[SOURCE] /go 1-37 (Level Accept)

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  1. #1
    Enthusiast vatrixxx is offline
    MemberRank
    Mar 2007 Join Date
    26Posts

    [SOURCE] /go 1-37 (Level Accept)

    Hey...
    I have made the go command 1-37 with Level accept
    Eldeon /go commands for level 90+
    Luna /go commands for level 40+
    Goblin Cave /go commands for level 45+
    Forgotten Temple /go commands for level 70+
    Sikuku Underground Prison /go command for level 160+

    \World Server\gmcmds.cpp

    else if (strcmp(command, "go")==0) // AtCommandGo
    {
    if(Config.Command_go > thisclient->Session->accesslevel)
    return true;
    if ((tmp = strtok(NULL, " ")) == NULL) tmp = 0; int loc=atoi(tmp);
    if(Config.Command_Go > thisclient->Session->accesslevel)
    return true;
    int x = 0;
    int y = 0;
    int map = 0;
    if(loc == 1)
    {
    map = 22;
    x = 5098;
    y = 5322;
    }
    else if(loc == 2)
    {
    map = 1;
    x = 5240;
    y = 5192;
    }
    else if (loc == 3)
    {
    map = 2;
    x = 5516;
    y = 5236;
    }
    else if (loc == 4)
    {
    if (thisclient->Stats->Level<40) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 40 to visit Eucar!");
    return true;
    }
    map = 51;
    x = 5357;
    y = 5013;
    }
    else if (loc == 5)
    {
    if (thisclient->Stats->Level<90) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 90 to visit Xita Refuge!");
    return true;
    }
    map = 61;
    x = 5434;
    y = 4569;
    }
    else if (loc == 6)
    {
    map = 21;
    x = 5158;
    y = 5352;
    }
    else if (loc == 7)
    {
    map = 23;
    x = 5341;
    y = 5071;
    }
    else if (loc == 8)
    {
    map = 24;
    x = 5379;
    y = 5329;
    }
    else if (loc == 9)
    {
    map = 25;
    x = 5377;
    y = 5185;
    }
    else if (loc == 10)
    {
    map = 26;
    x = 5671;
    y = 5107;
    }
    else if(loc == 11)
    {
    map = 27;
    x = 5479;
    y = 4976;
    }
    else if (loc == 12)
    {
    map = 28;
    x = 5587;
    y = 4734;
    }
    else if (loc == 13)
    {
    if (thisclient->Stats->Level<40) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 40 to visit Freezing Plateau!");
    return true;
    map = 55;
    x = 5789;
    y = 4619;
    }
    else if (loc == 14)
    {
    if (thisclient->Stats->Level<40) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 40 to visit Crystal Snowfields!");
    return true;
    map = 54;
    x = 5094;
    y = 4254;
    }
    else if (loc == 15)
    {
    if (thisclient->Stats->Level<40) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 40 to visit Arumic Valley!");
    return true;
    map = 53;
    x = 6229;
    y = 5313;
    }
    else if (loc == 16)
    {
    if (thisclient->Stats->Level<40) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 40 to visit Mana Snowfield!");
    return true;
    map = 52;
    x = 6079;
    y = 5269;
    }
    else if (loc == 17)
    {
    if (thisclient->Stats->Level<45) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 45 to visit Goblin Cave (B1)!");
    return true;
    map = 31;
    x = 5516;
    y = 5437;
    }
    else if (loc == 18)
    {
    if (thisclient->Stats->Level<45) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 45 to visit Goblin Cave (B2)!");
    return true;
    map = 32;
    x = 5435;
    y = 5259;
    }
    else if (loc == 19)
    {
    if (thisclient->Stats->Level<45) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 45 to visit Goblin Cave (B3)!");
    return true;
    map = 33;
    x = 5605;
    y = 5488;
    }
    else if (loc == 20)
    {
    if (thisclient->Stats->Level<70) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 70 to visit Forgotten Temple (B1)!");
    return true;
    map = 56;
    x = 5035;
    y = 5200;
    }
    else if (loc == 21)
    {
    if (thisclient->Stats->Level<70) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 70 to visit Forgotten Temple (B2)!");
    return true;
    map = 57;
    x = 5540;
    y = 5145;
    }
    else if (loc == 22)
    {
    if (thisclient->Stats->Level<90) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 90 to visit Shady Jungle!");
    return true;
    map = 62;
    x = 5846;
    y = 5206;
    }
    else if (loc == 23)
    {
    if (thisclient->Stats->Level<90) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 90 to visit Marsh of Ghosts!");
    return true;
    map = 64;
    x = 5197;
    y = 5157;
    }
    else if (loc == 24)
    {
    if (thisclient->Stats->Level<90) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 90 to visit Forest of Wandering!");
    return true;
    map = 63;
    x = 5407;
    y = 4481;
    }
    else if (loc == 25)
    {
    if (thisclient->Stats->Level<160) // by Terr0risT
    {
    SendPM(thisclient, "You need to be a least Level 160 to visit Sikuku Prison Underground!");
    return true;
    }
    map = 65;
    x = 5485;
    y = 5285;
    }
    else if(loc == 26)
    {
    map = 37;
    x = 5184;
    y = 5256;
    }
    else if (loc == 27)
    {
    if (thisclient->Stats->Level<90) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 90 to visit Lion's Plains!");
    return true;
    map = 8;
    x = 5160;
    y = 5080;
    }
    else if (loc == 28)
    {
    if (thisclient->Stats->Level<40) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 40 to visit Mount Eruca!");
    return true;
    map = 58;
    x = 5680;
    y = 4287;
    }
    else if (loc == 29)
    {
    if (thisclient->Stats->Level<90) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 90 to visit Luna Clanfield!");
    return true;
    map = 59;
    x = 5102;
    y = 5132;
    }
    else if (loc == 30)
    {
    if (thisclient->Stats->Level<30) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 30 to visit Junon Clanfield Level 30-49!");
    return true;
    map = 11;
    x = 5400;
    y = 5200;
    }
    else if (loc == 31)
    {
    if (thisclient->Stats->Level<50) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 50 to visit Junon Clanfield Level 50-69!");
    return true;
    map = 12;
    x = 5400;
    y = 5200;
    }
    else if (loc == 32)
    {
    if (thisclient->Stats->Level<70) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 70 to visit Junon Clanfield Level 70-89!");
    return true;
    map = 13;
    x = 5400;
    y = 5200;
    }
    else if (loc == 33)
    {
    map = 20;
    x = 5035;
    y = 5149;
    }
    else if (loc == 34)
    {
    map = 22;
    x = 5113;
    y = 5261;
    }
    else if (loc == 35)
    {
    map = 38;
    x = 5074;
    y = 5342;
    }
    else if (loc == 36)
    {
    map = 6;
    x = 5243;
    y = 5240;
    }
    else if (loc == 37)
    {
    map = 29;
    x = 5093;
    y = 5144;
    }
    else
    {
    SendPM(thisclient, "Please input a number after the go command, below is a list of places and their appropriate number");
    SendPM(thisclient, "1 = Adventurers plains LvL1-13");
    SendPM(thisclient, "2 = The city of Zant LvL12-25");
    SendPM(thisclient, "3 = Junon Polis LvL36-41");
    SendPM(thisclient, "4 = The city of Eucar LvL72-77");
    SendPM(thisclient, "5 = Xita Refuge");
    SendPM(thisclient, "6 = Valley of Luxem Tower LvL9-15");
    SendPM(thisclient, "7 = Breezy Hills LvL15-26");
    SendPM(thisclient, "8 = El Verloon Desert LvL20-35");
    SendPM(thisclient, "9 = Anima Lake LvL30-44");
    SendPM(thisclient, "10 = Forest of Wisdom LvL 42-60");
    SendPM(thisclient, "11 = Kenji Beach LvL58-85");
    SendPM(thisclient, "12 = Gorge of Silence LvL82-94");
    SendPM(thisclient, "13 = Freezing Plateau LvL76-85");
    SendPM(thisclient, "14 = Crystal Snowfields LvL83-91");
    SendPM(thisclient, "15 = Arumic Valley LvL91-114");
    SendPM(thisclient, "16 = Mana Snowfield LvL 111-130");
    SendPM(thisclient, "17 = Goblin Cave (B1)");
    SendPM(thisclient, "18 = Goblin Cave (B2)");
    SendPM(thisclient, "19 = Goblin Cave (B3)");
    SendPM(thisclient, "20 = Forgotten Temple (B1)");
    SendPM(thisclient, "21 = Forgotten Temple (B2");
    SendPM(thisclient, "22 = Shady Jungle");
    SendPM(thisclient, "23 = Marsh of Ghosts");
    SendPM(thisclient, "24 = Forest of Wandering");
    SendPM(thisclient, "25 = Sikuku Underground Prison");
    SendPM(thisclient, "26 = Sunshine Coast");
    SendPM(thisclient, "27 = Lion's Plains");
    SendPM(thisclient, "28 = Mount Eruca");
    SendPM(thisclient, "29 = Luna Clan Field");
    SendPM(thisclient, "30 = Junon Clan Field (30-49");
    SendPM(thisclient, "31 = Junon Clan Field (50-69");
    SendPM(thisclient, "32 = Junon Clan Field (70-89)");
    SendPM(thisclient, "33 = [Storage] Fabrizio");
    SendPM(thisclient, "34 = [Visitor Guide] Arua's Fairy");
    SendPM(thisclient, "35 = Santa Planetoid");
    SendPM(thisclient, "36 = Training grounds");
    SendPM(thisclient, "37 = Desert of the Dead");
    SendPM(thisclient, "Example; /go 3");
    }
    if( (x != 0) && (y != 0) && (map != 0) )
    {
    fPoint coord;
    coord.x = x;
    coord.y = y;
    MapList.Index[map]->TeleportPlayer( thisclient, coord, false );
    Log( MSG_GMACTION, " %s : /go %i" , thisclient->CharInfo->charname, loc);
    }
    return true;
    }


  2. #2
    Job Accomplished! locolijo is offline
    MemberRank
    Jul 2006 Join Date
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    546Posts

    Re: [SOURCE] /go 1-37 (Level Accept)

    Like I said in OSRose Forums,

    This restrictions wont stop anybody from walking or using any other method from going to the "restricted" maps or places.

    But nice share :)

  3. #3
    Account Upgraded | Title Enabled! forsaken08 is offline
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    Jul 2005 Join Date
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    347Posts

    Re: [SOURCE] /go 1-37 (Level Accept)

    Well, there is ways to prevent, using gm access levels and it would prevent anyone below access level x to teleport, or just go to a forbidden area , which u would have to pick out anyhow.

  4. #4
    Member RyosukeZ is offline
    MemberRank
    Jan 2007 Join Date
    70Posts

    Re: [SOURCE] /go 1-37 (Level Accept)

    Just use accesslevel will do. -.-"

  5. #5
    Account Upgraded | Title Enabled! jerwin is offline
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    Re: [SOURCE] /go 1-37 (Level Accept)

    i already put that in my gmcmds.cpp but still my /go is 1-10 only not 1-37 pls excuse my english im not really good .......... anyone can tell wat i nid to do after i put those code?:juggle::juggle::juggle:

  6. #6
    Account Upgraded | Title Enabled! shado165 is offline
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    Re: [SOURCE] /go 1-37 (Level Accept)

    DO I need to put all in the folders and replace all?

  7. #7
    Apprentice Remus117 is offline
    MemberRank
    Feb 2007 Join Date
    7Posts

    Re: [SOURCE] /go 1-37 (Level Accept)

    Quote Originally Posted by jerwin View Post
    i already put that in my gmcmds.cpp but still my /go is 1-10 only not 1-37 pls excuse my english im not really good .......... anyone can tell wat i nid to do after i put those code?:juggle::juggle::juggle:
    yhea im having the same problem ... like i would put the above stuff in the right place and save the file and re up the server but im still gettin only go's 1-10 .. can anyone plz help?:sq_yellow

  8. #8
    Account Upgraded | Title Enabled! perrin9028 is offline
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    Nov 2007 Join Date
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    Re: [SOURCE] /go 1-37 (Level Accept)

    Can you please provide code or tell us how to make all 37 appear instead of 10?

  9. #9
    Account Upgraded | Title Enabled! rl2171 is offline
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    659Posts

    Re: [SOURCE] /go 1-37 (Level Accept)

    Quote Originally Posted by perrin9028 View Post
    Can you please provide code or tell us how to make all 37 appear instead of 10?

    The source code is provided in the first message and you just replace the 10 with the 37 that is in that message.

  10. #10
    Account Upgraded | Title Enabled! perrin9028 is offline
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    Re: [SOURCE] /go 1-37 (Level Accept)

    Yes, I think we all have done that, but it still only shows 10 options.

  11. #11
    Account Upgraded | Title Enabled! rl2171 is offline
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    Re: [SOURCE] /go 1-37 (Level Accept)

    Well, I know if I replace the existing code I have with the one above, then compile it it will show all 37 that is listed.

    I would guess you have done something wrong or missed something someplace.

  12. #12
    Account Upgraded | Title Enabled! perrin9028 is offline
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    Re: [SOURCE] /go 1-37 (Level Accept)

    Well, since I suck at C++ and I don't know how to compile and no one I know knows how to compile. Could some one please post a download link for a compiled gmcmds.cpp or tell me how to fix two errors:

    Code:
     {
      else if (strcmp(command, "SSPAWN")==0) 
        { //STARTPOINT IDMOB CANTMIN CANTMAX RESPAWNTIME(s)  (3 points minim)
        if(Config.Command_SSpawn > thisclient->Session->accesslevel)
                         return true;
    Errors:

    505 C:\Documents and Settings\Chris\Desktop\ \Legend-Rose\World Server\gmcmds.cpp expected unqualified-id before '{' token

    505 C:\Documents and Settings\Chris\Desktop\ \Legend-Rose\World Server\gmcmds.cpp expected `,' or `;' before '{' token

  13. #13
    Apprentice Elamentus is offline
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    Re: [SOURCE] /go 1-37 (Level Accept)

    you need to compile it, it is very simple, get dev-c++ and read akai's guide on compiling, then all u gotta do is insert the info and hit >execute>rebuild all, then reload ur server!
    im 15 and i can do this stuff its simple!!

  14. #14
    Member Salvation is offline
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    Nov 2007 Join Date
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    Re: [SOURCE] /go 1-37 (Level Accept)

    Elamentus that was a helpful post :P Now I finaly can code my own server...

  15. #15
    Enthusiast erki008 is offline
    MemberRank
    Apr 2007 Join Date
    30Posts

    Re: [SOURCE] /go 1-37 (Level Accept)

    // There was a small mistake, now it compiles with no errors!







    else if (strcmp(command, "go")==0) // AtCommandGo
    {
    if(Config.Command_go > thisclient->Session->accesslevel)
    return true;
    if ((tmp = strtok(NULL, " ")) == NULL) tmp = 0; int loc=atoi(tmp);
    if(Config.Command_Go > thisclient->Session->accesslevel)
    return true;
    int x = 0;
    int y = 0;
    int map = 0;
    if(loc == 1)
    {
    map = 22;
    x = 5098;
    y = 5322;
    }
    else if(loc == 2)
    {
    map = 1;
    x = 5240;
    y = 5192;
    }
    else if (loc == 3)
    {
    map = 2;
    x = 5516;
    y = 5236;
    }
    else if (loc == 4)
    {
    if (thisclient->Stats->Level<40) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 40 to visit Eucar!");
    return true;
    }
    map = 51;
    x = 5357;
    y = 5013;
    }
    else if (loc == 5)
    {
    if (thisclient->Stats->Level<90) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 90 to visit Xita Refuge!");
    return true;
    }
    map = 61;
    x = 5434;
    y = 4569;
    }
    else if (loc == 6)
    {
    map = 21;
    x = 5158;
    y = 5352;
    }
    else if (loc == 7)
    {
    map = 23;
    x = 5341;
    y = 5071;
    }
    else if (loc == 8)
    {
    map = 24;
    x = 5379;
    y = 5329;
    }
    else if (loc == 9)
    {
    map = 25;
    x = 5377;
    y = 5185;
    }
    else if (loc == 10)
    {
    map = 26;
    x = 5671;
    y = 5107;
    }
    else if(loc == 11)
    {
    map = 27;
    x = 5479;
    y = 4976;
    }
    else if (loc == 12)
    {
    map = 28;
    x = 5587;
    y = 4734;
    }
    else if (loc == 13)
    {
    if (thisclient->Stats->Level<40) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 40 to visit Freezing Plateau!");
    return true;
    }
    map = 55;
    x = 5789;
    y = 4619;
    }
    else if (loc == 14)
    {
    if (thisclient->Stats->Level<40) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 40 to visit Crystal Snowfields!");
    return true;
    }
    map = 54;
    x = 5094;
    y = 4254;
    }
    else if (loc == 15)
    {
    if (thisclient->Stats->Level<40) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 40 to visit Arumic Valley!");
    return true;
    }
    map = 53;
    x = 6229;
    y = 5313;
    }
    else if (loc == 16)
    {
    if (thisclient->Stats->Level<40) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 40 to visit Mana Snowfield!");
    return true;
    }
    map = 52;
    x = 6079;
    y = 5269;
    }
    else if (loc == 17)
    {
    if (thisclient->Stats->Level<45) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 45 to visit Goblin Cave (B1)!");
    return true;
    }
    map = 31;
    x = 5516;
    y = 5437;
    }
    else if (loc == 18)
    {
    if (thisclient->Stats->Level<45) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 45 to visit Goblin Cave (B2)!");
    return true;
    }
    map = 32;
    x = 5435;
    y = 5259;
    }
    else if (loc == 19)
    {
    if (thisclient->Stats->Level<45) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 45 to visit Goblin Cave (B3)!");
    return true;
    }
    map = 33;
    x = 5605;
    y = 5488;
    }
    else if (loc == 20)
    {
    if (thisclient->Stats->Level<70) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 70 to visit Forgotten Temple (B1)!");
    return true;
    }
    map = 56;
    x = 5035;
    y = 5200;
    }
    else if (loc == 21)
    {
    if (thisclient->Stats->Level<70) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 70 to visit Forgotten Temple (B2)!");
    return true;
    }
    map = 57;
    x = 5540;
    y = 5145;
    }
    else if (loc == 22)
    {
    if (thisclient->Stats->Level<90) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 90 to visit Shady Jungle!");
    return true;
    }
    map = 62;
    x = 5846;
    y = 5206;
    }
    else if (loc == 23)
    {
    if (thisclient->Stats->Level<90) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 90 to visit Marsh of Ghosts!");
    return true;
    }
    map = 64;
    x = 5197;
    y = 5157;
    }
    else if (loc == 24)
    {
    if (thisclient->Stats->Level<90) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 90 to visit Forest of Wandering!");
    return true;
    }
    map = 63;
    x = 5407;
    y = 4481;
    }
    else if (loc == 25)
    {
    if (thisclient->Stats->Level<160) // by Terr0risT
    {
    SendPM(thisclient, "You need to be a least Level 160 to visit Sikuku Prison Underground!");
    return true;
    }
    map = 65;
    x = 5485;
    y = 5285;
    }
    else if(loc == 26)
    {
    map = 37;
    x = 5184;
    y = 5256;
    }
    else if (loc == 27)
    {
    if (thisclient->Stats->Level<90) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 90 to visit Lion's Plains!");
    return true;
    }
    map = 8;
    x = 5160;
    y = 5080;
    }
    else if (loc == 28)
    {
    if (thisclient->Stats->Level<40) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 40 to visit Mount Eruca!");
    return true;
    }
    map = 58;
    x = 5680;
    y = 4287;
    }
    else if (loc == 29)
    {
    if (thisclient->Stats->Level<90) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 90 to visit Luna Clanfield!");
    return true;
    }
    map = 59;
    x = 5102;
    y = 5132;
    }
    else if (loc == 30)
    {
    if (thisclient->Stats->Level<30) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 30 to visit Junon Clanfield Level 30-49!");
    return true;
    }
    map = 11;
    x = 5400;
    y = 5200;
    }
    else if (loc == 31)
    {
    if (thisclient->Stats->Level<50) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 50 to visit Junon Clanfield Level 50-69!");
    return true;
    }
    map = 12;
    x = 5400;
    y = 5200;
    }
    else if (loc == 32)
    {
    if (thisclient->Stats->Level<70) // by VatriXxX
    {
    SendPM(thisclient, "You need to be a least Level 70 to visit Junon Clanfield Level 70-89!");
    return true;
    }
    map = 13;
    x = 5400;
    y = 5200;
    }
    else if (loc == 33)
    {
    map = 20;
    x = 5035;
    y = 5149;
    }
    else if (loc == 34)
    {
    map = 22;
    x = 5113;
    y = 5261;
    }
    else if (loc == 35)
    {
    map = 38;
    x = 5074;
    y = 5342;
    }
    else if (loc == 36)
    {
    map = 6;
    x = 5243;
    y = 5240;
    }
    else if (loc == 37)
    {
    map = 29;
    x = 5093;
    y = 5144;
    }
    else
    {
    SendPM(thisclient, "Please input a number after the go command, below is a list of places and their appropriate number");
    SendPM(thisclient, "1 = Adventurers plains LvL1-13");
    SendPM(thisclient, "2 = The city of Zant LvL12-25");
    SendPM(thisclient, "3 = Junon Polis LvL36-41");
    SendPM(thisclient, "4 = The city of Eucar LvL72-77");
    SendPM(thisclient, "5 = Xita Refuge");
    SendPM(thisclient, "6 = Valley of Luxem Tower LvL9-15");
    SendPM(thisclient, "7 = Breezy Hills LvL15-26");
    SendPM(thisclient, "8 = El Verloon Desert LvL20-35");
    SendPM(thisclient, "9 = Anima Lake LvL30-44");
    SendPM(thisclient, "10 = Forest of Wisdom LvL 42-60");
    SendPM(thisclient, "11 = Kenji Beach LvL58-85");
    SendPM(thisclient, "12 = Gorge of Silence LvL82-94");
    SendPM(thisclient, "13 = Freezing Plateau LvL76-85");
    SendPM(thisclient, "14 = Crystal Snowfields LvL83-91");
    SendPM(thisclient, "15 = Arumic Valley LvL91-114");
    SendPM(thisclient, "16 = Mana Snowfield LvL 111-130");
    SendPM(thisclient, "17 = Goblin Cave (B1)");
    SendPM(thisclient, "18 = Goblin Cave (B2)");
    SendPM(thisclient, "19 = Goblin Cave (B3)");
    SendPM(thisclient, "20 = Forgotten Temple (B1)");
    SendPM(thisclient, "21 = Forgotten Temple (B2");
    SendPM(thisclient, "22 = Shady Jungle");
    SendPM(thisclient, "23 = Marsh of Ghosts");
    SendPM(thisclient, "24 = Forest of Wandering");
    SendPM(thisclient, "25 = Sikuku Underground Prison");
    SendPM(thisclient, "26 = Sunshine Coast");
    SendPM(thisclient, "27 = Lion's Plains");
    SendPM(thisclient, "28 = Mount Eruca");
    SendPM(thisclient, "29 = Luna Clan Field");
    SendPM(thisclient, "30 = Junon Clan Field (30-49");
    SendPM(thisclient, "31 = Junon Clan Field (50-69");
    SendPM(thisclient, "32 = Junon Clan Field (70-89)");
    SendPM(thisclient, "33 = [Storage] Fabrizio");
    SendPM(thisclient, "34 = [Visitor Guide] Arua's Fairy");
    SendPM(thisclient, "35 = Santa Planetoid");
    SendPM(thisclient, "36 = Training grounds");
    SendPM(thisclient, "37 = Desert of the Dead");
    SendPM(thisclient, "Example; /go 3");
    }
    if( (x != 0) && (y != 0) && (map != 0) )
    {
    fPoint coord;
    coord.x = x;
    coord.y = y;
    MapList.Index[map]->TeleportPlayer( thisclient, coord, false );
    Log( MSG_GMACTION, " %s : /go %i" , thisclient->CharInfo->charname, loc);
    }
    return true;
    }



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