Getting your own item list

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  1. #1
    Valued Member buzbee is offline
    MemberRank
    Jun 2008 Join Date
    124Posts

    Getting your own item list

    Okay i have seen several people ask for item lists for their server
    So i decided to write a small tutorial on finding all items on your server

    Things you will need
    Microsoft Excel
    VFS Editor - LINK
    PY's STB/STL editor - LINK


    First things first make sure you have three things that we will be using.

    Put the VFS Editor in your clients root folder (EX. C:\RoseOnline)
    Start the VFS Editor and extract all your client data to a specified folder

    Open Excel and make a new spreadsheet

    The reason i say to use PY's Editor is because it is excel based and will allow you to copy and past all columns and rows to your Spreadsheet

    The Item Type id's are as follows
    1 - mask and face items
    2 - head and hat items
    3 - chest and body items
    4 - glove and hand items
    5 - boot and foot items
    6 - wing and back items
    7 - ring, necklace, and earring items
    8 - weapon items
    9 - shield and off-hand items
    10 - skillbooks and usable items
    11 - gems and socket items
    12 - etc and material items
    14 - cart and pat items

    all these item id's are used when spawning items in your avatars inventory

    Now to actually get the item list built

    Open up PY's Editor and click on the STL reader sheet at the bottom then we are going to load your first STL file,
    we will be using the STL's as a reference because they dont have as much data in them as the STB,
    this is good because all we want is the item numbers and names

    The first file we will load is LIST_FACEITEM_S.STL, after it loads you should see five columns of data
    we will only be using the last three columns to build our item list
    click on cell c2 and while holding shift and using the arrow keys move over to cell e2
    after that hold shift again and use the down arrow key to make your selection expand to the bottom line of data
    After you have all the necessary data selected press ctrl+c to copy it
    bring up the spreadsheet we had you create at the beginning and simply paste all the data in starting at cell b1
    reason i have had you start at b1 and not a1 is because column a is going to represent our item type id
    now fill in column a will the item type id of 1 all the way to the bottom of the pasted data

    you will repeat this process several more times until you have all the items in your new spreadsheet

    the STL files you will need to open are as follows

    item type | stl file
    1 - LIST_FACEITEM_S.STL
    2 - LIST_CAP_S.STL
    3 - LIST_BODY_S.STL
    4 - LIST_ARM_S.STL
    5 - LIST_FOOT_S.STL
    6 - LIST_BACK_S.STL
    7 - LIST_JEWEL_S.STL
    8 - LIST_WEAPON_S.STL
    9 - LIST_SUBWPN_S.STL
    10 - LIST_USEITEM_S.STL
    11 - LIST_JEMITEM_S.STL
    12 - LIST_NATURAL_S.STL
    14 - LIST_PAT_S.STL


    This pretty much concludes my guide to making your very own item list
    Now that i have done this hopefully no one will ask for items lists anymore and simply get ignored

    lol


  2. #2
    Last of the OsRose Devs Purpleyouko is offline
    MemberRank
    Oct 2006 Join Date
    Missouri USALocation
    2,161Posts

    Re: Getting your own item list

    Actually Buzbee your approach could end up with a very misleading item list that also will not include any "blue" items

    The STLs do not line up exactly with the STBs unfortunately. Sometimes the entry number in the STL is not the same as the STB line that calls it.
    It is the STB that defines the item you get when you use the /item command.

    You will probably find weird stuff like "Sparkly Purple Vest of Witch" that doesn't actually exist in the game.

    You are much better off to load the STB then copy the entire name column into your lookup spreadsheet
    if your STB version doesn't have English names, just load the corresponding STL then open the control panel and click 'import names'

  3. #3
    Valued Member buzbee is offline
    MemberRank
    Jun 2008 Join Date
    124Posts

    Re: Getting your own item list

    thanks for the fix, i dont actually use an item list for my gm's my admin cp generates one based off of the stb and stl files for my server
    i will change the guide when i get a little more time

  4. #4
    TGN Studio's lCON is offline
    MemberRank
    Jan 2007 Join Date
    939Posts

    Re: Getting your own item list

    Yea purples way is the best.

    Also Purple just w8ting for them to add your modd.



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