monster help

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  1. #1
    Proficient Member redgie is offline
    MemberRank
    Feb 2009 Join Date
    196Posts

    monster help

    *how can i make level 1 monster to level 200 monster?
    *how can i put more Hp on monsters?
    *how can i higher the amount of experience given by the monster?
    *how can i remove the drop items and change it to zuly?
    *what should i put at the AI type so that monsters will attk?

    is it in the NPC_STB coz i tried it already by still its wrong....
    thanks im back again ^_^ hi purpleyouko and Lmame


  2. #2
    Last of the OsRose Devs Purpleyouko is offline
    MemberRank
    Oct 2006 Join Date
    Missouri USALocation
    2,161Posts

    Re: monster help

    *how can i make level 1 monster to level 200 monster?
    *how can i put more Hp on monsters?
    *how can i higher the amount of experience given by the monster?
    Iit is LIST_NPC.STB
    You can set the monsters to any level you like in there but it can be a little difficult to balance them properly so that they behave like a true high level monster.
    You need to change level, def, attack, HP, magic def, exp and maybe a few others to make them work properly.
    All this stuff is in columns in the STB. Just use my editor. the headers are all labelled for you so it's easy to tell which is which.
    You might also have to edit the AI for the monster since many of them have level detection built into their combat initiation functions.

    And don't forget that you need to change the STB both server side and client side or it will fail.

    how can i remove the drop items and change it to zuly?
    That depends on your server type.
    Osirose and osrose use a random 30% chance of any given drop becoming a zuly drop. This is hard coded into GetPYDrops() in the server code.
    OsProse uses values from LIST_NPC.STB to determine the chance of item drops or zuly drops from individual monster. The STB contains a column for each. The value being a percentage chance and the total drop chance being the two added together. In osprose you can just change the drop chances in the STB (server side only needed but it is still a good idea to keep the STBs the same in both)
    If you are using rev 80 then you get a zuly drop whenever the code returns a NULL result when it tries to find a valid drop. I absolutely hate that system.

    *what should i put at the AI type so that monsters will attk?
    DO NOT mess with the AI value unless you know precisely what you are doing. Leave it at default.
    The AI value in LIST_NPC.STB tells the server/client which AI file to load in for a particular monster or NPC.
    It uses a lookup table called FILE_AI.STB to determine the name of the AI file to associate.
    If you have a good understanding of how AI works and you also have a decent editor then you can (if you are feeling brave enough) start editing them to customize the way your monsters behave.
    I do this all the time but i do not recommend it unless you really know what you are doing.

  3. #3
    Proficient Member redgie is offline
    MemberRank
    Feb 2009 Join Date
    196Posts

    Re: monster help

    thanks purple i fix the stuffs your really great



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