.setConfig(p, 965, 13312 + p.skillMenu);
          break;
         default:
       		break;
        }
        break;
    in players.java
    Code:
        /**
         * Levelup data.
         */
        public boolean[] leveledUp = new boolean[24];
        public int leveledUpSkill = 0;
        public int skillMenu = 0;
    in frames.java find
    Code:
        /**
         * Setting client configs.
         * <p>This is used for setting prayers, running, etc.
         * @param p The Player which the frame should be created for.
         * @param id The config id to set.
         * @param set What to set the config.
         */
        public void setConfig(Player p, int id, int set) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
    	p.stream.createFrame(100);
            p.stream.writeWordA(id);
            p.stream.writeByteA(set);
        }
    
        public void setConfig2(Player p, int id, int set) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            p.stream.createFrame(161);
            p.stream.writeWord(id);
            p.stream.writeDWord_v1(set);
        }
    and replace it with
    Code:
        /**
         * Setting client configs.
         * <p>This is used for setting prayers, running, etc.
         * @param p The Player which the frame should be created for.
         * @param id The config id to set.
         * @param set What to set the config.
         */
        public void setConfig(Player p, int id, int set) {
            if (p == null || p.stream == null || p.disconnected[0]) {
                return;
            }
            if (set < 128) {
                setConfig1(p, id, set);
            } else {
                setConfig2(p, id, set);
            }
        }
    
        public void setConfig1(Player p, int id, int set) {
            p.stream.createFrame(100);
            p.stream.writeWordA(id);
            p.stream.writeByteA(set);
        }
    
        public void setConfig2(Player p, int id, int set) {
            p.stream.createFrame(161);
            p.stream.writeWord(id);
            p.stream.writeDWord_v1(set);
        }
    save, compile, and run

    images:
    Spoiler:




  2. #2
    Proficient Member stability666 is offline
    MemberRank
    Jan 2009 Join Date
    Maine, USA.Location
    165Posts

    Re: [TUT - 508] [Server] How to get stats working

    I almost wanna say that first code you used was leached from bulbys new-rune deal there, then again he might have used this tut ;D

  3. #3
    Member DefMagee is offline
    MemberRank
    Nov 2009 Join Date
    TamworthLocation
    66Posts

    Re: [TUT - 508] [Server] How to get stats working

    Nice Tut , Might use , Idk ill think about it.
    .......
    Thought about it , Im not gna use :S



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